An outstanding game because it covers every single angle in terms of fanboys’ expectations.
First Rundown
Back in the early 2000s, some high quality Star Wars games came out within the space of a few years, and Knights of the Old Republic was and still is the most iconic. BioWare released it in 2003, it takes place thousands of years before the Star Wars cinematic universe and it did something no Star Wars game had ever done before, it put the player in charge of the narrative and gave them the chance to make their own decisions that would influence the larger story. Mainly, rather than following a relatively linear path, you're given freedom, your character may have a destiny, but the details are very much your own to create.https://steamcommunity.com/sharedfiles/filedetails/?id=2404795144
In Deep
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Story
◼️ Writing
BioWare’s authors managed to craft a narrative that still feels like classic Star Wars even today, with one character rising from nothing to defeat the evil empire against all odds.
You don't just read, watch, and listen to a lot of text, cutscenes, and dialogue; instead, your character is continuously invited and required to make choices, and that's ultimately the most entertaining, impressive, and rewarding aspect of the game. Most of the numerous quests and subquests in the game are plausible and present you with more than one viable solution, all worthwhile, deserving of the time they take.
◼️ Characters and dialogues
The companion characters are beautifully written, carefully defined and memorable, made to feel sympathy and empathy. The protagonist is a fully realized character with plenty to say for himself. He interacts with characters and NPCs through an amusing and well-acted script. You’ll be accompanied by the prodigal padawan Bastila and commander Carth, an astromech T3-M4, a Twi’lek called Mission, her Wookiee companion Zaalbar, the Mandalorian Canderous, the conflictual Juhani, the hermit ex-Jedi Jolee Bindo and droid HK-47, probably one of the most well-written characters in BioWare’s history. Often major and minor characters are involved in plentiful subplots, which provide mini-adventures away from the main flow of the plot. All the stories draw heavily from clichés, but the writing is always great and never boring.
Gameplay
◼️ How it plays and nice features
You'll face a fairly diverse variety of foes, some of which will seem reasonably smart. Yet all can be defeated handily using different types of tactics. Fighting has a pretty good, solid feel to it as you wallop your foes with lightsabers, swords, blasters and grenades. The combat isn't a challenge once you inevitably figure out a few key tricks. It appears to be in real-time but actually uses a turn-based system. It means that your strategies, character's statistics and attributes make all the difference, while your reflexes and hand-eye coordination have no bearing on the outcome. You have the option of pausing at any point to alter your tactics and try something else, most of the time you give orders to your characters, who will then carry them out in realtime with pause option.
There are three starting classes to choose from: Soldier, Scout, or Scoundrel. Those will give the majority of skills and feats and determines how you will have to roll the rest of the game. Skills are your abilities to perform specific, non-combat tasks, even if your character does not have an affinity for a specific skill, someone in your party will. Nine companions join you as you progress, and two can actually be in the field with you at any time. Feats are earned every few levels and must be chosen carefully, primarily combat-oriented, also include a handful of abilities that add modifiers to skills.
Minigames are an excellent diversion. You can gamble by playing Pazaak, a fairly entertaining card game, compete in races, shoot enemy spaceships with the Ebon Hawk’s turrets.
◼️ Overall difficulty
Playing on normal should give you a good feel of how the mechanics work and how you need to roll your character. Enemies deal 50% more damage on Hard and they have a higher critical rating. If you are more interested in the story than the gameplay changing the setting to easy is not a shame.
Graphics
◼️ Art Design
Many of the environments look quite good, though some of the others are plain and lacking in detail. Yet, it all feels like Star Wars in each location. Visuals are unique and the environment is deeply characterized. The hero aesthetic can change depending on how you play. Act evilly, and soon enough you'll look cadaveric, almost undead, with bloodred eyes. There's a dramatic range of appearances possible for your main character, and even though the variations are mostly cosmetic, it's still very impressive. Last but not least, visual effects are overall great. The lightsaber combat looks dead-on, though you won't see any arm getting chopped off, decapitations or anything.
Audio
◼️ Music and effects
Special mention has to be made to the game’s music and sound design. Jeremy Soule, an award-winning composer of video game soundtracks composed the score. Back in 2003, this soundtrack was a powerful example of how artistically accomplished the video game industry matured. Today, it still manages to conjure an inviting epic aura, filling it with masterful orchestral arrangements that evoke suspense, wonder, terror, and mischief with equal aplomb.
◼️ Voice acting
Overall, the quality is great but the dialogue sounds odd at times, as if BioWare made the voice actors record each individual line separately. One sentence will be told in a certain cadence or tone, and then shift abruptly on the next one, even though the character never stopped talking. Nonetheless, most of the acting is well done, and many of the game's characters are well defined by their voice actors.
Extra
◼️ Replayability
You'll never see all that the game has to offer if you finish it only once.
◼️ Game length
There's just a lot to see and do, as the game lasts a good 40 hours or so from start to finish.
https://steamcommunity.com/sharedfiles/filedetails/?id=2404795247
Bugs and Issues
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◼️ The Light side hero is the savior of the galaxy. The Dark side hero isn’t a villain or an evil mastermind, he just acts like a jerk, a petty elitist prick. In the narrative, the Light and Dark subplot are unbalanced. The “good” story feels more fulfilling, more enjoyable and written in a way to satisfy everyone.
◼️ Character models are relatively simple, animations are static and their lip-synching and facial expressions don't always look quite right. Some character models will repeat often throughout the game, and several different characters share the same face.
◼️ It is not an issue, but if you are a huge fan of the franchise beware that KotOR is currently non-canon. A lot of Star Wars “Legends” material has been re-canonized over the last few years (all the media produced before the Disney acquisition). Some minor part of Knight of the Old Republic has been made canon again, even if most of the lore doesn’t.
◼️ Some minor bug audio or framerate drop, other than that the game crashes on cutscenes. Nothing game-breaking but sometimes can be annoying.
https://steamcommunity.com/sharedfiles/filedetails/?id=2404795287
JUDGEMENT
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Back in 2003 BioWare’s Knights of the Old Republic took something that's been merchandised, franchised and branded to death over the last forty years and made it magical again. When it was released, it was a blast. Now it’s starting to show some wrinkles. However, after your first run, you’ll never forget the story and characters of this interactive Star Wars prequel.