ShockRods
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Über das Spiel
ShockRods draws inspiration from the classic “kill or be killed” arena shooter greats of yesteryear with over the top weapons, explosions and insane mobility, but with a twist - the titular ShockRods; these customisable, hulking, technologically advanced vehicles, equipped with nitros and the ability to double jump, allow for truly thrilling and action packed gameplay.
It’s an easy to learn, hard to master, high octane, thrill-a-minute ride!
Dynamic environments
ShockRods brings 3 classic, tried and tested game modes to the table: Death Match, Team Death Match and Capture The Flag. Plus, enjoy the full combat no-holds-barred Ball Mode - work as a team and protect the ball carrier as they target the opposition goal, or simply reduce your opponents to scrap metal and walk the ball home.
Game modes
ShockRods features 4 stunning and dynamic environments; with more to come as the game evolves through Early Access. These range from natural looking desert and woodland areas, to man made battle arenas, specifically designed for 6v6 or free-for-all carnage and mayhem.
Customisation
ShockRods allows for full customisation of your hulking war machines. Change your car type, colour, wheels, decals and patterns. Choose from a host of taunt FX and sounds, and much more, to show off your flair and style as you dominate your opponents. All the content is cosmetic and can be unlocked through currency earned in game based on your performance in battle.
Weapons and Power-Ups
ShockRods brings a full arsenal of explosive and somewhat unconventional weapon types to annihilate your opponents. These will be scattered across the environment for you to collect and put to good use. Want a Gatling Gun? Rocket Launcher? Grenade Launcher? We got you covered. Not your style? Try the Balloon Cannon, Freeze Gun or Bulldozer power ups!
Systemanforderungen
- CPU: i5: 7400k
- GFX: GTX 1050
- RAM: 8 GB RAM
- Software: Windows 7 / 8 / 10 (64bit OS)
- HD: 5 GB verfügbarer Speicherplatz
- SFX: DX compatible soundcard
- DX: Version 12
- INET: Breitband-Internetverbindung
- LANG: Englisch
- CPU: I7: 7700K
- GFX: GTX 1050
- RAM: 8 GB RAM
- Software: Windows 7 / 8 / 10 (64bit OS)
- HD: 5 GB verfügbarer Speicherplatz
- SFX: DX compatible soundcard
- DX: Version 12
- INET: Breitband-Internetverbindung
- LANG: Englisch
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121 Std. insgesamt
Verfasst: 24.09.20 04:14
After Carmageddon II in 1998, Stainless dropped off the radar. They made sporadic one-off games, and a brief stint with Magic the Gathering. Eventually, they regained the Carmageddon brand. They first released a well-received mobile port of the first game. They then released Carmageddon: Reincarnation, the long-awaited sequel (aka revival) in the series. It was followed shortly by Carmageddon: Max Damage, which for the most part, was the same game but more polished and more content (and owners of Reincarnation received Max Damage for free, a plus). Sadly, the writing was on the wall for Stainless. Due to various reasons, they pawned off the Carmageddon series to THQ Nordic, where its days are currently spent in the ground. Stainless moved on, but, not completely.
ShockRods is the studio's newest project. The best description of the game is a cross between car combat and arena shooters. It is like as if someone got bored of simply driving a car, and instead, wanted to control it like a first-person shooter. That seems to be the entire premise of ShockRods, and although the handprint of Stainless remains, that is both good and bad.
Since Stainless is known for their car combat, it comes as no surprise for them to revisit the genre. The vehicles resemble off-road dune buggies, to an extent. They are contraptions that is uncertain if it wants to be a vehicle or a mech; however, this all makes sense, given the two genres that Stainless has presented. They don't look completely basic, and the interesting crossbreed is something new at least, but fans looking for the unique machines of Carmageddon will be quite let down.
The other genre, first-person shooting, makes a twisted appearance. Unlike most car combat games, the method of moving and aiming is very similar to a shooter. Even though the camera is from behind the vehicle per usual (but it can be adjusted to your liking), the controls for the four-wheeled contraption is more similar to controlling a human, or a fast-paced mech. The movement is quite fluid in its approach, and this is a refreshing change for both genres; however, the downside is that if someone typically dislikes one of the two genres, then they probably won't find this combo attractive. ShockRods basically has to shoot for that gamer whom appreciates both sides of the coin.
The actual weapons in the game are more closely related to arena shooters than anything. There are revved-up miniguns, oversized shotguns, high-caliber sniper rifles acting as a “rail gun” of sorts, launchers that possibly resemble grenades, and more. The weapons are varied, and thankfully, each one has a purpose. Some of the weapons will cater to a more cautious player while others are perfect for the haphazard ones, and everything in between. Sometimes, it's a bit challenging to keep an eye on the ammo count as it isn't too prominent, but that seems to be the only major downside to an otherwise stabilized weapon lineup.
Although the actual players' cars are detailed to the point as they were intended, the locations are even more-so detailed. They are quite solid, and even though the landscapes are generic such as a rustic factory setting or a bumpy desert setting, they fit like a puzzle piece, and are great arenas for such battles. There are no options to create or edit one's own map, and due to the small number of locations, one might feel tired of the scenery after so long. In addition, due to the game being built on the famed Unreal Engine, a lot of the atmospheric vibes and presentation will be familiar to a player, for better or worse.
Even though the mixture is executed well enough, it is laid on a foundation of potential. The key word is “potential” since, as of this writing, it has been nearly a year since the game's final release. From the beginning, ShockRods did not have a large fan base. Various theories circulate due to that, such as the aftermath of the Carmageddon series, the previously-mentioned “both sides of the coin” appeal, the lack of reach due to the company's small indie size, and more. Despite the reasons, this is a crucial point, since ShockRods was developed as an arena-based game, and other humans over multiplayer is essential to experience the full impact of the game. Of course, there are options to play bots offline, and the AI isn't half-bad; however, it can get tiring after awhile. One small saving grace is that the community has a dedicated Discord, and if someone was persistent enough, they could easily find a match.
To summarize, ShockRods feels like a refreshing take on two very specific genres. The gameplay elements are implemented on a solid foundation; however, the foundation only allows the game to stay upright, and does not extend beyond that. Overall support and buzz around the release was low-key from the start, and the game's long-term impact suffered as a result. Still, if someone wants a quick occasional session to experience a different vision, ShockRods is worth digging up.
7.0/10
Top 3 Pros:
-The movement of the vehicles resembles a first-person shooter, and creates a unique twist on the genres.
-The weapons are varied, and each one has a strong yet distinguished characteristic.
-Although multiplayer is the preferred option, the offline mode with bots is not a total snore.
Top 3 Cons:
-The locations can become stale over a long period of time.
-The meshing of the two genres will only cater towards specific fans.
-Overall activity for the online community is limited, and has been for an extended period of time.
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222 Std. insgesamt
Verfasst: 19.10.19 15:17
The UI is kind of silly and seems to be designed for mobile rather than PC, there's no aesthetic cohesion to be found anywhere, some of the maps are cool but it seems like they weren't exactly sure where to go with this, and it shows. Technically it's ok, I guess, but the novelty wears off, the motion sickness stays.
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96 Std. insgesamt
Verfasst: 18.10.19 15:05
I only played for an hour so far but really enjoyed my time playing it.
It's fast paced, deliver tight and precise controls, great graphics with rock solid performances and the weapons feels satisfying to use.
Basically it's quake/unreal but with vehicles, really fun to play.
The only problems might be the very low playerbase and IMO it should have more maps.
Rating 7/10
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55 Std. insgesamt
Verfasst: 16.10.19 17:14
The game itself is fun, but I was only facing bots.
It seems easy enough to unlock all the customization, and they give you color sliders so you can get a good scheme going.
The ui is crap. It needs attention.
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Release:16.10.2019
Genre:
Rennspiel
Entwickler:
Stainless Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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