We have a new update with fixes for you! We still want to keep Succubus in its best shape, so we’ve been working on recent bug fixes. Don’t forget to visit our Discord server, where you can be in contact with us and stay up to date with recent information from us! https://discord.com/invite/NhnNxDEr63
Have you noticed a bug or is something bothering you? Feel free to ask! We’re always happy to hear from you <3
Before we go over the changelog, there's one more important announcement. Agony: Lords of Hell Kickstarter campaign has officially launched! Go to its Steam Page for more info and a juicy trailer!
https://store.steampowered.com/app/1493430/Agony_Lords_of_Hell
Please check out the changelog below:
Vortex temple:
- There was a single root acting strangely, but it’s okay now
- The Harpy no longer disappears before the finisher animation
Dungeon of Blood
- Onoskelis no longer try to run away from the player through the wall
- The bone cage with Martyr is now in the proper position
- The comic book no longer levitates
Mountain of Meat
- Fixed collision on the stairs
- Filled gaps in the environment
- Fixed a game progression blocker where a player, at some point without any range weapon/skill, couldn't finish the mission. Now, you can find the exploding egg
- One of the objects wasn't exploding when hitting the ground
- Removed shaking of bodies at the beginning of the cutscene
- Martyrs no longer levitate when the hanging cage is destroyed
- Improved game performance when looking at tentacles
- After defending the statue, it was still highlighted and had an icon above the head. It no longer misleads the player.
- Infested City
- Filled gaps in the environment.
- Fixed levitating cliffs
- The animated Martyr is no longer leaning on air
- One of the bone cages was undestroyable
- Fixed LoD in object meshes
- Missing light source on Martyr cages fixed
- Derelic City
- The spawned portal is now facing the arena
- Filled gaps in the environment
Forest of Flesh
- Walking Martyrs no longer penetrate through the environment
- Fixed a levitating part of the bone barricade
- The lying Martyr is properly aligned with the ground
- The newborn is no longer walking above the ground
- Players can no longer jump to an unintended space
- Fixed the trigger where the player could avoid spawning enemies that could block game progression
- Fixed a levitating object
Arena of Sacred Blood:
- Fixed levitating environment objects
Are you still here? We’ve got something even more interesting!
- We’ve added more morphs to the Succubus model and alternative skins that "stretch out" the body of our character. Do you know what this means? The hot, penetrating …actions are now even more immersive. You need to check it out!
- Also, to experience the hot scenes even better, we have improved the angles of the cameras in some shots
Thank you for being with us!
Madmind Studio