We're happy to deliver another hotfix to you today, as we continue to build upon the new features added in Update 3: Swift Expedition!
Here's what's included in this patch:
Bugfixes
- Fixed fps drop when having huge rail systems with only chain signals
- Fixed routes not finding the missing station after changing station name to the missing one
- Fixed route copying not updating condition lines
- Fixed rail bridges costing less after redoing bridge sell
- Fixed multi type passenger trains not loading correct amount of people
- Fixed selecting blueprint mode from quick selection list opens intersection
- Fixed entering remove mode from blueprints mode shows station build mode
- Fixed a crash when switching from global progression to a settlement one
- Fixed progression not opening on the first try
- Fixed build UI being hidden after collapsing blueprints tabs
Additions
- Added float away errors with invalid cost for adding train presets, adding wagons and cloning wagons
- Added option to collapse all tabs by pressing on the opened tab again
Changes
- Disabled save prompt when loading a save with the same name as the current world
- Updated credits
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https://store.steampowered.com/app/1612770/Sweet_Transit/