- There is nothing more satisfying than building a complex maze, then jumping into the fray yourself with a rocket launcher!
- Works totally amazing in co-op
- Sanctum 2 will include a story arc with a complete in-game graphic novel!
Sanctum 2
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Du musst angemeldet sein
Über das Spiel
Systemanforderungen
- CPU: 1.6 GHz Dual Core Processor
- GFX: Shader Model 3.0, 256 MB VRAM
- RAM: 2 GB RAM
- Software: Windows XP (SP3)
- HD: 4 GB Free Space
- SFX: DirectX 9.0c-compatible, 16-bit
- DX: 9.0c
- LANG:Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: 2.0 GHz Quad Core Processor
- GFX: Shader Model 3.0, 512 MB VRAM
- RAM: 2 GB RAM
- Software: Windows Vista, 7 or 8
- HD: 4 GB Free Space
- SFX: DirectX 9.0c-compatible, 16-bit
- DX: 9.0c
- LANG:Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
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15546 Std. insgesamt
Verfasst: 05.12.21 18:04
Dieses Spiel bereit mir auch nach mehrmaligen durchspielen immer noch sehr viel Freude.
Man kann sehr viel Zeit allein in die Kombination von Perks und Waffen stecken.
Auch das Bau System in First Person ist sehr einfach und praktisch gehalten.
Der ausschlaggebende Faktor ist aber der Spieler selber. Durch die First Person Dynamic wird man selbst zu einem Tower.
Eines der besten Tower Defense Spiele überhaupt.
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479 Std. insgesamt
Verfasst: 21.02.22 13:14
Maps are fun with plenty of variety and the weapon perk system is great to, also a blast to have with friends.
There are a few bugs here are there but for me they didn't effect the gameplay to much, very underrated game.
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1020 Std. insgesamt
Verfasst: 17.01.22 20:07
Tower defense combined with FPS works as well as ever with the multiplayer being a special treat. The expansion of weapons, towers, and enemies from the original makes a long lasting game.
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3878 Std. insgesamt
Verfasst: 08.11.21 01:59
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269 Std. insgesamt
Verfasst: 15.10.21 09:23
10/10
-Tower Defense
-FPS
-CO-OP
-Decent graphics
-Character progression
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707 Std. insgesamt
Verfasst: 28.09.21 01:29
Thoroughly worth picking up on sale.
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1603 Std. insgesamt
Verfasst: 18.09.21 07:01
Surprisingly, the community is still alive. Most the players I've encountered with had been very helpful, generous, and overall fun to play with. This game is best played with others.
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17998 Std. insgesamt
Verfasst: 11.09.21 19:35
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1975 Std. insgesamt
Verfasst: 16.07.21 09:39
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505 Std. insgesamt
Verfasst: 06.04.21 19:46
One of those games where you have to use your brain and you lose track of time because you're having fun.
There will never be a time where you feel too overpowered. Every stage, every level you have to calculate the best position for defenses and the best way to funnel the AI so they walk into your death trap.
Very in-your-face game where you have to shoot and kill the AI as well, it's not a sit back and watch your defenses kill the enemies kind of game.
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115 Std. insgesamt
Verfasst: 27.02.21 17:53
The game wants to be a tower defense game but it limits how many buildings you can make per round which is around 8-9. This is fine initially because you shouldn't be able to build a complete maze on round 1... fine. But after multiple rounds flaws start to show because no matter what round you are on you are limited to 15 offense towers with no increase.
How can the game call itself a tower defense game if you are limited to only 15 with hordes of enemies swarming you halfway through the stage. At this point you have to rely on the FPS element about 3/4 of the stage where you are pumping out more DPS than your own towers that you built. Towers cost resources where it seems like you can only build only 2 or 3 offensive towers at a time.
It also fails in the FPS department because gameplay loop is tedious, expend all ammo, switch to secondary, expend all ammo, switch to primary, repeat, repeat, repeat.
The game also has bugs, I've crashed a couple times already.
A brutal and tedious experience for solo players.
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4974 Std. insgesamt
Verfasst: 28.01.21 21:54
Gameplay accommodates all sorts of playstyles with a variety of characters: in-your-face brawling with the shotgun toting Haigen; the mid-range all-comers with the assault rifle toting Skye; heavy support with the rocket launcher toting Sweet, and the precision killshots of the sniper rifle toting SiMo. (And for those with the DLC, the highly effective but difficult to master TSYGAN with her giant crossbow). And whether you're playing solo or in a team, your loadout of towers is fully customizable to accommodate the strengths and shortcomings of whichever playstyle you personally adopt.
Despite the finite number of maps, the plethora of characters, feats, and towers allows you to make every map a new experience. Further, the modular Feats of Strength system allows you to easily customize what kind of challenges you want to add to a map, and really experiment with where your personal strong and weak points are. There's also the theoretically infinite Survival mode, where waves of progressively stronger enemies keep on coming.
The campaign mode is a fun, oddly compelling story. Especially getting into the DLC content, the story takes some neat twists and turns. Keep an eye out for the secret areas in some maps for easter eggs and some hidden lore. Unfortunately, the supplementary website Elysian Archives is no longer live, so if you find the secret codes in the levels you'll just have to settle for looking up the archives on a wiki. There's something profoundly lonely coming back to this game and finding the Elysian Archives gone, along with the old Coffee Stain forums. But, all that information is on wikis and in the community pages here on Steam.
Writing this review in 2021, it's a bit lonely to play nowadays. Multiplayer is really where this game shines, but the community has understandably died down after 8ish years since its release. I'd recommend getting the 4-pack and bullying friends into playing with you. But despite the obvious decline in activity, there's still usually two or three open groups somewhere in the world that you can jump into. Maybe have your Russian-to-English dictionary handy though. Still, even with a language barrier this is a fun cooperative game. You can also try your luck with the Sanctum 2 Group Chat here on Steam, which can be joined via the Community tab (up at the top right).
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3972 Std. insgesamt
Verfasst: 23.12.20 11:34
You play as one of the Autumn sisters (Skye and Sweet), the grumpy Hayden or the coffee robot SiMo in a team of up to 4 players (+TSYGAN from DLCs). You are allowed to customize your character with 2 weapons (8 choices, +8 from DLCs) and 3 perks (25 choices, + 38 from DLCs), besides the character's inherent perk.
In each map, you are to prevent the Lumes from reaching the core. To achieve that, you build defenses (12 choices, + 8 from DLCs) between each assault. During the assault itself, you jump into action and blow up bugs yourself, together with your towers.
The base game has 4 Campaigns (+4, one per DLC), each with exactly 4 maps. A short comic book sequence introduces the events of the story before each map, but sadly no voice acting there. Quite a pity, since the characters are already voice acted inside of the game [spoiler]and the voice actress of Sweet sounds ACTUALLY very Sweet *.*[/spoiler].
There is a wide variety of strategies, combinations of towers/weapons/perks/characters which are better in one map and not in another. Bosses will pose some challenge, but if you feel under-challenged, you can always activate Feats of Strength (up to 5) to make Lumes stronger.
Achievements are very challenging, be aware! Luckily the community of this game is great and I had a great time being murdered by the Lumes. Linux port is mostly fine, but I had enough random crashes at crucial times - so I switched to Proton version and it worked perfectly. So that part is a thumb down.
Buy if you like to see bugs exploding.
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250 Std. insgesamt
Verfasst: 05.12.20 03:50
Sanctum 2 is a game that defies genre barriers, and possibly the only game of its kind: a tower defense FPS. Players, in a party up to four players, must face the Lume horde using a combination of towers, walls, and their own guns. The towers alone cannot kill enough of the enemies to stop them, and there are too many enemies to kill with guns alone. You need a clever combination of the two to prevent the waves of enemies from overwhelming you and destroying the core you are trying to protect.
Players are given tower bases at the start of each round, which prevent Lumes from progressing, and must use resources to place various types of towers on top of them to chip away at the masses of enemies attempting to barge their way through. Tower bases can be freely placed in compatible areas, allowing for highly customizable layouts that synergize with different playstyles. The towers can range in utility as well, with some basic cannon towers doing damage, while others boost the damage of neighboring towers. Some towers even slow down enemies or do more damage the longer they attack a single enemy. Players may only choose four towers per level, so careful forethought is required as well.
Sanctum 2 does not focus very heavily on story, instead prioritizing the gameplay experience over all else. The incredible level of customization and versatility of the system through tower choices, base placement, gun selection and character perks allows for an experience that can be replayed numerous times without compromising the fun.
Pros
Sanctum 2 offers a hybrid of game types that gives an experience like no other, and succeeds in meshing them together spectacularly.
New types of towers, weapons and perks are unlocked by simply playing the game, whether you succeed or fail, keeping the gameplay fresh with a defined progression system.
Can be played with up to three other players, making it a fantastic choice for a game night with friends.
The DLC, while potentially pricey, adds a significant amount of extra towers, levels, perks, and even a new character. It also adds extra length to the vanilla campaign.
Cons
The game becomes harder or downright impossible to complete solo. The number of enemies and resources are not scaled up for solo play. Thankfully, two players is usually enough to complete any mission, and public matchmaking allows strangers to help you out.
Sanctum 2 has a practically nonexistent story, told only through short comics at the start of each level. Don’t come into the game expecting a story-driven experience.
Short Conclusion: Highly Recommended
(If you have friends to play with)
In-Depth Analysis
Gameplay
Sanctum 2’s gameplay is based around placing tower bases to form a classic tower defense maze to detour the incoming waves of Lumes. Players are provided a limited number of bases at the start of every wave, allowing for a gradual buildup of your final labyrinth’s design and ensuring the game doesn’t start out too easy. You can then place varying types of towers on top of these bases (using resources given at the start of each round along with the bases), each with their own unique effects, ranges, and attack speeds. Each individual can only bring four types of towers into a level, meaning inter-player coordination is a necessity to prevent overlap. It’s up to you and your party to decide what combination of towers and what alignment of bases will best suit the level at hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114654575
Each player also has a selection of guns and perks they can choose from, with so many potential effects and variations in selection that I can’t possibly list them all. Some guns fire a rapid barrage of low damaging projectiles, while others fire a limited amount of high-damaging explosives. Some shock enemies with lightning, others fire homing drones that attack enemies automatically and ignore armor. The perks can wildly vary in their effects, such as giving bonus damage the longer you stay still, automatically damaging enemies that hit you, or causing the core you defend to heal itself at the end of every round. The potential possibilities are staggering, and gives the player a large amount of freedom to choose how they want to approach the level at hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114654521
Every enemy also possesses a glowing orange weakspot, that will deal bonus damage to them if struck. Sometimes the weakspot is difficult to reliably hit, but not necessary to kill the enemy, while other times the weakspot is essential to killing a heavily armored foe that takes little to no damage if attacked anywhere else. This is where the player and their gun become a key factor in the gameplay, as while there is usually a tower to deal with any enemy, you might not have it built or equipped, and so must take it upon yourself to kill the problematic enemy with your own gun. This ensures that the player doesn’t feel unnecessary when attacking a level.
Every type of enemy also has their own gimmick, with some smaller Lumes ignoring the player and rushing to damage the core while other larger ones spit at or run after the player attempting to knock them out. Some Lumes sport heavy armor that cannot be easily pierced, while others have prominent weakspots but possess a massive amount of health. The player must consider what enemies they will be facing in a wave and adjust their approach accordingly.
Normal cannons will not damage armored enemies, but do great against standard attack types. Large AOE towers can attack a lot of Lumes at once, but have a very limited range. Some flying enemies can completely ignore tower bases and fly directly to the core unless stopped. It is on the player’s shoulders to come up with a strategy before the wave begins and properly enact it to ensure they don’t get overwhelmed by the Lume onslaught.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114654607
Story
Sanctum 2 is lacking in the story department. What little story is present is only told through 1 – 3 page comic strips at the start of each level. The story it tells is decent, but is clearly not a focus of the game. You shouldn’t expect much from it, focus on the gameplay instead.
Visuals
Sanctum 2 is an older game but has a fantastic visual design. Lumes are enjoyably alien in appearance, and environments are immersive and surprisingly detailed. Easter eggs and achievements can be found simply by exploring a level.
Enemies all possess a very clear weakspot indicated by an orange glow and usually prominently displayed in some way. This is a very good design choice, as it naturally guides players into shooting these spots for extra damage.
Audio
While the guns sound fine and the Lumes barely make any noise, the music is enjoyable and appropriately intense at times. It doesn’t occur much, but when it does, it adds a good bit to the experience.
Technical
Specs: GeForce 840m 2GB, 8GB Memory, i7 CPU, Windows 8.1
Sanctum 2 is not as optimized as it potentially could be. I can only achieve 45fps when down at 720p resolution, despite the age of the game itself. I genuinely don’t understand why this is, but be forewarned you may have to do some fiddling to run properly on budget hardware.
Conclusion
Sanctum 2 is a great game, especially if played with multiple friends. The unique blend of tower defense and FPS action makes it an irreplaceable experience, and one I would recommend everyone who enjoys these two types of games should try out.
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1123 Std. insgesamt
Verfasst: 21.10.20 20:20
Sanctum 1 was great, fresh, modest. Focused on Single player experience with tower defense first and FPS second.
Sanctum 2 switched the priority of tower defense to FPS with Co-op first. I would still recommend if the FPS mechanics would at leazzst be competent but they are bad, really bad, you click and you shoot, that is all. Can only have 2 weapons at the time, can't change them between rounds (the gun you cose at the beggining of the map is the one you will use). The animations are stiff, the feedback none existant. You have 1 clip with infinite ammo pool, this means once your clip is depleated you have to wait for weapons to cooldown, this doesn't sound so terrible, but they had this great idea of having really long cooldowns for the small maps combined with the fast moving enemies. To make it worse your weapons do not go into cooldown if you switch them, this meas if you left 1 bullet in the magazine and switched between the heat of the battle when you come back to your weapon i will have 1 ammo and now you have to stand there until both weapons cooldown, and as far as i know weapons don't have less cooldown depending on your ammo, so ammo managment is out of the window, just remember to press that reload button. So the FPS loop goes, shoot, reload, change weapon, repeat, no real point in having weapons for a specific situation.
Towers are capped at 15 sucks but because of the low ammount of credits you get you won't even reach the limit. They feel weak, and lacking in their roles.
Tower bases are limited to the ones the game gives you each round so forget about choosing to build a balance of towers and maze or go full maze at the beginning.
Maps are small, and the area you are allowed to build is even smaller, all this thanks to release the game on consoles to, so they had to limit a lot of stuff to be able to run on them, compromising the gameplay and it shows.
Lastly there are bosses, which are just bullet sponges and many seem to destroy your maze, again giving you the middle finger to your tower defense part and focusing on the weak FPS mechanics.
IN CONCLUSION: Sanctum 2 is a weak game, is not the worst but it doesn't shine in anything, the strong parts (Tower defense) of the previous one have been gutted by no reson and replaced with genric and weak ones (FPS mechanics). Even in co-op there are a lot of better options to play as the tower building is shared (meaning one player will just be building most the time) and the FPS mechanics are so weak.
Sanctum 2 is a dissapointment from a developer who has showed in the past that can do a lot better.
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1478 Std. insgesamt
Verfasst: 03.10.20 05:06
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882 Std. insgesamt
Verfasst: 26.08.20 14:19
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462 Std. insgesamt
Verfasst: 30.07.20 03:44
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4819 Std. insgesamt
Verfasst: 26.06.20 22:22
The Short and Sweet
Sanctum 2 is a game that defies genre barriers, and possibly the only game of its kind: a tower defense FPS. Players, in a party up to four players, must face the Lume horde using a combination of towers, walls, and their own guns. The towers alone cannot kill enough of the enemies to stop them, and there are too many enemies to kill with guns alone. You need a clever combination of the two to prevent the waves of enemies from overwhelming you and destroying the core you are trying to protect.
Players are given tower bases at the start of each round, which prevent Lumes from progressing, and must use resources to place various types of towers on top of them to chip away at the masses of enemies attempting to barge their way through. Tower bases can be freely placed in compatible areas, allowing for highly customizable layouts that synergize with different playstyles. The towers can range in utility as well, with some basic cannon towers doing damage, while others boost the damage of neighboring towers. Some towers even slow down enemies or do more damage the longer they attack a single enemy. Players may only choose four towers per level, so careful forethought is required as well.
Sanctum 2 does not focus very heavily on story, instead prioritizing the gameplay experience over all else. The incredible level of customization and versatility of the system through tower choices, base placement, gun selection and character perks allows for an experience that can be replayed numerous times without compromising the fun.
Pros
- Sanctum 2 offers a hybrid of game types that gives an experience like no other, and succeeds in meshing them together spectacularly.
- New types of towers, weapons and perks are unlocked by simply playing the game, whether you succeed or fail, keeping the gameplay fresh with a defined progression system.
- Can be played with up to three other players, making it a fantastic choice for a game night with friends.
- The DLC, while potentially pricey, adds a significant amount of extra towers, levels, perks, and even a new character. It also adds extra length to the vanilla campaign.
Cons
- The game becomes harder or downright impossible to complete solo. The number of enemies and resources are not scaled up for solo play. Thankfully, two players is usually enough to complete any mission, and public matchmaking allows strangers to help you out.
- Sanctum 2 has a practically nonexistent story, told only through short comics at the start of each level. Don’t come into the game expecting a story-driven experience.
Short Conclusion: Highly Recommended
(If you have friends to play with)
In-Depth Analysis
Gameplay
Sanctum 2’s gameplay is based around placing tower bases to form a classic tower defense maze to detour the incoming waves of Lumes. Players are provided a limited number of bases at the start of every wave, allowing for a gradual buildup of your final labyrinth’s design and ensuring the game doesn’t start out too easy. You can then place varying types of towers on top of these bases (using resources given at the start of each round along with the bases), each with their own unique effects, ranges, and attack speeds. Each individual can only bring four types of towers into a level, meaning inter-player coordination is a necessity to prevent overlap. It’s up to you and your party to decide what combination of towers and what alignment of bases will best suit the level at hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114654575
Each player also has a selection of guns and perks they can choose from, with so many potential effects and variations in selection that I can’t possibly list them all. Some guns fire a rapid barrage of low damaging projectiles, while others fire a limited amount of high-damaging explosives. Some shock enemies with lightning, others fire homing drones that attack enemies automatically and ignore armor. The perks can wildly vary in their effects, such as giving bonus damage the longer you stay still, automatically damaging enemies that hit you, or causing the core you defend to heal itself at the end of every round. The potential possibilities are staggering, and gives the player a large amount of freedom to choose how they want to approach the level at hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114654521
Every enemy also possesses a glowing orange weakspot, that will deal bonus damage to them if struck. Sometimes the weakspot is difficult to reliably hit, but not necessary to kill the enemy, while other times the weakspot is essential to killing a heavily armored foe that takes little to no damage if attacked anywhere else. This is where the player and their gun become a key factor in the gameplay, as while there is usually a tower to deal with any enemy, you might not have it built or equipped, and so must take it upon yourself to kill the problematic enemy with your own gun. This ensures that the player doesn’t feel unnecessary when attacking a level.
Every type of enemy also has their own gimmick, with some smaller Lumes ignoring the player and rushing to damage the core while other larger ones spit at or run after the player attempting to knock them out. Some Lumes sport heavy armor that cannot be easily pierced, while others have prominent weakspots but possess a massive amount of health. The player must consider what enemies they will be facing in a wave and adjust their approach accordingly.
Normal cannons will not damage armored enemies, but do great against standard attack types. Large AOE towers can attack a lot of Lumes at once, but have a very limited range. Some flying enemies can completely ignore tower bases and fly directly to the core unless stopped. It is on the player’s shoulders to come up with a strategy before the wave begins and properly enact it to ensure they don’t get overwhelmed by the Lume onslaught.
https://steamcommunity.com/sharedfiles/filedetails/?id=2114654607
Story
Sanctum 2 is lacking in the story department. What little story is present is only told through 1 – 3 page comic strips at the start of each level. The story it tells is decent, but is clearly not a focus of the game. You shouldn’t expect much from it, focus on the gameplay instead.
Visuals
Sanctum 2 is an older game but has a fantastic visual design. Lumes are enjoyably alien in appearance, and environments are immersive and surprisingly detailed. Easter eggs and achievements can be found simply by exploring a level.
Enemies all possess a very clear weakspot indicated by an orange glow and usually prominently displayed in some way. This is a very good design choice, as it naturally guides players into shooting these spots for extra damage.
Audio
While the guns sound fine and the Lumes barely make any noise, the music is enjoyable and appropriately intense at times. It doesn’t occur much, but when it does, it adds a good bit to the experience.
Technical
Specs: GeForce 840m 2GB, 8GB Memory, i7 CPU, Windows 8.1
Sanctum 2 is not as optimized as it potentially could be. I can only achieve 45fps when down at 720p resolution, despite the age of the game itself. I genuinely don’t understand why this is, but be forewarned you may have to do some fiddling to run properly on budget hardware.
Conclusion
Sanctum 2 is a great game, especially if played with multiple friends. The unique blend of tower defense and FPS action makes it an irreplaceable experience, and one I would recommend everyone who enjoys these two types of games should try out.
Zitat:
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923 Std. insgesamt
Verfasst: 28.05.20 01:06
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Sanctum 2 is a mix of FPS and tower defense that doesn't excel in either genre, but is more of a jack-of-all-trades. The tower defense mechanics are fairly generic and simple. It has all of the usual tower tropes that every game in the genre has. You place blocks to build a maze, but there isn't anything unique about it. The shooting mechanics use a primary fire/alternate fire system which makes it slightly more interesting than a barebones shooter, but is still underwhelming. The game's real strength comes from the genre mix and the co-op gameplay. If you are planning on playing solo, I can't recommend it because of how restrictive the game is without at least one partner. The biggest issue this causes is a tower limit. You are limited to only 4 towers, which is fine with a friend or two, but is awful on your own. Overall, it's a decent game but will be very hit or miss for most people.
5/10
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2966 Std. insgesamt
Verfasst: 11.05.20 10:14
Game play is (7.5/10) its fun, quick and definitely can be challenging with the difficulty ramped up with the Feats of Strength set to 5. Some of the towers available are just okay, whereas some are pretty OP in comparison. The weapons are creative and fun to modify with different abilities to maximise effectiveness for each respective level.
Graphics is (7/10). Great graphics, pleasant art style and simple yet purposeful and effective visuals.
Co-Op (8.5/10). Really fun to play with others. Never had any issues with online play. Rewarding to play and come up with different strategies as well as blend play styles with others when things get a little tough.
Keeping an eye out for the DLC when the price drops :) Sanctum 3 When??
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8267 Std. insgesamt
Verfasst: 20.04.20 23:06
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28217 Std. insgesamt
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Release:15.05.2013
Genre:
Multiplayer-Shooter
Entwickler:
Coffee Stain Studios
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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