Spirit Hunter: NG
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Über das Spiel
This chilling companion story to the award-winning Spirit Hunter: Death Mark game brings terror home as fearful spirits invade local streets and parks – even your own home. Experience frightful sounds and stunning environments illustrated by artist Fumiya Sumio.
Systemanforderungen
- CPU: Intel Core 2 Quad 2.4GHz or comparable
- GFX: NVIDIA GeForce GTX 650 or comparable
- RAM: 4 GB RAM
- Software: Windows 7 (64-bit)
- HD: 2 GB verfügbarer Speicherplatz
- SFX: Windows compatible sound card
- DX: Version 11
- LANG: Englisch, Japanisch
- CPU: Intel i5 3.3 GHz or comparable
- GFX: NVIDIA GeForce GTX 960 or comparable
- RAM: 8 GB RAM
- Software: Windows 10/8.1/7 64bit
- HD: 2 GB verfügbarer Speicherplatz
- SFX: Windows compatible sound card
- DX: Version 11
- LANG: Englisch, Japanisch
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2883 Std. insgesamt
Verfasst: 26.06.20 16:31
Vorwort:
Soooo, es ist mal wieder Zeit fuer eine Review. Und diesmal begeben wir uns in etwas schaurige Gefilde...
Spirit Hunter: NG ist der zweite Teil der Spirit Hunter Reihe, wobei der Dritte noch in Entwicklung ist. Dafuer, dass es ein Visual Novel Game ist, gibt es den Gruselfaktor sehr gut wieder und bringt uns moderne, japanische Legenden naeher.
Aber nun direkt zu den Pros und Kontras:
Pros:
- Sehr geniale und fesselnde Story
- Tiefgehende, sich entwickelnde Charaktere
- Modernes, gut umgesetztes Horror-Setting
- Wundervoll gezeichnete Artworks und Backgrounds
- 7 verschiedene Enden, die den Wiederspielwert foerdern
- Schoenes und atmosphaerisch ansprechendes OST
- Sehr dezente, aber harmonierende Verbindung zum ersten Teil
- Knifflige, relativ logische Raetsel
- Alternative Wege die Faelle zu loesen
- Leicht animierte Artworks
Kontras:
- Soundtrack ist zu repetitiv
- Geringe Vielfalt der Artworks
- Synchronisation begrenzt sich auf wenige Reaktionen und Aussagen
- Nur 4 Speicherslots
- Extrem billige Jumpscares, die fehl am Platz wirken und mit dem Game selbst nichts zutun haben
Punkte:
Grafik: 8/10
OST: 9/10
Sound: 7/10
Story: 10/10
Synchro: 4/10
Fazit:
Spirit Hunter: NG ist ein Spiel, in welches ich mich von Anfang an verliebt habe. Grundlegend bietet es alles, was ein gutes Horror-VN benoetigt und macht dazu viel Lust auf mehr. Gerade die realen, urbanen Legenden Japans machen aus diesem Spiel ein besonderes Erlebnis, welches einen doch das ein oder andere Mal beim Spielen zur Tuer blicken laesst.
Aber so großartig die Erfahrung mit NG auch ist, gibt es doch erhebliche Minuspunkte, welche einem im Nachhienein eventuell mehr bewusst werden, als beim Spielen selbst.
Daher gebe ich dem Spiel gute 7.6 von 10 Punkten
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876 Std. insgesamt
Verfasst: 13.03.22 20:50
Bought it on sale, and i think it's worth it at that price, it has some replay value, as you get different paths depending on your way of playing, but i got the best ending in my first try and it took me roughly 14 hours, so the original price might be a tad high for the amount of time you get on it, however, what you get, is good quality.
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924 Std. insgesamt
Verfasst: 29.11.21 17:21
Regarding the story, you do not need to play the first game in the series to follow it. This feels like a soft reboot, in that it takes place in the same world and occasionally makes small allusions to the first story, but follows a completely new cast dealing with a similar predicament. In fact, I would say that this is actually a weakness for anyone who played the first game. The villain, their MO, and ultimate connection to the protagonist are way too similar to the first game, to the point of feeling like a retread. It was kind of an odd choice to basically redo the first game's plot outline, but not have the events connect to that game's loose plot threads in any way. Despite the similarities though, I still found myself invested due to the game's likable cast of characters. The main character's friends and associates are an endearing group of fringe people who are all charming in their own way. Pacing is important in a horror game, and the great chemistry and banter between the cast helps keep the game from sagging during the downtime. That said, even though this entry in the series isn't informed by events from the first game, I would still play them in order if you plan to play both. The similarities between the two games will absolutely spoil some of the first game's plot twists, while playing Death Mark first doesn't diminish the experience of the second game too much other than being more of the same.
As with Death Mark, the real standouts here are the artwork and sound design, which give this game one of the most unsettling atmospheres I have ever experienced in a game. Words don't do a lot of it justice, but if pressed I would describe some of this game's big horror moments as captivatingly grotesque, like a car wreck you can't look away from. This extends to the creature designs as well, which are revolting in all the right ways. The game is far from bombastic in general though, reserving these moments of terror for it's big set pieces. In between, the game does a great job of maintaining a creeping sense of dread through the use of unsettling ambient noises as well as effectively creepy backgrounds. Most of the environments you explore are relatively mundane places, but the artwork effectively captures the feel of being alone at night in seemingly familiar place and having the unsettling feeling that something is 'off'. I should note that however that some of this is undermined by a laughable 'jump scare' option you can enable at the beginning of the game. Rather than affect any of the game's actual horror scenes, this seems to just cause tacky haunted house nonsense to occasionally jump out at the camera during exploration. I found this actually undermined the masterfully tense atmosphere for the sake of a cheap scare that was always more unintentionally funny or annoying rather than genuinely frightening. I'd recommend disabling this option, but YMMV.
The only other thing I'm very mixed on with this one is the actual gameplay. Unlike most VNs there is some basic investigation and puzzle solving here, but nothing as detailed or fleshed out as the Zero Escape games. This for the most part plays out 'hidden object' style, where you're combing the environment for clues or items that will progress the story. This is for the most part fine, except there are a few items that are very easy to miss and are absolutely necessary to achieve the best ending, which may drive you towards a strategy guide earlier than you would like. Aside from that, there are numerous sequences where you are confronted by one of the games spirits and are forced to make snap decisions to save your life. I found the overwhelming majority of these to be a crap shoot, as the correct choice often felt like total nonsense or the last thing you would want to do. This resulted in me getting stuck and dying to the same creature many times. This is one of the weaknesses of games as a story telling medium for horror, in that the essence of most good horror is the near miss, the brush with something horrifying that was too close for comfort. If the creature actually 'gets' you, and proceeds to do so over and over again, only for you to reload and try again, the illusion of an actual threat begins to fade along with most of the tension. Alien Isolation suffered from something like this, and it's definitely an issue here, as some of the final encounters with spirits require you to use just the right item in just the right way, resulting in dozens of possible deaths as you try to puzzle out the correct solution. I would have gladly sacrificed these sequences to for the sake of preserving the tension and sense of threat these creatures pose.
Overall, despite a few sour gameplay notes, this was a highly enjoyable experience. If you're a fan of ghost stories and you missed the first game, this is an absolute recommend.
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1401 Std. insgesamt
Verfasst: 27.05.21 15:22
The game crashes on part of the last chapter and I can't move forward.
There is a discussion about this crash on steam that was started May 23rd 2020, that was over a year ago!
And it still hasn't been fixed!
The only thing the other people got back when they contacted the Devs was that they should contact Steam for a refund. I'm extremely frustrated about this.
The Spirit hunter games are really good but I wouldn't buy them on steam if I had a second choice.
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1444 Std. insgesamt
Verfasst: 20.12.20 00:28
8/10
Highly recommend playing with scary mode on, makes the investigation part of the game real fun.
Be warned, unlike its predecessor it only gives a measly FOUR save slots, so having well placed saves is gonna be crucial for people gunning for all the endings or gallery graphics. If you mess up and override an important save slot, that's between you and G*d.
The characters were interesting but felt a bit unreal and the spirits were much more predictable than the ones from Death Mark. This was an okay follow up to Death Mark but it definitely needs another follow up to clear all the loose ends up from this game.
Can’t wait for the third installment in the series to come out in 2021.
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909 Std. insgesamt
Verfasst: 19.12.20 01:19
Pros:
+Visual design is on point, with a beautiful semi-realistic artstyle that makes everything very spooky and immersive. It's hard to describe, but it somehow it manages to make the grotesque beautiful and surreal.
+The sound design is also very immersive, and is half of the experience. Make sure to wear headphones for this one.
+The story feels a bit more involved and personal this time around, and it really makes an effort to get you attached to certain characters.
+Invokes a more consistent sense of fear and dread than the previous one. Your own home is no longer safe. Watch your back.
+Tighter game overall. Levels are much smaller and much more concentrated, so you no longer have to traipse back and forth through these massive levels just to find a single clue on the other side of the map like in Death Mark. They finally realized that massive levels are not necessarily better; just annoying as hell to navigate.
Cons:
-Death Mark's spirits were extremely creative and fascinating, while NG just kinda middles in that department. While they were still scary, none of the spirits in NG really grabbed me like they did in Death Mark. Nothing can beat the chewing bride from Death Mark.
-The protagonist in this game, while not annoying or anything, was nowhere near as cool as Yashiki from Death Mark. Kijima is an edgy teenager who punches problems to try and solve them, while Yashiki was a quiet middle aged guy who used broken umbrellas and aluminum foil to fight spirits.
TLDR: Overall, NG is still a great atmospheric horror game just like Death Mark. Definitely grab it if you liked Death Mark, as it's more of the same stuff, but with a brand new set of characters and story.
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1275 Std. insgesamt
Verfasst: 09.11.20 05:38
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1067 Std. insgesamt
Verfasst: 19.10.20 20:37
For a more in depth review, why not check out my Video Review of Spirit Hunter NG here: https://youtu.be/jipndEFrgak
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3133 Std. insgesamt
Verfasst: 23.08.20 21:02
also amanome best boy
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463 Std. insgesamt
Verfasst: 19.07.20 20:41
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1378 Std. insgesamt
Verfasst: 11.07.20 22:54
The various artworks in the game are well-made and the general atmosphere makes the game good.
The art combined with the eerie sound and the soundtracks in general work really well together.
The gameplay side is in itself a visual novel combined with puzzles, exploration and life or death choices.
There is also the option to destroy a spirit or to release it in a way, which is cool and changes the ending of the game.
I personally like Spirit Hunter: Death Mark more, but NG is still good.
I recommend the game, although I would suggest you wait for a sale, because 42 Euros is a bit expensive.
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1530 Std. insgesamt
Verfasst: 21.05.20 13:44
This is why I loved Death Mark, and why I love NG just as much, even though it’s far from being perfect. It could get me emotionally involved with its characters and storyline, the ghosts were genuinely scary, and the whole game had one of the most memorable atmospheres in any game I’ve played. The feeling of dread was always there, and some of the images were so twisted that I had to take a little break after seeing them to collect myself.
Would have loved some more voiced scenes, but all in all, this was an experience I will surely not forget for a while. Recommended for mature gamers only!
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1580 Std. insgesamt
Verfasst: 24.04.20 05:43
NG is an indirect sequel to Spirit Hunter: Death Mark, so while you can play this one first, it is much better to play Death Mark first. Both so you can get the references and hints, appreciate the improvements, and because Death Mark is also amazing.
The Goods:
+Good Story: The overall plot is solid and advances at a good pace. There are multiple endings depending on choices made through out the story.
+Good Characters: Everyone in the story is something of a scoundrel (With 2 exceptions). The pit fighter, the Yakuza kid, the hidden idol, the crooked cop, etc. While this does cause some bad first impressions, getting to know the characters as time went on was fun. Even the guy I initially hated and wanted to leave for dead became like-able.
+Good Ghosts: Honestly, this is my favorite part about this series. Every chapter has a different spirit you need to hunt down, and each spirit is incredibly unique and has really good themes. No two investigations feel the same, and you have to pay attention to every detail and look at the situation from every angle if you want to survive.
The Whatevers:
>No English voices: Normal this is a bad thing for me, but 99% of the game is just text so it doesn't really matter. Translation is good too.
The Bads:
-Some choices are crapshoots. By this, I mean that the correct answer doesn't make any sense if you didn't already know that it is correct. For example, this is one that's actually in the game, there is a spirit attacking you and it's afraid of light. Do you A: Turn on your flashlight, B: Turn on the lights in the room, or C: Scream to wake up your neighbors? If you didn't pick [spoiler] C: Scream to wake up your neighbors [/spoiler] then you are dead meat. Fortunately, there are only 3 or 4 of these in the game, in contrast to dozens of other situations, so it's not that bad. Remember: Think outside the box, then look at the situation from every angle.
-There's one part in Chapter 3 where you constantly have to switch out your partner every 5 seconds. It's not really that bad, more so just annoying and it actually has a purpose (That I just realized while writing this). After the switcher out segment, switch partners one last time so you have the girl with you when you go into the hidden hallway. She'll prove useful inside...
So yeah. Good game. Really hope the 3rd one gets made. If you are into horror, investigations, and ghosts, this is a must have.
Remember: Spirits were once people, and something made them what they are now. Look at every detail, no matter how small. Consider every angle, no matter how obscure. Do this and you'll do just find. I'll see you on the other side...
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6 Std. insgesamt
Verfasst: 27.03.20 03:07
Written for 1561's Thoughts - Honest reviews, for busy people.
Spirit Hunter: NG is a horror visual novel with a lot of polish and an excellent soundtrack. I'm normally not a fan of horror, but this VN does a great job at presenting it in an enjoyable way. 7/10
https://onefivesixone.com/reviews/spirit-hunter-ng-2019-review/
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41 Std. insgesamt
Verfasst: 28.12.19 05:08
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1271 Std. insgesamt
Verfasst: 27.12.19 23:26
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3 POSITIVES & 3 NEGATIVES
+ Great Visuals.
+ Doesn't resort to jump-scares (if you don't want), and actually allows you to turn them on or off (I had them off and everything was just as unsettling).
+ Solid storyline. Not perfect, but nothing is.
+ BONUS + KAORU HAZUKI (WIFE)
- Sometimes I just wish there was more in-between time between just sleeping and going to the bar, like the main dude never went in the daylight.
- Kind of predictable, but not to the point where the effect of horror was any less
- Game helps quite a bit which was cool for me personally, but some people like to be left to their own devices and more challenge.
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I haven't played the first Spirit Hunter, but I heard that is even better so, AWESOME GAME. AWESOME VISUALS. I wish that it had more popularity because it deserves it entirely. Please play the game and support this series.
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1256 Std. insgesamt
Verfasst: 20.10.19 03:54
Spirit Hunter: NG has a rather entertaining narrative with outstanding visuals. There are a few gameplay aspects within the VN including different choices, quiz-like mini-games, knowledge-based boss battles, and a handful of puzzles. While I didn’t totally dislike the gameplay elements, which essentially seem to test your knowledge of the story/characters, I didn’t love them either. The select few puzzles also seemed to be a bit too obtuse. While the interactions provide a nice way to mix things up, I often felt like they would prevent the story from progressing as quickly as I’d like (the clunky gameplay controls don’t help either).
On the other hand, the cast of characters, variety of ghosts, and the over-arching mystery do a good job of creating an eerie and dark story. There are about seven different core characters that you encounter over the duration of the twenty-hour plot. Each of these characters assists you in your ghost hunting adventures and this wide cast of characters really helps to keep the game interesting. Additionally, the explanations behind the hauntings are solid and the story’s conclusion provides a good pay-off.
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783 Std. insgesamt
Verfasst: 18.10.19 13:29
If you're skipping the first game, know this has very little-to-none connections, only a couple of references - you can go ahead and play this without having to have played the first game.
I got stumped a couple of times and had to brute force some puzzles. There's also complete playthroughs on yt available, so when I got stuck on a puzzle for ~30 minutes, I looked it up, turns out I just missed looking at a thing to set a flag.
If you're looking at completing achievements, this might be more of a pain than the first one. Only 4 save slots and the ending you get depends on chapters 1 and 2 so you might have to play the game 2-3 times depending on how you do it.
Overall I still liked the game, just wished it had better writing and direction.
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514 Std. insgesamt
Verfasst: 10.10.19 12:30
https://youtu.be/MPshKb7AnnM
The story revolves around Akira Kijima, who was adopted by his aunt, which makes him the older brother of her child, Ami Kijima. Akira often takes care of Ami while his aunt is working at a bar. One night, after a series of supernatural events, Ami suddenly disappears. A spirit contacts Akira to inform him that he must participate in a game, or he will lose Ami along with his life. Luckily for Akira, he has a good group of friends to keep him level headed and focused on the goal. Together, they have to face several ghosts and dangers to bring Ami back.
While the premise of spirts causing deaths around town is the same, NG presents a few new elements that make it entirely different. Even though the “Death Mark doesn’t plague Akira,” he still has a time limit to complete tasks. The big difference here is that the protagonist doesn’t suffer from amnesia, and his motivation is the safety of his little sister without much of a care for his well being. It was easy to empathize with Akira due to his present personality and backstory that fueled his determination to find Ami.
A new feature to the series is that you can interact with the characters by choosing different facial expressions. These responses have an impact on your relationship with the cast and receive some mixed responses from them. The facial expressions go from super happy to very annoyed. During my playthrough, I found myself trying to be the nice guy. At times, the angry expression was fitting in some situations, so I didn’t always smile for everyone. That said, Akira is your typical bad boy and gets displayed as such very often throughout the game.
The gameplay is pretty much the same as in Death Mark, at the beginning of a chapter you first get to know a new rumor about a ghost wandering around and are investigating in an area to know more about the actual story, as tales are often slightly modified. The investigation portion of the game plays like a first-person dungeon crawler game, where the player must investigate the environments and solve puzzles. During exploration, interacting with particular objects executes a new feature known as Bloodmetry, which is similar to Psychometry, but Akira must touch blood for it to work. Doing this lets him view memories left inside the object. I felt this helped the reader understand the spirits even more because you get to see things from this perspective. Lastly, when all information is collected, you move on to fight the spirit before completing a chapter.
While fighting off spirits, you can find clues at how to destroy or purify them in the documents or item descriptions picked up during investigations. Like in Death Mark, when you kill a spirit, it might take a life from someone close to you, and the CGs are incredibly terrifying. Before going into the spirit fight, you need to collect certain items required to defeat them. It’s possible to go into the battle without even finding the right things, so a careful investigation is necessary for this game. I feel like NG contains more straight forward tasks, and makes it clear what you have to do before a spiritual encounter. Although it is possible to die during the spirit fight after choosing a wrong item, you can restart the scene and fix your mistakes. Additionally, the usable items are limited, and you aren’t always able to use them in a fight.
The artwork is gorgeous, with loads of terrifying imagery when compared to its predecessor. Death scenes are very grotesque and managed to terrify me just by looking at them. The soundtrack in the game sets the mode for these scenes, but there are also some cheerful songs. Well, admittedly, not every scene is creepy, yet there is an option that lets you set the scare meter to scary, default, or off. While playing through the “Scary” mode, I became terrified multiple times investigating in the darkness because the game enjoys its jump scares. However, I wish the game contained voice acting to help with the immersion.
NG is an excellent follow-up game in the Spirit Hunter series and improved a lot compared to its predecessor. The game offers new exciting features that allow you to interact with the characters more and become closer to them. I liked that while the premise stays the same, NG tells its story quite differently, and therefore, it didn’t feel repetitive. Instead, the investigation scenes have never felt better.
The environment illustrations and CGs complement the overall atmosphere of the game, which makes it as beautiful as it is creepy. What I enjoyed most about this game is that I could empathize with the protagonist easily, which was gripe I had with the unmoved protagonist in Death Mark. That said, NG is a scary and atmospheric game that managed to surpass my high expectations of the Spirit Hunter series. For that, I couldn’t recommend it more.
[code]Feel free to follow my Curator Page or visit https://noisypixel.net/ for more Reviews!
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482 Std. insgesamt
Verfasst: 10.10.19 07:03
Zitat:
Video review: https://youtu.be/1l-RIYjPn_k
Written version below!
It was just six months ago that we got Spirit Hunter: Death Mark on PC, a horror visual novel that seemed to go under the radar for most. It certainly did for me, as I had pretty much forgotten about it until I saw Spirit Hunter: NG pop up on Steam. Given that, I decided to give NG a go to see what the series was all about. Although it is technically the second game in the series, the stories occur independently of one another, yet take place in the same universe.
Right off the bat, NG sets itself apart from the crowd with its unique art style. It goes for a more realistic look than what we usually see in the medium, yet still maintains that familiar anime aesthetic. It kinda reminded me of The House in Fata Morgana in that sense. For a horror VN, this works in its favor, as it allows for some pretty creepy art, including everything from bleak backgrounds to blood-covered spirits. Although I didn’t like the designs of some characters, I did like the overall tone set by the game’s art style.
As for the story itself, it’s pretty good for a horror game. The pacing is incredibly quick compared to similar visual novels, but it doesn’t develop in an awkward way. It’s one of those visual novels that tries to grab your attention right at the start and doesn’t let up from there, constantly introducing new story developments to keep the pacing high. This style of writing does sacrifice a bit of character development, but then again, this isn’t exactly the type of VN that banks on its characters.
The gameplay segments are where problems start appearing. These segments play like a watered-down version of Danganronpa‘s gameplay, with the player searching environments for clues and moving to and from different areas. This type of gameplay is usually fine, but it’s made a bit cumbersome here in NG due to just how awful the controls feel. Using the keyboard and mouse to explore areas, look for clues, and even navigate the game’s menus just does not feel intuitive at all, so much so that these segments sometimes felt more like an annoyance than anything. The game is listed as offering partial controller support, but playing a VN with a controller just doesn’t sound appealing.
Building on that, the game is also heavily lacking in the settings department. There are no text settings, so you’re unable to change text size and speed like other VNs. There’s also no auto-mode speed setting, no skip-mode setting, and really just none of the settings you would expect in your traditional VN release. It’s a console-first visual novel and, unfortunately, it really shows here.
Regardless, the meat of the game is enjoyable enough to warrant a recommendation. It’s pretty good for a horror visual novel, even if it may not be the best in the genre. I would describe it as Danganronpa meets Corpse Party, so if that sounds up your alley, then give it a shot.
Follow my Steam Curator Page for more reviews + videos!
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Release:10.10.2019
Genre:
Adventure
Entwickler:keine Infos
Vertrieb:
Aksys Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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