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Massive update released for the Clanfolk Demo!
Space Pirates and Zombies
21.03.22 17:53 Community Announcements

Clanfolk Demo Upgrade Released



Hi everyone, I just wanted to let the SPAZ fans know about some developments with MinMax's next game, Clanfolk.

I am thrilled to finally update the Clanfolk Demo with all the new content that I have been working on. I want to give special thanks to the Discord community for tirelessly testing the beta versions over the last few months and providing great suggestions.

Please consider stopping by. We have a very friendly community, and I am on there daily taking notes :)
https://discord.com/invite/U6yztRSTxX

New World Building Controls



  • When starting a New Map, players can now choose to spend points to change the amount of Mountains, Lakes, Forests, Grassland, and Wildlife on the generated map.
  • Points need to be balanced, so highly increasing one slider, will mean a tough choice on what other ones to decrease.


Custom Clan Builder



  • After the map has been generated, you are now able to set up a family tree for your Clan to define the relationships between Clan members.
  • The Clan builder provides pre-built scenario family trees as well as a custom option where you can build up your Clan from a single baby, progressing time until they are a senior.
  • When building your Clan, you have initially have 2000 coin. This can be spent on Clan members (250 per member), on starting supplies, or be saved for later trading.
  • Each Clan member will have their own set of Quirks and Skills that develop as time passes in the Clan Builder.
  • Like/Dislike/Skill Affinity rework.
  • Each person will like one job, dislike another, and be good at a job. This will let you get a sense for their usefulness at a glance within the Clan builder.
  • Character Re-Roll added for that one lazy/wrong skilled Clan Member
  • (For a progressively increasing coin cost)


Quirks



  • Clanfolk now develop Quirks over time.
  • Quirks are situational behavior modifiers. For example, many children are afraid of the dark. This would mean that their rooms should be lit for better sleep.
  • Quirks can also be passive, for example having a high metabolism.
  • The Clanfolk eats more but also moves and works faster.
  • The quirk system is currently in a proof of concept phase with many more to come.


New Character Art



  • New Human art by a professional artist with many component variants to make each Clan member look unique!
  • Added a new character art system is highly mod friendly
  • Characters now are made of 15 layers
  • Bodies: Torsos, Heads, Hair, Eyes, Eyebrows, Beards, Mouths Clothes: Hats, Hoods, Shirts, Jackets, Pants, Cloaks, Underwear, Plaid


New Creature Art



  • All Creature art has also been replaced to keep a consistent look.
  • New creature art is historically consistent with 1300's Scotland creatures.
  • The Coo has also been added. (Highland Cattle)


New Music


  • Two new songs from Michael Pflug our composer from SPAZ 2/Golftopia.
  • A flute song played by the Clanfolk in the mornings and evenings for fun
  • To be expanded to even more instruments to get a whole band going.


Contextual World Click



  • You can now click on any tile in the world and get a list of contextual options for it. So click on grass, get the harvest option. No more digging in the jobs menu to find what you need.


Meet the Neighbors



  • Surrounding Clans from different Biomes have been added!
  • Neighbor Clans will send Workers, Traders, and Visitors.
  • Workers: Can be hired for a daily coin wage
  • May end up joining the Clan if treated well enough.
  • Visitors: Will come seeking a warm meal and a bed for the night
  • Higher satisfaction will lead to improved relations with their Clan
  • Traders: Will bring Trade items from their Biome with the quantity and rarity based on relations with your Clan.


Desire Paths



  • The Desire Path system allows Clanfolk to slowly break paths in the grass over time as they move through an area.
  • These paths become good hints on where to build future roads.
  • As paths become more established, tall grass will be damaged, but the Clanfolk's movement speed will increase.
  • This increased movement speed will also make the path more desirable to Clanfolk and well established paths will slowly emerge.


New Clothing Sets Added



  • All Clothing has been added to the demo!Sack Cloth, Hide, Leather, Wool, Linen variants.
  • Since it is Summer, only the linen clothing will be desirable for wearing, but since the Demo saves will work in the full game, having warm clothing ready to go for Fall and Winter is a smart move.


New Items Added



  • Bread, Cheese, CuredFlaxStems, Dough, Flax Fibers, Ashed Hides, Clean Hides, Leather, Linen Cloth, Linen Hank, Oat Flour, Clean Wool, Wool Cloth, Wool Hank, Bowl, Dirty Bowl, Brose, Butter, Stew.


New Objects Added



  • Bread Oven, Butter Churn, Cheese Press, Dish Rack, Dish Washer, Dough Table, Flax Dressing, Flax Retting, Kitchen, Loom, Quern, Spinning, Ash Tanning, Bark Tanning, Hide Scraper, Well, Wool Dressing


Going Forward


Now that this demo update is live, my main focus is getting everything ready for Clanfolk's Early Access launch (Likely mid-May, but not officially)

Marketing is also going to get into full swing now, and if you can tell you friends about Clanfolk and get them to try the demo, that would be a huge help. Every Wishlist really counts and helps with visibility.

I will be posting to Steam more often, but you can always find me on Discord too. I am very open to ideas on how to improve Clanfolk further and interacting with players on Discord each day has been inspiring.

https://discord.com/invite/U6yztRSTxX

I hope you will give the demo a try!

Andrew Hume (Blorf)
MinMax Games Ltd.

https://store.steampowered.com/app/1700870/Clanfolk/

p.s. Here is the official wiki. It is just starting out now, but it will grow.
https://clanfolk.fandom.com/wiki/Clanfolk_Wiki

Here is a cute piggy (Grice) for those who made it this far :)