Level Changes
Airship Outside
- Added visual indicator before wind takes full effect
- Wind duration adjusted.
- You can now climb and hold on to walls while the wind is blowing without being permanently disconnected.
- Fixed some colliders so that you don't fall through the floor on the wing platforms when landing on the edge of them.
- Added a little secret passage
Doberman Boss
- Spreads his shots over a wider angle, giving the player more time to avoid them.
- It is now easier to jump over or duck under.
- Grenades can now also be punched back after landing on the ground.
- Reduced the time it takes for a grenade to explode.
- Added a visual indicator just before the grenade explodes.
- The ceiling in the second battle is higher, making it easier to dodge his shots.
Canyon 1
- Fixed wrongly placed colliders that would allow you to glitch through a wall and not be able to return to the main area.
Factory 1
- Added a collider so you can't go out of bounds anymore.
Factory 2
- Some oil barrels now have alternating flames
Treetops
- Added a collider and camera limiter so you can't go out of bounds anymore.
*Various mini-adjustments in some more levels
Quality of Life (QoL)
- Slightly increased iframes (invincibility time)
- Increased the damage collider for Catboy's punches, making it easier to hit enemies when they are standing in the same spot as Catboy himself.
- Flamethrower punch sound removed
- Spring gun sounds now have a stereo effect and get quieter the further away they are.
Bug Fixes
- You can now punch during the landing animation
- Cat parts display in bike levels now counts correctly
- Fixed >100% score in certain levels
- Fixed not being able to reach 100% in airship outside level
- Fixed jitter of catboy sprite when standing still
- Fixed black screen when dying for two different reasons at the same time
- Catboy no longer drops a weapon immediatly when collected while in the air
- Swat Dog Enemy shows the correct damage sprite now
- Various other mini fixes.
Thank you very much for your support!