We are glad to present you our last patch – both this year and before the release of the main game. There is not much time left before Early Access launch, therefore we again return to the development of the main game. Right now most frequent bugs and major grievances seem to be fixed, so enjoy the updated version and Happy New Year!
Bugfixes & Stability
- Fixed Waterskin not decreasing Intoxication when used.
- Fixed Torture Tools dropping herbs when searched.
- Fixed Deadly Trick not exchanging places when Blood Golem if it’s killed with this skill.
- Fixed arrows visually stucking in the doorways.
- “Rapid Restoration” potion buff now also restores a set amount of health each turn, thus becoming actually usable in battles.
- Fixed environmental objects not displaying their names in the events log.
- Fixed “Keeping Distance” skill not always triggering an attack.
- Fixed extensive weapon buff stacking.
- Fixed a possibility to overlap exploding Blood Golem with some other object.
- Fixed Archon not using his Backwards Dash skill.
- Lots of typos, misspellings and mistakes fixed.
- Fixed weapon crit effects and damage special effects not considering corresponding resistances.
- Outcast no longer speaks lines. He is an unintelligent monster after all.
Art
- New visual effect for completing actives tasks.
- Various minor visual fixes.
UX
- Abilities now automatically unlock when you load. No need to read treatises every new try.
- Mobs no longer spawn near floor transitions.
- Some skills and stat hovers were edited for better readability.
Balance
- Tweaked item drops formula to provide more gradual and just loot distribution. You’re more likely to find better items on the second floor now.
- Items rarity was rebalanced so you may encounter some new items during your runs right now.
- Rebalanced Maces and Greatswords damage.
- Containers had their HP rebalanced. Barrels and Crates have less health, while large containers have more.
- Destroyed non-searched containers now properly drop loot as well.
- Food drops a bit rarer now, as previous drops were way too abundant.
- Randomized loot on the mercenary’s corpse a little. Increased pool of his possible weapons.
- Decreased Archon’s Life Drain and Energy Drain attributes (33% > 13%).
- Decreased duration of Curses applied by Unholy Damage special effect.
- Increased duration of Confusion applied by Psionic Damage special effect.
- Staves: Hail of Blows strikes now deal -60% damage instead of -50% damage
- Shields: Reduced default Block Chance (60% > 50%) and duration (3 > 2) of the Raise Shield skill. Tweaked Shield Bash and Breakthrough damage formulas.