News Liste Soldat

Patch Note 20/04/2020
Soldat
20.04.20 19:27 Community Announcements
Creating a game for your buddies has not been so easy – until now! The latest version implements Steam P2P Networking which allows your friends to connect to your game without any hassle! No more port forwarding or unblocking! Start the game, share the join code or invite them in-game through Steam Overlay and let the fun begin!

We also enabled Steam Cloud synchronization so your precious game configs and taunts won't get lost!

A lot of our players use Discord, so we integrated Soldat with it! Your discord status will show on which server you are playing on, on what map and how much time is left! You can also invite others to join the server you're on.

Changelog (since 01/04/2020):
- Implemented Steam P2P Networking for local games
- Implemented Discord Integration
- Enabled Steam Cloud synchronization for game configs and taunts
- Updated application icon with the higher resolution version
- Added -notray launch option to disable the tray icon
- Added -nodiscord launch option to disable discord integration
- Added -nosteam launch option to disable steam integration
- Added -windowed launch option to start the game like a normal windowed application
- Implemented Steam's Enhanced Rich Presence system
- Fixed a bug that caused graphics scaling problems (known as big gostek bug)
- Fixed an issue that caused high ping on game join
- Fixed "Steam must be running to play this game (SteamAPI_Init() failed)" - Soldat will now fallback to non-steam version if Steam initialization fails
- Fixed a bug that triggered false positive "anti-cheat" violation kicks
- Fixed an issue with the game not responding to keyboard input
- Fixed displaying wrong country flags in the server list
- Fixed lobby filters not working properly
- Fixed ForwardClient mechanism
- Fixed demos not being opened
- Added an option to change skin color changer in Player Tab
- Added UPnP port forwarding for local server
- Server list is now sorted first by the number of players and then by ping to the game server