☆ are changes based on COMMUNITY FEEDBACK
HIGHLIGHTS
☆ Universal Characters
- Pre-Existing Campaign characters will be automatically converted to UNIVERSAL CHARACTERS which you can bring into your friend’s hosted games.
- Characters that you have created on a friend’s hosted session will be available to COPY into a universal character slot when you join your friend’s session.
- When you join your friend’s hosted session, RUNE II will ask you if you want to use this legacy character as one of your universal characters. This is a one time process.
- If you have no free slots, you must replace an existing character.
- In PvP modes, you will use your universal character’s appearance ONLY. No levels, gear, or skills will carry over.
☆ Keybindings and Controller Remapping
- Added the ability to remap gamepad buttons
- Added a system that restores missing input values automatically so users no longer need to manually delete their input.ini files to reset inputs.
- Fixed inputs that could not be remapped
- Fixed resetting defaults inputs would corrupt input axis values
☆ Free Wolf Gear and Weapons DLC
- As a special thanks for all the feedback you’ve given us since RUNE II: Decapitation Edition’s launch, all players can now claim the FREE Wolf Armor and Gear set DLC.
- Please keep the steam reviews and feedback coming! We are actively looking at them and improving RUNE II daily!
https://store.steampowered.com/app/1484870/RUNE_II_Wolf_Armor__Weapon_Set
-----FULL PATCH NOTES-----
USER INTERFACE
- ☆ Added an option to disable screenshake
- ☆ Added an option to play background audio when RUNE II is not in focus
- ☆ Added a “hide password” checkbox when creating a hosted game session.
- ☆ Hid confirm button so null slot can’t be accidentally selected
- ☆ Increased skill cooldown size
- Updated menu flow to support new universal characters
CAMPAIGN
- ☆ Made it clearer you can craft any realm weapon for the last quests
- ☆ Call out that aligning to a god is a permanent decision
- ☆ Fixed Esulia in Age of Night not accepting the mushroom side quest turn in.
- ☆ Clearly state that skills must be equipped after learning
- Added Captain Dryden’s quest
- Added Belva’s quest
- Updated Elder Esulia, Hunter Katya, Miner Arnleif, Miner Radmir models to make them more unique.
- Fixed Hel’s frost shard skill particle effects
- Fixed prologue horde starting too early
- Fixed hordes not despawn properly
- Fixed enemies entering a non-combat stance while in combat.
COMBAT AND GEAR
- ☆ Added a longer hit stop when hitting enemies with melee weapons in Single Player
MULTIPLAYER
- ☆ Increased timeout length when joining game sessions
- ☆ Added Blocking Volumes under all bifrost gates to prevent co-op clients from falling through the world.
- ☆ Fixed negative ping showing when sessions are unreachable
- ☆ Fixed co-op players getting stuck in a death loop when dying in unreachable places.
PvP
- Added Lost Thorstadt PvP map. An ancient outpost of Lost Thorstadt has been taken by a clan of Wolf Masters and they are defending it against an onslaught of invaders.
- Added Redheim PvP map. Battle across Redheim! Where giants fall amongst hidden ruins in this lost island forest.
- ☆ Updated weapon balance
KNOWN ISSUES
- Players may experience a possible death loop in co-op when falling from the bridge in Skadi’s Cavern or Elderstadt Castle
- To escape, return to the main menu and reload your game.
- Players may experience co-op open world PVP after loading a character that was used for DM or TDM, to reset to Non-PVP co-op
- To reset your status, restart RUNE II: Decapitation Edition
- A saved universal character may incorrectly display as level 1 in the character select screen but will display the correct level once loaded.
- Sailing may not work as intended in a co-op campaign.
For a full list of known issues, visit our Known Issues page at https://rune2.com/knownissues.