![](https://www.eprison.de/pics/games/1016/k_pic_1265214694.jpg)
VERSION HISTORY
v1.01
GAME ENGINE CHANGES
* fixed a right click 'Sleep' error (Armuss)
* fixed a Raider display error (Armuss)
* fixed a Destroyer/Raider hunting error (Fintilgin)
* fixed a Purchase Unit dialog selection error (Rannug)
* fixed an MPPs chart date bug for campaigns with asynchronous turns (Bill M)
* fixed a map supply display error (xwormwood)
* fixed an adjacent port calculation error (xwormwood)
* fixed an AI purchase unit error for when playing with Soft Builds
* fixed AI transport movement errors where transports would not avoid newly detected enemy naval units (Robby1, Bo)
* fixed an AI transport error regarding LOOP positions and disconnected COASTAL POSITIONS from embarkation points (Al, Bill M)
* fixed a SURRENDER_2 e vent error regarding Persia (Yolo911)
* fixed an Amphibious Transport unload/attack error that did not have the AI attack coastal units when applicable (Armuss)
* fixed Carrier research level display positions so it is more in line with other unit level display positions, i.e. no longer skewed (Armuss)
* fixed a DECISION display error for decision events with custom #IMAGE entries (Bill R.)
* fixed a custom PBEM end of turn display error (Bill M.)
* fixed a FREE UNIT error where free units were being created in enemy held territories (Bill M.)
* fixed a Carrier attack values error for Mix mode (Amadeus)
* fixed a Transport error where AI transports were unloading in ports with strength < 5 (Armuss)
* fixed an air unit movement bug over Depression tiles (Skrivebordsgeneralen)
* fixed a resource value calculation bug (Armuss)
* fixed a UNIT script placement erro r that would place naval units in enemy held ports (xwormwood)
* fixed a Transport unload error for active/surrendered minors that have inactive parents (Nupremal)
* fixed an Air Fleet intercept error for active minors that have inactive parents (Nupremal)
* fixed a CONVOY MPP transfer error for countries that surrender and as a result the recipient receives full resource MPP income instead (Gunnar)
o e.g. a surrendered DEI would normally send a convoy to Japan but it is currently Allied or liberated, in this case any resources currently held by Japanese forces should not be considered as MPP income for Japan and this is now the expected behaviour
* fixed a SURRENDER_1 error that would not deactivate a country that has been replaced by #TRANSFER_ID (Alexandre, Gunnar)
o i.e. when the French government moves to North Africa, Algeria was still considered for the various script conditions even though i t no longer exists on the map
* fixed a Special Forces Amphibious Transport error into enemy held ports (Catacol)
* fixed a Sack HQ error when attempting to sack Minor HQs (xwormwood)
* fixed several Port tile control issues for when countries surrender and when there are units adjacent a port with no enemy units nearby (Ludi)
* fixed a unit purchase placement error for friendly nations that do not yet have a common belligerent (geofighter)
* fixed a full screen PBEM exit error that would cause the game to crash on Windows 7 (realbilly)
* optimized unit movement calculations for naval and some land unit types, overall turn speed improvement of 25%
* optimized the Maps dialog improving the load and exit speeds considerably (Bill R.)
* optimized map scrolling for much larger campaigns (Nupremal)
* added a combat target values display at the top information bar for when th e target cursor is set on an enemy unit/resource
* unit morale bonuses due to national victories now capped at 150%
* adjusted the minimum 1 tile movement rule for units where it will now only be implemented if a unit literally cannot move
o i.e. if it can move to a position that a friendly unit is currently occupying then the rule does not apply
EDITOR CHANGES
* fixed a Partisan reporting error (Armuss)
* fixed a max unit experience setting bug
* fixed the misspelling of Indomitable (Robby1)
* fixed a Crete SUPPLY event error (Isnogud)
* fixed a UK Army Carrier attack value error (Armuss)
* fixed several terrain type errors that were showing as Tropical Hills when they should have been Marshes (Ottosmops)
* fixed the DE 108 text to not imply that the US will seize the gold at Fort de France but r ather simply intern it (Alexandre le grand)
* fixed a German DoW error if the USSR is already at 100% mobilization (Emperor Elliot)
* fixed the Allies Liberate Paris popup that occured when France had not previously surrendered
* added a Video Acceleration option
* added a Japanese report POPUP informing Japanese players of the reinforcements that will become available throughout 1941 in preparation for the war with the Allies (John DiFool)
* added several new FLEET events to help Allied Destroyers (David)
* added Japanese DE 604 SURRENDER event to fight on from Seoul (KvP)
* added US DE 309 to drop atomic bombs on Japan
* added UK DE 105 to mobilize Malaya and develop the port of Singapore as early as March 1940 (xwormwood)
* added UK DE 112 to send UK naval reinforcements to the Pacific or keep them in the Atlantic
* added UK DE 113 to send Australian and New Ze aland reinforcements to Egypt or to have them arrive in their home countries instead (xwormwood)
* added a check to see if there are no Allied land units in range of the port of Brest before the German DECISION event to enhance the naval base fires (David12345)
* removed HMS Electra Destroyer from the UNIT scripts and placed it on the map to appear in British India at strength 3
* removed III Indian Corps from the start map for Malaya
* removed West Force Corps from the start map for Malaya
* lowered the starting strength of East Force Corps in Malaya from 8 to 5
* removed Venice from the alternate Capitals list for Italy
* removed Tripoli as an Industrial Center for Italy
* several User Manual corrections (U8led)
* enabled the Mexican loop arrows for US units (Mabus77)
* removed Seoul as an alternate capital for Japan (krrpt)
* Graziani DECISION event will now only appear at the Intermediate AI level (krrpt)
* Italian MVSN unit will now only appear at the Intermediate AI level
* Italian surface raiders added to the applicable SUPPLY events (Armuss)
* adjusted the Solomons to improve Allied AI landings there (David)
* adjusted HQs for Turkey, Thailand, Romania, Dutch East Indies, and Argentina to a rating of 4 (Gronq)
* adjusted UK Amphibious assault script for Iceland (David)
* adjusted Northern Ireland so it can now be invaded without having to DoW Ireland (Snowstorm)
* Amphibious Transports can now be set to de-entrench and de-moralize in the Editor
* Amphibious Transports now set to de-entrenchment = 1 (Armuss)
* BELLIGERENCE events can now be set for a surrendered #BELLIGERENCE_ID
o i.e. Japan can now enter the war against the USSR and occupy Soviet territory even if the USSR has already surrendered to Germany if the applicable BELLIGERENCE event is set (Amadeus)
* renamed the Partisan popup strings in SUPPLY events to 'Resistance' so as to avoid confusion with actual PARTISAN events (Desechecs)
* Japanese Home Guard will now only activate after 1943 (Gronq)
* Swedish activation sprites corrected (Gronq)
* removed the Caspian Sea ports (John DiFool)
* fixed several unit LOOP errors within North America for Axis units (Noah, Rdent)
* LOOP events can now have a #FRIENDLY_POSITION that is left unspecified or 'blank'
* 1939 Alliance of Evil
o fixed a UK surrender option bug (Preusse)
o fixed the Soviet Seige message in Seoul (Mabus77)
o removed the Urals Industry event for the USSR (brianlala)
o removed two USSR mines for the USSR
o disabled the Allies Liberate France POPUP event (Mabus77)
o fixed se veral SUPPLY event errors (Armuss)
o USSR now Declares War on China when in position to do so (Snowstorm)
o Manchurian resistance events now only fire when Manchuria is still surrendered to Japan (xwormwood)
o Soviet annexation of Persia now only occurs when it surrenders to the Axis (xwormwood)