Game Modes
- Ranked[list]
- All 3 ranked modes are now Hard Reset. We are planning to do routine Soft Resets throughout the year. Keep an eye on patch notes for updates![/*]
[/*]
[/list]
Items
- Buffs[list]
- Duality [list]
- Increased Passive Damage from 25% to 30%[/*]
[/*]
- Increased Physical Power from 30 to 40[/*]
[/*]
- Increased Passive Physical Power per stack from 3 to 5[/*]
[/*]
- Decreased Cost from 2350 to 2300[/*]
- Increased Passive Ultimate Cooldown Reduction from 6s to 10s[/*]
[/*]
- Decreased Cost from 2400 to 2300[/*]
[/*]
- Increased Passive Magical Power from Lifesteal from 1.5x to 1.75x[/*]
[/*]
- Now always grants 10% increased Protections and Movement Speed, with the potential of increasing per enemy god now only stacking up to two times.[/*]
[/*]
- Increased Passive Physical Power from 15 to 20[/*]
- Increased Passive Duration from 4s to 5s[/*]
[/*]
- Decreased Cost from 2250 to 2150[/*]
- Increased Health from 250 to 300[/*]
[/*]
[/list]
[/*]
- Tablet of Destinies[list]
- Decreased Max Stacks from 70 to 60[/*]
[/*]
[/list]
[/*]
[/list]
Gods
Buffs
- [list]
- Erlang Shen [list]
- Spot Weakness [list]
- Duration increased from 5s to 6s[/*]
[/*]
- Reduced Cooldown from 16s to 16/15.5/15/14.5/14[/*]
[/*]
[/list]
[/*]
- Conviction[list]
- Boosted Healing amount increased from 1.7x to 2x[/*]
[/*]
- Protection Buff and Debuff Durations increased from 5s to 6s[/*]
[/*]
[/list]
[/*]
- Fragmented[list]
- Attack Speed increased from 30% to 40%[/*]
[/*]
- Negative CDR increased from 20% to 40%[/*]
[/*]
[/list]
[/*]
- Home Sweet Home[list]
- Decreased Cooldown from 90s to 90/85/80/75/70s[/*]
[/*]
[/list]
[/*]
- Primordial Onslaught[list]
- Increased Damage Scaling from 35% to 40%[/*]
[/*]
- Increased Damage from 50/80/110/140/170 to 50/85/120/155/190[/*]
[/*]
- Increased Damage from 40/80/120/160/200 to 65/105/145/185/225[/*]
[/*]
[/list]
[/*]
- General[list]
- Increased Base Attack Speed from 0.95 to 1[/*]
[/*]
- Increased Bonus Damage from 20/30/40/50/60 to 25/35/45/55/65[/*]
[/*]
[/list]
[/*]
- Acid Rain[list]
- Increased Trail Damage Scaling from 10% to 12%[/*]
[/*]
- Increased Explosion Damage from 30/65/100/135/170 to 35/75/115/155/195[/*]
[/*]
[/list]
[/*]
- Decompose[list]
- Increased Protection Debuff from 3% per Stack to 4% per Stack[/*]
- Increased Max Stacks from 4 to 5[/*]
[/*]
[/list]
[/*]
- Turn of Fate (Revert)[list]
- Increased Max Stacks from 4 to 5[/*]
[/*]
- Decreased self Slow from 25% to 15%[/*]
[/*]
[/list]
[/*]
- Gathering Storm[list]
- Increased Bonus Damage Scaling from 30% to 35%[/*]
[/*]
- Damage Scaling increased from 50% to 55%[/*]
[/*]
- Decreased Cooldown from 100s to 90s[/*]
[/*]
[/list]
[/*]
- Catalyst[list]
- 2 Poison Damage Scaling increased from 70% to 85% Physical Power[/*]
- 3 Poison Damage Scaling increased from 100% to 115% Physical Power[/*]
[/*]
[/list]
[/*]
[/list]
[/*]
[/list]
Nerfs
- Cabrakan[list]
- Refraction Shield [list]
- Increased Cooldown from 10s at all ranks to 12/11.5/11/10.5/10s[/*]
[/*]
- Decreased Damage from 20/30/40/50/60 + 40% to 18/28/38/48/58 + 35%[/*]
[/*]
- Increased Cooldown from 75s to 80s[/*]
[/*]
[/list]
[/*]
- Feather Step[list]
- Decreased Damage from 50/85/120/155/190 to 45/80/115/150/185[/*]
[/*]
- Increased Cooldown from 80/75/70/65/60s to 90/85/80/75/70s[/*]
[/*]
[/list]
[/*]
- Poison Darts[list]
- Increased Cooldown from 14s to 15s[/*]
- Decreased Damage Scaling per Dart from 40% to 35%[/*]
[/*]
[/list]
[/*]
- Whirlpool[list]
- Increased Cooldown from 15/14/13/12/11s to 15/14.5/14/13.5/13s[/*]
[/*]
- Increased Cooldown from 90s to 100s[/*]
[/*]
[/list]
[/*]
[/list]