Robo Instructus
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Über das Spiel
Robo Instructus is a puzzle game in which players manoeuvre a robot by issuing instructions via a simple programming language.
As players progress through the game they unlock new functions to overcome new puzzles, each of which can be solved in multiple ways. The more you master the robot, the more elegant and powerful your solutions will be.
Take the role of a Salvage Engineer sent across space. Use wits and tenacity to uncover the secrets of this isolated, frozen world.
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38 Std. insgesamt
Verfasst: 17.07.19 06:30
z.B. Niemand erklärt das versetzt Schreiben. Lauter kleine Details die wie immer Vorausgesetzt werden und an denen dann jeder Anfänger scheitert. SCHADE
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7 Std. insgesamt
Verfasst: 07.02.22 11:34
robo_left() causes the robot to go forward/right briefly, then suddenly snap and go the other way to the left.
Both of these things can be clearly seen in the first part of the trailer, too. It's only the first level but it's already this messy. These issues could easily be fixed by polishing up the robot movement and renaming robo_forward() as robo_step() or robo_advance() to avoid confusion. But I guess not.
Writing code is my day job yet somehow this was too confusing and annoying for me. I'm sure the game is probably great if you could deal with how clunky it is at its very core, but I couldn't.
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588 Std. insgesamt
Verfasst: 25.08.21 03:48
As a person who has never been into programming this game is hard. I still am far away from finishing it but completing every level just feels so good.
I am stuck so haven't played in a while but do recommend this game
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628 Std. insgesamt
Verfasst: 02.09.20 20:27
- I have played many programming games (Human Resource Machine, TIS-100, Exapunks, Etc.) and have been programming in my free time and professionally for the past 8 years. I found the difficulty curve in this game to be very steep. By itself this isn't too big of an issue, and is certainly preferable to all the games I've played that were easy the whole way through, but it turns into a problem when coupled with the next point.
- With the exception of sometimes having a set of 2 available at the same time, there is no ability to skip levels if you're stuck (and if you do have multiple available, you have to beat all of them before any new ones unlock). So what happens when you get to a level you can't figure out? Well you either look up a solution online or... you just stop playing. I chose to quit last time I played this many months ago and I just came back to it to give it another shot now, but hey I actually beat those 2 levels I was stuck on before! Only to get stuck again after beating a third level...
- The launch pads. If there are launch pads in the level, every portion of your code has to be mindful of their existence, because they will automatically launch your robot (potentially to its death) if it lingers on them for more than a few lines of code (not exaggerating). This really sucks, and it feels like it was put in specifically to make it so you have to accommodate for edge cases in every part of your code to make sure the robot doesn't get killed while it's in the middle of performing some other routine. My solution would be to make the launch pads activate with the robo_use() function, so they can be treated like normal tiles if you just need to walk over them.
Like I said, I like this game, but seeing as how I just got stuck again (dealing with an annoying launch pad level to make things worse), I guess it's going right back onto the shelf to collect some more dust.
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345 Std. insgesamt
Verfasst: 08.08.20 14:34
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278 Std. insgesamt
Verfasst: 27.06.20 17:30
+Music is relaxing.
+Dictionary with explanation of all terms and topics learned previously.
+Scoring system on time and efficiency of code makes it interesting
-I would've liked if they introduced new topics in shorter levels. It's a lot of new things in one level..
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352 Std. insgesamt
Verfasst: 27.12.19 21:45
The story, environment and music are well made and completely let forget that programming was supposed to be boring...
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283 Std. insgesamt
Verfasst: 06.10.19 02:42
Programing is done in a python-like language, and even with a decent editor as a tool.
The aim is to develop algorithms that guide a robot to an exit, but (unlike some games) it's not simply programing a specific path, as the algorithm has to work for several playing fields. So the algorithm must solve a generic problem that changes with each level depending on board elements common to all playing fields in a level.
Elements of the programing language i've encountered so far:
loops, conditions, variables, lists, mathematical and logical expressions and even some support for debugging.
Also there are commands to move your robot and interact in different ways with the playing field.
Also the programing is not hampered by artificial space constraints (at least i haven't encountered them yet), but you see your solution compared to others, so you can strive to optimize some aspects and see how you compete.
I really like the game and happily give it a thumbs up (and i even paid full price).
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173 Std. insgesamt
Verfasst: 19.07.19 09:34
The in-game code editor is painful to use as an IDE, desperately needing breakpoints and the ability to watch variables without having to scroll up and down your code continuously. Oh that reminds me, the running line of code isn't kept in view, so you have to go chasing after it on a regular basis.
It feels rough, but despite that, I'm enjoying it for the most part. I just hope the rougher parts get some love, as I'm not sure my patience will hold up much more. 6/10
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367 Std. insgesamt
Verfasst: 17.07.19 13:10
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172 Std. insgesamt
Verfasst: 16.07.19 21:16
The developer has been wonderful in responding to feedback throughout the beta test process, and has created a solid puzzle game which I continue to enjoy greatly.
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Release:16.07.2019
Genre:
Simulation
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