News Liste Saloon Simulator

Progress Report August & September 2024
Saloon Simulator
09.09.24 16:26 Community Announcements

Are you ready to sign a pact with the devil?



Dear friends! We’ve just finished working on the script and quests for Act Two of Saloon Simulator! The intrigue intensifies, and blood will be spilled. Someone will disappear, and someone will emerge. Something will explode, and someone will get shot. I can't reveal much more, but Act Two, especially its finale, will be packed with action like you've never seen in Blueberry before. Aside from the story and quests, we’ve also focused on implementing new mechanics—after all, Saloon Simulator is not just about the story but, above all, a simulator.



Trait System


From now on, each guest entering the saloon in Blueberry will have a set of 6 traits that will determine their behavior and what needs they’ll want to fulfill in your establishment. These traits are:

  • Thirst – Desire to order a drink
  • Hunger – Desire to order food (the hungriest guests might want to order a full meal!)
  • Sociability – Perhaps our guest will want to stay a little longer
  • Impulsiveness – High impulsiveness increases the chance of an aggressive reaction to a wrong order and a willingness to get involved in a fight
  • Wealth – Determines how much money they have and the size of the tips
  • Manners – Reduces the chance that a customer will leave a mess behind




These traits are influenced by the decor of your saloon—the furniture and decorations you choose will increase or decrease specific traits, allowing you to decide what kind of saloon you want to run. Maybe you prefer a peaceful atmosphere and enjoy serving beans to hungry cowboys? Or perhaps you'll buy the fanciest furniture to attract wealthy visitors? Or maybe you’re after quick profits, encouraging as many fights as possible to rob (and bury in the backyard) the defeated with Casey? Now, the kind of saloon Blueberry Saloon becomes is entirely up to you.

Renting and Furnishing Rooms


In the prologue, you could enlist Earl’s help in renovating one of the upstairs rooms. Furnishing and renting out rooms will become a key part of making money in the later stages of the game. In Act Three, courtesans will enter the scene, giving you a cut of their earnings in exchange for the rooms where they’ll invite their clients.



Earl will remain your best friend when it comes to renovations. To start your hotel business, order furniture from him (you'll need at least a bed to rent out a room) and choose which room he should renovate.



Once Earl finishes the work, wait for the first guests looking to rent a room. When a guest leaves, don’t forget to clean up before renting it out to the next person!

Skill System


Through the skill system, we wanted to show how much our hero, Cheyenne, grows as a bartender and in other, less obvious aspects of the game. Cheyenne will improve his skills by completing story tasks and earning new achievements along his bartending journey—after all, every bartender knows that while a rookie might make one drink, an experienced one can easily whip up at least five.



Behind-the-Scenes Bonus

I’ve saved a little behind-the-scenes bonus for the end since this work is still in its early stages. But I thought I’d let you know because we’ve received a lot of questions about it. Yes, we know. Doesn’t something very important seem to be missing? Don’t worry—we’re working on it. The symbol of the Wild West—a horse—will soon be galloping through the streets of Blueberry!





If you haven't played Saloon Simulator Prologue yet,


remember that you can add it to your Steam library for free by clicking on the Saloon Simulator Prologue logo below or searching for "Saloon Simulator: Prologue" in the Steam store. We encourage you to add Saloon Simulator and Saloon Simulator Prologue to your wishlist, ensuring you won't miss out on any updates or the game's release.



Join Our Discord Community


We warmly invite you to join our Discord community, where we can chat, share ideas, and hear your suggestions. We’re eager to hear your thoughts and feedback, which will help us make Saloon Simulator even better.



Stay tuned for more updates, and until next time

Best regards,
Krzysztof "xardi" Marchewka from the Saloon Simulator Team

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