Salt and Sanctuary
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Über das Spiel
Salt and Sanctuary seamlessly combines fast, brutal, and complex 2D combat with richly developed RPG mechanics. Discover, craft, and upgrade over 600 weapons, armor pieces, spells, and items as you explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated.
From Ska Studios, the award-winning indie studio behind a long list of stylistic, visceral, and brutally executed action titles that includes The Dishwasher: Vampire Smile, The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio’s most ambitious title to date.
Systemanforderungen
- CPU: Intel Core 2 Duo 2.8 GHz or equivalent
- GFX: DirectX 10 compatible video card with shader model 3.0 support
- RAM: 1 GB RAM
- Software: Windows Vista
- HD: 2 GB verfügbarer Speicherplatz
- SFX: 100% DirectX 9.0c compatible sound card and drivers
- DX: Version 10
- Peripherie: Xbox360 Gamepad recommended
- LANG: Deutsch, Englisch
- CPU: Intel Core 2 Duo or AMD Athlon 64 X2 5600+
- GFX: NVIDIA 9600GT or ATI Radeon HD 5000+ or better
- RAM: 2 GB RAM
- Software: Windows 8
- HD: 2 GB verfügbarer Speicherplatz
- SFX: 100% DirectX 9.0c compatible sound card and drivers
- DX: Version 10
- Peripherie: Xbox360 Gamepad recommended
- LANG: Deutsch, Englisch
Steam Nutzer-Reviews
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1716 Std. insgesamt
Verfasst: 27.12.19 09:33
- Breite Möglichkeiten der Charentwicklung
- Einige recht anspruchsvolle Bosse
- Schön verwickelte Karte mit einigen Geheimnissen
Wer Dark Souls mag der kann hier bedenkenlos zugreifen
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1822 Std. insgesamt
Verfasst: 19.04.22 17:12
the best game iv'e played in years. its affordable, fun, challenging and well worth a go. you have to play this game !
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942 Std. insgesamt
Verfasst: 06.04.22 16:14
Salt for salt and bone for bone
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1159 Std. insgesamt
Verfasst: 30.12.21 02:04
I was having an absolute blast with the first area. The combat is fun, varied, and deep. However, the problems come in the second place the game takes you. It's greyish-green backgrounds, with greyish-green platforms, greyish-green enemies, and traps which are, as you can guess, also greyish-green (or possibly red, I am unsure). If you step slowly and cautiously, the game won't let you walk off the platforms. Doing anything at speed or while engaged in combat however becomes extremely frustrating, turning an otherwise fun game into pure trial and error guesswork.
The good news is that after this, the game gets better, just be warned that if you are colorblind, this probably isn't the title for you.
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2176 Std. insgesamt
Verfasst: 30.12.21 00:43
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1533 Std. insgesamt
Verfasst: 29.12.21 08:25
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540 Std. insgesamt
Verfasst: 26.12.21 15:50
The game play is super slick and near perfect in every way. From the animations of the character and the dozens of weapons, to the dynamics of strength having a physical aspect as well as statistics benefits. i.e. when you get stronger you can batter an enemy across the screen.
The map layout takes a bit to get used to as ... I dont think is a map.. and the game is huge so a lot to remember.
I would go as far as to say this is a metroidvania.. I am always hungry for another SOTN and although this game is very different the amount of collectables, weapon variation and beautiful hand-draw art make this a classic in its own right.
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2186 Std. insgesamt
Verfasst: 15.12.21 01:57
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1421 Std. insgesamt
Verfasst: 08.12.21 04:22
- +Great combat system
- +A variety of weapons to choose from, accompanied by a skill tree that lets you customize your build
- +Unlocking shortcuts between previously visited areas makes the world feel more connected
- +A decent amount of bosses to fight against
- +Several different creeds that you can join, each offering different equipment you can buy and alters the main healing item in some way
- +Good amount of replayability with new game plus and build variety
Cons
- -Platforming can be finicky and your character sometimes does not grab ledges when they should be able to
- -The game could benefit from having a map, especially since areas are large and it can be easy to get lost because areas within the same region can look similar
- -A few of the enemies and bosses can be annoying to fight against
Comments
Salt and Sanctuary is a good souls-like metroidvania game that offers a great combat system that has you fighting against a variety of enemies and bosses. While the world is interconnected and it is interesting to find shortcuts to previously visited areas, I think the game could have benefited greatly from having a world map. There were many times when I got lost and I ended up needing to look up a map on a website. This is my biggest complaint with Salt and Sanctuary since areas within the same region sometimes look similar. I still had fun playing the game, but I think I would have enjoyed the game more if there was an in-game world map. Overall, I still recommend taking a look at Salt and Sanctuary if you are into souls-like and metroidvania games.
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2218 Std. insgesamt
Verfasst: 24.11.21 20:49
Great story ( vague just like Dark souls)
Excellent combat and great classes and boss fights.
Good levels and fun progression.
I really like this game and give it a 10/10.
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1703 Std. insgesamt
Verfasst: 19.11.21 03:37
+Great builds through the diverse skill tree
+Love the all the bosses
+Loved not having a map in this huge world. Enjoyed having to continually explore and take mental notes while playing to come back once I learned unlocked a new skill.
I enjoyed this game as much as Hollow Knight.
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1125 Std. insgesamt
Verfasst: 08.11.21 12:09
My only issue with the game is although the platforming is refreshing, smart and fun, having a parkour path from a sanctuary to a boss gets incredibly tedious as you have to play an entire level of Mario in order to get from A to B, only to die at B and have to play it all over again.
Seriously though, if you enjoy fromsoft games, give this game a try.
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3503 Std. insgesamt
Verfasst: 29.10.21 21:23
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19046 Std. insgesamt
Verfasst: 29.08.21 16:32
I have played Salt and Sanctuary extensively with my 9 year old daughter Ariadne, as well as casually with my 7 year old son Calchas, braving the monstrous bosses, reviving (spell) my children's characters when falling in battle and laughing about it when victorious at last. I have also played the game with my siblings, on and off, who also enjoy it; fighting together in Salt and Sanctuary is a real pleasure.
I am Ambrax, an old biker.
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2642 Std. insgesamt
Verfasst: 26.08.21 18:20
Recommended.
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1049 Std. insgesamt
Verfasst: 23.08.21 14:44
The artstyle is quite unique, and the bosses are pretty creepy. The combat system might be a little on the simple side in my opinion, but the game felt challenging and not incredibly unfair.
Try if you like the genre or just want to give it a try.
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1621 Std. insgesamt
Verfasst: 20.07.21 18:58
The soundtrack could have used a little bit more variety. Pretty much every boss uses the same theme and hearing the same guitar riff over and over gets boring really quick.
The character design makes this game feel like a really well done Newgrounds flash game. If this puts you off or makes you feel nostalgic depends on your personal preferences I guess.
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1457 Std. insgesamt
Verfasst: 20.07.21 12:34
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1788 Std. insgesamt
Verfasst: 17.07.21 19:39
This game is neither as tightly balanced as a good dRPG, nor as fun to progress through as a Metroidvania. However, the combination of the two genres is enjoyable overall.
You will be frustrated with some poorly balanced bosses, builds, enemies, and areas. If you suck at the game like I do, you won't get your first metroidvania-traversal skill until about 5-6 hours into your first playthrough (or about 4-5 bosses in). You might find the game extremely ugly (like me). BUT If you have fond memories of the first time you played Castlevania: SotN and Darksouls, you'll love 95% of your time spent here.
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2223 Std. insgesamt
Verfasst: 13.07.21 16:23
The game was so much better than I had expected. While the grim visual style and asthetic isnt for everyone, I thought it really fit the game and was a pretty cool theme. The game was resonably difficult without being unfair, except for 1 boss near the end of the game which was the worst experience of my life. Enough upgrade/build options to allow multiple different playthroughs. There is also an ascension system after beating the game, but I haven't touched it so can't say much about it.
If the game is on sale and your'e looking at it, give it a try. I feel like this is one of those games where you easily tell if you will like the game or not within the first hour of the game, so should be able to figure out within the steam refund period. 8/10
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2023 Std. insgesamt
Verfasst: 07.06.21 11:29
If you love Soulsborne genre, this game definitely satisfies you as it is just a 2D version of Dark souls, and it does its job pretty well
y'all probably know the drill...I'm just gonna give one quick note:
I played a New Game and an NG+, and tbf the New Game was not a pain in the ass for me...did get stuck on 2-3 bosses and had to retry 'em a few times (definitely talkin about Witch of the lake lol) but other than that bosses were solid for me and not super hard or anything(At least for me)...I still had a lot of fun tho
NG+ tho is a different story and it was harder than i expected
I suggest anybody who picks this game up to play an NG+ run just for the more challenging gameplay it gives compared to New Game
I really recommend this game to everybody and i'm sure if you're patient enough even if you're not that great in these type of games, you will have fun and enjoy playin it
Good Luck!
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2365 Std. insgesamt
Verfasst: 08.05.21 21:25
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5939 Std. insgesamt
Verfasst: 02.04.21 01:13
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4610 Std. insgesamt
Verfasst: 12.01.21 15:27
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628 Std. insgesamt
Verfasst: 05.01.21 11:19
Lets start with the presentation. As you can see, the game has this handdrawn artstyle and everything looks bleak and depressing. It fits the game pretty well, but games like these usually have some bright areas for the contrast. This game has none of that, so after a few hours,you realize that everything in the game looks a bit too bland. The models are also a mixed bag, some creatures look really good, but some look ugly as hell. Some also look like they dont belong in the game. This also applies to the bosses. So as far as graphics go, I would say that the game is a mixed bag with some 10/10 art and some 0/10 looking things. The music really surprised me at first, and I will have to say, that the soundtrack is much better than I expeted. It is nowhere near hollow knight level but still really good for an indie game. A lot of the tracks have eletric guitar as the main instrument, which really doesnt fit some locations, but I dont really mind that.
Now about the gameplay. The combat loop is the standart (souls like) hit, roll, wait, repeat, only now in 2d. This presents a number of problems, since now you cant go around someone, or dodge to the side. The game tries to fix this by allowing you to roll through your enemies, but you will notice that it still limits the enemy enounters, so most enemies are just standing in a straight line, waiting for you. The game tries to bring something new to the combat by adding fatique to the game. As you take dmg, your max health will go down. This seems like a fun mehanic, but the game doesnt expand on it, and after earlygame you can just ignore it. The combat isnt anything new, but the main mechanics are pretty solid so as far as that goes, it is pretty good. The real problem the game has is with enemy variety and player scaling. Most enemies have just 1 or 2 attacks. This wouldnt be such a problem with trash enemies, but the bosses arent much better and mostly just have 3 attack they spam over and over. This really hurts the bossfights and most of them are really dull and boring. I killed all boses except for one optional and I seriously cant think of one fight that was engaging. Some were OK and most were just boring. The other problem combat has is the player getting much stronger than the enemies. I played as a mage, and everything just melted before me. There are 5 tiers to every weapon and 4 tiers of magic. I only had a tier 2 staff and a tier 3 spell and the endgame was just really eazy, so I cant even imagine how would it look like if I was geared up. This was so bad, that I basically 2 shot one of the bosses (he was weak to fire magic but still). This is a big problem, since you will probably go through the whole game with some early game weapon with no need to get or try something new. The weapon variaty is also really lacking. There is 1 weapon with 5 tiers for every weapon type, and the difference between tiers is just a stat upgrade.
And for the ending, lets talk about level design. Most loations connect to each other, and you unlock shortcuts between them, which I really like. What I dont like hovewer it the fact that about 1/3 of the game, I had no idea where am I supposed to go, and had to look it up. Some way to guide the players would help a lot, since you can skip whole areas by going down the wrong path, only to realize that you need an item from there to progress. This gets worse as you play, and in the last big area in the game, I had literally no idea where the hell am I supposed to go or what to do. This is also the reason that I skiped one boss, becaused I couldnt find it.
There game also has this creed system, but it doesnt actually affect the game by much so I dont really have anything to say about it. There is also some kind of multiplayer, that I didnt try, since my friends dont play lidl games. The game is also really short and it took my like 9 - 10 hours to beat.
So this is all I have to say. Even tho the review might seem a bit negative, I actually enjoyed most of my time with the game. It just isnt some hidden gem, and has many flaws in design. I wouldnt recommend getting it for full price, but in sale it goes down to about 5 euros, which I think is a fair price for a game like this.
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1915 Std. insgesamt
Verfasst: 10.12.20 07:32
(+) The world map and levels are amazing. I love how the entire world is connected.
(+) Combat is satisfying and there are many ways to play.
{+} The atmosphere is spooooky and creepy as hell.
(+) Music is nice.
(+) LOTS of bosses and enemies so get ready.
(-) The platforming in this game is an absolute mess. I hated it so much. You WILL die more to gravity than any other boss.
(-) The game punishes you in many ways for just playing the game.
(-) Final boss was glitchy.
Final Score= 8/10.
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2967 Std. insgesamt
Verfasst: 07.12.20 11:56
Frustrating, but you can get used to it also the game isn't really that hard to be honest
I mean at the beginning, it can be tough, but as you progress in the game, stuff gets easier I wish only the last boss was harder the soundtrack of this game is also climatic which is why I really like this game it nails everything that it does 5/5 best game I received as a gift
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1849 Std. insgesamt
Verfasst: 19.11.20 11:32
Falling to death will be your highest death rate. And the most fearsome, brutal and powerful enemy in the game is some horde of unicorns charging onto you. Yes, literal unicorns. You'll suffer PTSD of unicorns chasing you after you beat this game, mark my fucking words.
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817 Std. insgesamt
Verfasst: 28.10.20 05:37
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180 Std. insgesamt
Verfasst: 05.10.20 01:56
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7961 Std. insgesamt
Verfasst: 07.09.20 16:06
Made after Bloodborne and before Dark Souls III, you can expect classic knights and Victorian hunters as you progress through the Metroidvania-Soulslike made to my knowledge mostly by a husband and wife duo. Can't endorse enough.
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1957 Std. insgesamt
Verfasst: 30.08.20 11:35
After a couple of hours you get the mindset for the rest of the game.
I love the skill tree, I guess they borrowed the idea from Final Fantasy and Path of Exile.
The combat is pretty simple but effective and the weapons/crafting is great.
The Dark Souls inspiration is clear and they got the right sense for it, doing their own thing,
I suck at platformers, but I managed to beat this game without much trouble. The hardest parts are not that hard if you stop a second to plan or think about it, which is good design.
The game has a ton of content that is easy to miss. You probably will need multiple characters to find out everything.
Hollow Knight is the most similar game to this that I have played. I like HK more, since it is a much more packed and longer game, but I truly hate that in HK you take damage if you get in physical contact with the enemies, which happens all the time. HK is also much more harder than SaS and has a ton o optional crazy hard content.
In short I like the characters, crafting, weapons, skill tree and secrets more in SaS but I like HK a bit more in everything else.
So my advice is to play both, best games of the genre for me.
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1837 Std. insgesamt
Verfasst: 03.08.20 16:47
Greatweapons are pretty busted in NG, which makes every enemy a joke. Take greathammer as an example(which is the strongest hitting weapon class in the game), you can kill most enemies in 1-2 hits, and you can kill bosses around 3 hit with proper buffs(assuming the boss isn't resistance to strike damage).
Recommended if you like souls games and platformer. Also F**K those unicorns.
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643 Std. insgesamt
Verfasst: 15.07.20 19:44
I was like blah at first. Then the grip of SALT consumed me, every waking moment - please just one more taste!
*Xbox 1 controller used
Attribute | Perfect | Outstanding | Great | Good | Fair | Bad | [/tr]
---|---|---|---|---|---|---|
Fun Factor | woke up wanting to play | [/tr] | ||||
Control Functionality | Haven’t adjusted anything | [/tr] | ||||
Game Design | Many big levels | [/tr] | ||||
Game Length | x | [/tr] | ||||
Social[including youtube] | CO-OP | Many videos on youtube | [/tr] | |||
Learning Curve | So many videos and takes really covers everything | [/tr] | ||||
NPC Chatter | Not a lot and they don’t say stupid stuff. Stuff they do say is helpful | [/tr] | ||||
Over all felling | So many people recommended this – took a few hours to click | [/tr] |
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3423 Std. insgesamt
Verfasst: 09.07.20 05:50
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606 Std. insgesamt
Verfasst: 06.07.20 07:59
-Prepare to die somewhat
-Rewarding and fun AFTER you learn the game
-Satisfying when you kill an enemy
-Hitting an enemy feels good and meaty(ish?)
-I blazed through 6 hours and didn't even realize it
-The game loves you and shows it by abusing you. You learn to abuse the enemies it throws at you instead
-You can parry. It's exquisite.
-Recognizes xbox/ps4/pc controls(switch visuals of the inputs) and allows you to rebind them
-It has a sense of humor
-It's not EA
-It's 20$, I got it on sale for 5$
Cons:
-Story is bland, but that's the whole point, and it works. So it's really a pro to some and a con to others
-Fun pimp slimes that coat you after jumping the border and a half, poisoning and trapping you in a vicious cycle. Unless you like that kind of thing...
-I’m running out of cons
-You will hate this game in the first 30 minutes. You will love this game after the first hour. Hope you learn fast kid...
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1407 Std. insgesamt
Verfasst: 25.06.20 17:39
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947 Std. insgesamt
Verfasst: 07.06.20 23:48
Note: You die a LOT easier in this game (1-4 hits max) and gravity kills you quickly so don't worry too much about dying a lot. Also: play without armour :)
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1250 Std. insgesamt
Verfasst: 03.06.20 06:22
If you avoid the temptations of using glitches to speedrun the game, it has a nice even pace to it that makes you feel like you are actually progressing. Two-handed weapons are the best weapons in the game, and not a lot of other weapons can really compare. While there is no PvP, the enemy variety is stellar and each area of the game has a unique feel, and usually gimmick, that spices up the gameplay.
2D Dark Souls out of 10
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1320 Std. insgesamt
Verfasst: 26.05.20 01:39
Come along Stranger, let me share you my take of wisdom on this game.
If you came here from Dark Souls, for certain you may find this game to be exactly what you're looking for.
If you arrived here by mere coincidence and fate, then perhaps this will prove to be quite the perilous journey for you I'm afraid.
For you Dark Souls players, you may find this game to be right up your alley if you are a fan of the first game.
This will provide you plenty of places to explore, lore, environments, and gameplay.
There are many foes to fight in this game, and all of them respawn. Aside from the bosses, of course.
It has some of the basic functions of every Dark Souls game like Rolling, Parrying, and pile driving your sword or melee weapon right into the skull of your enemy.
I've only played this game for two hours and keep getting my ass handed to me constantly ever since I reached the Woods portion below the Village.
I'm probably going to stop playing this for awhile until the day I grow angry enough to push further into the story which might be sooner than you may think.
Apologies for torturing you with a cringy review on this game, hopefully you can decipher my essay with some mild understanding.
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7377 Std. insgesamt
Verfasst: 15.05.20 03:23
Heavily recommended to anyone that doesn't mind the challenge of exploring and mastering an island in the grip of darkness.
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391 Std. insgesamt
Verfasst: 23.04.20 21:18
Игра оставляет исключительно положительные эмоции, если вы, конечно, любите сложные, дающие вам вызов игры. Всем советую, кто еще не прошёл хотя бы один раз.
10/10
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1378 Std. insgesamt
Verfasst: 17.04.20 19:20
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4691 Std. insgesamt
Verfasst: 08.04.20 12:35
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174 Std. insgesamt
Verfasst: 08.03.20 19:31
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6365 Std. insgesamt
Verfasst: 04.03.20 00:43
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3412 Std. insgesamt
Verfasst: 31.12.19 22:47
I sat for 5 hours playing, 2.5 of these were spent fighting the first boss. This was my first day: die, die, die, shout obscenities at my monitor, die again, close the game, 20 mins pass, game back on, die again. But my god once i started improving, the next boss fight happens, then its all over again. 6.8/10
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Release:17.05.2016
Genre:
2D-Plattformer
Entwickler:
Ska Studios
Vertrieb:
Ska Studios
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop