News Liste SYREN

SYREN v1.9 Control Options, Checkpoint & More
SYREN
24.02.17 18:06 Community Announcements
The biggest request from the community has been more controls options. This patch should hopefully help address this.
The main menu and options screen now gives you more customisation options to change how aspects of the game controls, especially in free-locomotion.
We're hoping that these additional options will help each of you customise the Syren controls to closer match your preferred way of interacting in VR.
We've also added mid-level checkpoints in the first two levels to reduce frustration some players have felt having to repeat sections of the game.
Full change list included below:

ADDED: Added mid-level checkpoints to first two levels
CHANGE: Added angle offset to Vive controllers to make hand position feel more natural
ADDED: Rotation can now be switched between snapping, smooth and none
ADDED: Experimental control scheme allowing objects to lock into hands
ADDED: Movement speed can be changed in free-locomotion
ADDED: Rotation speed can be changed in smooth rotation
CHANGE: Mermaid AI behaviour improvements, to avoid mermaids getting confused and stuck
CHANGE: Mermaid deaths fade out quicker
FIXED: Pause room floor collisioned improved
FIXED: Killing mermaid just as it's about to kill you no longer locks player in place
CHANGE: Added dead-zone to locomotion controls to stop player drift
CHANGE: Forward circle hidden, items dropped and paused disabled during final cutscene
FIXED: Tram speed is no longer frame rate dependent
FIXED: Some computer screens moved to be easier to read
FIXED: Kraken alternative kill method can no longer be triggered pre-fight
FIXED: Dead mermaids no longer come back to life after pausing & unpausing