Happy Friday, Sker Islanders!
PLEASE NOTE: the following update will be out later this evening on Steam and tomorrow on consoles.
We are out of our hotfix era and into an official patch once again! We've got ADS Sensitivity Sliders, we've got improved stability and performance, plus updates and improvements on audio! Check out the full patch notes below.
Sker Ritual
Patch v.1.0.1 - 03/05/2024
ADDITIONS & IMPROVEMENTS
- Added 8 New Leaderboards, Fastest Completion of Main Story & Fastest Completion of Hidden Story for each map (PC only)
- Improved stability on consoles at high waves
- Added Aim-Down Sight Sensitivity sliders for Mouse & Controller
- Added a Flip Trigger option for Controllers
- Added an animation to the Miracle Selection in-game so the text can become bigger
- Added 2 audio volume sliders for Player Footsteps & Enemy Footsteps
- Using your Ultimate Ability no longer puts the weapon down
- You can now pause if you're the host of an online game and everyone has quit the game
- Reduced volume of footsteps
- Improved audio mix clarity by prioritising player focused actions and reducing clutter
- Stopped the mouse cursor to disappearing if the player dies while in menus
- Improved performance when a lot of enemies are on the screen
- Improved performance when spawning enemies
- Improved performance when using dynamic resolution
- Changed Volumetric Fog setting to now have quality settings instead of on/off (PC only)
BUG FIXES
- Collision fixes across all levels based on community reports
- Fixed an issue causing the online teammate nameplates to look delayed
- Fixed some objective markers not re-enabling on some objectives if you fail them
- Fixed an issue causing the scoreboard to update the kills incorrectly
- Fixed playtime statistic in the menu showing time incorrectly if it went above 24 hours
- Fixed an issue causing you to equip your weapons right after you die and walk around dead with weapons
- Fixed an issue causing the Supercharger to take your weapon and never give it back
- Fixed an issue causing recoil and some weapon springs to be too fast if your framerate is too fast
- Fixed footsteps on metal surfaces
- Fixed footsteps being framerate dependant
- Fixed footsteps playing twice
Once again, we've been blown away by the love from the community, especially with the release of the roadmap! You can support us even more by reviewing the game and or buying DLC, there's loads to choose from. Diolch yn Fawr, its Welsh for Big Thank you, Sker Islanders!
Wales Interactive Team
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