Tutorial Updates
We've made a load of tweaks to the tutorials based on observing first time players. These changes mainly involved wording changes, making use of more paint colours to specifically reference objects, and adjusting the layouts of the tutorials to help lead the player to the right location. We'll continue to tweak the existing tutorials as well as adding new tutorials where needed.
Quick Stow
We've moved the functionality of double click, now called smart stow, to its own binding. The double click functionality was interfering with other input making it feel slow and laggy. Instead of double clicking with the mouse you can now right click to achieve the exact same behaviour, and instead of double tapping 'F' you can now press 'G'. The grab action has now been remapped to 'H'. Of course, these are the defaults and can be rebound.
Less Restrictive Construction
Cables
A long standing, and frustrating bug, has been the inconsistent placement of cables in half constructed walls. This issue meant that while you could place cables down, you'd have to remove the wall to pull the cable back up again. We performed a pass on all the wall build states so cables are entirely accessible through half constructed walls.
Wall Mounted Devices
Wall mounted devices require support, however at some point a restriction was put on the placement of these devices that meant that every grid, up to four if you were placing on a corner, needed to be present. While this was an intentional change at the time it has long been a pain point, and we've decided that any support will do. This means that you can now freely place these devices on the edge of walls or frames.
Mystery Gasses
A pretty big bug with atmospherics has now been resolved. Deconstructing frames would sometimes lead to a global atmosphere gas mixture being created in its place. The related issue also caused rooms sealed with terrain to have similar issues. This dangerous gas from outside entering into your base was often catastrophic and frustrating for players. Base construction on Europa, Vulcan, and Venus should now be much more straight forward and intuitive.
Retro Computer Variant
This is exactly the same as the existing computer, except with a more 70s cabinet style.
Zitat:
Upcoming LARrE Changes
You may have noticed a large number of changes in the patch notes that refer to LARrE. These changes will not take affect in this update but are a work in progress for the next patch.
Patch Artwork
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Change Log v0.2.5137.23331
- Fixed some small errors with the tutorial text
- Added being able to place wall mounted devices on the edges of support.
- Fixed Unable to deconstruct some cable types when they were on a half constructed wall.
- Fixed trader selling silver in place of nickel on Vulcan and Venus
- Removed the dust storm from tutorial 2 world setting.
- Changed the colour of the generator and apc in tutorial2 to green, changed the colour of the hydroponics trays to blue.
- Changed position of hydroponics trays in tutorial2 to discourage accidently trying to connect the gas input of the portables connector to the trays.
- Changed The entry point to the 2nd stage of tutorial 2 to highlight the generator and APC.
- Changed moved all tutorial2 data into the Tutorial2 xml file.
- Fixed Tutorial2 go outside step could fail to complete if you hadn't closed you helmet.
- Removed the dust storm from tutorial 2 world setting.
- Changed the colour of the generator and apc in tutorial2 to green, changed the colour of the hydroponics trays to blue.
- Changed position of hydroponics trays in tutorial2 to discourage accidently trying to connect the gas input of the portables connector to the trays.
- Changed The entry point to the 2nd stage of tutorial 2 to highlight the generator and APC.
- Removed Double mouse-click action. We concluded that the input latency issues caused by waiting to evaluate whether a click was a single or double press was not worth the utility. It was contributing to an overall feeling of sluggish-ness when interacting with the UI which added an additional un-necessary pain-point to an already challenging Interface for players to engage with.
- Converted arc furnace to use animation components rather than unity animator. Functionality should be unchanged.
- Moved some models into their appropriate folders.
- Added first pass on new larry dock kits and models with added build states.
- Added build states to larry docks and added docks to their respective kits.
- Made larry arms collide with each other if they are on the same rail.
- Added debug DrawWireCube function for editor use only.
- Fixed Deconstructing a fully build frame would sometimes spawn a Global-Atmosphere gas mix at the frame's location.
- Updated larry dock blueprints.
- Removed unnecessary function setting first person helmet layers. This is now handled elsewhere.
- Fixed linear rail station nodes blocking the default tooltip info from showing up.
- Changed larry arm method of animating into a bypass node.
- Removed linear rail placement restrictions for inner corner pieces. Will address placement issues if and when they come up.
- Removed DoubleClickDelay from settings window.
- Fixed RMB turns on/off Tool when in MouseControl mode.
- Added Smart Stow will select the stowed slot in the inventory window if that window is open.
- Changed Right-Mouse-Button replaces double click slot action. Moves item into active hand, or runs smart stow when right-clicking on a hand slot.
- Added Smart Stow Key-bind (Default to G). This replaces Double Press F (Previously not able to be rebound). It will move the object in your active hand into the best available slot in your inventory.
- Fixed issue where deconstructing a StructureGasTank or a Furnace would not spawn the internal atmosphere in the world
- Updated some colliders on linear rail and dock kits.
- Added linear rail bypass dock kit.
- Updated linear rail bypass dock blueprint and thumbnails.
- Added ThingCountCondition.
- Added Build a Platform with frames step as the 1st Helper-hint.
- Removed DoubleClick Delay slider from settings.
- Added first pass on hydroponics larry functionality
- Updated the behaviour of the Cancel keymap to also restore UI visibility if it had been hidden
- Fixed Deleting frames with authoring tool could spawn GlobalAtmosphere in some cases.
- Updated prefab names, blueprints and thumbnails for new larry docks and kits.
- Removed old blueprints and thumbnails for larry docks and kits.
- Moved get cell below larry arm functionality to a function on base class.
- Changed RMB will no longer run a drag from slot command. This is no only done with LMB.
- Tweaked blueprint material to make visibility better
- Updated hydroponics larry behaviour. Hydroponics larry will be able to harvest, plant and clear as well as take and insert into chute bins. It will not be able to drop things onto the ground. It has two slots which will behave like a stack so you can harvest seeds and plants in the same pass. It can also harvest while holding seeds/plants and will merge into an existing held stack.
- Fixed Arc Furnace so that losing power or having the player press the activate button will deactivate it without a delay
- Added new retro computer variant in the computer kit
- Made a few tweaks to hydroponics larry logic to improve clarity.
- Added first pass on larry cargo arm. Cargo larry can take from and insert into slots on a device using the slot index set on the dial or set through logic.
- Changed the atmos analyser to use the players position instead of the tablet position when finding the world atmosphere as sometimes it was misleading when the tablet was in a different grid, or potentially a different room than the player.
- Fixed SmartStow did not close Blueprint cursor.
- Fixed Reinforced Wall does not block light on completed build-state.
- Fixed exception being thrown by the arc furnace after it has finished smelting. Ensured that cancelation token was used when the smelting thing became null.
- Fixed Extreme ShadowCasting mode was causing dynamic Items to not cast shadows.
- Fixed a bug where the helper hints panel was preventing tooltips from displaying on other UI overlay panels
- Updated thumbnails for pressure regulator
- Fixed typo in the description of the LogicSlotTypeOccupantHash
- Added Null check to ThingRenderer.SetLayer. Possible cause of Helmet desync issue on client.
- Fixed Cursor iPhysicals were getting registered.
- Added First pass on CollectorArm behaviour. Collector Arm will vacuum up items when activated or shoot out the collected items depending on its mode.
- Replaced small info screens on hydro, cargo and bypass larry docks to use device part prefab.
- Added small info screen device part prefab.
- Fixed null entry in computer kit
- Changed Collector arm auto deactivates when full or given a move command.
- Added Sounds to Collector Arm.
- Added Sounds to Atmos arm.
- Changed Atmos Arm and Collector arm can have their target index set while Operating. The move action will not execute until operating is false.