DLC Sid Meier's Civilization VI: Gathering Storm
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Über das Spiel
Nimm mit deinem Volk Kurs auf den Sieg, indem du neue fortschrittliche Technologien entwickelst und Technikprojekte ins Leben rufst, und verhandle im Weltkongress mit der globalen Gemeinschaft über wichtige Themen.
Die Entscheidungen, die du im Verlauf des Spiels triffst, wirken sich auf das Ökosystem der Welt aus und können Auswirkungen auf die Zukunft des gesamten Planeten haben. Naturkatastrophen wie Überschwemmungen, Stürme und Vulkanausbrüche können deine Modernisierungen und Bezirke plündern oder zerstören – sie können aber auch das Land erneuern und bereichern.
Neben diesen neuen Spielsystemen treten in Civilization VI: Gathering Storm auch acht neue Zivilisationen und neun neue Anführer auf den Plan. Außerdem können sieben neue Weltwunder und eine Vielzahl neuer Einheiten, Bezirke, Gebäude und Modernisierungen gebaut werden.
UMWELTFOLGEN
Vulkanausbrücke, Stürme (Schneestürme, Sandstürme, Tornados, Hurrikans), Klimawandel, Überschwemmungen und Dürre.
ENERGIE UND VERBRAUCHBARE RESSOURCEN
Strategische Ressourcen spielen in Gathering Storm eine zusätzliche Rolle, denn sie werden jetzt in Kraftwerken verbraucht, um Strom für deine Städte zu erzeugen. Anfangs wirst du deine fortschrittlichsten Gebäude durch die Verbrennung von Ressourcen auf Kohlenstoffbasis wie Kohle und Öl antreiben. Wenn du die Technologien der heutigen Zeit erreichst, werden jedoch auch erneuerbare Energiequellen freigeschaltet. Wie du deine Ressourcen einsetzt, wirkt sich unmittelbar auf die Temperatur der Erde aus und kann zum Schmelzen der Eiskappen und einem steigenden Meeresspiegel führen.
TECHNIKPROJEKTE
Forme die Welt um dein Reich herum und überwinde die teils unvorteilhafte Beschaffenheit der Landschaft durch Modernisierungen wie Kanäle, Staudämme, Tunnel und Eisenbahnstrecken. Achte bei der Besiedelung von Städten auf das Überschwemmungsrisiko für Küsten-Tieflandgebiete, denke aber auch daran, dass du diese Geländefelder im späteren Verlauf des Spiels durch neue Technologien wie Hochwassersperren schützen kannst.
WELTKONGRESS
Verschaff dir Gehör bei den anderen Anführern der Welt. Verdiene diplomatische Gunst durch Allianzen, die Beeinflussung von Stadtstaaten, die Teilnahme an Weltspielen und vieles mehr. Nutze deine diplomatische Gunst, um dir Versprechen von anderen Anführern zu sichern, über Resolutionen abzustimmen, im Notfall eine Sondersitzung einzuberufen und deiner Stimme ein größeres Gewicht zu geben, um den neuen Diplomatiesieg zu erringen.
TECHNOLOGIEN UND AUSRICHTUNGEN DES 21. JAHRHUNDERTS
Im Technologie- und im Ausrichtungsbaum gibt es ein neues Zeitalter. Bekämpfe neue Umweltfolgen mit Ideen wie der Umsiedelung deiner Bevölkerung auf Seasteads und der Entwicklung von Technologien zur Reduktion von Kohlenstoffemissionen.
NEUE ANFÜHRER UND ZIVILISATIONEN
Neun Anführer aus acht Zivilisationen sind neu dabei und bringen einzigartige Bonusse und Spielfeatures mit. Dazu werden neun Spezialeinheiten, vier einzigartige Gebäude, drei individuelle Modernisierungen, zwei einzigartige Bezirke und ein einzigartiger Gouverneur neu eingeführt.
NEUE SZENARIOS
Der Schwarze Tod
Der Schwarze Tod wütete Mitte des 14. Jahrhunderts auf verheerende Weise in Europa und dem Westen Asiens und tötete einen größeren Anteil der Bevölkerung als jedes andere Ereignis der Weltgeschichte. Millionen fielen der Seuche zum Opfer, die die Wirtschaft ruinierte, politische Dynastien auf den Kopf stellte und die westliche Welt komplett veränderte. Deine Aufgabe besteht darin, deine Nation durch diese schwere Not zu führen. Halte deine Bevölkerung am Leben und deine Wirtschaft stark und bleibe angesichts von Schrecken und Verzweiflung stets unerschütterlich im Glauben.
Kriegsmaschine
Zu Beginn des Ersten Weltkriegs fasste Deutschlands Kaiserliche Armee den gewagten Plan, in das neutrale Belgien einzufallen und ins französische Kerngebiet vorzudringen, bevor die Gegner sich mobilisieren konnten. Bei Erfolg sollten die deutschen Streitkräfte binnen eines Monats Paris erobern und dem Widerstand für immer ein Ende bereiten. Das französische Oberkommando bereitete indes Plan XVII vor, einen Ansturm, der im Ernstfall einer deutschen Offensive Einhalt gebieten sollte. Als der Krieg erklärt wurde, schritten beide Armeen zur Tat und begannen eine der unfassbarsten und entsetzlichsten Militärkampagnen der Weltgeschichte. In diesem Multiplayer-Szenario tritt der Spieler auf der Seite einer dieser beiden Großmächte an, die am selben Abgrund stehen. Als Deutschland hast du den Auftrag, Paris zu erobern. Als Frankreich musst du das verhindern. Die Uhr tickt und der Feind ist schon in Bewegung. Vorwärts!
MEHR NEUER INHALT
Sieben neue Weltwunder, sieben Naturwunder, 18 neue Einheiten, 15 neue Modernisierungen, neun neue Gebäude, fünf neue Bezirke, zwei neue Stadt-Sets, neun neue Technologien und zehn neue Ausrichtungen sind ebenfalls enthalten.
VERBESSERTE GAMEPLAY-SYSTEME
Das Spionagesystem wurde durch neue Optionen verbessert, Kultur- und Wissenschaftssieg wurden aktualisiert, neue Historische Momente wurden ergänzt und zusätzliche Verbesserungen verstärken andere bestehende Systeme.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
- GFX: 1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
- RAM: 4 GB RAM
- Software: Windows 7x64 / Windows 8.1x64 / Windows 10x64
- HD: 12 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Device
- DX: Version 11
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch , Japanisch, Koreanisch, Polnisch, Brasilianisches Portugiesisch, Russisch, Chinesisch (vereinfacht), Chinesisch (traditionell)
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
- GFX: 2GB & AMD 7970 or nVidia 770 or greater
- RAM: 8 GB RAM
- Software: Windows 7x64 / Windows 8.1x64 / Windows 10x64
- HD: 16 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Device
- DX: Version 11
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch, Japanisch, Koreanisch, Polnisch, Brasilianisches Portugiesisch, Russisch, Chinesisch (vereinfacht), Chinesisch (traditionell)
Steam Nutzer-Reviews
Nicht Empfohlen
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Verfasst: 29.11.21 19:57
Seit Gathering Storm ist das anders. Regelmäßig friert das Spiel ein. Mit Addon ist das Spiel für mich unbenutzbar geworden. So lange nach Erscheinen des Addons und bei diesem Preis ist das eine absolute Frechheit.
Damit endet für mich das Kapitel Civ endgültig, denn ich hatte gehofft dem Frust über die hirntote KI mit diesem Addon beizukommen - das war wohl nichts.
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Verfasst: 13.03.21 14:40
Kann es daher leider nicht empfehlen
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Verfasst: 15.02.21 18:06
Tatsächlich beeinflusst die Erweiterung von Rise and Fall zu Gathering Storm den Spielverlauf kaum.
Grundsätzlich finde ich die Idee Aspekte wie Umweltkatastrophen (Wetter, Überschwemmungen), Naturbeschaffenheiten (wie Vulkane oder geothermische Quellen) bis hin zum Klimawandel in das Spiel mit einfließen zu lassen ausgesprochen gut, auch wenn ich 40€ immer noch für viel zu übertrieben halte.
Außerdem kann man leider die Rise and Fall Erweiterung, die ja in Gathering Storm enthalten ist, nicht irgendwie abschalten oder ähnliches, sodass man sich, wenn man beispielsweise an Vulkanen siedeln oder geothermische Bäder bauen will, auch mit Dingen wie Loyalität, Gouverneuren, Weltkongressen, Zeitalterpunkten etc. herumschlagen muss.
Alles in allem ziemlich enttäuschend, ich hatte mehr erwartet.
So nutze ich die Erweiterung praktisch nur noch für Szenarien, die diese Erweiterung benötigen.
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Verfasst: 15.01.21 16:07
Zusätzlich hat man auch keine Kontrolle darüber, welche Inhalte man dann genau im Spiel haben möchte und was eher nicht. Du kannst halt entweder das DLC auswählen und nur nach diesen Regeln spielen oder du wählst das Standardspiel....
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Verfasst: 28.11.20 15:58
Wenn der Bug behoben ist, gibt es eine ausführlichere Rezension und den Daumen nach oben; im Moment ist das Spiel für mich unspielbar.
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Verfasst: 25.04.20 07:15
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Verfasst: 12.02.20 17:28
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Verfasst: 15.04.22 20:30
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Verfasst: 12.03.22 08:53
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Verfasst: 27.02.22 19:50
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Verfasst: 11.02.22 01:17
The biggest problem is almost all units and buildings consume 1 resource per turn as fuel which is insane and truly messes with the basic game. The player is guaranteed to out consume the resource they produce because of it.
Then you get into ????? territory with Civ 6 where infantry, the traditional Civ basic land unit that had no special strengths or weaknesses or anything special to build.... Infantry needs 1 oil to build and consumes 1 oil per turn in Civ 6. What in the complete F*** does infantry need oil for? Are they drinking it? Does the oil make them fart CO2 pollution too? Bizarre...
Civ 5's strategic resource usage was very simple by design. It worked, and that's what matters. How Civ 6 handles the same is TERRIBLE. I can't stress this enough. You will come to understand what I'm saying is true once you reveal coal mid-game and strat resource management suddenly becomes a problem. You don't have enough of it, there's not much of it in the game, nearly everything requires it, everything that does require it also needs 1 per turn as fuel, and the AI opponents somehow have massive reserves and tons of resource based units. It is and obvious and massive mess that there has been made no attempt to fix.
GS' new 'climate change' feature is also ridiculous and unbalanced. Its unrealistic to the point where it feels like its there for political activist fear porn reasons and not video game reasons. Seriously! The moment more than 5 units that use fossil fuels total, not just yours, appear in a game is the moment Civ 6 tells you the ice caps will be fully melted in 100 turns. This is not an exaggeration. Its very silly. It would make more sense realistically if you had 6+ cities all with factories powered with coal plants farting out iron clads, tanks, and fighter aircraft at every opportunity all of which are farting out CO2 provoking the AI opponents to do the same. But you will absolutely not be able to do that in Civ 6. You will never have enough coal or oil resource to power every city with any type of power plant let alone mass produce those units. The punishment for CO2 pollution is so severe its stupid!
Then you have the confusing unfamiliar with Earth space alien tier ???? design choices like nuclear power plants requiring 1 uranium a turn and producing CO2. Everyone should know the smoke that comes out of a nuclear power plant is steam. It has no carbon based fuel being burnt like in a coal, oil, or natural gas power plant and a radioactive rod lasts for several decades.
And again, knowing the threat unrestrained pollution poses on your civ, you would think they would add techs and buildings that would reduce or remove excess CO2 from the atmosphere to combat climate change. What does Gathering Storm give you? A bleak, cynical, and hopeless non-solution to the problem: sea walls. So the rising sea from the melting polar caps doesn't take your land.
Firaxis could easily make a Civ 6 DLC centered on combating climate change, charge money for it, and it would sell. Just putting that out there. It would make the late game more interesting and could add a new dimension to diplomacy where other civs would get mad and go to war over pollution and look to follow the lead of those who can solve it.
The MF'ers who designed this DLC and Civ 6 are dumb and so far out of touch with reality it really makes me question what alternate reality or planet do they come from...
The worst and most absolutely frustrating thing with this DLC and Civ 6 overall is it COULD and SHOULD be an amazing game. The laziest and easiest fix Firaxis could do is remove having buildings/units consume 1 strat resource per turn. That's it. Would make Civ 6 a much better game. But they haven't and they won't.
I presume a lot of people won't care about my complaints with Gathering Storm. This has to do with how Civ 6 was designed. If you know the ins and outs of Civ 6 and press towards a specific victory with a Civ with an advantage on that victory type, it is EXTREMELY EASY TO WIN the game long before you run into any of the issues GS has.
But if you're like me and compulsively play a long game in Civ, this iteration becomes more unbearable the longer you play.
This DLC and this game F'ing suck. Civ 6 is like a member of the oldest profession; visually appealing and costs money to enjoy, but the experience is cheap, confusing, and unfulfilling leaving you feel like you had your urges taken advantage of by something or someone who's only after what's in your pants (your wallet).
I recommend Civ 4 (even without BtS) and Civ 5 + the Brave New World DLC way more.
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Verfasst: 25.01.22 19:26
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Verfasst: 11.12.21 15:49
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Verfasst: 05.11.21 00:27
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Verfasst: 09.10.21 12:35
This expansion is legit and adds a lot to the gameplay. IDK your financial state but it's easily worth at least 20 bucks to me... Disasters harm your infrastructure but can leave permanent tile yield improvements which can stack up through the game. Gives you plenty to plan around and more nuances to work with which I like. Racing through the tech tree and destroying the climate to flood all the other civs can be a fun way to play and hold an advantage, for instance.
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Verfasst: 29.08.21 19:20
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Verfasst: 03.08.21 23:58
1. Build up large industrial base
2. Obliterate ozone layer
3. Build up magic future seawalls around empire
4. Cackle as rival cities go the way of Atlantis!
3/5, wait for sale
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Verfasst: 11.07.21 17:27
Honestly, this dlc make Civ 6 more alive, managing nation feels a lot deeper. But half of it is unnecessary, useless, and super annoying to dealt with. It kind of pain in the ass dlc. If you did enjoy the base game, just stick to the base game, you don't need this dlc.
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Verfasst: 07.07.21 14:39
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Verfasst: 24.06.21 10:44
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Verfasst: 06.06.21 05:51
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Verfasst: 03.06.21 13:00
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Verfasst: 27.05.21 22:46
This expansion make AI more challenging than a vanilla game, at least they do something like killing each other or create a giant death robot to defend themself.
Adding a diplomatic victory that when you gonna win all AIs are voting against you even their are your allies(WTF). New mechanic, new Techs&Civics, New unit. Dunno why some people hate this expansion.
PS. I know why some people hate this expansion, It sometimes make the game crash.
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Verfasst: 26.05.21 13:52
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Verfasst: 24.05.21 14:52
1) Global Warming: Units maintained at all by oil or coal will produce strangely large amounts of CO2, even with techs that reduce fuel usage. This will mean despite having entirely renewable power in all your cities, you will still cause global warming just from having an army. The AI will also pollute, meaning you end up having to kill everyone just to deal with CO2 emissions.
2) World Congress: Whilst the world congress was always a controversial aspect of Civ 5 and others, it is even worse in Civ VI. It is mandated in the Medieval Era, and civs can vote that you haven't met yet, and their presence in the world conference doesn't reveal them to you. Votes are vague and quite strange, and you are FORCED to vote in them, every single vote. Abstaining is NOT an option.
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Verfasst: 07.05.21 11:15
Having revisited after the recent expansions and updates, it has finally given me an amazing experience I longed for. However I must add that the DLCs are all over the place and you can clearly tell that they care more about making money than offering a great experience.
The upside is that the workshop has saved this game for me as without some basic UI changes, it is frantic and chaotic.
I wish I could give a meh score but due to the fun I had, I will give it a thumbs up. I would recommend picking the base game and the 3 exp packs during a sale as it is not worth the full price.
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Verfasst: 20.04.21 20:43
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Verfasst: 07.04.21 22:10
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Verfasst: 03.04.21 18:00
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Verfasst: 26.03.21 07:23
The main reason is World Congress.
1. It starts in the medieval era for some reason. Automatically.
2. Everyone, despite of regions and their connectivity, are suddenly in it, BUT still the leaders you haven't met yet stay unknown to you.
3. The topics of vote are totally random. You either get some buffs or de-buffs to certain units and resources. I cannot propose any real and meaningful resolutions.
Being forced to participate in this farce feels like a bother, and I honestly dislike how the devs are focusing on stuff like Battle Royale and Zombie Defense instead of trying to fix a core element like diplomacy in the main game.
This review will change for the positive if meaningful changes are made to the mechanics, but as things have progressed, I am not keeping my hopes up.
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Verfasst: 28.02.21 07:10
Extended diplomacy system is a great addition to the game as it enables more interesting strategies that doesn't include a bold scientific progress.
Rise and Fall doesn't invoke the desire to mod the game so much as GS does as it simply left me not satisfied enough.
And the Flood Barrier is uglier than your mom.
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Verfasst: 05.02.21 08:37
AI is terrible, the new resource system makes it so obvious that the AI is cheating. Its quiet embarrasing that a developer has been developing this series for 20+ years, yet the AI is so bad, I am struggling to come up with words to describe how bad the AI is.
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Verfasst: 04.02.21 16:21
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Verfasst: 29.01.21 11:00
Overall, a great purchase!
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Verfasst: 28.01.21 22:03
I have since played almost every game since. Not fanatically but casually when they have been released. I write this to explain thst I am not new to civ nor am I a die hard fan who knows the game inside out. I have enjoyed every iteration but I have to say since civ vi I have found the game although incredibly impressive is just not fun. I Simple fact it's become way too complicated for the average player.
I recently read a snippet of sid meiers memoirs and I read something which said in as much thst games should emulate the real world. To me civ vi does too much of thst.
I have played this on the back of upgrading my pc with a new gpu and excitedly purchasing gathering storm having not played civ vi since it came out.
After pumping a few evenings into it the feeling I'm left with is one of meh. I don't really feel the burning need to keep playing long into the night else I would have done thst already. I really really want to love this game, but it doesn't seem to love me.
I have recently played caesar 4 from stsrt to finish and found it addictive and compelling so much that I finished every scenario. Civ is just tedious and a bit boring now in comparison, yeah I know it's not turn based so comparing apples and pears. However I feel compelled to play xcom when I play it so I know it's not the turn based I'm no longer keen on.
The strategy, exploration turn based side is great.
What I'm not keen on is things like civic tree, world Congress, governers, the constant requests from others to trade, I'm feel like I'm being harassed on screen.
I don't get any time to play or think or strategise. The game just bombard you with eureka moments, diplomacy screens, Congress votes, civic trees, policy decisions, every 2 seconds. It's relentless and it really ruins the experience for me. Yeah it's impressive the coding and all and I quite like the game thats underneath it all, climate change and natural disasters is a good idea as thste happening on the world map. Just too much clutter and screen in front of all that.
I vote for a simplified scaled down almost hud free version.
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Verfasst: 18.01.21 21:29
- The climate elements add interesting choices in risk vs reward
- With the introduction of power, securing resources feels more meaningful
- Era score is another interesting way of gaining or losing an edge on competing civs, and gives more meaning to how you develop your civ
- Loyalty complicates settling in each others territory and conquering cities in a sensible way
- New grievance system which too is much more sensible than the old warmonger penalties
- Brings back the diplomatic victory
It just makes the game more fun and much more engaging by adding more depth. An absolute must-get when at discount.
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Verfasst: 04.01.21 19:18
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Verfasst: 26.12.20 19:41
The new Canada civ is nice new challenge that fits well with the new mechanics.
And so much more significant improvements.
A must have !
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Verfasst: 02.12.20 19:03
When, in the course of human events, it becomes necessary for one people to dissolve the political bands which have connected them with another, and to assume, among the powers of the earth, the separate and equal station to which the laws of nature and of nature’s God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation.
We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain unalienable rights, that among these are life, liberty, and the pursuit of happiness. That, to secure these rights, governments are instituted among men, deriving their just powers from the consent of the governed. That, whenever any form of government becomes destructive of these ends, it is the right of the people to alter or to abolish it, and to institute new government, laying its foundation on such principles, and organizing its powers in such form, as to them shall seem most likely to effect their safety and happiness.
Prudence, indeed, will dictate that governments long established should not be changed for light and transient causes; and, accordingly, all experience has shown, that mankind are more disposed to suffer, while evils are sufferable, than to right themselves by abolishing the forms to which they are accustomed.
But, when a long train of abuses and usurpations, pursuing invariably the same object, evinces a design to reduce them under absolute despotism, it is their right, it is their duty, to throw off such government, and to provide new guards for their future security. Such has been the patient sufferance of these colonies; and such is now the necessity which constrains them to alter their former systems of government. The history of the present King of Great Britain is a history of repeated injuries and usurpations, all having in direct object the establishment of an absolute tyranny over these states. To prove this, let facts be submitted to a candid world.
He has refused his assent to laws the most wholesome and necessary for the public good.
He has forbidden his governors to pass laws of immediate and pressing importance, unless suspended in their operation till his assent should be obtained; and when so suspended, he has utterly neglected to attend to them.
He has refused to pass other laws for the accommodation of large districts of people, unless those people would relinquish the right of representation in the legislature; a right inestimable to them and formidable to tyrants only.
He has called together legislative bodies at places unusual, uncomfortable, and distant from the depository of their public records, for the sole purpose of fatiguing them into compliance with his measures.
He has dissolved representative houses repeatedly, for opposing, with manly firmness, his invasions on the rights of the people.
He has refused for a long time, after such dissolutions, to cause others to be elected; whereby the legislative powers, incapable of annihilation, have returned to the people at large for their exercise; the state remaining in the meantime exposed to all the dangers of invasion from without, and convulsions within.
He has endeavored to prevent the population of these states; for that purpose obstructing the laws for naturalization of foreigners; refusing to pass others to encourage their migrations hither, and raising the conditions of new appropriations of lands.
He has obstructed the administration of justice, by refusing his assent to laws for establishing judiciary powers.
He has made judges dependent on his will alone, for the tenure of their offices, and the amount and payment of their salaries.
He has erected a multitude of new offices, and sent hither swarms of officers to harass our people, and eat out their substance.
He has kept among us, in times of peace, standing armies, without the consent of our legislatures.
He has affected to render the military independent of and superior to the civil power.
He has combined with others to subject us to a jurisdiction foreign to our constitution, and unacknowledged by our laws; giving his assent to their acts of pretended legislation:
For quartering large bodies of armed troops among us;
For protecting them, by a mock trial, from punishment for any murders which they should commit on the inhabitants of these states;
For cutting off our trade with all parts of the world;
For imposing taxes on us without our consent;
For depriving us, in many cases, of the benefits of trial by jury;
For transporting us beyond seas to be tried for pretended offenses;
For abolishing the free system of English laws in a neighboring province, establishing therein an arbitrary government, and enlarging its boundaries, so as to render it at once an example and fit instrument for introducing the same absolute rule into these colonies;
For taking away our charters, abolishing our most valuable laws, and altering fundamentally the forms of our governments;
For suspending our own legislatures, and declaring themselves invested with power to legislate for us in all cases whatsoever.
He has abdicated government here, by declaring us out of his protection, and waging war against us.
He has plundered our seas, ravaged our coasts, burnt our towns, and destroyed the lives of our people.
He is at this time transporting large armies of foreign mercenaries to complete the works of death, desolation, and tyranny, already begun with circumstances of cruelty and perfidy scarcely paralleled in the most barbarous ages, and totally unworthy the head of a civilized nation.
He has constrained our fellow citizens, taken captive on the high seas, to bear arms against their country, to become the executioners of their friends and brethren, or to fall themselves by their hands.
He has excited domestic insurrections amongst us, and has endeavored to bring on the inhabitants of our frontiers, the merciless Indian savages, whose known rule of warfare is an undistinguished destruction of all ages, sexes, and conditions.
In every stage of these oppressions, we have petitioned for redress, in the most humble terms. Our repeated petitions have been answered only by repeated injury. A prince, whose character is thus marked by every act which may define a tyrant, is unfit to be the ruler of a free people.
Nor have we been wanting in attentions to our British brethren. We have warned them from time to time of attempts by their legislature to extend an unwarrantable jurisdiction over us. We have reminded them of the circumstances of our emigration and settlement here. We have appealed to their native justice and magnanimity, and we have conjured them by the ties of our common kindred, to disavow these usurpations, which would inevitably interrupt our connections and correspondence. They too have been deaf to the voice of justice and of consanguinity. We must, therefore, acquiesce in the necessity, which denounces our separation, and hold them, as we hold the rest of mankind, enemies in war, in peace friends.
We, therefore, the representatives of the United States of America, in General Congress assembled, appealing to the Supreme Judge of the world for the rectitude of our intentions, do, in the name, and by authority of the good people of these colonies, solemnly publish and declare, that these United Colonies are, and of right ought to be free and independent states; that they are absolved from all allegiance to the British Crown, and that all political connection between them and the state of Great Britain is and ought to be totally dissolved; and that, as free and independent states, they have full power to levy war, conclude peace, contract alliances, establish commerce, and to do all other acts and things which independent states may of right do. And for the support of this declaration, with a firm reliance on the prote
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Verfasst: 12.10.20 22:34
I alt+F4 most games now even though I generally am winning. Losing is now about getting too annoyed to find it enjoyable to continue playing.
Suck it Firaxis.
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Verfasst: 22.09.20 14:59
8/10
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Verfasst: 20.09.20 09:01
Buying Gathering Storm comes with the features of Rise and Fall, so you do not need to buy that unless you want the extra civs.
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Verfasst: 16.08.20 10:24
The mechanics are great, but I feel like they could have done even more with it. The resource system makes a lot more sense and if you have improved horses in a tile the game will now give you a certain amount of horses every turn as opposed to just one horse. It works better than the old system and makes the mechanic of powering cities possible.
The natural systems and climate change are also great ideas, but my biggest problem with them are that they can be predicted to a great degree: even on turn one when all you have is sticks and stones you can see which tiles will be flooded and which tiles will go underwater when sea level starts to rise from climate change. While it does make the game more balanced I think an option to disable these until a technology has been discovered would have been nice.
Also the climate change has 7 phases and after you reach the last phase it won't get any worse no matter how much C02 you pump into the atmosphere. While it's understandable that the sea levels wont rise after the polar ice has melted it would make sense that the climate would keep warming as the air becomes more polluted. Also another cool mechanic they could have added would have been forest fires during dry seasons which would have gotten worse as the climate gets warmer. Also after you have reached a certain phase in climate change you can't go back even if you start to recapture the pollution.
On top of all this on higher difficulties the climate change will always reach the highest phase before you or the other AI:s can reach the technologies needed to recapture C02.
The World Congress is a nice idea as well, but it is pretty lacking and the AI makes some really strange votes at times. Also the AI values diplomatic favor too much and is ready to pay way too much money for it in my opinion.
There are also new technologies, civics, wonders, civs and more which are all great additions.
Overall I would recommend this. I think the devs could have done more with this DLC, but it certainly adds more depth to the gameplay even as it is now. Also it's worth noting that this DLC comes to sale quite often so you shouldn't pay the full price for it. On isthereanydeal you can see that this DLC often comes to sale for around 15€ which is a much more reasonable price.
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Verfasst: 07.08.20 18:37
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Verfasst: 28.07.20 22:46
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Verfasst: 23.07.20 20:16
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Verfasst: 17.07.20 18:50
Climate change should be a late game event, and the congress penalties should be realistic, not automatic when other civs don't even know about coal or power plants.
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Verfasst: 26.06.20 20:38
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Verfasst: 20.06.20 14:39
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Verfasst: 16.06.20 15:54
This expansion is the worst expansion to a Civ title. It makes the game feel like a job, a chore. The climate stuff isn't fun, it is a highly annoying nuisance. The game essentially punishes you for being productive and having industry, almost forcing you to go the diplomatic or scientific route.
At least, you aren't overly penalized anymore for defending yourself when the AI declares war on you.
I have played 7 games to completion with Gathering Storm. I am finished with it. I have disabled it going forward and will only play the game with Rise and Fall. I cannot recommend this expansion to anyone, save for it being heavily discounted (which is how I bought it).
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Verfasst: 12.06.20 22:47
definitely recommend on sale/as part of a bundle. 90$ is a big ask for the whole thing, don't do it.
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Verfasst: 23.05.20 12:43
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Verfasst: 17.05.20 21:42
The climate effects in the early game are annoying. By the late game, you don’t matter. They are a nuisance, but you can do things to negate them. This add on is asking $40 for a broken victory condition that’s pure luck-based, some annoying random events, the ability to prevent those random events, and some civs/scenarios. $10 for the scenarios/civs would be a better package.
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Verfasst: 15.05.20 23:50
On another note. The climate change system is not really fleshed out. Which is strange considering you pay a premium for dlc focusing on just that. The production gains from pollution is enough to mitigate the effects of climate change.
It’s also strange that the worsening of the climate stops quite early. Once the sea level bar is somewhat filled, it no longer increases. So at that point (which is at an early point), more pollution does nothing so you could just reopen your coal plants. What kind of message is that to the kids learning about climate change from the game. We often talk about the 2 degree increase in temperature. But we don’t tell then that if we do reach a two degree increase in temperature, then it’s at max. Polluting more wont make it to 3 degrees increase so you might as well start polluting again.
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Verfasst: 09.05.20 08:27
Also the Loyalty mechanic is broken as hell. Cutting cities off by taking the capital is a sensible tactical move... but IMO the logical conclusion that those cities would then rebel because they want to join the invaders civ doesn't really follow for me. Surely they'd be even more pissed at the invaders and even more loyal??
Meh just my 2c anyway.
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Verfasst: 07.05.20 01:05
You want this DLC not because of the future tech era or disaster systems but because of the resouce changes, diplomacy changes, grevances system, the 8 new civs, and a TON of changes to other civs.
Lets go over some of the changes:
-8 new civs
- Canada
- Inca
- Hungary
- Sweden
- Mali
- Ottoman
- Māori
- Phoenicia
-They replaced the warmonger system that made the game a guessing game with grevences which is a tug of war with proper numbers
-The old Resources system was replaced for a stockpile system
-They added the World Congress
-Norway gains science and culture from pillaging
-England and France has a new shared leader
-The disaster system is a good passive plus for civs in desserts or tundra
-A New currency for deplomacy
-you now need diplomatic ties to create emergincys
and thats only a few changes added in GS. so yes it is a must have but it is a bit pricey so i say just wait for it to go on sale
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Verfasst: 01.04.20 18:54
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Verfasst: 31.03.20 06:24
The loyalty system seems way out of balance. You can take a city, have every single tile contain a military unit, and then lose the city due to loyalty in 5 turns. What? You're literally occupying the city as much as you possibly could and you're losing it - That doesn't make any sense.
I also don't understand how the whole governor system makes sense if you are playing on a huge map and you have many many cities. I personally have a group of friends that like to play huge map long games with each other and these features are basically not usable in that context.
This DLC is also insanely expensive for what it is.
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Verfasst: 22.03.20 10:20
Added many cool stuff
Emitting CO2 will melt polar ice
So seaside cities will be go under water
Use clean energy to save the planet earth.
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Verfasst: 17.03.20 23:52
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Verfasst: 12.03.20 20:41
The only really bad thing is the world congress. It is cool in theory, but it is really lame how it starts in the medieval era. That is just super unrealistic and it would be cooler if the congress started in the industrial or modern eras. Maybe there could be religious leagues beforehand that were led by the head of the common religion. This would also encourage founding religions!
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Verfasst: 15.02.20 20:26
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Verfasst: 11.01.20 16:06
the only time you'll notice this dlc is when your rivers flood every ten turns and you have to repair all your worked tiles
power is pointless
resource consumption is pointless
climate change is pointless
world congress should have been in the base game
i refuse to believe anybody who paid $40 for this 'expansion' feel like it was worth it
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Verfasst: 31.12.19 21:23
The ocean levels rising is excessive. It is just too sensitive. The mechanic is fine, but I have a game where I have only built nuclear reactors and hydro-electric dams and have CO2 production at just 1000 and already there have been three ocean level rises. This is just too much. In reality, since the beginning of the 20th century, the ocean levels have only risen about 20 centimeters, not the 1.5 meters that happened to me in 50 years of game time.
Because the ocean level rising is so exaggerated, it is going to irritate a lot of players, or potential players, and be a turnoff. It feels more like an idealogical stance, rather than a cool gameplay mechanic. If this could be adjusted, it would help a great deal.
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Verfasst: 03.12.19 18:25
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Release:13.02.2019
Genre:
Simulation
Entwickler:
Firaxis Games
Vertrieb:
2K Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:
Sid Meier’s Civilization
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel