News Liste Still Wakes the Deep

Behind The Scenes: Analogue Visual Effects
Still Wakes the Deep
Heute 12:51 Community Announcements
There is currently a considerable discourse about practical visual effects (VFX) in movies, where effects are achieved through physical means rather than entirely computer-generated. A prominent recent example is Oppenheimer (2023). Believe it or not, but games also choose whether to involve actual physical IRL effects, not all has to be digital. For Still Wakes the Deep, we desired to experiment in this area.

Our collaboration with video artist Sam Spreckley led to the use of real celluloid film, sometimes burnt, for effects frequently encountered in the game. We believe these real analogue effects enhance the game's authentic feel and deepen the player's immersion.

The game's Associate Art Director Laura Dodds: “I was exploring distorted film stock, bubbling imagery and memories when I stumbled across Sam’s beautiful work. His work really resonated with me, because the whole story is about Caz trying to get home to his wife and two daughters. We have various flashbacks and sensory moments in the game where we want to get a sense of Caz’s internal life and emotions. I think Sam’s exploration of Synesthesia is really interesting too, because the horror doesn’t understand what humans are, what memories are, what senses or emotions are. It isn’t evil, it’s just come into contact with the rig and the crew and is trying to understand it.”

Sam is a very talented visual artist (do be sure to check out Sam's extraordinary work here), it was great to collaborate with a creative mind on bringing more tangible practical effects into the videogames sphere.







We also sourced many of the pictures belonging to the crew that you see in the game by asking our studio's team members to share their old family pictures. Here is just a tiny selection of the wonderful submissions, some of which you will most probably recognise:



(Certainly, we'll share all of them in our forthcoming real tangible Development Book)

In the comments, tell us of more games or studios that utilise analogue effects. Of course we’re thinking of the incredible Amanita Design who drive the medium forward on this front. ????
There are certainly more, let us know your favourites!
Logo for Still Wakes the Deep
Release: Genre: Actionspiel Entwickler: The Chinese Room Vertrieb: Secret Mode Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Behind The Scenes: Analogue Visual Effects
Still Wakes the Deep
Heute 12:51 Community Announcements
Game Patch 1.3 Now Live
Still Wakes the Deep
16.07.24 09:01 Community Announcements
Behind The Scenes: Where are those cool posters from?
Still Wakes the Deep
09.07.24 15:52 Community Announcements
Behind The Scenes: The story behind a scarf…
Still Wakes the Deep
02.07.24 15:50 Community Announcements
???? ART / DEVELOPMENT BOOK Announced ????
Still Wakes the Deep
25.06.24 17:02 Community Announcements
All the mini-documentaries are now out!⚡
Still Wakes the Deep
13.06.24 21:17 Community Announcements
Game Preview round-up. The love is real.
Still Wakes the Deep
11.06.24 13:50 Community Announcements
Alec Newman is our Caz! | Voice Cast Reveal
Still Wakes the Deep
28.05.24 16:48 Community Announcements
Navigating the Waters - QA & Production Mini-documentary
Still Wakes the Deep
08.05.24 19:41 Community Announcements
Story Mode announced
Still Wakes the Deep
02.04.24 15:39 Community Announcements
Release Date Announcement Trailer
Still Wakes the Deep
21.03.24 22:00 Community Announcements
Development Diary Part VI - February '24
Still Wakes the Deep
29.02.24 15:56 Community Announcements
Still Wakes the Deep on IGN Fan Fest
Still Wakes the Deep
20.02.24 17:58 Community Announcements
Development Diary Part V - January '24
Still Wakes the Deep
02.02.24 16:32 Community Announcements
Still Wakes the Deep’s first Award nomination unearthed
Still Wakes the Deep
17.01.24 16:00 Community Announcements
Development Diary Part IV - November '23
Still Wakes the Deep
01.12.23 11:10 Community Announcements
Still Wakes the Deep scores Jason Graves as composer
Still Wakes the Deep
30.11.23 19:00 Community Announcements
Development Diary Part III - October '23
Still Wakes the Deep
25.10.23 17:22 Community Announcements
First Look at Gameplay
Still Wakes the Deep
25.10.23 17:11 Community Announcements
Development Diary Part II - September '23
Still Wakes the Deep
20.09.23 14:56 Community Announcements
Introduction to Worldbuilding Video
Still Wakes the Deep
25.08.23 16:01 Community Announcements
Development Diary Part I - August '23
Still Wakes the Deep
22.08.23 13:16 Community Announcements
Still Wakes the Deep EDGE Magazine Cover
Still Wakes the Deep
16.06.23 08:40 Community Announcements
Still Wakes the Deep rises from the depths in 2024
Still Wakes the Deep
11.06.23 18:02 Community Announcements