Surviving Mars
Sammlung
Du musst angemeldet sein
Über das Spiel
Surviving Mars ist eine Sci-Fi-Städtebausimulation, in der es darum geht, den Mars zu kolonisieren und dabei zu überleben. Wähle ein Weltraumunternehmen, dass dich finanziell unterstützt und mit Ressourcen versorgt. Entscheide dich anschließend für einen Standort deiner Kolonie. Errichte Kuppeln und eine Infrastruktur, erforsche neue Möglichkeiten und nutze Drohnen, um deine Siedlung aufwendig zu gestalten und zu erweitern. Züchte deine eigene Nahrung, baue Mineralien ab oder entspanne dich nach einem harten Arbeitstag an der Bar. An erster Stelle jedoch steht das Überleben deiner Kolonisten. Auf diesem seltsamen neuen Planete ist das keine leichte Aufgabe.
Bist du den Herausforderungen gewachsen? Wende deine eigene Strategie an und steigere die Überlebenschancen deiner Kolonie, während du die Geheimnisse dieser fremden Welt aufdeckst. Bist du bereit? Der Mars erwartet dich.
Errichte eine nachhaltige Weltraumkolonie:
Da du dich auf einem lebensfeindlichen Planeten befindest, musst du für den Bau einer Siedlung deine ganze Intelligenz einsetzen. Eine schlechte Planung hat keine Verkersstaus zur Folge, sondern wirkt sich auf das Überleben deiner Kolonisten aus. Umfassende Stromausfälle sollten in einer Stad mit begrenztem Sauerstoffvorrat unbedingt vermieden werden.
Individuell simulierte Kolonisten:
Jeder Kolonist ist ein Einzelwesen mit besonderen Stärken und Problemen, die Einfluss auf die Bedürfnisse und das Verhalten anderer Kolonisten nehmen. Verbringt dein leitender Wissenschaftler zum Beispiel zu viele Nächte im Labor, entwickelt er womöglich ein folgenschweres Alkoholproblem.
Futuristische Weltraumkuppelbauten:
Retro-futuristische Superstrukturen bieten Platz für Kolonisten, Fabriken und Gewerbegebäude mit individuellem Flair. Erschaffe eine Kolonie, in der die Wissenschaft am meisten zählt, während die erschöpften Arbeiter ihr Gehalt vertrinken, oder errichte ein Utopia zwischen den Sternen.
Entdecke die Geheimnisse des Mars:
Surviving Mars hält viele Geheimnisse bereit, die von den Klassikern der Science-Fiction-Literatur wie Asimov und Clarke inspiriert wurden. Bei jedem Spieldurchlauf begegnest du auf dem Mars individuell erstellten Mysterien, deren Aufdeckung deiner Kolonie entweder großen Wohlstand oder schreckliches Unheil bringt.
Forschungsbaum mit Zufallselementen:
Kombiniere zielgerichtete und zufällige Forschung mittels Erkundung, sodass jeder Spieldurchlauf anders ausfällt. Erziele neue wissenschaftliche Durchbrüche, indem du die unerforschte Oberfläche des Mars erkundest.
Einzigartiges retro-futuristisches Design:
Eine ansprechende moderne Sicht auf die Zukunftsvision der 1960er Jahre – eine Zeit der Erkundung und des Abenteuers.
Weitreichender Mod-Support:
Erschafft eure eigenen fantastischen Gebäude, Parks oder sogar ein Geheimnis. Teilt alles dank der weitreichenden und komfortablen Modding-Werkzeuge von Surviving Mars. Teilt eure besten Kreationen mit der Community, um die perfekte Gesellschaft zu errichten.
Systemanforderungen
- CPU: 4th Generation Intel i3 CPU or equivalent
- GFX: HD 4600/Geforce 620/Radeon 6450 or equivalent GPUs with 1 GB of video RAM
- RAM: 4 GB RAM
- Software: Windows 7 64-bit or newer
- HD: 6 GB verfügbarer Speicherplatz
- LANG: Englisch
- CPU: 5th Generation Intel i5 CPU or equivalent
- GFX: Geforce 750 Ti or equivalent with 4GB of video RAM
- RAM: 8 GB RAM
- Software: Windows 7 64-bit or newer
- HD: 6 GB verfügbarer Speicherplatz
- LANG: Englisch
Steam Nutzer-Reviews
Nicht Empfohlen
879 Std. insgesamt
Verfasst: 26.04.22 21:09
Oder auch: Mit wie wenig Aufwand können wir in ein Spiel stecken und wie viel Geld lässt sich damit machen?
Das ist mehr ein ein BWLer Experiment als ein Spiel...
Weiterlesen
Empfohlen
4627 Std. insgesamt
Verfasst: 25.04.22 20:22
Warnung: das Spiel frisst Zeit ohne Ende, denn Langeweile kommt keine auf.
Mit den DLCs, allen voran Green Planet eröffnen sich weitere Spieldimensionen.
Insgesamt ein klasse Aufbau-Titel mit hohem Suchtpotential.
Weiterlesen
Empfohlen
152 Std. insgesamt
Verfasst: 17.04.22 19:39
Weiterlesen
Empfohlen
4792 Std. insgesamt
Verfasst: 11.12.21 13:30
Surviving Mars ist ein Spiel, in dem es um die Gründung und Versorgung einer Kolonie geht. Hierbei geht es darum Ressourcen zu erlangen um damit dann die Kolonie aufzubauen. Ihr startet mit der Auswahl eurer Spezialisierung, dem Missionssponsor sowie einigen Spieleinstellungen sowie der Auswahl des Landeplatzes wo es für euch losgeht. Ihr müsst weitergehende Technologien erforschen und eure Umgebung erforschen um zum Beispiel Erzlagerstätten und Wasserlagerstätten zu finden.
Im Verlauf des Spiels bekommt Ihr auch einzelne Aufgaben die euch Credits oder Forschungspunkte etc. gewähren. Nachdem Ihr nun Energieversorgen, Wasser,- Sauerstoffversorgung und Ressourcenversorgung sichergestellt habt, müsst Ihr eure erste Kuppel errichten. In dieser Kuppel werden eure ersten Colonisten einziehen. Diese müssen zufriedengestellt werden mit Arbeitsplätzen, Wohnraum aber auch das Soziale ist wichtig und natürlich Freizeit. Dabei könnt Ihr Fabriken, Forschungszentren etc errichten aber auch Bars, Läden und Trainingsstätten bauen.
Das Spiel macht Spass und kann einen auch fesseln, weil man sehen möchte welche Technologien erforscht werden können. Zudem mittels DLC ist es möglich, den Mars zu terraformen um es den Colonisten möglich zu machen, ohne Kuppeln auf dem Mars leben zu können.
Meine Bewertung : * sehr schlecht ** schlecht *** geht so **** gut ***** sehr gut
Gameplay : ****
Grafik : ****
Spielspaß : ****
Action : ***
Simulation : ****
Bauen : ****
Preis / Leistung : ****
Gesamt : **** ( 3.8 ) gut
Weiterlesen
Nicht Empfohlen
562 Std. insgesamt
Verfasst: 12.09.21 22:23
Weiterlesen
Nicht Empfohlen
25501 Std. insgesamt
Verfasst: 11.09.21 12:50
Bis zum 7.09.2021 habe ich dieses Game wirklich gern gespielt, aber nun ist alles anders...
Alle save Games, und da stecken auch mal gerne 50 stunden oder mehr drin, sind nicht mehr Spielbar.
Es gibt Probleme mit verschiedenen Dingen(vor allem Landschaftsbau ebnen und Rampen bauen). Damit sind alle Fortschritte hin.
Für mich ist das mehr als frustrierend! Vor allem da dies Aufgrund eines Patsches(der das Spiel ja besser machen soll^^) aufgetreten ist. Super Hammer Geil.
Dazu das neue Addon in dessem erscheinen der Patsch von statten ging. Wollte es mir gerne holen, aber die Rezensionen und dann für 20 tacken... omg könnte kotzen
Schade in einer Woche wurde für mich ein echt geiles Game zerstört...
Weiterlesen
Nicht Empfohlen
16106 Std. insgesamt
Verfasst: 11.09.21 06:27
seid die neuen Entwickler Abstraction übernommen habe wird an neuen Inhalt gearbeitet. Das Problem sie fügen mit jedem DLC auch unzahl an Fehlern die das Spiel mehr und mehr unspielbar machen (Game breaking bugs und davon ganze Menge). So ist es dann auch völlig egal ob man die DLC kauft oder das Hauptspiel nur spielen will.
Die Fehler sind das erste Probleme das zweite sind die Entwickler selbst. Egal ob man nun sich die alten Funktionen anschaut (verbuggt durch das Patch) oder die neuen die mit dem Patch eingeführt worden sind (Geburten Kontrolle, Raketen startet nicht, Storage bug ect). Sie funktionieren schlicht und einfach nicht.
Es wäre denke ich besser gewesen man hätte das Spiel in seinen alten Zustand gelassen damals war es sehr gut und Bug frei. (bei über 200 Stunden keine schwerwiegende Bugs gefunden jetzt renne ich jede Stunde in eins!)
Weiterlesen
Empfohlen
725 Std. insgesamt
Verfasst: 24.07.21 22:25
Zuerst muss eine Art Basis erschaffen werden, um das Leben auf dem Mars zu ermöglichen. Rohstoffe wie Beton und Metall müssen abgebaut werden, um so den Grundstein zu legen. Eine Wasser, Strom und Sauerstoffversorgung muss intakt sein um die erste Kuppel zu bauen, wo die Menschen leben können. Diese Kuppeln müssen an diese Infrastruktur angeschlossen werden. Denn sonst ist kein Leben möglich. Nahrung muss außer oder innerhalb der Kuppel angebaut werden. Freizeitmöglichkeiten wie Sport und Essen gehen sollten natürlich auch da sein. Mehrere Kolonien können so auf dem Mars leben. Arbeiten ist auf vielen verschiedenen Wegen möglich. Menschen werden auch auf dem Mars geboren und sterben auch. Der Planet kann erkundet werden. Menschen und Maschinen schaffen Rohstoffe, um so das ganze System am Laufen zu halten. Drohnen bauen Gebäude auf und warten sie auch. Sie Ent- und Beladen z.B auch Raketen. Neue Raketen können angefordert werden um neue Menschen Kolonien zu schicken. Forschungen finden statt um neue Gebäude oder Verbesserungen freizuschalten. Sandstürme oder andere Ereignisse finden statt, und können die Infrastruktur lahmlegen oder fördern. Mehr Menschen desto mehr an Verbrauch. Grundrohstoffe gehen zu neige und das Geld wird knapp. Man muss an dem richtigen Punkt den Umschwung schaffen, sonst erfrieren oder ersticken Menschen. Viel Gewusel, wenn mehrere Kuppeln stehen.
+ Grundidee und schöne Umsetzung
+ Super Tutorial
+ Soundtrack
+ Bedienung nach einer Gewöhnung gut
+ technisch super
+ sehr viele Spielstunden
+ Suchtfaktor
+ viele Forschungen
+ Natur Ereignisse
Insgesamt super durchdacht. Toller Aufbau einer Infrastruktur und viele Möglichkeiten
Menschen das Leben auf dem Mars zu ermöglichen.
Aufbau Liebhaber haben hier ihren Spaß und sollten einen Blick riskieren.
Weiterlesen
Empfohlen
2561 Std. insgesamt
Verfasst: 13.05.21 06:59
Es ist gut gemacht, und vor allem keine Option zum Krieg spielen. Ich bin auch noch nicht auf alles drauf gekommen, aber es wird schon. Ich bin ein Opa der mit seinen Enkeln mithalten möchte.
Weiterlesen
Nicht Empfohlen
4418 Std. insgesamt
Verfasst: 10.02.21 14:24
Weiterlesen
Empfohlen
581 Std. insgesamt
Verfasst: 07.09.20 19:22
Weiterlesen
Nicht Empfohlen
1263 Std. insgesamt
Verfasst: 03.08.20 15:16
Weiterlesen
Nicht Empfohlen
5384 Std. insgesamt
Verfasst: 24.07.20 02:01
Der Nachteil ist nur, sobald man 3-4 Kuppeln hat die miteinander verbunden sind verteilt das Spiel die Berufe nicht immer sinnvoll ... leider muss man zu viel selber nachjustieren was bei bis zu 80 Einwohnern und mehr pro Kuppel sehr schnell nervig werden kann.
Ich sag ja nix gegen die teilweise unnötigen und unlogischen Wege der Drohnen und Shuttles denn am Ende des Tages machen die schon ihren Job (auch wenns effektiver ginge).
Es ist einfach nervig zu sehen dass ein Offizier in der Maschinenteilefabrik eingesetzt wird obwohl in dem Sicherheitsbüro(heißt das so???Polizeistation halt ;)) Bedarf an qualifiziertem Personal besteht.
Von den Katastrophen möchte ich gar nicht erst anfangen ... sobald die richtig einschlagen kannste gleich neu anfangen oder den Spielstand neu laden
eigentlich Schade,dass ein potentiel gutes Spiel wieder durch so Kleinigkeiten runtergezogen wird
Weiterlesen
Empfohlen
1852 Std. insgesamt
Verfasst: 05.05.20 17:43
Aber trotzdem super Spiel.
Weiterlesen
Empfohlen
1376 Std. insgesamt
Verfasst: 19.04.20 20:20
Weiterlesen
Empfohlen
9468 Std. insgesamt
Verfasst: 24.03.20 16:27
Weiterlesen
Nicht Empfohlen
66813 Std. insgesamt
Verfasst: 23.04.22 05:21
I felt valued when i bought the best pre order pack for this game. this feeling wore off quick as soon as below standard studio (paradox) decided to go beyond being selfish with ending all season packs and now charging an arm and a leg for everything. this is getting pretty sad when you have no creative talent left to design your own improvements to your product and now need to sell modders work so your company can line their pockets.
Weiterlesen
Nicht Empfohlen
881 Std. insgesamt
Verfasst: 15.04.22 17:21
Basically I found it a chore. Loved the parts where there were no colonists, but trying to juggle traits, birthrates, old age, work positions etc was not fun.
Sadly even my love of space travel and mars based media is not enough to pull me to ever play this game again.
Weiterlesen
Empfohlen
21421 Std. insgesamt
Verfasst: 10.04.22 09:30
Surviving Mars is a city-building simulation game that takes place on Mars and is modeled after real Martian data. The player chooses a sponsoring nation, each conferring slightly different benefits and a unique building and vehicle, and then lands on Mars with robotic drones and rovers. These rovers and drones prepare the colony for humans on the red planet by setting up power and water infrastructure, domes, resource depots, oxygen generators, and landing pads. The player's goal is to create a thriving colony on Mars with occasional rockets from Earth, which have limited cargo or passenger space, forcing the player to balance paying to import resources from Earth and producing resources on the planet. For example, the first human colonists will bring limited food with them on their rocket, so farms are crucial to a thriving colony on Mars.
The player can bring electronics, machine parts, food, concrete, metal, prefab (pre-fabricated) buildings, rovers and drones from Earth, or research technologies to manufacture them on Mars.After successfully creating and managing for basic resources on Mars, players can have the option to progress by building domes suitable for human life and advanced resources production. Players must balance expanding the colony by managing oxygen, food, water, electricity and replacement parts while progressing through unlocking technologies by researches. Through the 5 fields of research (Physics, Engineering, Social, Biotechnology, Robotics), players can unlock technologies that will eventually lead them to different wonders. The game also has storylines called mysteries, which add various events to the colony, including plagues, war, rival corporations, AI revolt, alien contact, and others. Rare metals can be exported back to Earth for funds. Landing sites also have various natural disasters like dust storms, meteor storms, cold waves, and dust devils to increase difficulty.
Story
Surviving Mars is a city builder from Haemimont Games, the makers of the venerable Tropico series. The goal is to build a self-sustainable colony on the surface of the Red Planet, one that can weather the elements and sustain human habitation.
6.7/10
Weiterlesen
Empfohlen
2071 Std. insgesamt
Verfasst: 03.04.22 20:47
Weiterlesen
Nicht Empfohlen
2371 Std. insgesamt
Verfasst: 22.03.22 07:36
Weiterlesen
Nicht Empfohlen
4954 Std. insgesamt
Verfasst: 12.03.22 14:39
Buckle up, its odd review time again.
Do I like Surviving Mars? Yes.
Do I think SM is a good game? Yes.
Do I recommend SM? No.
SM is an interesting modernisation of the city management genre with elements of both 4x and Real Time Strategy woven in. In practice this means you control a city wide plane, with a semi explorable game map and globe wide map. You build your colony from the humble beginnings of a small enclave dependant on earth into as big of a self-sustaining city as you have resources and map space for. Order rockets from back home to bring colonists, tourists, and resources. Face choices about the future, research and develop on the new world, and tame the hostile environment, possibly one nuke at a time. There are a huge number of elements woven into the game that all contribute towards making it a compelling experience.
Pros
The art and ambient music are fitting and well done.
The core concept is compelling and approached well.
The game has a huge scope for continued expansion and development, on top of the expansion and development already done.
A survival mode for long and full-blown experiences, and a challenge mode for shorter more focused games.
The changing planet view as mars gets terraformed in the Green Planet DLC is extremely satisfying and had me looking for differences every time I finished a terraforming mission.
The game has a solid platform to move forward from, as such, let’s dig into the meat of my issues.
Cons
The game is simultaneously too complex and not complex enough. What do I mean by this? Well. One is required to micromanage resources and population (as one would expect, it is a city building sim.) However, the resources and traits are just complex enough to require your direct attention, while being simple enough to lack the weight of a truly complex and gratifying experience. Meaning you can’t ‘casually’ play the game but also can’t get truly engrossed – if you stop paying attention everything will crash and burn, but if it has your focus there isn’t enough going on at standard speed.
Everything moves so slowly. I think it’s meant to add to the feeling of a vast and barren land of epic scope… but it just makes things tedious.
Linked to this is the feel of progression, or lack thereof. With everything moving so slowly the game just doesn’t feel like it progresses at standard speed. It’s frustrating, especially with tech advancements. Some of which are necessary for a colonies continued development.
Negative traits have no purpose. We just filter them out, if there was a story mode where the traits played a role, then maybe. If they were solely the results of stress and broken sanity under the harsh pressures of the Martian life… Also maybe. But as candidates from Earth? Why? It’s pointless.
Not only negative traits, but why can’t I sponsor or incentivise specialists to come to Mars? Are we really saying nobody would move if well incentivised? We couldn’t have contractors? We can get nonworking tourists, why can’t we get working contractors? Come for 5 sols, chance of staying if certain conditions are met?
The AI is just terrible. From individuals moving into a dome with no work, no food, no amenities, to not moving through a tube to get food from the dome literally 3 hexes from where they are, to specialists not taking specialist jobs that are available, or even swapping with colonists so they can both work in their specialty. It’s fine when your colony has 30 people, it isn’t when it has 300.
Related to the AI, a colony management sim that doesn’t let you manage the colony effectively? Why can’t we control our outputs from factories by quota? Why can’t the ‘wonders’ that have multiple outputs be controlled? Why can’t we set auto assignments, and have a tidy up function, or even a button that forces people into roles they’re a specialist for, if there are any available?
Renegades. They seem to come and go randomly.
The scanning and exploration mechanic is irritating at best. Why can’t my rovers do some exploration? Why can’t the colonists go on exploration missions?
The trading mechanic is just a mess. Why can I only trade one resource with Earth?
What is up with the building mechanics? ‘Not flat’? I have a literal bulldozer rover… And the drones can flatten the land anyway… Why do I need to make extra clicks to do something that could be automated? ‘Something in the way’ Fair enough, but I have drones? Why don’t they move it automatically? This along with the frustration of placing stuff gets to me. Finally, why the hell are the passageways connected to a square inside the dome?! There are literal doors. Why the hell can’t we connect to those instead of wasting internal space? Who thought of this? Speaking of which, why can’t we use the passages to connect ‘outside’ buildings? At least a few, like some of the farms? The whole mechanic feels like it needs an overhaul.
And while we’re bitching about the building mechanics, the whole ‘building not working’ alert needs work. Not piped in, no power, no workers, no raw mats, and storage full all need their OWN icons.
And here in lies the main reason I don’t recommend this game. It’s a raft of pro’s sitting on a sea of con’s. It’s a good raft, but is it good enough to survive? There’re so many good ideas at the core of the game, but so badly executed in so many places. And if not badly, then thoughtlessly.
Suggested improvements
The mechanics need tuning. Nothing is quite as satisfying as it could be, but isn’t quite bad - enough to be janky.
Interdome mass transport networks. Railroads from a production site directly into storage, safari rover buses, etc.
Dome connections should be external, and should be able to connect to each other. If must be internal, make it a ‘hub’. One triangle per dome that connects to ever other dome with a hub.
Overarching colony controls.
For Colonists – Work modes “Free for all” “Specialists preferred” “Specialists required” Just tweaks to have people forcibly moved about would help a lot.
For tourists – We have a repeat rocket for trade, why not tourism? A dedicated service giving up a rocket that’s either a luxury, 1st class, standard, or survival experience. Each one needing different types of services to be successful.
For Economy – Delivery options for trade routes, so when I drop off my rare metals, I can also get X other resources on the return, every time. EFFICENCY, PEOPLE.
For research – Auto research button.
For age groups – Force OAP’s into retirement homes.
An infinite button for the drone prefab.
Contractors – Like tourists but come for work, have higher needs, lose sanity faster, have a chance to stay or go home.
Trade with Earth, so I can send some of my MILLION TONS of unneeded stuff home.
Lastly, and actually most importantly, this game really needs a campaign mode. A mode that breaks up the monotony, and guides a player towards ‘completion’. At least once.
Overall Recommendation
For me, this game is good enough. It does enough well enough that the flaws don’t ruin the experience, and I picked it up in a humble bundle for a hefty discount and most of the DLC. Despite its flaws, the survival mode is satisfying overall, and challenge mode gives you a focused and shorter goal compared to indefinite survival, if that’s more your jam.
I think if you really love city sims you’ll get something from this game. Go in with eyes open and aware of its flaws and you’ll be pleasantly surprised, but I suspect there’s a reason less than half of the people who have played the game got as far as building their first dome... which is to say, not very far at all.
It’s an almost complicated game, poorly explained, which will leave you with a vague sense of something missing. it’s worth playing if you want a city builder that’ll eat up 10 or so evenings to fully conquer a single survival map. But only if it’s on sale, of course.
Weiterlesen
Empfohlen
977 Std. insgesamt
Verfasst: 12.03.22 07:31
Weiterlesen
Nicht Empfohlen
3712 Std. insgesamt
Verfasst: 07.02.22 19:48
if you buy it full price, I think the game has too many annoying mechanics to make you feel like you got a good deal. It is a cool colony builder, where the excitement and challenge of expanding civilisation on mars quickly gets tedious with annoying game mechanics.
Your people can become unhappy and want to go back to Earth far too quickly. I would have hoped that the candidates Earth is sending me on this mars program would have some more resilience and excitement.
You'd also think, they design better tech to deal with the dust eroding everything so quickly. But the game quickly becomes micromanaging resources and depending on where you decided to land - always imbalanced. People get unhappy because they don't have a Best Buy on mars, so you need to build an electronics store. But you need polymers to build electronics. You might not have polymers until several cycles in after you explore and expand. Even if you have the resources, you might not have the people BECAUSE THEY KEEP WANTING TO LEAVE MARS.
Your power grid will frequently go down, or meteors will kill your water pipes. And then it becomes a cascading domino problem. Your water pipe burst, but your drones are also out of power. You need to build more power sources, but you don't have enough metal. You don't have enough metal because your drones can't collect them.
Etc.
Also you can have everyone properly sorted in the right domes (but they won't work two domes away???) but then someone will die of old age, or something else, and then everything will be out of order again.
Obviously, you have to play it a bunch of times to learn all these mechanics.... but by the time you've figured it all out, it isn't really fun to play anymore.
Weiterlesen
Nicht Empfohlen
2258 Std. insgesamt
Verfasst: 02.02.22 06:40
Weiterlesen
Empfohlen
8731 Std. insgesamt
Verfasst: 31.01.22 00:40
It is definitely up there with games like Rimworld for me because of a few features. First off, I loved the fact that the surface of Mars is actually based on information we have of the real Mars. Secondly, I really enjoyed the innovation on a choice-based story/narrative that this game provides which is somewhat unusual for a sim game in my experience. Finally, the gameplay focus on the colonists and their skills to help with your colony development was non-intrusive and a nice advancement on the usually useless people that live in my other sim games.
If you are looking to play Surviving Mars, be ready for a huge time commitment on just learning the game but once you get there, this game really shines and sets itself apart from others.
Weiterlesen
Nicht Empfohlen
14323 Std. insgesamt
Verfasst: 19.01.22 05:08
Mods once again stand as the linchpin keeping the game from being totally worthless, giving both content, bugfixes and QoL the devs will never consider adding themselves
Weiterlesen
Empfohlen
449 Std. insgesamt
Verfasst: 18.01.22 05:06
Weiterlesen
Nicht Empfohlen
501 Std. insgesamt
Verfasst: 17.01.22 23:25
Oh look, I just spent $2 billion dollars landing a ship next a new deposit to find out I can't use it yet before I research deep mining. Would have been good to know that before I spent the money. Restart game.
Oh look, I just let you build a building with all of your available resources but it is sitting idle. Click on it to find out why. I don't have polymers. How do I get polymers: another ship from Earth. Another $2 billion. Restart game.
I had multiple other restarts because the game doesn't help me before I hit a brick wall with progression. I do not enjoy restarting over and over again because the game doesn't let you learn from mistakes. Know all the rules upfront and get it right the first time or you will find yourself restarting over and over again because you will not recover from your decisions.
It is just not fun.
(Also, don't get me started on Paradox's DLC pricing)
Weiterlesen
Empfohlen
1338 Std. insgesamt
Verfasst: 04.01.22 03:30
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Gameplay}---
☑ Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audio}---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{Audience}---
☐ Kids
☐ Teens
☐ Adults
☑ All
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☑ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☐ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☑ Average grind level
☐ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☑ No Story
☐ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☐7
☐8
☑9
☐10
Weiterlesen
Empfohlen
30596 Std. insgesamt
Verfasst: 31.12.21 21:10
I have to be honest my fellow Dusters, 90% of my love for this game is the setting. I love sci-fi, I love Mars, I love the Expanse, I love Alex Kamal, Bobbie Draper and the MCRN, I love the idea of humanity settling another planet. If this game was in another setting like a medieval or ancient world, chances are I wouldn’t play it.
When I was a kid, I always wanted to travel to Mars. Now I know that I can never do that, I’ll be too old by the time humans finally reach Mars. Surviving Mars is not about reaching high scores or suffering trying to pass nearly impossible challenges (although you have the option to do that). Surviving Mars is a game for people who dream about living in another planet. That’s why you can’t move buildings or clear debris, why geologists hate their jobs, why all resources are so scarce. It’s an adventure that seems nearly impossible at the start, because nothing will ever cooperate.
Surviving Mars has it’s issues. I love the game but I’ll be one of the first to admit it’s far from perfect. But it’s very much playable and enjoyable, and mods provide lots of fixes as well.
Besides all I mentioned… this game has a similar effect on me that re-watching Star Trek does (Even when not filling Rede Goddenberry’s various requests). It seems to scratch some zen-type itch in my brain. I’m also one of those freaks that likes to play at 1x speed where possible. Just massaging those neurons. It helps me feel hopeful about humanity’s future, at a time when there’s plenty of reasons to doubt it. It’s gaming “comfort food”, something that can help with very real anxiety and stress related problems.
Honestly I just find it relaxing and like listening to the fake radio stations after a long day’s work. I have plenty of hard strategy games and I like having an easy one I can play when I’m tired or bored without feeling frustrated. I can play this game and say “See? It really isn’t so far fetched. This is entirely doable in our lifetime.”
10/10
Weiterlesen
Empfohlen
30988 Std. insgesamt
Verfasst: 26.12.21 19:21
Weiterlesen
Nicht Empfohlen
37512 Std. insgesamt
Verfasst: 23.12.21 12:03
How it's broken : like many games, as you build, the game throws some curve-balls your way to make it more interesting or challenging or realistic. One such curve-ball is the dust storm - and I now have a bugged eternal dust storm. The dust storm ended several Sols ago, but it's still there. Rocket ships can't land. I have passengers in orbit about to die from starvation. I don't know how to fix this bug, and that leads me to the next huge problem...
I went to the discussions page on Steam to see if anyone else had this issue. There I find that all bugs and problems have been moved off Steam discussions to Paradox's own forum on their website. Only the bugs and problems. Other discussions continue on Steam. I'm not going to Paradox's website. I don't want another account on another F'n website. I'm not doing it.
Why does Paradox want to move discussion of bugs off Steam? I can only speculate, but I already know Paradox to be a dishonest company, and I am very disappointed to discover that this game I had liked is owned by Paradox. I think Paradox is creating a false illusion on Steam that there are no problems with their games.
Do not buy this game. It has at least one game breaking bug - truly game breaking, it's done. And Paradox is... well, I think everyone knows how scummy Paradox is at this point.
Weiterlesen
Nicht Empfohlen
577 Std. insgesamt
Verfasst: 20.12.21 13:48
A bit complicated regarding the movement of resources and how the bots move them between the designated platforms. I ran in to issues where I had resources to build something on one side of my base, but couldn't move the resources to the other side where I had planned to build.
Weiterlesen
Empfohlen
718 Std. insgesamt
Verfasst: 26.11.21 16:02
☐ Very good
☑ Good
☐ Average at best
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{Audience}---
☐ Kids
☑ Teens
☑ Adults
☐ All
---{Graphics}---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{Audio}---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
---{PC Requirements}---
☐ Check if you can run paint
☐ Potato
☑ Decent
☑ Fast
☑ Rich boi
☐ Ask NASA if they have a spare computer
---{Difficulity}---
☐ Just press 'W'
☐ Easy
☐ Significant brain usage
☐ Easy to learn / Hard to master
☑ Difficult
☐ Dark Souls
---{Grind}---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isnt necessary to progress
☑ Average grind level
☑ Too much grind
☐ You‘ll need a second live for grinding
---{Story}---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It‘ll replace your life
---{Game Time}---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☑ To infinity and beyond
---{Price}---
☐ It’s free!
☑ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{Bugs}---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{?/10}---
☐1
☐2
☐3
☐4
☐5
☐6
☑7
☐8
☐9
☐10
Weiterlesen
Nicht Empfohlen
5024 Std. insgesamt
Verfasst: 20.11.21 12:38
Weiterlesen
Empfohlen
14144 Std. insgesamt
Verfasst: 18.11.21 07:40
Weiterlesen
Empfohlen
448 Std. insgesamt
Verfasst: 13.11.21 17:00
I think the biggest upside that this game has over other city builder games is its depth. Add to that the randomized research tree, different mission sponsors and leadership styles (forgot the term in-game) and I can pretty much say there's enough transmutation of all those factors to keep each and new playthrough a somewhat fresh experience.
Unfortunately for me, the aforementioned strength of the game is also its weakest limb. At least for me, personally. The game got a bit way too slow. I played other city builders, 4Xs, turn-based games; both tacticals and card games and I know how 'slow' these games can be. Surviving Mars takes it up a notch for me.
There's way too many intricacies which I can't be bothered to denote but I guess I'll give an analogy. When leaving the house, you make sure that everything that must be turned off are off and all the doors are locked. If your house is Surviving Mars, you'd maybe want to dig a hole in your house and check all the plumbing, make sure they're alright.
That was the only problem for me. Pretty sure the game's great. Just didn't tick right with me. So I guess I'd still recommend it, to the right people. To be fair.
Weiterlesen
Nicht Empfohlen
57352 Std. insgesamt
Verfasst: 06.11.21 07:39
They have started working on 'content packs' now.
I was in the middle of a game, trying for some outstanding achievements when the mandatory updates applied. I would remove this negative review if I had a way to roll back to the previous version.
Weiterlesen
Nicht Empfohlen
5314 Std. insgesamt
Verfasst: 07.09.21 21:39
Weiterlesen
Empfohlen
440 Std. insgesamt
Verfasst: 31.08.21 19:31
???? My 90 year old grandma could play it
???? Easy
✅ Normal
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? Graphics don't matter in this game
???? MS Paint
???? Bad
???? Meh
✅ Good
???? Beautiful
???? Masterpiece
~ MUSIC ~
???? Soundless
???? Just SFX
✅ Not special
???? Bad
???? Good
???? Beautiful
~ STORY ~
???? This game has no story
✅ Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
???? Epic story
???? Imagine Kingdom Hearts but on crack
No story.
~ PRICE ~
???? Free
???? Underpriced
???? Perfect Price
✅ Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
???? You can run it on a microwave
✅ Nvidia Geforce GTX 750
???? A bit extra
???? Average
???? High end
???? NASA computer
If you build a lot, the game starts to lag.
~ LENGTH ~
???? No ending
???? Very Short ( 0 - 2 hours)
???? Short ( 2 - 15 hours)
✅ Average ( 15 - 50 hours)
???? Long ( 50 - 90 hours)
???? Extremely long ( 90 - 110 hours)
~ LENGTH FOR ACHIEVEMENTS ~
???? No ending
???? Very Short ( 0 - 2 hours)
???? Short ( 2 - 15 hours)
???? Average ( 15 - 50 hours)
✅ Long ( 50 - 90 hours)
???? Extremely long ( 90 - 110 hours)
[]
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
✅ Actually pretty amusing
???? The kind of fun you'll remember
???? Ride of your life
Pretty chill game.
~ REPLAYABILITY ~
✅ Only for achievements
???? It's a one-time experience
???? If you wait a few months/years
???? Definitely
???? Infinitely replayable
~ BUGS ~
???? More Bug than game
???? Too many to have fun
???? Some
???? Rare
✅ 0
I did not find any bugs.
~ ANTI CHEAT SYSTEM ~
✅ Not existent
???? Bad
???? They were trying
???? Some Cheater
???? Near to null Cheater
???? No Cheater
There is no way to cheat.
~ OTHER ~
???? Multiplayer
✅ Singleplayer
Weiterlesen
Empfohlen
816 Std. insgesamt
Verfasst: 25.08.21 17:18
Weiterlesen
Empfohlen
485 Std. insgesamt
Verfasst: 08.08.21 10:25
There is no doubt that powerful, well-functioning and advanced equipment is needed to establish a colony. Without it, even on Earth, you can't build anything worthwhile. And so: in the role of a colonizer, I invested in the development of such a technique. He sent his smart drones to Mars to lay the foundation of the colony and prepare everything for the settlement of people. Everything is fine at this stage.
But with the arrival of the settlers, a uniform circus begins. It turns out that they do not want to work night shifts even at the cost of the death of the colony. They want to go to casinos and parks. And some even learned to drive moonshine, constantly suffer from hangovers and barely work. And here I have one question: here you, volunteers, couldn't drink in your conditional Saratov? I had to go to Mars for this and disrupt the development program?
Throughout the game, I had a passionate desire to replace capricious people with technology. Bad call for all of us guys. It is now clear to me that there is no place for the vast majority of people in the future.
Weiterlesen
Empfohlen
954 Std. insgesamt
Verfasst: 06.08.21 10:25
Weiterlesen
Empfohlen
4898 Std. insgesamt
Verfasst: 04.08.21 19:53
It does have all of the micro management and a fresh although sometimes frustrating political management system where rival colonies do impact your moral, but do little else, and definitely don't let themselves be milked for trade in needed materials for very long. It's a slow paced game, so if all you want to do is flip through the built in radio station playlists and groove around on Mars, it's definitely going to please and pass the time.
Weiterlesen
Nicht Empfohlen
4824 Std. insgesamt
Verfasst: 03.08.21 21:20
Here's why: I had to do 3 playthroughs at about 20 hours before I got lucky enough to just not get screwed by the RNG of the disasters of the game that happen that early in the game and can completely upend your entire civ and basically spells game over. By the fourth one I got lucky... and then ran the game for a bit... got a bunch of achievements because RNG didn't screw me too bad... then the game decided it was going to CTD at some point.
Yes, I still have the autosave from just a few moments ago, but you know what? I don't want to play this game anymore. It's incredibly frustrating and that's not exactly what I play these sim games for.
I'm not gonna talk crap about the devs because the group (paradox) has made a bunch of other games I really like, but this one... it's just frustrating and anxiety inducing because at any moment the entire game can upend. Even with the lucky one I got, I still nearly got wipes out but a 10 day dust storm out of nowhere just after day 100 or so (lost about 90% of my colonists)... you don't even really have the tech to deal with a dust storm that long at that stage... unless you get really luck with the tech RNG... I don't know, I'm sure other people with better RNG enjoy the game more than me, but I honestly never want to play this game again... too many things trying to kill you without warning out of nowhere, too much RNG F-ing up any sense of strategy and I'm not like a noob or anything... 30+ years of gaming, I've been doing this since before sim games were a thing.
So yeah, if you want a game that will pull your pants down and give it to you without lube repeatedly, this is the game for you. If you're sane and play games for fun, I can't recommend this game.
It's not a bad game, but it's an infuriating one.
Weiterlesen
Empfohlen
4998 Std. insgesamt
Verfasst: 02.08.21 06:01
Weiterlesen
Nicht Empfohlen
1159 Std. insgesamt
Verfasst: 20.07.21 12:09
Weiterlesen
Empfohlen
7809 Std. insgesamt
Verfasst: 18.07.21 19:36
Weiterlesen
Empfohlen
474 Std. insgesamt
Verfasst: 15.06.21 10:33
Price,
???? It's free
???? Not recommended
✅ Wait for sale
???? Worth the price
???? Best investment
Story,
???? No story
???? It's a side plot
???? Bad story
???? Average
✅ Good
???? The very best
Gameplay,
???? Boring
???? Poor UI
???? Average
✅ Good
???? Excellent
???? Flawless
Grind,
???? Nothing to grind
???? Isn't necessary
???? Moderate grind level
✅ A lot
???? Only for leaderboards/ranks
???? Too much grind
Difficulty,
???? Sleep
???? Half asleep
???? Easy to learn, hard to master
✅ Difficult
???? Dark Souls
Game Length,
???? Microwaving your food ( Minutes)
???? Short (>5 hours)
???? Average (5-10 hours)
???? Long (10-30 hours)
✅ Endless
Multiplayer,
✅ No multiplayer
???? Trashy servers
???? Pure joy
???? Co-op
???? PvP
???? PvE
Graphics,
???? Flash games
???? Windows XP Pinball
???? Average
???? Good
???? Beautiful
✅ Realistic
???? (RTX?)
Pc Requirements,
???? Potato
???? Within the last 10 years
✅ Within the last 5 years
???? State of the art
✅ NASA (Max Settings)
Updates,
???? Abandoned
???? Last year
???? Once a year
✅ A couple per year
???? Monthly
???? Every week
Bugs & Crashes,
????None / Not discovered
✅ Minor bugs
???? Can get annoying
???? Frequent crashes
???? Complete mess
Other,
✅ Steam Workshop
✅ Steam Trading Cards
✅ Steam Achievements
Overall,
✅ Recommended
???? Not recommended
Weiterlesen
Nicht Empfohlen
3785 Std. insgesamt
Verfasst: 10.06.21 18:23
Weiterlesen
Empfohlen
6714 Std. insgesamt
Verfasst: 20.05.21 21:19
Graphics 9.5 - nice atmosphere, many lovely details
Music 10 - several radio stations to choose from (similar to Fallout)
Gameplay 10 - there are many perks, endless variations on how to progress.
Replay value 9.5 - many secrets to discover.
For me, after years, finally a wonderful Mars simulation.
Weiterlesen
Nicht Empfohlen
4829 Std. insgesamt
Verfasst: 19.05.21 20:24
-let me see which buildings are using how much energy
-let me create a transport route which moves good A in one direction and good B on the return journey (ideally even a mix of goods in either direction, or conditional routes, like 'take food from place X if amount in place Y < 50)
-let me copy and paste domes
-warn me about colonists having low comfort BEFORE they become earthsick
-show dust/range indicators when trying to place new buildings
-show me how many none-working people are in a dome
-provide another option other than enabled and disabled. disabled buildings dont get maintained by drones. so my meteor defense is left with 2 options: constantly drain my electricity or be unavailable when i switch it on
-an option to view redundancy. i want to know after upgrading buildings or joining two energy grids how much electricity and water they each overproduce to know how much i can cut.
-tell me when a deposit (especially water!) reaches 10% capacity, not when it's already empty
Weiterlesen
Empfohlen
6403 Std. insgesamt
Verfasst: 15.05.21 11:16
You can play the game at your own pace, from growing things slowly to going all out on expansion. You can even rely on automation for a long time, without having colonists to worry about (but that is a very sedate way to play).
Extensive mod support also allows for interesting changes in gameplay or simply visual upgrades.
I am playing on the First Colony Edition and this bundle seems worth it if you like this sort of game.
Weiterlesen
Empfohlen
7567 Std. insgesamt
Verfasst: 30.04.21 04:12
It's difficult enough to be challenging... but if you find it TOO challenging, there are a lot game rules you can adjust to your preference (or to get the game to take it a little easier on you. ;) )
Can't think of anything bad to say about it, really.
Weiterlesen
Empfohlen
4568 Std. insgesamt
Verfasst: 23.04.21 19:51
No, really this game is amazing. There are little details like their happiness which really make the game. Gives it that extra.
Weiterlesen
Empfohlen
3350 Std. insgesamt
Verfasst: 23.04.21 15:24
In a nutshell you land drones on mars to prepare for humans. You provide homes, jobs, and amenities for the humans to stabilize your expansion. The challenge comes from some intense resource management pacing planning. It a wonderfully engrossing balancing act you have to play and in particular the disasters are well done. Unlike most sims the disasters are both punishing, but provide benefits. Incoming meteor show could be devestating.... but gives you much needed metals and anomalies.
Oh an be sure to pick up the Teraforming expansion. It adds a fantastic extra dimension to the game that isn't needed, but adds a ton to the experiance.
Weiterlesen
Nicht Empfohlen
2238 Std. insgesamt
Verfasst: 30.03.21 15:38
Weiterlesen
Nicht Empfohlen
8671 Std. insgesamt
Verfasst: 26.03.21 23:46
After Haemimont, the original devs, built a very nice and enjoyable game, Paradox gave it to a new dev: Abstraction Games. I don't care why they did it, I'm only interested in the end result: it's a fucking disaster.
Basically, Abstraction took Haemimont's baby and totally borked it. They somehow introduced so many bugs (often game-breaking) it leaves one wondering if they had ANY idea at all what they were doing.
Avoid at all cost right now. Come back when (IF) they ever fix their mess.
Weiterlesen
Nicht Empfohlen
41149 Std. insgesamt
Verfasst: 26.03.21 19:36
You went from something that needs mods to patch the gaps you couldn't be bothered to fix, to patches that break it...
...unless i want to dump my notoriously stable operating system that your dev's os was based on...
+1
should've just played a decent strat like civ *face palm* guess i'm gonna need to find some other background noise while i cook my dinners
Weiterlesen
Empfohlen
2573 Std. insgesamt
Verfasst: 20.03.21 22:26
Colonists are the whiniest little bastards on the planet, who the hell goes to mars and expects casinos and apple stores??
Weiterlesen
Nicht Empfohlen
843 Std. insgesamt
Verfasst: 18.03.21 23:16
Weiterlesen
Empfohlen
397 Std. insgesamt
Verfasst: 03.03.21 20:03
Weiterlesen
Empfohlen
14458 Std. insgesamt
Verfasst: 01.03.21 10:47
I've been reading other negative comments and I'll say this: the more you play this game the better you'll get. These kind of games have that, you cannot make a perfect colony on your first try.. gaining game experience will help you out to solve colony issues more efficiently.
Some people complain about the colonists making a mess: Yes, for example, new births need more free housing in a space tight colony bubble. Elder people do not work so you need to create space for younger people who work etc... Empty job spaces are not filled up by unemployed colonists. These issues are totally realistic, they might create a mess if you don't know what to do, but can totally be solved if you put your mind into it....that's how the game is. A lot of micromanagement!
Other than that, it is a brilliant game! Everything works well together. The game plan on the development part is great! And it is totally realistic, who knows? what you see it makes sense and it could actually happen for real...
It's an addictive game, you'll spend a lot of hours on it.
Terraforming the planet, makes Mars beautiful!
Weiterlesen
Empfohlen
7722 Std. insgesamt
Verfasst: 21.02.21 09:22
This is hands down one of the best games I have ever played. When I start playing I can't stop until I'm physically unable to stay awake anymore. The game mechanics always keep you on your toes, allowing you to set numerous 'Game Rules' to alter your play experience. So whether you want to just have a little play around and see what configurations work, or whether you feel like bearing the full brunt of everything Mars has to throw at you, there's something there to keep you occupied. There really isn't much else I can say other than if you think it may be for you, it probably is.
Weiterlesen
Empfohlen
746 Std. insgesamt
Verfasst: 04.02.21 08:59
Building up your Mars base while surviving whatever Mars throws at you. Something always happens on Mars, be it another Colony trying to get to the expedition area before you, a dust storm or a cold wave.
If you buy this game then green planet is - a - must - have. It adds a lot of depth and especially more content to the endgame. There is nothing better than seeing Mars turning from red to green.
Weiterlesen
Empfohlen
62151 Std. insgesamt
Verfasst: 30.01.21 01:36
Weiterlesen
Empfohlen
3453 Std. insgesamt
Verfasst: 25.01.21 15:59
Weiterlesen
Empfohlen
5336 Std. insgesamt
Verfasst: 24.01.21 22:24
I sugest buying on sale with Green Planet DLC which adds some late game challenge.
Scenarios are boring and each gameplay is repetitive. Not worth re-playing.
Be aware of spheres!
Weiterlesen
Empfohlen
4091 Std. insgesamt
Verfasst: 22.01.21 17:29
Weiterlesen
Empfohlen
1263 Std. insgesamt
Verfasst: 12.01.21 02:01
After spending about 90 minutes playing through the tutorial, the following evening I started my first game. Before I knew it, it was almost 1am in the morning! The next evening the exact same thing happened again!
Ridiculously addictive, 10 hours in two evenings. Hope I don’t lose my job.
I don’t know if I will survive Mars, but I’m having a blast trying.
(More detailed review to follow)
Weiterlesen
Empfohlen
3357 Std. insgesamt
Verfasst: 30.12.20 09:28
Weiterlesen
Empfohlen
4763 Std. insgesamt
Verfasst: 23.12.20 22:22
The core game loop is very hard to fail out of, but setting your systems up well feels very rewarding. Games can last quite a few hours with a definitive end to the mission, but you can continue to terraform Mars or expand out your base of operations.
The biggest complaint I have is that the game was dropped by the devs too soon into it's life. There is a lot left to be polished. Thankfully, the game is incredibly easy to mod and plenty of quality of life mods exist to really perfect a great game.
Weiterlesen
Empfohlen
1112 Std. insgesamt
Verfasst: 16.12.20 20:52
Weiterlesen
Empfohlen
650 Std. insgesamt
Verfasst: 29.11.20 14:53
Weiterlesen
Empfohlen
34557 Std. insgesamt
Verfasst: 25.11.20 21:53
Two points of advice on playing the game:
You don't have to populate the planet right away. Feel free to have some robots do a little resource building before sending actual humans to build your infrastructure just a bit.
Invest in buildings and technologies that require less ongoing maintenance, even if that means buying more expensive buildings. The long term maintenance can be a choke point on development. If you invest with that in mind from the beginning, you will find that you are more adaptable later in the game.
Weiterlesen
Nicht Empfohlen
885 Std. insgesamt
Verfasst: 07.11.20 12:18
The game itself is polished and smooth and looks really nice, but it doesn't take long to realise that it's a micromanagement mess. You want resources stockpiled smartly? not going to happen. You want to use shuttles to move supplies around? well, I watched as my 6 shuttles would alternatively drop off then pick up the same concrete blocks ad infinitum. It's a nightmare where automation barely exists.
There's still little bugs like getting your expensive rovers stuck inside domes they shouldn't be able to enter in the first place.
You'll spend a lot of time making giant piles of waste stone, which you can't use until late game (unless you count filling in a canyon at the cost of what can be carried in one of the rovers...)
Overall, the game felt hollow - nothing but a pretty face. I've played a lot of colony builders and this beat them all on looks and non on gameplay.
Weiterlesen
Empfohlen
2020 Std. insgesamt
Verfasst: 05.11.20 21:56
Like most city builders, I usually play with the a music player on the background, but the vanilla radio sets are alright. The graphics fit the sci-fi theme of the game and it also has many tropes and references to many sci-fi works, especially with side missions and the Mystery storyline, which is fun if you are into that sort of thing.
However that being said, you will reach a point once you go over a certain amount of colonists that the game just becomes a population manager; you essentially have to keep on building housing to meet population growth because you actually tried to make your colonists comfortable. If you are player that wants intensive micro-management, I also don't think this game would suit you, there are points in the game when I feel like you should be able to assign a certain amount of colonists to work at a building, rather than just hit the 'increase priority' button, especially when specific resources become scarce.
TLDR: decent city builder with survival management elements, you reach the end game rather quickly and you would know when you reach it, get it when it's on sale. :)
Weiterlesen
Empfohlen
7706 Std. insgesamt
Verfasst: 04.11.20 16:03
I'm hopeful for more Surviving Mars DLC that expands the endgame and gives players more freedom to make the Red Planet their own.
Weiterlesen
Empfohlen
82334 Std. insgesamt
Verfasst: 04.11.20 08:59
Weiterlesen
Empfohlen
11026 Std. insgesamt
Verfasst: 02.11.20 19:18
Weiterlesen
Nicht Empfohlen
5226 Std. insgesamt
Verfasst: 28.10.20 01:10
This game has many fine qualities and initially I had the just-one-more-turn experience I hoped for.
However, once I have a few domes the game deteriorates into micro-management hell. The colonists quickly number in the hundreds. They need to be placed in a building to live and one where they work. They will do that themselves, and they sometimes get it right. But most of the time they will muck it up and I'll have to fix it. Again and again and again. This is quickly what I spend 95% of the time on in-game.
Newborn children needs to be placed in the nursery-building manually or they occupy the wrong living space. Colonists will randomly swap jobs into something they aren't educated for, so you have to swap them back to avoid massive penalties. Specialty buildings like the sanatorium require me to go through the list of colonists and pick each one by hand. I have to hand-pick students for the universities or they will get occupied by colonists who are a year away from being seniors (they no longer go to work). The further the game progresses the more colonists I get and the more specialty-buildings needs to be continuously microed. It means that as soon as the colony starts getting interesting the game becomes an endless chore. It's not a chore I'd recommend.
Weiterlesen
Empfohlen
2980 Std. insgesamt
Verfasst: 25.10.20 14:52
Weiterlesen
Empfohlen
12737 Std. insgesamt
Verfasst: 22.10.20 00:15
Weiterlesen
Empfohlen
2342 Std. insgesamt
Verfasst: 20.10.20 12:32
Weiterlesen
Empfohlen
2813 Std. insgesamt
Verfasst: 15.10.20 02:31
It's very mellow, kind of slow paced, but once you get the hang of it, it starts becoming more about what you can create on mars. :-)
There's lots of places to create your colony on, and it seems like each time you play, everything is random. So, starting new colonies will present new challenges, disasters, mysteries, etc..
I highly recommend this game!
Weiterlesen
Empfohlen
6217 Std. insgesamt
Verfasst: 01.08.20 01:06
This is a space city building sim with events and stuff sprinkled in, which can be boring after you get on hold on the state of running business. Like most PDX and/or PDX owned studios games, this should not be a problem for a veteran [strike]DLC buying simulator[/strike] player. The learning curve is not that high provided you ran through the tutorials. Albeit being bored after maybe 3 plays, mods adds a lot of fun and customizability to this game. That being said, buy this game only when there is a sale.
Pros:
+Nice Graphics
+Radio with some variety of songs
+Workshop support
+Fun at first
+Polished feeling
Cons:
-Gets bored fast or eventually
-DLC is not appealing enough
Weiterlesen
Empfohlen
5694 Std. insgesamt
Verfasst: 18.07.20 22:55
Weiterlesen
Empfohlen
2294 Std. insgesamt
Verfasst: 18.07.20 17:09
To start the game, it's engaging and fun to have a sci-fi management game on Mars that plays to the survival part of creating a colony on another planet. You have to juggle managing resources, choosing what sort of bases to place which subsequently gives rise to looking after humans and not just drones. Keeping them happy is another juggling act to do on top of expanding the base and the game shines in these early stages. Every play through has 1 mystery that will force you to adapt your strategy to whatever you uncover. These beginning bits are incredibly fun and I do love them.
However, at a certain point, you unlock wonders that do not deplete resources but generate them for free. As soon as you build a deep mine which gives unlimited rare metals, the games challenge is suddenly dropped. Rare metals can be exchanged for money which, in turn, can be exchanged for every other resource. As such, the engagement is suddenly lost as the only reason to play on is to either complete any objectives you set yourself or to create a base in what feels like something akin to a creative mode.
I highly recommend this game, though it would be nice to have a little more end game content to keep the game interesting beyond this point. Still, the beginnings are great fun and watching hundreds of little drones move around your colony is a blast.
DLCS:
Animal DLC: At one point in a 10 hour game, I zoomed in to see that pets were wondering around. That's about the extent of my interaction with this DLC. Nice if you like that sort of thing.
Green planet: A very fun early/mid game expansion where you change Mars's habitat into an earth like planet. This is fun, provides some wonderful visual contrast and is a breath of fresh air to the game. It provides some alternate landmarks that you wouldn't have in the main game and works really well in tandem to building up your base. This also has a similar problem however with very little to do once you reach the end game. In addition, past 40% vegetation levels require events or rockets to continue seeding which slows it down to a halt. I had 3 out of 4 parameters maxed out yet had to wait for around an hour for seeding events to pop up, send a rocket out, wait for completion, wait for the rocket to come back then waiting for the event to pop up again. There is little incentive to get 100% in all parameters aside for an achievement and a small congratulatory bubble. Despite the previous paragraph, this is a must buy.
Weiterlesen
Empfohlen
1605 Std. insgesamt
Verfasst: 17.07.20 14:25
I do have my negative thoughts about this game too. But they're quite personal.
I can give you an advice, which is completing tutorials for those who isn't familiar with these games . It's very helpful and trust me it's not boring or so long.
See you on the Mars fellow commanders!
Weiterlesen
Empfohlen
5143 Std. insgesamt
Verfasst: 16.07.20 19:09
Green planet DLC is definitely the best one, it adds a lot to the game. The rest are questionable based on your preferences. For example, if you like AI competition get Space Race. If you don't and just want to build, skip it.
Overall, its very fun game with lots of different ways to make each playthrough different. Lots of techs to research which I like. Mystery's are fun, keeps me playing to see them all. It is a great city builder with a space twist. 80 hours and I still want to play.
Weiterlesen
Nicht Empfohlen
397 Std. insgesamt
Verfasst: 20.06.20 17:27
Uninstalled.
Honestly, I don't mind meteor showers and dust devils and hardships generally but when my scientist settlers are too dumb to live I have a hard time feeling like I should fight nature on their behalf.
Weiterlesen
Empfohlen
16860 Std. insgesamt
Verfasst: 27.05.20 23:54
Weiterlesen
Empfohlen
721 Std. insgesamt
Verfasst: 25.05.20 09:35
City builder in space with some interesting extras (Mars exploration, rockets go back and forth between planets) Nice visuals but nothing extraordinary. Can be played on the go (laptop). Nice soundtrack. Whats not to like?
Weiterlesen
Empfohlen
4144 Std. insgesamt
Verfasst: 27.04.20 14:49
Weiterlesen
Empfohlen
1496 Std. insgesamt
Verfasst: 23.04.20 02:34
Now, it's not an action packed RTS, but I would label it as a smooth going one.
For the RTS player, I wish there was a more streamlined UI, but again, it's not a competitive experience.
it's fairly relaxing.
Weiterlesen
Empfohlen
1629 Std. insgesamt
Verfasst: 09.04.20 08:17
Weiterlesen
Empfohlen
6187 Std. insgesamt
Verfasst: 08.04.20 20:22
The setting for Mars can be a very bleak and boring landscape, which it kind of is in this game. Everything is kind of a dull, reddish sand texture with some mountains. However, placing your retro-futurist buildings in middle of it does give it a really nice aesthetic, and the skins and radio stations help out a lot with that.
I've played through the tutorial and a couple of new games, and I feel like it's a very easy to learn city builder. You manage about 6 resources, 3 which are early stages and 3 which become factors when you start to put colonists on the planet. 3 additional resources don't actually show themselves - electricity, water, and oxygen - but factor heavily into the city building, especially when working with colonists.
It almost feels like 2 different games are happening here, outside the dome on the planet's surface, and inside the dome managing people. The resources are all balanced nicely, and the systems are pretty forgiving if you're not managing properly, by ordering in supplies from Earth.
It's really fun to begin building on the planet, because there is exploration and minor resource management. The middle game is fun because you need to figure out how to get people on the planet and ensure they survive. Then the late game is fun because you get to expand when the cities are well managed, troubleshoot when problems arise, or challenge yourself with the planetary map and the missions you can participate in.
I find this pretty easy because I've been into strategy and city building games since the 90's, and breezed through a few recent ones this decade including Banished, Northgard and the Tropico series. It does separate itself from earth-based or early-civilization city builders not just because it's on another planet, but because you're challenged by confinement, managing contained cities that don't sprawl as a normal simulated city would and building where you can remotely or electronically control buildings and units. It gets difficult when you don't have the resources from Earth to help out, or when disasters and sabotage throw a wrench in your city planning. It gets creative when you learn new technologies or try to challenge yourself and other sponsored civilizations to meet certain goals.
Overall, I find this properly manageable and well-paced. It'll be a city builder that was easy to get into and I'll keep coming back to!
Weiterlesen
Empfohlen
1745 Std. insgesamt
Verfasst: 22.03.20 04:09
Regardless, I recommend this game on its own merits. It's a lot of fun to build up a society on Mars, and trying to balance self-sustenance with the import/export economy is fun. The simpler economy makes way for more challenges with infrastructure and meteors and other, Mars-related things.
Weiterlesen
Nicht Empfohlen
4408 Std. insgesamt
Verfasst: 21.03.20 02:29
Micromanagement needs to go. Colonists should swap jobs and residences instantly. No more having 10 unemployed geologists in one end of the dome and 2 mines filled with unspecialized workers in the other. No more having to fire and relocate the same unspecialized worker 29 times, before the specialist picks the job and residence. The game tries to be both a micromanagement and big perspective automanagement type of game but ends up being neither. The game should pick one direction and stick with it. If this is a micromanagement game, make proper controls for micromanagement. If this is a big perspective game, implement it properly and remove the need for micro.
Make proper overviews. When I go to the colonist page, I don’t go there to see how many gluttons I have in my research dome. I go there to see how many scientists I have and where they are working or living. Don’t force me to mouseover menuitems and click on every single colonist. Make proper filters so I can view multiple domes and multiple specialties at the same time, instead of traversing my 20 domes one at a times trying to remember the numbers of each of them. In a management game you need access to the information needed to manage the game. Removing this doesn’t make the game more entertaining. It makes it tedious and annoying to play.
Remove unnecessary features. Nobody uses “idiots” so why include them in the first place? Why do I have to delete a building, wait 5 seconds and the delete it again to remove it? And why do I have to delete cables in another way? Trim the game and make it to the point. All the unnecessary noise decreases the game experience.
Add some challenges or some missions. An open-ended game with lots of micro is just a slow death. Add something that can give the player a sense of fulfillment. The option to create a wellworking colony without constant microing. Or something to achieve, like producing 500 rare metals in less than 50 years and stuff like that. Management game players likes things to “click” in place. We like to see things working and we like to complete something. Not just clicking back and forth to reassign workers misplaced by the game.
If these some og these things were fixed, it could be a great game. But as it is now it’s tedious. Kind of a shame, for everything else – sound, graphics, camera, (some of the) controls, setting/story - really works.
Weiterlesen
Nicht Empfohlen
8325 Std. insgesamt
Verfasst: 03.03.20 14:40
A lot of the mechanics of the game are a bit silly as well like the fact that when you get leaks or damaged wiring, there is no way to automatically shut off affected areas if you even have taken the time to put in valves and switches. Waste of resources ultimately. You would have thought there would be safety features on a colony whereby planning for redundancy would have been imperative. The drones are a bit of a mess too with their highly limited ranges and inability to move through control zones, instead, being relegated to serve up to a set distance from their hub. SEEDS have to be the worst if you have bushes and want to put them on a rocket. Forget those several thousand units of seeds stacked up next to the rocket. Your drones will instead go and pick up fractions of seeds of the bushes to fill the rockets up.
Maybe the game is worth it on sale with huge discounts, but it just doesn't feel like there is that much longevity unless you are the city-builder type that just wants to make the surface of Mars look pretty. Even the modders can't fix this game.
Weiterlesen
Empfohlen
8362 Std. insgesamt
Verfasst: 25.02.20 17:49
The game is full of life, for a barren planet- it always feels like a unique experience no matter how often you play it. The mechanics are smooth, and I've only run into one bug without using mods, and it was easily fixed with a mod without losing my save if I deleted the mod. Very polished, very good looking.
The game rule configuration and mystery configurations keep it spiced up to whatever degree you like; and you can choose very precise amounts of difficulty, including no difficulty at all, if you're looking to practice in creative mode. You can also have the most debilitating, doomed-from-the-start difficulties, for when you master the game and want even more suffering.
TL,DR: Infinitely replayable game, lots of customizing, only one bug I've experienced (a rare one at that) and very well crafted with good graphics and great mechanics. I'd buy it again in a heartbeat.
Weiterlesen
Release:15.03.2018
Genre:keine Infos
Entwickler:
Haemimont Games
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
WebsiteXFacebookYoutubeTwitchInstagramFanseiteWikiDiscord