News Liste SpellForce 3: Fallen God

SpellForce 3 Fallen God - Patch #4 - Balancing Tweaks & New Modding Tools
SpellForce 3: Fallen God
22.01.21 20:01 Community Announcements
With this update we release the SF3 version of Articy Draft which we used to set up dialogues and other gameplay data. We also put together a modding guide here: https://spellforce.com/modding/SF3ModdingGuide.pdf

Changelog

  • Adjusted size of new healthbars to be more readable
  • Bavarian Trader on Isar Valley map has a voice now
  • Added a cooldown for Troll Capital select sound
  • Additional sound design for intro and outo videos
  • Fallen God campaign button/painting now has a mouseover sound
  • More ambient sounds on skirmish maps
  • Collapsing bridge on Red Meadow campaign map now has a proper SFX
  • Added SFX for failed spell casting
  • Trollcamp ambient sound on Mugwas Cradle now mutes properly after the trolls are gone
  • Improved Orc Titan visual effects
  • Improved Ironbeak visual effects
  • Added mod transfer support: When connecting to a modded lobby, you can now automatically download required mods from the host
  • Various tooltip & unit description improvements
  • Fixed an issue that could cause a plotstopper after completing the Quest ‘The Scions of the Kind Shepherd’
  • The Red Meadow: Small improvements
  • Added "Select all barracks", "Select all tech buildings", "Cycle godstone" hotkeys



Full List of Balancing Changes:
Balance Changes: Campaign
- Reduced duration of Zazka: Worm Away from 15s to 12s


Balance Changes: Multiplayer & RTS

Creeps
- All elite golems now deal 250-260 base damage
- Stone Golem whirlwind ability now deals 200 base damage and causes 10 bleeding damage per second for 10 seconds.

All Factions
- Increased the iron mining speed by 10% across all factions
- Reduced research time from T1 to T2 by 1/3 for all factions
- Added a 3 second cooldown to all "Orb" items
- Adjusted building repair efficiency:
Starting with 50/s, each upgrade to an Outpost increases the repair efficiency for all buildings in that sector by an additional 16HP/s.
The steps are: 50 / 67 / 83 / 100
For Capitals, the steps are 50HP/s per upgrade and 50HP/s base. This affects all buildings within the sector.
Trolls start on 67 HP/s and upgrade to 100 HP/s.
- Adjusted main building HP: from 7500 / 11500 / 15000 to 10000 / 15000 / 20000 HP

Humans

Wolf Guard Commander
- Replinishing Strike adjusted
- Level 1 heals 50 to hero
- Level 2 heals 90 to hero, 40 to allies in smaller radius
- Level 3 heals 150 to hero, 60 to allies in larger radius

Royal Mage
- Increased cooldown of Ice Shell from 20s to 25s

Arbalist
- Range upgrade increases range by 25 instead of 30
- Damage upgraded increases damage by 25 instead of 35

Champion
- Increased health from 1200 to 1300

Market
- Increased cost from 10 Wood 30 Stone to 10 Wood 30 Stone 5 Aria
- Adjusted the command card order of paying resources

Orcs
Shaman
- Totemic Might: Instead of only affecting hero, buffs now affect all units (including hero) in radius for half power.

Occultist
- Demonic Pact: Reduced cooldown to 30s.
- Demonic Pact: Decreased damage bonus on level 1 from 200% to 150%. Does not scale with power.

Capital
- Production time of units now at normal speed, as opposed to half

Farm
- Increased cost from 5 to 7 Wood. New Cost: 7 Wood 2 Stone

Hunting Cabin
- Increased cost from 5 to 7 Wood.

Stonecutter
- Increased cost from 5 to 7 Wood.

War Pit
- Reduced cost from 20 to 5 Wood.
- Increased cost from 0 to 10 Stone. New cost: 5 Wood 10 Stone.
- Reduced build time from 30s to 25s
- Increased building health from 2000 to 2500
- Increased the cost of each unit upgrade by 5 Wood.

Orc Hunter
- Reduced damage from 140 to 130
- Reduced Strike resistance from 25 to 0

Flesh Golem
- Reverted iron change cost

Elves
Ranger
- Reduced Hail of Arrows damage from 150 to 140
- Reduced Martyricial Sacrifice radius from 100 to 84
- Martyrial Sacrifice I no longer resets cooldown of Spirit Of the Forest. Martyrial Sacrifice II no longer weakens targets hit.

Druid
- Elen's Wrath: Increased cooldown from 10s to 20s
- Treant's Grasp, Elen's Fire, Nature's Gift: Increased focus cost from 5 to 10.

Guardian
- Melee damage decreased from 80 to 70

Warden
- Clarified tooltips to show proper damage distribution
- Damage distribution: 125 Pierce + 50 Magic damage (Base), 125 Pierce + 100 Magic damage (Upgraded)
- Iron cost reduced from 3 to 2

Outpost
- Shrine of Growth: Reduced initial supply gain from 20 to 10
- Shrine of Growth T2: Increased supply gain from 5 to 10, thus all upgrades now give 10 supply.
- Fixed the positioning of upgrade icons. The upgrade position on the final level will also now stay at its previous position.

Dark Elves
Guardian of Nor
- Increased focus cost of "Soul Transformation" from 5 to 10.

Infiltrator
- Reduced building time from 18s to 15s

Basilisk
- Fixed an issue that would cause Basilisk attacks to hit air units

Outpost
- Reduced cost of upgrading from Scouting Post to Frontier Post from 15 to 12 Wood. New cost: 12 Wood 10 Food.

Iron Mine
- Added an upgrade that allows 3 additional workers to be placed in the Iron Mine. Cost: 10 Stone


Dwarves

High-Hierophant
- Reduced Barrage damage from 150 to 130
- Reduced the maximum amount of Scattershot ammunition from 10 to 7
- Reduced the range of additional targets hit by Scattershot by 66%
- Totem HP on level 1 increased from 200 to 250
- Cost of totem summoning reduced from 15 to 10 focus
- Totem of Silence: Intensity of debuffs increased from 10% to 15%
- Killshot level 1 no longer impairs


Warrior of the Depths
- Increased base focus from 20 to 30
- Relentless Rage: Additional focus gain per level increased from 5 to 10

General
- Dwarves now start with an additional 10 Charcoal.

Earth Shaper
- Can now attack while in Protective Shield stance

Fire Golem
- Reduced Charcoal cost from 20 to 15. New Cost: 5 Iron 15 Charcoal
- Melee Stance now hits for 90 strike damage, up to 3 targets in front.
- Siege stance now deals 350 siege damage instead of 300

Sentry
- Reduced attack range in Sharpshooter Stance from 300 to 225

Mole Rider
- Reduced cost to 4 Food.

Outpost
- Increased cost of T1 Outpost by 5 Charcoal. Reduced stone cost from 23 to 18. New cost: 5 Charcoal 18 Stone 13 Food

Stone Hall
- Removed 5 Food cost. Added 5 Charcoal cost. New cost: 5 Charcoal 15 Stone.

Moonsilver Smeltery
- Reduced build time from 75s to 50s


Trolls
Plaguebringer
- Increased focus regeneration from 0.5F/s to 0.75F/s
- Increased strength of cannibalistic aura buffs. 5% -> 10% attack damage, resistance increase. 5 -> 10 heal per second.

Chieftain
- Level 1 of Train: Throwing, Train: Hitting and Train Hexing now behaves like level 2. The abilities can no longer be upgraded, just unlocked.

Smasher
- Reduced cost from 12 to 10 food.

Mugwa's Cub
- Added 75 Food cost

Spike Flinger
- Reduced range from 200 to 180
- Changed damge type from Magic to Pierce, effectively reducing its potential damage output versus buildings and many units.

Wall Breaker
- Reduced siege damage from 400 to 350

Bone Hexer
- Can now attack air units

Shrine to Mugwa
- Reduced cost from 20 Wood / 20 Stone to 15 Wood / 15 Stone
- Now produces 2 offerings every 24 seconds. From previous 5 offerings every 60 seconds.
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