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31 Std. insgesamt
Verfasst: 20.02.21 16:58
ein spiel was man nicht versteht macht keinen spaß .....
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3413 Std. insgesamt
Verfasst: 12.05.15 22:22
Sengoku
Ein etwas unbekannterer und kleinerer Titel von Paradox der aber dennoch viel zu bieten hat. Strategiefans also aufgepasst!
???? Gameplay
Wer andere Titel von Paradox kennt wird sich sofort heimisch fühlen, alle anderen werden erhebliche Probleme haben. Es ist zwar nicht so komplex wie Crusader Kings oder Europa Universalis, hat dafür aber auch kein Tutorial. Ein Blick in ein paar Youtube Videos kann deshalb sehr hilfreich sein um in das Spiel reinzufinden. Hat man sich dann reingefunden erwartet einen ein relativ anspruchsvolles Spiel.
Wie der Name schon vermuten lässt kämpft man auf den japanischen Inseln um den Titel des Shogun. Um diesen zu erringen muss man über die Hälfte der Provinzen erobern und halten. Der Gegner nutzt seine Chancen dabei sehr gut und geht ziemlich offensiv vor, was es vor allem am Anfang sehr schwer machen kann. Zudem sind auch die Vasallen durchaus aggresiv und räumen den eigenen Erben auch gerne mal mit Assasinen aus dem Weg, wenn sie selbst Anwärter auf die Clanführung sind. Ganz besonders stören aber die Rebellen, allen vorran die Ikko-Ikki.
Konzentration, Umsicht und vorrauschauende Planung sind also zwingend erforderlich. Zumindest wenn man nicht möchte dass externe Feinde, interne Machtkämpfe oder Unruhen dem eigenen Clan den Todesstoß versetzen. Erst gegen Ende des Spiels wird es deutlich leichter, sobald man ausreichend groß ist kann man schließlich fast jeden Gegner einfach überrennen. Aber bis dahin muss man sich durchbeißen.
Richtig gekämpft wird auch in diesem Spiel nicht. Wenn Truppen aufeinander treffen wird Paradox typisch gewürfelt und es gibt verschiedene Boni und Mali die das Ergebnis beeinflussen.
Der Widerspielwert ist durch die vielen Clans relativ hoch, auch wenn die Karte im vergleich zu anderen Paradox Spielen recht klein ist. Wenn man aber mit einem 1 Provinz Clan anfängt ist selbst die Eroberung des vergleichsweise kleinen Japans eine echte Herausforderung.
Das Spiel schwächelt hier und da leider ein wenig, so sind einige Schwankungen in der Moral schlecht nachvollziehbar, die übertriebene Stärke der Ikko-Ikki Rebellen ist unangebracht und das Spiel hängt sich hier und da mal auf, zudem ist die Diplomatie oft nicht ganz durchsichtig und über weite Strecken des Spieles eigentlich auch überflüssig.
???? Grafik und ???? Sound
Die Grafik ist Paradox typisch ziemlich zweckmäßig. Es gibt verschiedene Karten die alle hübsch anzusehen und vor allem praktisch sind. Gleiches gilt für die Menüs. Man sollte aber nicht zu viel erwarten, denn das war es dann eigentlich auch schon. Die Portraits sind zwar nett wiederholen sich aber oft und die Einheitenmodelle sehen auch eigentlich alle gleich aus.
Der Sound dudelt sehr belanglos im Hintergrund und kann zuweilen auch nervig werden, auch hier sollte also kein großer Wert drauf gelegt werden.
❤︎ Fazit
Trotz kleiner Schwächen macht das Spiel eine Menge Spaß und jeder Paradox Fan sollte dem Spiel eine Chance geben. Zudem eignet es sich auch gut als Einstieg in die Paradox Spiele, trotz fehlendem Tutorial, da es nicht ganz so komplex ist aber viele Mechaniken der größeren Titel nutzt, insbesondere von Crusader Kings 2. Da das Spiel zudem regelmäßig im 75% Sale ist, kann man es sich als Strategiefan für 2,50€ ruhig mal gönnen.
Zitat:
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759 Std. insgesamt
Verfasst: 28.11.14 15:01
Viele Gameplaymechaniken welche auch in Crusader Kings 2 vorhanden sind gibt es hier ebenfalls,jedoch weit weniger Komplex.
So kann man zum Beispiel wie in Ck2 auch seine Familienmitglieder verheiraten,Bande mit anderen Clans schliessen,zwietracht säen etc.
Auch Schlachten sind Paradoxtypisch.
Kenner der Paradox Spiele werden sich sofort Heimig,oder sogar Unterfordert Fühlen,aber für Einsteiger scheint es mir selbst als bestes Spiel zum reinkommen und lernen der Grundprinzipien.
Ich selbst fühle mich bei Sengoku wohl,da ich die Übersichtlichere Spielwelt bevorzuge,Europa ist mir manchmal schlichtweg zu Groß.
Wie Gewohnt gibt es kein Tutorial und des dauert etwas bis man die Mechaniken kennenlernt.
Wer etwas mit dem Alten Japan anfangen kann,kann definitiv mal in einem Sale zugreifen.
Vorallem empfehle ich dieses Spiel allerdings Menschen die sich mit anderen Paradox Spielen versucht haben,gescheitert sind daran,aber es trotzdem nochmal versuchen wollen.
So einiges wird einem in Ck2 interessanterweise nach dem Spielen von Sengoku klarer.
Was ich mir hier nur Gewünscht hätte wäre dass man die Wunderschönen Artworks etwas besser in Spielereignisse integriert hätte.
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110 Std. insgesamt
Verfasst: 06.09.21 19:09
https://www.rockpapershotgun.com/union-survey-alleges-culture-of-mistreatment-at-paradox-interactive
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1210 Std. insgesamt
Verfasst: 07.06.21 03:13
From what I can tell it takes most of its aspects from the early release versions of Crusader Kings 2 and actually shares a few of the early bugs from CK2 which have long since been patched by now, which is frustrating.
Mechanically speaking, Sengoku leaves a lot to be desired, especially given the very interesting time periods the campaign offers, it plays similarly to CK2 but has a much larger emphasis on the diplomacy side of things, which would ordinarily for me at least, be a welcome change up, only if it even functioned. Yeah the biggest issue is that the Clan and Daimyo diplomacy segments don’t even work as they are intended to and make no real sense, you can quite easily ruin the entire campaign by simply relationship grinding via giving them titles and exchanging a hostage to max out a positive relation with a rival Clan.
When were not talking about the horrid Diplomacy mechanics, we can talk about Warfare, one of the biggest selling points of Sengoku, and oh my fucking God never again, this game punihses conquest of an kind to the Nth degree and will fuck you over hard if you decide to annex more than two tiles as rebels spawn infinately and have little to no way of being delt with aside from allocating a court member wich is more than likely to be kidnapped and killed before the month is over. I’d be able to look past that maybe if it weren’t for the fact that Sengoku will go out its way to fuck you over if you foolishly decide, like I did, to play anyone not recommended by the Game itself. Fighting tooth and nail against two neighbouring powers as Gamo was so infuriating at the time, and took me three years in game to completely annex their combined five tiles, only to be crippled for another several years by debt, infinite rebels, and getting rid of Ninjas.
It seems as though there’s never been a single update to the game since it’s release too, which means the likelihood of this ten year old game getting even slightly more polished than the sorry state it’s in, is just outright nigh-impossible. Perhaps if this game was shown more love by the developers I’d be able to reconsider my review, as I do believe that there is definitely room for potential so long as the combat and diplomacy side of things are worked on. Ultimately though, I honestly think this would have been infinitely better had it been an alternate campaign map DLC for CK2 and for that I just have to rate it a 3.5/10
If you really want to play a Japanese Campaign of any kind, you are better off downloading a mod for Crusader Kings 2, trust me.
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1720 Std. insgesamt
Verfasst: 28.05.21 21:53
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108 Std. insgesamt
Verfasst: 15.05.21 23:15
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2395 Std. insgesamt
Verfasst: 06.05.21 20:06
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545 Std. insgesamt
Verfasst: 22.03.21 07:35
The game seems like lost potential when compared with others produced by the same company. Game play is slow with a complete lack of excitement on par with playing checkers against yourself! Unit types are limited as well as the capacity to create more which is absurdly slow. This leads the game to basically grind to a halt, no matter what speed you set the game!
All in all this one is a sleeper, so I would recommend passing and saving your money for something better. As a fan of underdogs, I sometimes find low key winners, but this game just was not one of them!
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44 Std. insgesamt
Verfasst: 13.02.21 16:13
7/10, would recommend if there was a guide online, because there is none in game.
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480 Std. insgesamt
Verfasst: 25.11.20 23:38
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216 Std. insgesamt
Verfasst: 16.10.20 04:10
There are many significant differences between Paradox's Sengoku and their CK2. For instance, there's only three stats, there's guilds, prestige is important, and there a win condition you're striving for. Retinues are in this game and are fairly cheap due to them only being a one time cost. Combat is also more intuitive and it's easier to raise individual counties' levies (soldiers)
Two unique features are the ninja & guilds. Ninja can be hired to assault holdings while sieging, get back hostages, or many other things. Guilds are a type of building one can build six of per county. Guilds produce troops, money, honor, and other resources for the player. These two systems streamline a lot of the aspects of CK2 allowing for smaller clans to build up their resources to fight larger clans.
The game seems simple and feels a bit more like a board game. Though Sengoku has some different features that make the war aspect of the game easier than in CK2. You don't need to make a Casus Belli to declare war. Instead you can pay prestige (in this game: honor) to declare war. Honor is quite different from prestige because when it hits zero your character commits seppuku. Honor passes to your heir so you can choose to seppuku a bad character if your heir is better. Seppuking has the added bonus of giving your heir honor as well. The ultimate goal is to control 50% of Japan. There are two start dates and a lot of provinces & domains to play in. Given honor is used for warfare it becomes one of the most important resources you can generate.
Overall, this game is clearly a demo of what CK2 would be. A lot of people say this, however, playing Sengoku does not feel exactly like playing CK2, but more like if you could play as the Japanese culture in CK2. The numerous subtle differences between the two games' systems + the large differences make both games enjoyable in their own rights. If you're new to Paradox games or like CK2 then this game would definitely be a good pickup
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1066 Std. insgesamt
Verfasst: 01.10.20 22:51
It's really good, don't get me wrong, and I enjoyed the time I spent with it. But this is essentially just a beta of Crusader Kings II (a FREE game) and you should really just play that instead.
Though, if you're REALLY adamant on wanting to play CK2 as a Japanese clan or something, this might be the game for you.
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3977 Std. insgesamt
Verfasst: 30.08.20 22:55
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5816 Std. insgesamt
Verfasst: 25.08.20 04:59
it's like a proto crusader kings 2.
much simpler for better or worse. it has somewhat of a cheap and old feel. it feels older then it is, but it's kinda charming.
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345 Std. insgesamt
Verfasst: 20.05.20 02:57
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199 Std. insgesamt
Verfasst: 21.02.20 05:03
Unlike CK2 its a base game without dlcs and regular updates, it had potencial.
PLS GIVE ME SOME MODS I NEED THEM. IF YOU ARE READING THIS PLS STOP READING AND START MODDING THIS GAME RIGHT NOW! IS THE ONLY THING YOU HAVE TO CARE ABOUT
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11 Std. insgesamt
Verfasst: 26.12.19 06:46
Not the best but still a cheap alternative to the other paradox games.
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331 Std. insgesamt
Verfasst: 24.12.19 13:41
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1237 Std. insgesamt
Verfasst: 30.11.19 15:36
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11 Std. insgesamt
Verfasst: 17.10.19 15:37
But...
It still plays as a complete game, don't trust reviewers who say it is a bad or a mess of a game.
And if you like the Sengoku era, I'm sure you will play it for many hours.
Personally I'm not interested much in Japanese history, but I'm enjoying the game anyway.
This is still a Paradox title: we can say what we want about their policies but their games are really impressive.
Buy this on sale for how much? 2.50 bucks? It is definitely worth it at that price tag.
Exchanging hostages, proposing marriages, attacking your enemies with ninjas and planning plots can be fun.
Wars are devastating for all sides, so don't expect to conquer the map easily, especially with harder difficulties.
In my opinion Sengoku scores a 7/10.
It's cheap, it covers an interesting period of history and it's not that overwhelming for new players.
* My review is based on my singleplayer experience. If you play with friends, then this game is highly reccomended.
Edit:
After more than 50 hours in this game, I can say it's way better than what I thought at first.
The only downside in Sengoku: when you're losing it's incredibly painful to watch, because it will be very very difficult to recover. The key to succesful diplomacy is your honor: if your honor is very high, the AI will not declare war on you (if possible), it will accept marriages and will invite you to plots. if your honor is low, expect to be attacked by your neighbors. To fully understand how the game work you will need several playthroughs. So don't worry too much.
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2174 Std. insgesamt
Verfasst: 18.01.15 18:55
The game is a strategy game, but you could also describe it as a role-playing game in the same sense as dungeons and dragons is a role-playing game. It's all about your chosen dynasty and how you develop it. So instead of a character you'll be playing a line of characters. That is if you're lucky enough to survive the onslaught going on in 15th-16th century Japan, and your family head manages to produce offspring. If you lose all your lands, or your dynasty ends it is game over.
This happens often, and that's a good thing. Not achieving the ingame goals doesn't really feel like a loss, just like the death of a character in a good book doesn't feel like a failure of the author. I just lost a game where I managed to conquer 50% of Japan (one of the in game goals) but I didn't manage to be shogun for 3 years (the other goal). So technically I lost, but I don’t remember it that way.
When early on I found out my character, the second clanleader of the Nanbu clan, had became infertile, with no male heir, I realized time had become an important factor in my strategy. Thankfully the father of the clanleader had already managed to conquer the complete northern tip of Japan by scheming with other small clans, and now the clan controlled about 20% of the map. I launched a frantic military attack on my most powerful neighbor, the Togashi, who had grown from a small region to the biggest force on the map, about 35%. With some help of another clan, the Amago, I managed to conquer most of his land, which also made his military strength weaken. There was not much the Togashi could do, being battered from the east by the Nanbu (me) and later on from the west by the Amago, who were about as powerful as I was. I started to divide my newly conquered lands under my vassals, who sadly were not my sons but other members of my court. I pressed on unrelenting, I had to achieve my goals with only little time left, as my clan leader started to grow older and older with no male heir. When the Togashi were wiped of the map and hadn't provided me with the right amount of land, I backstabbed the Amago with whom I had conspired before and took a lot of their land as well.
Because the clan leader of the Nanbu had become infertile at a young age he didn't produce any offspring. He finally became shogun at age 71. He was so close to victory he, and I, could almost taste it. And then he died at age 72, only two years short of achieving our goals.
Every playthrough becomes a short story like that. Never does the playthrough feel like you played it already, not even if you decide to pick the same clan for a second time. The thing is that you need some imagination to fill in the gaps that this simulator leaves you with. I guess that if you can't add to it with your own imagination this game is a dull list of stats. But if you can imagine the stats and the simple portrait of your character and other characters as being real, and manage to connect the dots, this game is an endless story generator.
To summarize; this game is more like a book than a movie, where for most games it is the other way around. For me every playthrough feels like an unique interactive story. I can imagine that to others it might seem like a glorified spreadsheet.
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500 Std. insgesamt
Verfasst: 21.07.14 18:18
The game is very similar to the next game by Paradox Development, Crusader Kings 2, The main difference besides the setting being that whereas CK2 is (arguably) primarily about the relations and personalities of characters, Sengoku is primarily about waging war.
Declaring war in Sengoku is as simple as spending some honor. (You need no casus belli.) However, you don't want your honor to fall too much, or your subordinates will cause you trouble, so you need to replenish honor by making gifts of money and land, acquiring titles at the imperial court, build temples, etc.
Unfortunately, while this honor mechanic is fun, it doesn't really keep you occupied very much, and unlike CK2, it's the only non-war element of the game with any real substance to it. There's very little depth to diplomacy, plotting, dynasty-building, or ambition-chasing; the economic model is very simple; and there is no tech-tree. At any time that I wasn't at war, I set the game to maximum speed until I had enough resources to start another war. There simply wasn't much of anything to do.
Unfortunately, combat isn't any better than in CK2 either. It's mostly a matter of creating a big stack with a decent leader and sending it to the enemy. You get to decide where the armies go, but once you meet the enemy and combat starts, it's all purely abstract with some numbers going down over time. It's more fun than it probably sounds, but not a lot more. And again, CK2 does it better, since there you can at least divide your troops over the flanks and center, assign leaders, and utilize a greater variety of troop types.
In conclusion, while I can't say that Sengoku is a bad game, I simply cannot recommend it, since it's been so thoroughly obsoleted by CK2.
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1242 Std. insgesamt
Verfasst: 31.05.14 14:58
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Release:16.09.2011
Genre:
Echtzeitstrategie
Entwickler:
Paradox Interactive
Vertrieb:
Koch Media
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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