Shadow Complex Remastered
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Notiz
Shadow Complex erschien ursprünglich im August 2009 als Downloadspiel für die Xbox 360. Entwickler Chair Sidescroller nun dezent aufpoliert und veröffentlicht es über Epic Games zunächst für den PC, im ersten Quartal 2016 auch für PS4 und Xbox One.
Über das Spiel
Shadow Complex Remastered bietet das einzigartige Gameplay des preisgekrönten Klassikers, wurde aber für sein Debüt auf PC, PlayStation 4 und Xbox One um spannende neue Funktionen und Erfolge erweitert.
Features:
- Erleben Sie eines der bekanntesten Jump-'n'-Run-Spiele der letzten Jahre mit dem Charme eines klassischen Side-Scrollers.
- Erkunden Sie eine geheimnisvolle Welt gewaltiger Ausmaße, voller Gegner, Herausforderungen und atemberaubender Boss-Kämpfe.
- Entdecken Sie einzigartige Power-ups, die die Spielregeln auf den Kopf stellen, sowie über 100 weitere Gegenstände und Verbesserungen.
- Meistern Sie völlig neue Erfolge und Meisterherausforderungen.
- Bestehen Sie eine actiongeladene Thriller-Geschichte aus der Feder des berühmten Comicbuchautors Peter David.
Systemanforderungen
Noch haben wir keine Systemanforderungen für dieses Spiel eintragen können oder es sind noch keine bekannt.
Steam Nutzer-Reviews
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1393 Std. insgesamt
Verfasst: 20.11.16 19:44
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1053 Std. insgesamt
Verfasst: 13.11.16 11:39
Vor allem wird das dadurch erreicht, dass man beim Erkunden der unterirdischen Anlage immer wieder Upgrades entdeckt, die einen spürbar besser machen. Am Ende hangelt man sich blitzschnell durch die Level, hat dabei den dicksten Schutz oder gar ein undurchdringbares Schild, eine Shotgun, Granaten, Raketen undsoweiter. Gut finde ich, dass einem auf der Karte angezeigt wird, dass sich in einem Sektor ein Upgrade befindet, dass man aber den genauen Weg, um es zu erreichen, suchen muss. Das verleitet einen dazu, schon durchlaufene Sektoren mit anderen Waffen bzw. Gadgets zu besuchen, um eine bis dahin verschlossene Tür zu öffnen oder eine bisher undurchdringbares Hindernis zu zerstören. Dass es manche Einbahnstraße gibt, die man dabei weiträumig umgehen muss, ist nicht so schlimm, da das Spiel einem flott von der Hand geht (XBOX 360Controller).
Unvergesslich natürlich auch die oberirdische Waldwelt, die einfach großartig aussieht.
Insgesamt bietet das Spiel locker 12 Stunden Spielspaß (bis man alles gefunden hat) und weil es so gut ist, kann (und wird) man es auch noch einmal auf einem höherem Schwierigkeitsgrad durchspielen.
Ich will mehr dieser Spiele!
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316 Std. insgesamt
Verfasst: 10.11.16 00:25
https://www.youtube.com/watch?v=sNK3k3Cla0w
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201 Std. insgesamt
Verfasst: 09.11.16 10:29
Habe ich damals auf XBox 360 gekauft und letztens nochmal umsonst bei Unreal Engine.
Spielzeit stimmt also nicht, ist nur gelaufen um Review zu schreiben.
Sehr guter (360) Controller Support.
Toller Klassiker.
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556 Std. insgesamt
Verfasst: 04.02.22 21:40
So a decent metroidvania was, if you can believe it, something of a breath of fresh air, especially a glossy high budget one on XLBA. Shadow Complex does nothing new, but it’s studied the old masters diligently and even now some solid production values shine through. Some upgrades are straight lifts from Super Metroid, and while it’s visually distinct enough to not invite direct comparisons its hard to shake the feeling we’ve done all this before.
The main area Shadow Complex trips up is in its combat. As it uses 3D environments it has enemies in the background to give the illusion of depth, and when you aim at them the crosshair will automatically deal with the Z axis on its own. That’s the theory at least, and in practice it’s incredibly finicky. Whether or not it actually locks on or just fires at a wall next to your face seems to be at the whims of fate. Thankfully the game isn’t hard enough so that this becomes a genuine issue – in fact the bosses are absolute pushovers.
As less serious flaw, Shadow’s Complex’s story is hilariously shit. Written by mad Mormon homophobe Orson Scott Card, the plot of Shadow Complex is a preposterous right wing fever dream. The antagonist of the game are left wing anarchists, who ludicrously have formed a paramilitary organisation intent on bringing down the world order, rather than their usual MO of impotently demonstrating and eating hummus. The “human drama” of the plot is also pitifully bad, though for more traditional “boring characters with boring dialogue” reasons rather than anything particularly laughable.
Overall though Shadow Complex is still a fun, well designed little game that stands out due to being a proper high budget studio game rather than a pixel art adventure made by one guy. It’s not worth paying a lot for, but there’s worse ways to spend a weekend.
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705 Std. insgesamt
Verfasst: 19.08.21 08:30
For 2009, it may have been more impressive as an uncommon metroid-esque title, but in 2021, where the genre is oversaturated, this game feels pretty basic. Shadow Complex just isn't a game to go out of your way for. If at all possible, I recommend getting this game at a lower price, if you’re interested in playing.
The premise is that a guy named Jason is exploring caves with his girlfriend, only for the girlfriend to be abducted by terrorists and taken into a secret, underground military fortress, with Jason having to rescue her. Unfortunately, the story is extremely clumsy and mediocre, which wouldn't be such an issue if the game didn't frequently make me sit through cutscenes, halfheartedly expecting me to care about its nonsensical plot. Just try to ignore the plot, it is forgettable at best.
Shadow Complex captivated me, since it’s the closest thing I have experienced to a First Person Shooter that is also a 2.5D metroidvania. The game emphasizes headshots, cover shooting, grenade throwing, melee takedowns, and it rewards competent 360 degree aiming. If you are not able to comfortably aim your gun, Shadow Complex will be as frustrating as any shooter.
I really enjoyed this FPS aspect of the game, and it gave it a bit of a unique flavour for a sidescroller. Shadow Complex also does really well at making you feel like a badass super soldier, running and gunning through legions of grunts.
As you unlock more abilities, the combat gets addictive as you start to break the rules of FPS combat, combining precise shooting with double jumps, superspeed, and grappling hooks. I never got tired of speeding through bad guys, or grappling over them, only to unload a rocket into them as I flew by. Shadow Complex really shines when it makes the player feel quite cool and stylish when they get to combine conventional weaponry with metroidvania upgrade tropes.
Sadly, Shadow Complex withholds all of its cool toys for most of the game, forcing players to make do with the dullest tools (most of which are overlapping explosives that open doors). By the time you get to play around with the most interesting upgrades, you're nearing the end of the game.
This causes a lot of early progression to feel pretty underwhelming. It is quite disappointing because the later upgrades are pretty damn awesome and really transform the game in cool ways. Shadow Complex would have been so much better if some of the better upgrades were woven into the early game to spruce up the action.
One other missed opportunity with the combat is the boss battles. The bosses tend to be big mechs that look imposing, but can easily be killed by spamming explosives. There is minimal strategy or depth to these battles. Every boss feels too similar to one another, resulting in really bland fights. With how much fun the basic combat could be, the bosses were a big waste of potential.
The exploration and world for Shadow Complex is solid, allowing for as much or as little guidance as the player wants (something more metroidvanias should offer). Although much like the combat, the world and exploration doesn't really hit its stride until later on, when the map greatly expands and lets you choose between objectives.
There are plenty of optional collectibles scattered throughout the world, and if you find enough of them, the game handsomely rewards you with some really powerful upgrades. I actually got 100% on Shadow Complex because of how much fun the lategame was, and the rewards I received really enhanced my enjoyment.
The aesthetic and tone of the Shadow Complex resembles that of a generic western AAA shooter. Although the aesthetic is lacking in charm, it was interesting to see a 2.5D metroidvania that tried to have a more photorealistic, cinematic look, rather than the animated aesthetic of a Hollow Knight or a Bloodstained.
Ironically, an aesthetic so generic manages to feel kind of original, when used in a different genre and dimension. For a 2.5D game from 2009, Shadow Complex does look pretty good graphically, and its impressive how well they translated a 3D aesthetic into 2.5D.
Unfortunately there were a couple issues with the 2.5D style of Shadow Complex. Often, the background and foreground of would often blend together, causing me to sometimes move to platforms that were not actually there, leading me to fall to my death.
Other times it could be tricky to find the correct path through a room because of how muddled things could get. Shadow Complex also has enemies in the background, which can often be annoying to deal with. Aiming to shoot at background enemies with a controller felt incredibly inconsistent, making combat sections difficult in an annoying way.
I switched to mouse and keyboard which thankfully solved this issue. I normally hate keyboard controls for sidescrollers, but shadow complex works surprisingly well with a mouse+keyboard setup. If I had to continue with a controller, I’d have uninstalled Shadow Complex.
One final issue with Shadow Complex is how mediocre the PC port is. For a 2009 game that got a pc port years later, it should not have such a flimsy framerate. Shadow Complex could get pretty sluggish at times, most notably in outdoor areas. It was never unbearable, but it was certainly irritating.
Overall, Shadow Complex is an interesting, but flawed take on the 2D metroidvania formula that often misses the mark. I’d love to see this Western, FPS, 2D metroidvania concept tackled again, because Shadow Complex was pretty damn fun when it excelled. I don’t see a Shadow Complex sequel ever happening, so it is a real shame that this game didn’t knock it out of the park.
If you want an older metroidvania, predating the indie craze, Shadow Complex is not a bad way to spend your time.
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10 Std. insgesamt
Verfasst: 13.07.21 17:13
Im old and i dont have much spare time, and im sad. If you are a young prick, buy it and play it while you have time!
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1173 Std. insgesamt
Verfasst: 03.05.21 12:54
Do yourself a favor and play it with a 360 controller if you have one. It's enjoyable with a Steam controller but the 360 controller's dual sticks make aiming a lot easier.
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681 Std. insgesamt
Verfasst: 02.05.21 01:10
Fun 2.5D side scroller with metroidvania doors.
Solid game, no bugs to think of, everything seems balanced and on point.
Only thing I don't like is that it's Pub by EpicGames.
It's short so get it on sale, $10-12 seems fair to me.
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891 Std. insgesamt
Verfasst: 28.04.21 23:47
Decent looking
Has the Metriodvania feel
2.5 is a cool touch
Lucius
The Hook(shot)
A pretty big map
You can get some upgrades earlier if you are good a jumping
Cons
This game has some bugs that ruin the experience (bosses doing nothing or their mechanics not working).
Aiming at enemies in the background can be a nightmare
Enemies shooting you from off screen or in the background is bad programming (especially if you can't see or shoot them)
The story has a beginning and an ending. But the middle gives you no real context to what is going on.
^Thus, you feel like you are playing an empty game against machines and you are a machine.
Information on stats or tips on killing bosses are either few or non-existent. I still can't tell you what leveling up does.
But at level 30 you unlock a perk that eliminates the need for specific collectables... why would you do that?
The ending fight is ridiculous and ridiculously stupid. It's the easiest part of the game requiring 0 skill or need to fight your gun.
Upgrade the gun makes it fire slower and feel like it packs less of a punch but have a larger clip.
*The final gun packs a punch but shoots like a shotgun which throws off everything you were used to.
Map has no interactively. You can't label areas to revisit and it doesn't show secrets. From my understanding you might unlock an ability to see some secrets, but that involves unlocking that ability... by finding 12 gold bars...
The game is short (14 hrs on insane and 2 of them was me messing around).
I do not recommend this game at the price it is. It's a broken remaster and sorely disappointing. The intro scene and the rest of the game don't make sense and serves as a tutorial of gameplay you won't unlock until halfway through the game.
Soft pass on this game.
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823 Std. insgesamt
Verfasst: 07.01.21 17:26
All and all, Shadow Complex is worth a buy. A noteworthy entry in the history of metroidvanias, predating the indie-metroidvania boom by quite a few years.
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1144 Std. insgesamt
Verfasst: 24.03.20 09:55
Shadow Complex is a great metroidvania style game with a decent story. I also did not realize Nolan North voiced the main character. It well worth a play and still holds up pretty well over the years.
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246 Std. insgesamt
Verfasst: 04.03.20 00:22
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1403 Std. insgesamt
Verfasst: 01.03.20 07:44
If you love Metroidvanias then you owe it to yourself to play this game. Especially if you love Super Metroid.
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1031 Std. insgesamt
Verfasst: 21.01.20 08:37
As for the game itself it is classified as a Metroidvania 2D shooter, plays great, looks great, supports resolutions up to 4K and controls effortlessly with either a keyboard mouse setup or controller. Steam support includes cloud saving, achievements, leader-boards and remote-play.
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981 Std. insgesamt
Verfasst: 04.05.16 01:24
If you've never played this game before, think near-future 2.5D Metroidvania set in a mazlike military base. You kill enemies, search for hidden collectibles and slowly build a futuristic suit which allows you to double jump, swim, breathe underwater and power punch enemies into oblivion. It's a blast.
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Release:04.12.2015
Genre:
Actionspiel
Entwickler:
Chair Entertainment
Vertrieb:
Epic Games
Engine:
Unreal Engine 3
Kopierschutz:keine Infos
Franchise:keine Infos
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