I am happy to announce that Midnight Horde got an alpha trailer and Source of Madness got lots of fixes and improvements!
[previewyoutube=d5ItT6Vfl4w;full][/previewyoutube]
Okay back to the actual Patch!
Major Changes
- Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run.
- Monster melee combat overhaul
Monsters & Combat
- Monsters should be slightly stronger and faster with their limbs
- Monster attack timings are now much faster, but their attack window is shorter which should give more interesting fights.
- Added some more monster classes to difficulty 1 that only existed on difficulty 2 before
- Changed how force is applied on attacks that should result in fewer super jumps
- Limb damage can now propagate 0 damage to the main body instead of 1 which nerfs some lower level attacks that are smaller than 5.
- Nerfed hp on laser fliers
Player
- Fixed pooling jumping and landing special effects issue
- Fixed bloodmancer ability issue
- Improved movement animations to be more snappy
- Hurt effect now scales correctly with ultra wide resolutions
- Removed Lovecraft as a first name
- Fixed bug where you got a different name and stats than shown in the character selection
World
- Infinite spawner in forest of lies now dies after spawning 50 monsters
- First scene in loam land now uses correct post effect
- Loam land is slightly less blue
- Bug final boss was missing a post effect
- NPCs now grab the post effect the player uses to make the text talk camera change less jarring
Other
- Widescreen support for transitions and main menu and character selection scene
- Improved snappyness of the character selection scene
- Spotlight in character selection now works better
- Fixed control mapper localization for left and right in French
Fingers crossed I did not break anything with my fixes, but if so, let me know!
You can wishlist the next game here.
https://store.steampowered.com/app/864170/Midnight_Horde/
//Per