SimpleRockets 2
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Über das Spiel
We want to make sure we are building a game that players will love, so if you have suggestions for the game, we want to hear them. Those who followed our work on SimplePlanes know that we are highly responsive to player feedback. We are taking this a step further with SR2 and have set up a Roadmap page to open up our development process and be as transparent as possible.
Build crafts by snapping parts together. Choose from the available engines, such as the Mage, which is a powerful kerosene-fueled engine. Or choose the very weak, but highly efficient Ion Engine. Or you can choose both. It's your craft! Nothing will stop you. Use interstages to split your craft into multiple stages to reach incredible altitudes. Piece together modular fairings to protect your precious cargo.
Launch multiple crafts into orbit. You can dock with your existing crafts to build space stations, moon bases, refueling stations, etc. Take photos of your journey across the solar system with the built-in Photo Library tool.
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, wheels, pistons, shocks, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
Rocket science is hard, so you might run into the occasional, rapid unscheduled disassembly (i.e. explosion). It happens to even the most experienced rocket surgeons. Might as well embrace it and take advantage of the opportunity to snag some spectacular photos.
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
The flight model dynamically updates drag and lift characteristics of your craft as it changes. Re-entry effects kick in when you're screaming through an atmosphere at hypersonic speeds. Be careful, because the excessive heat can cause those aforementioned rapid unplanned disassemblies.
Download from a huge collection of user-uploaded crafts and sandboxes on our website. Upload your own crafts and sandboxes and share them with the community. Rise through the ranks from a white level builder to a gold level builder and beyond.
Features:
- Fully 3D Rocket Designer that allows building anything from basic rockets to very complicated multi-stage rockets, airplanes, rovers, satellites, robotic mechs, etc.
- Designer has tools that make it easy to rotate, nudge, and connect parts.
- Realistic rocket physics and orbital mechanics.
- Over 30 parts, including fairings, retractable solar panels, rover wheels, engines, etc.
- Highly procedural parts that can be resized and reshaped into endless combinations, such as the resizable fuel tank and the cargo bay.
- Map View to navigate the solar system that displays predicted orbits and encounters.
- Fully 3D, rotating planets that support water and multiple biomes, such as desert, grasslands, tundra, etc.
- Persistent sandbox that retains your previous launches.
- Players can upload their rockets and sandboxes and share them with other players.
- Online community where players can upvote and comment on other players' content.
- Several build and flight challenges.
- Parts support textures, reflections, and custom coloring.
- Flight model dynamically updates drag and lift characteristics of your craft as it changes.
- Re-entry effects including visual effects and part damage from heat.
- The Nav Sphere makes it easy to control your rocket's heading.
- Custom Launch Locations allow launching from multiple places in the solar system.
- Support for saving custom subassemblies.
- Crafts can dock together in orbit and transfer fuel.
- Built-in tutorials show you how to build a craft and how to achieve orbit.
- Time-Warp allows fast forwarding while in orbit.
- Ion Engine supports burning during time-warp.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Dual Core 2GHz
- GFX: SM4, 512MB VRAM
- RAM: 3 GB RAM
- Software: Windows 7
- HD: 1 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5
- GFX: SM4, 1GB VRAM
- RAM: 4 GB RAM
- Software: Windows 10
- HD: 1 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch
Steam Nutzer-Reviews
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3775 Std. insgesamt
Verfasst: 22.11.18 11:12
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905 Std. insgesamt
Verfasst: 08.11.18 17:13
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426 Std. insgesamt
Verfasst: 14.01.23 14:16
When I received the key for this game from Humble Bundle, it was known as Simple Rockets 2.0, but now it's called Juno: New Origins, so the devs are pretty active. It's definitely a scaled down version of Kerbal Space Program, but still quite good in its own right, and completely worth the price if you're into this genre!
9/10
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4529 Std. insgesamt
Verfasst: 09.01.23 08:49
KSP career mode is clearly based on nasa. with public funding, loans, and doing actual science (mystery goo anyone)
this game is more like an independent space program. you do contracts for money. your only source of money. and tech points are earned by reaching milestones such as max altitude/speed, crafts launched, and even how much money you save by recovering crafts.
this game is simpler in that respect and i like that, though others may not.
as for physics simulation i never got far enough along in KSP to give a fair comparison. the reason for that is the next point.
controlability of crafts. i could never do much in KSP because, to me at least, properly controlling a rocket was nearly impossible. i would take a tutorial rocket and try a simple maneuver and end up sky writing.
in juno new origins you start off the career mode with all the tech needed to keep rockets flying a stable course. drag the pitch and heading indicators where you want the rocket to point and it will follow them. assuming you have enough gyros/rcs/fins. then comes the programming aspect. you don't have to be a master programmer to use it. and you can use it to make repeatable launches that require no input. the tutorial orbiter you are given is just barely able to make it into orbit. and following the instructions it is easy to enter orbit. but once the instructions stop appearing how do you get to space next time? the simple answer is you put the instructions the game gave you into the program. now you can enter orbit the instant you click launch. and the repeatable nature of it means if you make a small change to your craft and test it with the same program you can compare the results directly and easily. and this feature is unlocked before the first rocket motor is.
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1032 Std. insgesamt
Verfasst: 31.12.22 19:55
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7685 Std. insgesamt
Verfasst: 18.10.22 23:36
fly rocket
realize you suck at rocket science
rocket not fly
download rocket from online
realize using a different rocket doesnt make you know rocket science
rocket crash
repeat until rocket not crash
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121008 Std. insgesamt
Verfasst: 25.04.22 01:26
I do plan on playing this a lot more for sure. Seriously, this game has been life changing for me. As someone that has been playing since the game was released on steam I think I am in a good place to say that this game has changed so much over its development and with a great community at its heart it is exactly what players have asked for. SimpleRockets2 is an ability to create what your heart desires, explore star systems, share and connect with players. It just isn't fair to call SimpleRockets 2 a knock off KSP, whoever made that call early on was so so wrong, SimpleRockets 2 is freedom, nothing except for the laws of physics stops you from pulling off the coolest space mission known to humanity. You can customise anything in that mission if you want to, you can build the planets, the star system, the launch base, the rocket, the spacecraft, the automatic launch script that the rocket uses, and then sit back and enjoy the beauty of it all. If you want something different but don't want to make it, the website is vast with a great community, download thousands of planets, systems, crafts, and a growing number of mods. I just don't think I can do this game justice here, it takes far more to truely appreciate the game for what it is. I highly recommend it and hope you enjoy. :-)
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60217 Std. insgesamt
Verfasst: 11.03.22 06:01
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149 Std. insgesamt
Verfasst: 04.02.22 23:47
I think the customization is really what sells the game but highly recommend an autopilot that helps guide you.
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17668 Std. insgesamt
Verfasst: 11.01.22 15:44
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1226 Std. insgesamt
Verfasst: 26.12.21 00:04
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24 Std. insgesamt
Verfasst: 08.12.21 21:35
Ironically the simplicity of what this game has to offer from a meta level lacks the gas to get off the launch pad for those looking for more depth.
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1617 Std. insgesamt
Verfasst: 04.12.21 17:28
Pros and Cons:
+The Game has good graphics.
+A good solar system to explore.
+You can be very Creative with Rockets/Space Station etc...
-There are only two Tutorials and thats a reason its hard to master the game or learn how it works.
-The Fuel goes out so quickly.
All in all i love this Game and i can recommend it, if you Disagree with me thats fine it´s my Opinion!
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384 Std. insgesamt
Verfasst: 18.11.21 16:34
I say that I recommend it because even though many negatives it is still really fun for a early access game.
Pros and cons:
+Easily understandable tutorial ( made next launches easy)
+Size tool
+Flight control is really fun if you learn it's
-few challenges
-low amount of parts
-building could have more easy controls/tutorials to understand, what does what
Even though SimpleRockets 2 is in early access I think if it come out with more refinement and updates ( more engines and other rocket related items) it think it will be a fun time investment if you can look around the negatives.
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101 Std. insgesamt
Verfasst: 09.11.21 09:25
Especially downloading and trying out builds from other players was very entertaining. It is impressive to see what you can create in this game, if you spend more hours in it.
The graphics are good, and the controls feel intuitive.
If you are looking for a “realistic” rocket simulation, this is for you.
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108 Std. insgesamt
Verfasst: 08.11.21 09:20
So many ways to crash and burn.
SimpleRockets 2 is a rocket-building game that is inspired by Kerbal Space Program. You build rockets, try to launch them, and see if you can complete different goals. The game is in early access, so eventually, there should be more features and missions, but right now there’s a simple tutorial that teaches some of the basics and a lot of tools. You can build everything from rockets to planes, to Mars Rovers.
The biggest thing though similar to Kerbal is you make your own fun. While there are a few missions in the game, most of the time you’ll come up with your task and then try to accomplish it without the game tracking progress. However, SimpleRockets 2 is just fun to build wild and outlandish designs. Unfortunately there’s a lot of UI work, so enjoy the video of me launching the starter rocket. Most of the time though, I stopped trying to beat a level and just enjoyed the insanity of a bad design.
Pick this up if you like Kerbal Space Program, and want to take a bit of a gamble on the final version. This is well supported and could be closing on a release. There’s also workshop support but it’s on their website not on Steam, likely due to the mobile version of this game and cross-play.
If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my youtube channel: https://youtu.be/UKM-SE5rW3E
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739 Std. insgesamt
Verfasst: 13.10.21 22:07
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3942 Std. insgesamt
Verfasst: 19.07.21 03:07
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5392 Std. insgesamt
Verfasst: 17.07.21 02:50
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92411 Std. insgesamt
Verfasst: 12.07.21 01:27
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253 Std. insgesamt
Verfasst: 06.07.21 05:09
Objectively, SR2 should be better because of insane part tweaking and the nice graphics, but KSP just has a lot more parts like communications and science and other stuff. Also, the Kerbals. They're fun, they're cute, and the whole game just has a lot more charm. Failure is over the top and a lot more fun in KSP while SR2 feels a lot more, serious. Droonauts have like, no personality. You cant plant flags, do any science, there's no real dialogue. Also, even though the planets are unique and look cool, there's not much you can do there. KSP is just more fleshed out and more of a game rather than a sandbox which will keep you engaged for a few days before interest starts to wane.
And I get the game is more for mobile players but PC controls are just impossible to deal with, basically forcing you to use the wheel. There's a lot more stuff but all I can say is SR2 still has a long way to go still before even standing a chance. And I feel like the game holds your hand too much. It is really easy and I feel like this game is better for beginners. I know it's trying to be more sandbox-y but it's just really easy. The hardest thing really is the docking but all it takes is a few days of getting used to the controls and that's it. And the interface, oh the interface. In KSP, much of the main interface you'll need is in the bottom left and you tap a few buttons to see it and it's really out of the way. In SR2 on the other hand, the menus are hyper-complex and really big for what they should be.
The final verdict? KSP: 9.5/10 SR2: 7.5/10.
SR2 has extreme potential and may even surpass KSP, but as of today, this game is great, but not the greatest thing ever. I would fully recommend this game to anyone that wants to get into rocket science. I know I left a lot of stuff out for both so this isn't too long but don't worry, I factored that in to my review
At the end of the day, they are both great games that once time goes by, will be great competitors and great games in general.
Though when KSP 2 comes out, SR2 likely won't surpass that but will be an amazing alternative and still worth it, but not as good as KSP 2.
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253 Std. insgesamt
Verfasst: 06.07.21 05:09
Objectively, SR2 should be better because of insane part tweaking and the nice graphics, but KSP just has a lot more parts like communications and science and other stuff. Also, the Kerbals. They're fun, they're cute, and the whole game just has a lot more charm. Failure is over the top and a lot more fun in KSP while SR2 feels a lot more, serious. Droonauts have like, no personality. You cant plant flags, do any science, there's no real dialogue. Also, even though the planets are unique and look cool, there's not much you can do there. KSP is just more fleshed out and more of a game rather than a sandbox which will keep you engaged for a few days before interest starts to wane.
And I get the game is more for mobile players but PC controls are just impossible to deal with, basically forcing you to use the wheel. There's a lot more stuff but all I can say is SR2 still has a long way to go still before even standing a chance. And I feel like the game holds your hand too much. It is really easy and I feel like this game is better for beginners. I know it's trying to be more sandbox-y but it's just really easy. The hardest thing really is the docking but all it takes is a few days of getting used to the controls and that's it. And the interface, oh the interface. In KSP, much of the main interface you'll need is in the bottom left and you tap a few buttons to see it and it's really out of the way. In SR2 on the other hand, the menus are hyper-complex and really big for what they should be.
The final verdict? KSP: 9.5/10 SR2: 7.5/10.
SR2 has extreme potential and may even surpass KSP, but as of today, this game is great, but not the greatest thing ever. I would fully recommend this game to anyone that wants to get into rocket science. I know I left a lot of stuff out for both so this isn't too long but don't worry, I factored that in to my review
At the end of the day, they are both great games that once time goes by, will be great competitors and great games in general.
Though when KSP 2 comes out, SR2 likely won't surpass that but will be an amazing alternative and still worth it, but not as good as KSP 2.
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3493 Std. insgesamt
Verfasst: 27.05.21 23:23
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1155 Std. insgesamt
Verfasst: 18.05.21 19:45
but
building rockets feels a bit scuffed, design of the hangar is not as pleasent to look at and easy to understand as I would like it to be. The movement of the Camera etc feels a bit weird as well, but you can get used to it.
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3874 Std. insgesamt
Verfasst: 12.05.21 05:00
Other than that, I agree with others that the game should have a campaign mode. I had fun with SR1 without a campaign mode but SR2 is in direct compitition with Kerbal Space Program on a level that SR1 wasn't. With a well thought out campaign mode, there wouldn't be much that Kerbal Space program could offer that SR2 doesn't.
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2806 Std. insgesamt
Verfasst: 25.04.21 22:33
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14351 Std. insgesamt
Verfasst: 22.04.21 19:54
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84597 Std. insgesamt
Verfasst: 05.02.21 23:33
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3617 Std. insgesamt
Verfasst: 16.11.20 14:31
FEATURES:
This game is like the best Kerbal Space Program in sandbox mode. It is a smaller game in the sense that it's focused on building and flying your spacecrafts, without any proper campaign or science gathering. However, the thingss that this game does, it does them masterfully.
The rocket builder actually seems more streamlined than KSP, with more functionality and simple, thoughtful controls.
You have:
- Detailed performance metrics (including Delta-V, TWR, ISP and more).
- Accurate engine plumbing modes (yep, we finally get Full Flow Staged Combustion and Thermo.nuclear).
- Modifiable part properties (size, weight, thermal resistance, fuel flow, skins and more).
- Part resizing.
In my experience, it is easier to build any ship that you can think of in this game versus KSP (unmodded), given that you can modify so many attributes of every part, including size.
GAME OPTIMIZATION:
The game runs buttery smooth, the engine seems way more stable and efficient than KSP, as it's easy to keep high frame rates. Also, the engine runs rock solid, without presenting any ship instability (Kraken effect) even on complex rockets.
I was finally able to replicate the latest SpaceX Starship and Super Heavy Rocket design. In my first few hours fooling around, which shows just how great the builder is.
CONCLUSION:
This game is a masterpiece for what it is. The rocket builder is a dream come true and the game runs perfectly. KSP will always have the #1 spot in my heart, but it could learn many things from this game.
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3161 Std. insgesamt
Verfasst: 02.09.20 20:18
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2620 Std. insgesamt
Verfasst: 30.07.20 09:27
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31 Std. insgesamt
Verfasst: 30.06.20 02:37
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3111 Std. insgesamt
Verfasst: 29.06.20 17:07
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1823 Std. insgesamt
Verfasst: 28.03.20 00:08
The good:
The sheer level of customization on parts is astonishing. At first, the selection of engines may seem small. But then you realize why: you can customize them into what is almost a completely different kind of rocket. You can control things like fuel type, chamber pressure, size, nozzle length and width, and even the type of engine!
The auto-pilot feature. I don't really know what else to say, since I don't have a lot of experience with the thing.
Ease of downloading and sharing crafts: Unlike in KSP, where you would have to go to a separate website, download the file, and mess around the the games files, in simplerockets it's as easy as visiting the download page and clicking the download button.
The bad:
The lack of celestial bodies: This is in my opinion, the biggest flaw of simplerockets. In the game, there are only 4 planets. And to make matters worse, only 2 of them are landable! Also, none of the planets (excluding Droo) have any moons! so in this game, your only options for planetary landings beyond the home planet is the moon and Cylero, a mars analog. If new planets and moons were added, they would increase the replayabilty IMMENSELY. But as of right now, there's basically nothing to do with those rockets you built.
All in all, simplerockets 2 is a good game. I would rate it a 7 out of 10. It's a bit clunky at times, but the unique features make up for it. If new planets and moons were added, It would shoot this game straight up to a 9 out of 10 for me.
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43961 Std. insgesamt
Verfasst: 25.02.20 00:55
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89 Std. insgesamt
Verfasst: 04.02.20 20:00
And yet, what *truly* made KSP such an excellent game was its charming presentation. That is something that SimpleRockets lacks. I'm not saying that SR needs Kerbals. But it needs *something* to give it character. Because while SimpleRockets is *technically* impressive, it is also rather soulless.
For Veterans of KSP, I say this is well worth giving a try. But for player's new to the genre, you may find more engagement with the older title of KSP, despite its limitations.
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1745 Std. insgesamt
Verfasst: 25.01.20 16:40
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9363 Std. insgesamt
Verfasst: 02.01.20 00:06
I bought this game pretty much the day it was released, and since then it took me one entire year to even reach 20 hours of playtime. I never really got hooked and I usually stopped playing after a couple hours because the UI was too annoying, especially rendezvous and docking were and still are very frustrating to me. As much as I hate making comparisons to other games, this is a thing that is solved in a much better way in KSP.
All of that said, I like the game now. Two weeks ago Jundroo released a new update that caught my eye: They introduced programming into the game. The Vizzy interface, a very simple scratch-like tool that uses command blocks, offers a lot of new mechanics and ways to avoid using the UI and making things work on their own. I'm having a blast trying out all sorts of things. Watching my self-made Starship replica take off, fly into orbit, deorbit, reenter, bellyflop and land without me having to do a single thing is darn satisfying. I spent a good amount of hours in front of my desk trying to figure out the best gravity turn functions, reentry angle equations and solutions to all sorts of other physics-related problems, it's so much fun. I'm slowly starting to see the edge on what's possible with the current amount of commands, but I have high hopes that the devs keep expanding this amazing tool. Vizzy was the thing that made me really enjoy Simplerockets 2, before that I really only liked the building editor. Flying manually is still a pain in the backside, but who cares when you can make a computer do it instead? This has so much potential. Regardless of whether you are a guidance and control geek like me or you just want to have fun building all sorts of weird contraptions and sending them into space, you should definitely give this game a shot. It's by no means a perfect game, but it's very optimized in terms of performance and the devs are constantly listening to the community when they're working on improvements and updates, that's all I want to ask for.
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640 Std. insgesamt
Verfasst: 03.09.19 20:54
No. It's not a rip off.
In fact, this game puts KSP to shame. This is half the price, you can easily customize parts and maximize effeciency of your rockets, and the reason this has jaded me to KSP is just that alone - KSP gives you the parts that don't exactly match your needs, and they come in 3 sizes only. This game has a handful of parts than can all be used to recreate the KSP parts exactly.
Okay, so without waffling about the customizable parts, what's the difference?
Pro: Simplistic, great style.
Con: No campaign.
Pro: Allows you to do robotics and create historic parts without paying $30 for the game + $30 for expansions.
Con: Not a lot of planets or moons
Pro: Automated manuever system allows you to actually carry out the burn that was intended down to a tee
Con: Approaches as well as moving around the maneuver is a pain. The maneuver node keeps the same absolute direction rather than say, staying on prograde or retrograde, it shifts so that it faces the same direction that prograde was at where the original burn was before moving it. Also, it only allows you to move it outside the burn window. Concerning the approaches, it doesn't show closest approach automatically, but instead you have to hover over the orbit. Finally, the sliders when making a manuever don't accelerate the DV with how much time you've been holding it down, so you have to sit there for a while to get an interplanetary burn.
Maybe a Con, or Maybe a Pro: This is just personal preference, but the burn to get a transfer from one planet to another at an optimal transfer window is insane, well over 2,000 DV sometimes. While this may be seen as a welcome challenge to others, and since the game has resizeable parts, it's not a big issue, but you do have to sacrifice aesthetic for DV sometimes. It's not a game ender for me though, since it wouldn't be a game without some sort of obstacle.
Final thoughts.
1) All in all, take this with a grain of salt. This is more to help the developers find some weak spots and make the game more user friendly. This game is still early access and sure as hell isn't close to a full game yet.
2) To those who think this is a KSP rip off, is the Chevy a ripoff of Ford? This game is more expanding the genre of Aersopace Engineering sims than it is ripping off an existing game, it's incredibly different, unique, and has a lot of strong spots that KSP doesn't. And it's cheaper. In order to be able to make robotics and build a soyuz capsule, you need to buy the Making History and Breaking Ground expansions, as well as KSP itself. Totalling about $60. If you want to do both those things here, you just resize a couple of parts, slap in a couple of rotors, and call it a day. Oh, that's only $15, if you were wondering.
3) While I know campaigns aren't Jundroo's thing, it would be nice to see a change for once. I would quit KSP entirely if they added a campaign feature, even if it's a near exact copy of KSP's. Even a historical campaign like the space race would be awesome.
4) Add weapons. Please. And dog fighting. That's kind of quirky for a game like this, but you can use the excuse of it being for planes. ;)
Keep doing your thing Jundroo. In my opinion, this is your magnum opus.
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Release:08.11.2018
Genre:
Simulation
Entwickler:
Jundroo, LLC
Vertrieb:
Jundroo, LLC
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
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