News Liste Team Fortress 2

Team Fortress 2 Update Released
Team Fortress 2
11.12.24 22:07 Community Announcements


An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2024!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
  • Added the Winter 2024 Cosmetic Case[list]
  • Contains 23 new community-contributed items
  • The Festivizer can be found as a bonus drop when opening the case

  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Fore-Head Slice
    • Taunt: Peace!
    • Taunt: Curtain Call

  • Added 18 new community-created Unusual effects
    • 9 new effects for Unusual hats
    • 9 new effects for Unusual taunts

  • All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2025
  • [/list]
    General
    • Fixed a client crash when previewing imported items in the Workshop dialog
    • Fixed showing an error model when equipping the Scottish Resistance
    • Fixed The Executioner not hiding the Scout's dog tags
    • Updated the Mountebank's Masque to fix a problem with the materials
    • Updated/Added some tournament medals
    • Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock[list]
    • General[list]
    • Added the gamemode intro movie (made by Lacry, thanks)
    • Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
    • Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
    • Added Hale's kill icons
    • Visual improvements to Hale's Ability HUD (thanks Funicular)
    • Added a visual cue signaling an upcoming Saxton Punch!
    • Minor visual improvements to Saxton Hale and his particle effects
    • Fixed the boss bar sometimes starting invisible
    • Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
    • Fixed a rare bug when Hale's Ability HUD textures become missing

  • Balance Changes - Saxton Hale
    • Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength[list]
    • Weightdown ability is disabled during Jump Fatigue

  • Increased Hale's health by ~100HP per opponent
  • Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
  • Hale's resistance to knockback reduced from 75% to 35%
  • Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)[/list]
  • Balance Changes - Mercenaries
    • Explosives and fire now deal 50% more damage against Hale
    • The 40% minigun damage penalty now applies to full crits only
    • Broken Demoman shields now retain the charge ability
    • Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
    • Greatly decreased sticky trap damage reduction
    • Removed Scottish Resistance's 20% damage penalty
    • Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
    [/list]
  • Updated vsh_tinyrock (additional changes)
    • Improved performance
    • Fixed odd clipping at one of the spawns

  • Updated vsh_distillery (additional changes)
    • Improved performance

  • Updated vsh_nucleus (additional changes)
    • Fixed setup time ending five seconds too early
    • Improved detailing in some areas
    • Improved clipping on staircases
    • Increased control point capture time to 15 seconds
    • Removed collision on some lights
    • Changed damage model and damage amount of the toxic waste pit and puddles

  • Updated vsh_skirmish (additional changes)
    • Fixed setup time ending five seconds too early
    • Fixed an issue where Engineers could build in the crocodile pit
    • Fixed not being able to wall climb certain trees in the main arena
    • Fixed some lighting issues on stalactites and other props
    • Parts of Hale's intro sequence no longer play while waiting for players
    • Improved optimization and detailing in some areas
    • Improved clipping on spiral stairs (Thanks Aar!)
    • Updated security system

  • Updated cp_brew
    • The shortcut from RED spawn to the "A" point now has a nobuild trigger
    • Added floor indicator for the health kit in the "A" point wooden shack
    • Adjusted "A" point wooden shack to allow more breathing room
    • Fixed getting stuck on the "A" gate's frame
    • Fixed teletrap near "A" point ditch route
    • Fixed being able to place buildings inside an out-of-bounds room outside "A" point
    • Fixed some stuck spots near "B" point
    • Fixed being able to shoot through a crack in the BLU forward spawn
    • Fixed floating props in the diner
    • Fixed one way door not forcing itself closed
    • Cleaned up some collisions and clipping across the map
    • Improved lighting on all of the archways

  • Updated koth_krampus
    • Fixed missing trees in skybox
    • Improved look of waterfall texture near full health-kit
    • Fixed minor visual errors
    • Minor NPC clipping changes
    • Fed krampus some oats

  • Updated pl_emerge
    • Switched on the cart light
    • Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
    • Fixed some doors showing incorrect textures
    • Fixed the final capture point displaying an incorrect string
    • Fixed the map occasionally playing incorrect ambient sounds
    • Minor visual and performance tweaks

  • Updated cp_carrier
    • The Carrier now has full crits rather than mini-crits
    • The Carrier now uses the robot voice lines
    • Improved hearability of the Carrier's voice lines and footsteps
    • Fixed visual bugs with the boss bar
    • Fixed the Carrier sometimes becoming invisible while taunting
    • Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
    • Fixed occasional phasing through the elevator platform at BLU spawn
    • Decreased size of the frog

  • [/list]
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    Release:18.10.2007 Genre: Multiplayer-Shooter Entwickler: Valve Cooperation Vertrieb: Electronic Arts Engine: Source-Engine Kopierschutz:Steam Franchise:keine Infos
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