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Über das Spiel
Now, millions of miles away from home, a micrometeoroid storm has left us with a severely damaged ship, two deceased crew, and the sneaking suspicion this trip was doomed from the start.
Tharsis is a turn-based space strategy game. With dice. And cannibalism. It puts you in control of humanity’s first mission to Mars, just as it’s struck by a micrometeoroid storm. You must guide your crew through disasters, food shortages, and the unforgiving nature of space — all while maintaining your sanity amidst cryptic signals and warnings from Mars.
Defy the odds, make the difficult decisions, and embark on the most important mission in human history.
Systemanforderungen
- CPU: Intel Core i5 5xxx
- GFX: DirectX 11 compatible graphics card (Intel HD 5000, NVIDIA GeForce 400 or Radeon HD 5000)
- RAM: 2 GB RAM
- Software: Windows 7 x64
- HD: 2 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
- CPU: Intel Core i7 5xxx
- GFX: NVIDIA GeForce 6xx or Radeon HD 7xxx
- RAM: 6 GB RAM
- Software: Windows 7 x64
- HD: 2 GB verfügbarer Speicherplatz
- SFX:
- DX: Version 11
- LANG: Englisch
Steam Nutzer-Reviews
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172 Std. insgesamt
Verfasst: 27.09.18 22:17
Ihr seit auf einer Weltraum Expedition zum Mars und müsst eure Crew einigermasen heil dort hin bringen und das Raumschiff intakt halten, unter den rauen Weltraum Bedingungen.
Doch wer jetzt denkt das es leicht wird ist wirklich schief gewickelt, auch wenn das Spiel im Shop auf den ersten Blick nach langeweile aussieht, so wird das volle Potenzial erst beim spielen sichtbar.
Zum Start wird euer Raumschiff beschädigt, eure Crew ist angeschlagen und ihr müsst das Wohlergehen verbessern, und weil das nicht schwer genug ist, müsst ihr auch noch diverse Elemente des Raumschiffs reparieren, um überhaupt den Mars erreichen zu können.
Jedes Element erhällt irgendwann mal Schaden und ihr müsst abwägen ob ihr in eurer Runde das Wohlergehen eurer Crew anstrebt, oder das Schiff repariert. Hier müsst ihr richtig entscheiden um weiter kommen zu können denn beides ist zwingend notwendig ein Gleichgewicht muss geschaffen werden und dies entscheiden die Würfel. Sie entscheiden alles im Spiel. Die Nahrung, die Reperatur, den Stress... Einfach alles und der Sieg ist daher auch sehr an einer gewissen Portion Glück gebunden.
Tharsis wird euch frustrieren, ihr werdet den bekannten Rage Quit durchführen. Aber man kriegt was geboten.
ABER Informiert euch vorher ein wenig, das Spielprinzip ist wirklich nicht jedermanns Sache, und man will den Kauf ja nicht bereuen müssen. Oder wartet einen großzügigen Sale ab, wenn ihr euch nicht sicher Seit.
Klare empfehlung.
???? Powered by HoI 4 Deu Kuratorengruppe auf deutsch/englisch ????⠀⠀⠀???? Folgen und mehr Reviews von mir entdecken ????
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1531 Std. insgesamt
Verfasst: 08.07.16 14:50
Bei Tharsis handelt es sich um ein Gelegenheitsspiel. Der Umfang ist sehr gering, eine Runde Tharsis macht aber immer wieder aufs Neue Spass. Etwas mehr Umfang wäre trotzdem Wünschenswert. Z.B. längere Flugzeiten, vielleicht sogar verschiedene Schifflayouts und Crew-Grössen.
Der Soundtrack der einen durch das Spiel begleitet ist sehr gut gelungen.
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222 Std. insgesamt
Verfasst: 12.01.16 12:51
https://youtu.be/kCxPutGMXzs?list=PLkTDe5mXzcwUYCc_9ktxPJkXmctlZQIWS
https://youtu.be/upHAdXHpUYM?list=PLkTDe5mXzcwUYCc_9ktxPJkXmctlZQIWS
https://youtu.be/_W7q0NTsblw?list=PLkTDe5mXzcwUYCc_9ktxPJkXmctlZQIWS
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397 Std. insgesamt
Verfasst: 05.04.22 14:28
You can take up to 4 of the 9 different crew members with you on each trip to Mars, giving 3024 different combinations of crew. The events you encounter are randomized each trip, and of course your die rolls may not always end up in your favor. That's an incredible amount of replayability!
Sure, some of the hazards lead to ridiculously unfair instant deaths with a single poor die roll, but something about the roguelike journey to Mars is oddly addictive. Also, you can eat people, so it's not too bad if you run out of food...
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564 Std. insgesamt
Verfasst: 05.12.21 01:36
[spoiler]Success is not found through good luck. Relying on luck is the surest way to fail. Success is found by making luck irrelevant.[/spoiler]
I highly recommend it for anyone who wants a fun, if occassionally frustrating, way to learn fundamental supervisory and management skills.
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2330 Std. insgesamt
Verfasst: 29.09.21 20:31
At first it feels RNG, once you understand that alway go into the next turn with a minimum of 4 or 5 dice. It gets a lot easier. When to build up assists (protect from certain bad numbers) and when not to use assists. And also to use the 3, 7, 17, 28 repair cards to get you ahead of the turn curve.
TLDR: A dice game that lets you strategically use your rolls in each situation. Took me about 10 turns to get the hang of it and have a good chance of winning the game each time I played.
I did read a guide on how to 100% about the 8th game. I'm not a 100% achiever, yet the guide really helped me understand the key mechanics of using the dice.
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448 Std. insgesamt
Verfasst: 24.09.21 02:13
A game run will typically take 30 mins to 60 mins depending on if you make it to the end or not.
This game is challenging and can be fun if you like this type of game.
The only reason I down vote this is because although the developers included an 'easy' difficulty setting. The game has a massive difficulty spike right near the end of a run. Thereby, making it nigh impossible to finish even on easy.
The tutorial is very simple and gives the impression that the game would give some nice casual fun on 'easy' difficulty mode. But, when you play through the standalone 'training missions', you will find this is not the case.
'Easy' should be a casual fun time. 'Normal' should be where the current 'Easy' is set at. 'Hard' should be a step up, but should still be completable (possibly requiring a perfect game, but not based on a random chance to win).
Therefore I cannot in good conscience recommend this game to just anyone.
I will add a link to my video showing a typical representation of a playthrough of the game in the comment section of this review.
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289 Std. insgesamt
Verfasst: 17.09.21 15:47
And before any of you come at me with how the Dragonballzboy69 or whatever completed 10 wins in a row - I don't care. This game is hard as an big [REDACTED] even on easy and nothing will make me change my mind. You have to pray every day to RNGesus to give you good rolls.
So basically this is a turn based roguelike with dices. You have to carefully plan your actions and make tough decisions, sacrifices. You can unlock other crew members with different abilities.
The music is great, the story is intriguing, at the moment I had no ending so far but I was 2 turns away from it. But I was very curious and found one of the 3 endings on youtube, it was a weird one, that's all I say for the time being.
I did not expect anything from this game, it turned out as an amazing addictive game that I am sure will stay with me for a while even if it makes me pull all my hair out. I already cussed at the dev's entire family tree, but I still love this game and big thanks to them for making this incredible game.
It would be great to see you on the leaderboards my dear steam friends.
So what is more important? ????
https://steamcommunity.com/sharedfiles/filedetails/?id=2601373879
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937 Std. insgesamt
Verfasst: 12.09.21 00:47
To anyone reading potentially getting the game for the first time, make sure you keep everyone topped off on dice if you can, and don't shy away from putting dice towards research, it isn't a garbage can!
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209 Std. insgesamt
Verfasst: 04.09.21 03:25
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850 Std. insgesamt
Verfasst: 26.08.21 06:40
Well, have all your astronauts die for the most part, but once in a while you'll be able to patch things up enough to limp your way to Mars. That's nice.
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396 Std. insgesamt
Verfasst: 22.08.21 07:34
I'd recommend waiting until it's on sale though, as $15 is a bit much for something you'll likely play for a couple of weeks and then shuffle off to collect dust until you get an itch a few years down the line.
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2082 Std. insgesamt
Verfasst: 14.08.21 04:57
It's a simple RNG (Random Number Generator) dice game that emulates a disaster-filled excursion to Mars. It does a good job of complimenting the base storyline by creating a story in your mind of the drama your crew is facing, Each playthrough lasts only a few minutes so it's a good choice for when your game time is limited although the cut-scenes are a bit slow (but can be skipped after a few times since you've already seen them).
Gameplay mechanics are simple. Random disasters occur which costs dice roll points to fix. Your crew has a limited quantity of dice each, and health (and stress). You move each crew member individually into the areas of the ship where problems are and roll their dice to distribute his/her points towards solving the problem. The RNG of dice rolls really adds to the tension and emotions you'll feel while playing. Your decisions usually have dire consequences that must be dealt with.
You'll lose A LOT. You'll blame the dice and shake your fists at the Random Number Gods (RNG), maybe even rage quit a few times. But you feel a deep empathy for your crew, and you'll want to join them on the trip again, against all hope. Those few times when the RNGs smile upon you with good fortune and you manage to actually safely land on Mars, it is SOOO SATISFYING that you'll want to kick back and celebrate. Thankfully, the devs added an Easy Mode for wimps like me. I've actually made it to Mars a couple times (Woohoo!), but wait... No spoiler, but the secret you find on Mars might be psychologically unbearable. Take a few minutes to recover and try to rationalize what you've just seen before you try again. And again...
I like this game. The only complaint I have is the cut scene when you lose and your ship is sloooowly torn apart is a bit too long. I wanna see my score, haha! But that's a very miniscule nit-pick. Also, I'm a bit concerned about how my Mechanic looks at me after he's resorted to eating a dead crewmate's flesh. Dude's creepin' me out. ;-)
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154 Std. insgesamt
Verfasst: 24.07.21 22:32
As far as the game itself is concerned, I didn't experience any bugs and there appears to be several additional crew that can be unlocked which should offer up some extended replay value. Whether or not these other crew make the game easier I can't say, as I did not unlock any of them.
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124 Std. insgesamt
Verfasst: 08.01.21 03:19
Another thing about this game that infuriates me is that you can't exit out once you've started a game. You'll need to CTRL ALT DELETE yourself out of the game. I'm sorry but that is garbage.
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2714 Std. insgesamt
Verfasst: 25.11.20 04:18
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251 Std. insgesamt
Verfasst: 06.11.20 22:16
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945 Std. insgesamt
Verfasst: 28.10.20 12:19
As a 6-member crew flies towards Mars on the spaceship Iktomi to investigate the source of a mysterious signal coming from the Tharsis plateau, halfway they are hit by a meteor storm resulting in the death of 2 personnel and the loss of a ship module, along with the food reserves (this is actually shown in the tutorial). With the situation turning critical very quickly, the 4 remaining specialists must make tough decisions to minimalize damage in order to survive their one way trip to the Red Planet.
The gameplay itself is about surviving the remaining 10 weeks (1 week = 1 turn) ahead to reach Mars. Each week more and more troubling (and often tragic) events will occur, either because of a malfunctioning ship module or another meteor storm. In order to eliminate a problem and make the necessary repairs we have to reach the number displayed on the given module by adding up the dice we rolled. So if it says 18, assuming we roll 6's only, with 3 dice we can do a full repair IF we are super lucky. Once the compartment is fixed and we still have some dice left there are several things we can do:
- either use the special ability of our selected crew member
- use the special benefit of the module we are in
- or store the dice for later and use them as a research project for various benefits.
The important thing is not to have unused dice ever (not that it will happen very often), if the storage is full, we should use a research and fiill up the storage again.
So how do we get dice, which are the most vital things in the game? The maximum number of dice each astronaut can hold is 5. After each turn our astronauts lose 1-1 dice, so basically these represent the hunger level of our astronauts, or rather how well-fed they are. Since the pantry was destroyed, we have no food supplies and the game offers us the option to consume the remains of our dead teammate. Besides the fact how wrong that would be, our maximum health will decrease if we decide to that. Fortunately we can always (when having less than 3 dice) visit the greenhouse module and grow some food there or the life support unit, which can also heal our astronauts if they suffered injuries (our astronauts can get injured by staying in or trespassing a damaged unit or sometimes by rolling a specific value).
New players often forget about 'research projects' (can be found at the bottom of the screen), which is usually a fatal mistake. The proper investment of leftover dice is vital since these randomized researches are lifesavers (repair, providing dice, etc.) that can be used anytime. Obviously the more dice a project requires, the more powerful its effect is going to be.
What happens if we fail to repair a damaged module by the end of the turn? Every module which remains unrepaired will cause damage to the ship's structure over time (the amount of red bars equals the dealt damage). If the ship's hull integrity (upper left corner of the screen) reaches 0, the ship explodes.
Besides repairing the damaged compartments we have to plan our movement carefully and visit the 7 different modules from time to time to activate the different bonuses they provide.
The 9 (4 base + 5 unlockable) available characters also offer a lot of variety with their different special abilities. The most useful are probably the captain who can provide dices to all crew members who are in the same module with her and the commander who can switch a worthless roll of 1 to repair 4 points.
There are also hazards, which occur when we roll a specific number in a given module. These can cause injury to a character, void (our dice disappear) or stasis (prevents re-rolling). To avoid these assist points are used automatically of which we can have 3 (the ship automatically generates some each round, but we can too - for dice of course).
Stress level, while may sound important, isn't. All it affects are the choices we are given at the end of a couple of turns, whether our astronauts have slight or drastic beneficial and harmful effects.
The story (which is quite shallow unfortunately) is told through still images between the turns. These are usually too dark with a slightly comic-book look and because of that there were times I couldn't figure out what happened exactly. There are multiple endings depending on how many crew members survived, whether we consumed human flesh, etc.
Sadly, all endings are rather cryptic and fail to create a catharsis after a well-deserved win (for the 'best' ending all 4 characters have to be in the flight control at the end of the 10th turn).
There are multiple game modes, beside the story and we can play on 'hard' as well (the modules suffer higher values of damage).
The graphics while reminiscent of a simplified tabletop game are well done. The user interface is similarly simple and transparent. While the sound effects are rather average, the music is exceptionally good with its tense and melancholic electronic tracks.
As for bugs, sometimes the game may glitch if we don't wait for the dice to finish rolling.
In most games the player has to avoid disasters. Here, in Tharsis the disasters are given, we have to rush and try to eliminiate as many of them as we can. The tutorial does a good overview on the basics of what need to be done, therefore it should definitely not be skipped (at first). After a few tries we can see the mechanics through, how the game works, prioritizing and making decisions accordingly. Unfortunately the dependance on dice, which is basically the main concept of the game is HUGE, so if we are unlucky it is possible to fail the game multiple times in a row. Despite this, I still wholeheartedly recommend the game to anyone who wouldn't think that rolling dice can be exciting.
PROS
+ highly enjoyable dice-rolling based gameplay of risk management
+ requires careful planning
+ plenty of (not so) small factors that affect the outcome
+ enjoyable even after dozens of runs
+ very good soundtrack
CONS
- way too luck dependent
- lackluster endings
RATING
7.5/10
Köszönöm a játékot, Ξrror!
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77 Std. insgesamt
Verfasst: 25.10.20 10:35
You have to juggle
- crew health
- crew stress
- hull integrity
- food
- amount of dice
- and of course 2 new random events each round, that are permanent, if not averted, and you roll your dice for
but you only have a crew of 4 who can be deployed once per turn, so it is absolutely impossible to care for each of the above and since it's all random, you might deploy all of your crew to one single module and still fail in averting the thread here.
And since the amount of dice is decreasing, good luck next round with even more events, even less health, hull integrity ...
You might een be doing well in one aspect, e.g. clear one thread, but botch roll with one crew member, taking damage (yes, that's also a thing) he/she dies and now you are down o a crew of only three. Alt+F4 -> refunded
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89 Std. insgesamt
Verfasst: 24.10.20 13:10
I really like the idea of the game, the aesthetics, the setting, and the concept of the gameplay.
But I think the crucial thing is that even in the easy mode there is never a break in things going wrong. There's never a turn where you can regroup and try to set yourself up to better cope with the hand you’ve been dealt. Every turn at least two new problems are added so you never get any respite. And that’s not an exaggeration, each turn at least two additional compartments will be damaged whilst playing in the easiest difficulty.
I can certainly imagine some people will enjoy the challenge, but for me it feels like a shame for such a unique game I think I could have otherwise sunk many hours into.
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625 Std. insgesamt
Verfasst: 26.08.20 23:06
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1533 Std. insgesamt
Verfasst: 18.08.20 23:51
What these people don't understand is Tharsis is *supposed* to be a hard.
It excels at forcing you to make no-win decisions to minimize bad outcomes, and in so doing perfectly captures the feeling of trying to survive inside a spacecraft that's constantly falling apart.
It's a little rough around the edges, but the devs made massive post-launch improvements that make a huge difference.
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259 Std. insgesamt
Verfasst: 14.08.20 10:18
Make yourself a space helmet out of a cardboard box and flick some lights on and off in the room
Roll 1d6...
If you roll a 1 then you win! YAY!!
If you roll a 2-6 then you lose! BOO!!
That is Tharsis in its entirety right there people, enjoy!
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345 Std. insgesamt
Verfasst: 07.08.20 23:05
I finished it on my first try on easy mode, but on normal and hard there's just too much randomness for my taste.
If you tend to be a gambler and get a kick out of luck being on your side sometimes, then this is probably a game for you.
If you are like me and just hate it when a single unlucky die roll against all odds ruins your otherwise perfectly played mission, then stay away ...
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1264 Std. insgesamt
Verfasst: 30.07.20 07:52
The objective of the game is simple: survive 10 weeks and get at least one of your crew members to Mars. You start off with 4 people, and after you unlock at least one of the other crew members you're able to choose which 4 you'll bring. Each week, you send your crew around the ship, repairing disasters and preparing for the weeks ahead. Knowing which disasters to prioritize, how to manage the resources you have, and how to properly prepare for the weeks ahead is essential to success. The game is definitely winnable, but it also definitely isn't easy.
The game relies pretty heavily on RNG, which is the main reason it's so difficult. A really lucky dice roll can save you, but a really bad one can be catastrophic. It can be really disheartening when a really bad roll causes one of you characters to die, or your ship to break apart. However, most of the time the right preparations and careful decision-making can minimize those risks. Having to have at least one character in the cockpit at the end of week ten, a situation you know about in advance (at least after you make it to week 10 the first time) can be just as catastrophic as a bad dice roll.
The missions you can play are fun little challenges which put you in an odd starting situation and don't require you to make it all 10 weeks. For some reason, though, all of my missions still say new, even after completing them, even 2 years after completing some of them.
Getting the achievements was tough but fun. Consuming 120 human meat and unlocking the cannibal felt really grindy, as I usually avoid cannibalism unless it's really necessary. The rest were okay, though.
Overall, the game is tough but not impossible. If you're okay with a steep challenge and a game with a lot of RNG, go for it. If that sounds off-putting, it may not be for you. The game was interesting enough to get the achievements, and revisiting it later was not unpleasant, but after I finish the last 2 missions I may not come back to it for a long time. $15 seems like a lot for what it is, so I'd recommend getting it on sale. 7/10
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194 Std. insgesamt
Verfasst: 18.07.20 23:01
Personally, I've enjoyed it. It seems like a great game to pick up and mess around with when you just don't have the energy to get into a 40 hour long ordeal where you have to remember why the Duke of Something-Or-Other asked you to retrieve the 9 pieces of the Mighty-Staff-Of-Whatzit and just want to have a beer and pretzels board game style good time. Well... a good time with kind of a dark surrounding story and one where you might ask your crew to eat each other. But still.
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277 Std. insgesamt
Verfasst: 17.06.20 18:18
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965 Std. insgesamt
Verfasst: 09.05.20 08:51
well fleshed out gameplay with as little fluff as possible.
every playthrough takes about 30mins where you travel to mars on heavily damaged space station. 10 rounds of distributing your remaining workforce to keep failing subsystems operational.
after you beat the game once you play it again: with different crew, on different difficulty level, with certain goal to grab the achievement or solve handmade scenario.
really great replayability for such seemingly small game.
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509 Std. insgesamt
Verfasst: 24.04.20 09:06
- The game features Easy mode. I believe it's a new feature, and I think it's a great way to introduce the game. I died for the first time on easy while learning the game, but I think that's ok for a survival game. Once you get a good understanding of what's going on easy will really be easy.
- There are missions, I wish there would be more. Most of them easy and can be completed for the first or second run. It's a bit like a strategical tutorial, but it's fun. It would be nice to customize missions for yourself.
- Yes, dice rolls matter, and it's output random, so it'll piss you off. It would be a more strategical game if you would like roll first and deploy after, but that would ruin the whole suffering and frustration. I believe it was a dev intention :D In defense of the game there are many mechanisms that easing the sheer randomness of the dice rolling (so I would say that it was designed well):
1) You roll a lot, on bad roll will have little impact, but sometimes it's painful.
2) You can reroll, sometimes risking more injuries. These result important tactical decisions.
3) You have assist as a backup, not for bad rolls, but for bad sideffects.
4) You need to have a plan B and assign crew differently.
5) You can save dice, and prepare some backup with science.
6) You may also save dice for special effects, that leads into other interesting decisions.
7) One thing going wrong will not flip things. Many thing going wrong will, but that's not depending on a few bad rolls.
- Normal is a good challenge, if you play good you can land with full crew.
- Hard - I guess - is not about winning :D It tried it, but I it's just keeps grinding you down, and I think that experience was the intention. I'm not really motivated to try to beat it, because even if I would, I would have the feeling that it was more about luck than my strategy, but maybe I'm missing something.
Overall, I like the game. It's relatively short and the main mission is always the same. It would be nice to have more content.
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1028 Std. insgesamt
Verfasst: 10.04.20 22:42
https://youtu.be/mQEnNIvHdsk
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448 Std. insgesamt
Verfasst: 09.04.20 21:16
It's dark, no question, so don't go in expecting anything lighthearted or in any way easy. Even on easy mode, this game takes both skill and luck. I think that the reason this game will not appeal to a certain portion of players is it's random factor. If you're the sort who can't stand too much randomness in your games, step away from the purchase button as this will infuriate you. This is yahtzee but played in a dark alleyway with a gang wielding knives.
You need to enjoy this game for what it is, an immense, nearly insurmountable problem to be solved, and nothing but repetition to learn, and luck to evade the disasters befalling your crew.
In Summary, if you can handle the randomness, this is a solid game with an interesting story, nice visuals and consistent mechanics. I've enjoyed the hours put into it so far though I'm no where near beating it.
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273 Std. insgesamt
Verfasst: 04.04.20 01:58
I did enjoy the game but can be unforgiven with some of the RNG.
I can recommend it at the retail price though as I picked this up for $1.50. I would say it would be an ok buy $5 and under.
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589 Std. insgesamt
Verfasst: 02.04.20 11:09
It's a difficult ish game which seems to be a big complaint in the other comments, it seems originally the game launched without an easy mode but that has since been added. It is not a game that you can win 100% of the time due randomness which is expected of a dice based game. Having said that you gain dice re-rolls and special abilities which decreases this random effect if used well.
Each game lasts 20-60 minutes depending on how long you spend assigning the dice.
After 7 games I have managed to complete easy, normal and hard modes once each so I don't personally have a complaint with the difficulty but I believe the easy mode is a good addition for people that are new with dice games.
A few small negatives that could have been easily fixed like letting the player see the ship at any time. Some times a button for this exists and other times it disappears.
After about 9h with the game I seem to have mostly run out of content with all the bonus missions complete, ofc you can play the main game over and over but it doesn't have the lasting appeal that FTL or into the breach manages.
When on sale for under €10 I would recommend the game for dice game enthusiasts or board gamers in general.
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8022 Std. insgesamt
Verfasst: 22.02.20 11:39
The mechanics in itself are actually quite simple, but there's a bit of depth to it and the randomly generated events as well as challenge missions easily provide ample content for a couple dozen hours.
Visually it is quite simple, so don't expect any fancy animations. The soundtrack is quite basic as well.
Solid indie game without being anything special but having fun mechanics.
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136 Std. insgesamt
Verfasst: 29.01.20 10:48
There's also a massive glitch that if you place the dice before they all stop rolling then it glitches and freezes. You can move your mouse around, but can't do anything with buttons on the screen. It prevented me from finishing the game.
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444 Std. insgesamt
Verfasst: 24.01.20 21:47
Eating corpses to make it one more round, fixing critical damage against long odds, and finally making it to Mars...
only to have the mystery deepen.
Good gameplay, good enuff backstory and mystery to give the gameplay a nice frame to sit in.
All-in-all, addictive, compelling and perniciously fun.
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128 Std. insgesamt
Verfasst: 30.10.19 03:07
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311 Std. insgesamt
Verfasst: 18.01.16 12:27
of course, sometimes all kinds of shit is gonna happen around the ship and it will look impossible to fix everything. But there's a way... Most of the time. It might sometimes be a long shot, but hey, it's a flight to Mars.
So, For example, you have this fire in the greenhouse, 29 damage to fix. Also, you get injuries when rolling a 4, a 5 and a 6.
And it does 2 dmg to your ship hull every turn. And your ship has only 2 hull HP's right now.
Well, it looks grim to say the least.
And of course, this isn't the only event going on. So, what to do ? Well, you could rush all your crew to the greenhouse and most surely kill them all trying to get those 29 points with rolls.
But no, you have to think laterally.
So, there's this other event in the maintenance. This one looks better : only 10 dmg to fix, and maybe void effect when rolling a 2. (void makes your dice disappear, rending them unusable for anything)
Now we can see the starting point for a solution to our problem in the greenhouse.
Let's send our mechanic there and roll some dice. With a bit of luck, he will avoid rolling too much 2s. Ok : a 1, a 5, and two 4. Those two four are interresting : in this room, we can use dice of equal value to increase the ship's hull HP. The first two equal dices giving 2 armor, a third one adding one more armor point.
Ok, so now the fire in the greenhouse won't destroy the ship. Not on this turn at least.
Our mechanic isnt done yet. Let's use our 5 to reduce the damage in the maintenance room, and the 1 on research.
Now it's turn for the Captain to work. Let's make him join the Mechanic in maintenance. He ate some food at the end of last turn, so he can throw five dices. Ok : a 2, a 3, two 5, a 6.
A 2 : void. But we had one assist point, so it doesn't take effect. No more assist points though, so we gonna need to build up some more later if we want to throw dice in the greenhouse without risking too much injuries.
With a 4 we could've finish what the mechanic started with his dices and and add a third dice to the hull HP, but no luck.
But with the 5 we can finish to repair whatever was broken in here, so that's that.
Now the only place to use the remaining dices is the research bar, let's do it : with the 1 from the mechanic and the 2, 3 and 6 from the captain, it's almost full, and we already have 4 points to spend on research bonus. Wich is good, because with two more points, we could unlock a sweet 28 damage repair bonus for one room.
Now the solution is clear : Build some more assist points to avoid injuries in the greenhouse, completing the research bar to get the bonus. The place to do that is the Laboratory. Let's send our Specialist there.
She only has two dice to roll, meh, but there's no event going on in the Lab, so we can rolll the dices safely.
Now it's all down to luck.
She might get a 4 and a 5, allowing us to complete the research bar right now on this turn. We could then send our fourth crewmate in greenhouse, use the bonus, and try getting 1 more point with dice rolls to finish the repairs; but with injuries on 4, 5 and 6, it could be very dangerous for him.
Or she might get a 1 and a 6. The 6 can be used to get 3 more assist points, but the 1 would be useless.
Or she might get two 5. With that we could still get the assist points we need, and the other 5 would be directed to research, to be completed next turn.
So that's it. Of course, you might be overwhelmed by terrible events all over the ship on this next turn. Or it could go well with only minor events, giving the time you need to fix the greenhouse and maybe even grow some food for the turn after that ...
Luck is important in this game. Be Lucky, be clever, and you might just make it ... for better or worse.
PS: im french, and trying to improve my english. I hope my text was ok for you to read. And thanks for doing it :)
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Release:12.01.2016
Genre:
Strategie
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop