Risen 2: Dark Waters
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Über das Spiel
An der Südspitze des alten Reichs befindet sich aber ein Ort, der vor den Titanen noch sicher zu sein scheint. Die in Caldera errichtete „Kristallfestung“, Hauptquartier der Inquisition und Zuflucht der Menschen, wird immer wieder von Seemonstern attackiert, Versorgungsschiffe werden versenkt. Niemand weiß, wie lange die die Mauern noch standhalten, aber Nahrungsmittel und Waffen werden langsam knapp.
Die letzten Überlebenden der Menschheit kämpfen nun verzweifelt um ihre Existenz, haben aber ohne Waffen kaum eine Chance den Seemonstern Herr zu werden.
Der namenlose Held, gezeichnet von den Geschehnissen auf Faranga, ertränkt derzeit in der Hafenstadt Caldera seine Erlebnisse in Rum. Nachdem sich die Lage durch die Knappheit an Nahrung immer mehr zuspitzt, begibt er sich auf den Weg, dem Treiben der Seemonster ein für alle Male ein Ende zu bereiten.
Während seiner von Abenteuern gespickten Reise trifft er nicht nur auf große neue Herausforderungen sondern auch auf alte Bekannte, die sich nicht immer als hilfreich zur Bewältigung der bevorstehenden Abenteuer herausstellen.
Viele Jahre nach dem Ende von Risen haben die unaufhaltsamen Titanen die Welt verwüstet und die Menschheit an den Rand der Vernichtung getrieben. Auch aus den Tiefen der Meere erhoben sich die monströsen Kreaturen und brachten die florierende Seefahrt zu einem abrupten Ende. Der Held, nunmehr ein Jünger der Inquisition, wurde ausgesandt, um den Kreaturen aus der Tiefe Einhalt zu gebieten. Seine Reise beginnt bei den Piraten auf den südlichen Inseln, die Gerüchten zufolge von einer Möglichkeit wissen sollen, wie man sich der Kreaturen entledigen und ihre Herrschaft des Terrors ein für alle Mal beenden könne.
Risen 2: Dark Waters kombiniert die altbewährten Rollenspielmechaniken des Vorgängers Risen mit einem komplett neuen Piratenthema, angesiedelt in einer detail- und variantenreichen Inselwelt. Als ein aus der Third-Person-Ansicht gespieltes Rollenspiel mit düsterem und schmutzigem Setting, bewahrt Risen 2: Dark Waters die markantesten Charakterzüge des Originals und versetzt den Spieler dabei mit seinen verschiedenen Herangehensweisen für jede Mission in die Lage, die Welt mit seinen Taten zu verändern. Die Entscheidungen des Spielers eröffnen ihm neue Handlungsstränge und ermöglichen dem Charakter das Erlangen neuer Eigenschaften sowie zusätzlicher Fähigkeiten. Zusammen mit der hoch interaktiven Umwelt und einem durchgängigen Tag-Nacht-Wechsel, der diverse Aspekte des Spielablaufs beeinflusst, erschafft Risen 2 die lebendigste Spielwelt, die es je gegeben hat.
Systemanforderungen
- CPU: Dual Core mit 2,1 GHz
- GFX: 512 MB Radeon 3870 / GeForce 8800 GTX
- RAM: 2 GB System-RAM,
- Software: Windows XP (mit Servicepack 2)
- HD: 5,5 GB freier Festplattenplatz
- SFX: DirectX-kompatible Soundkarte
- DX: DirectX 9.1c
- INET: Internetverbindung zur Online-Aktivierung
- MISC: Tastatur/Maus oder Gamepad erforderlich
- LANG: Deutsch, Englisch
- CPU: Dual Core mit 2,1 GHz
- GFX: 512 MB Radeon 3870 / GeForce 8800 GTX
- RAM: 2 GB System-RAM,
- Software: Windows XP (mit Servicepack 2)
- HD: 5,5 GB freier Festplattenplatz
- SFX: DirectX-kompatible Soundkarte.
- DX: DirectX 9.1c
- INET: Internetverbindung zur Online-Aktivierung
- MISC: Tastatur/Maus oder Gamepad erforderlich
- LANG: Deutsch, Englisch
Steam Nutzer-Reviews
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2161 Std. insgesamt
Verfasst: 19.01.22 21:40
Auf zu neuen Ufern
Auf zu neuen Ufern trifft es tatsächlich ganz gut für Risen 2: Dark Waters , denn nicht nur die Story lädt zu dieser Aussage ein, sondern auch Soundtrack und Gameplay bekommen frischen Wind. Was für manche ein Rückschritt ist, bescherte mir eine verdammt schöne Erfahrung auf allen Inseln und Buchten von Risen 2 . Ein würdiger Nachfolger ist es demzufolge schon, auch wenn es ein paar Haken gibt.
Die Story knüpft mit einem kleinem Zeitsprung direkt an Risen an und ist dieses mal mit einigen Twists versehen, was sie durchaus interessant macht. Der Plot ist Risen typisch wieder relativ einfach gestrickt, Gegner und Ziele sind klar definiert. Und wir starten, dieses mal als Teil unserer Tarnung, wieder ohne Equipment und müssen uns durch die Wildnis kämpfen um die Südsee zu retten. Hierbei treffen wir auf allerlei verschiedene Halunken, welche uns auf unserem Weg unterstützen oder sich uns in den Weg stellen.
Die Charaktere sind wieder einmal nicht zu bemängeln. Sie sind gut geschrieben und passen super in die Welt hinein in der sie leben. Die Dialoge machen Spaß und sind abwechslungsreich, denn der Ruhrpotthumor ist vom ersten auf den zweiten Teil nicht verloren gegangen. Auch die rauen und frechen Dialoge bleiben erhalten und bescheren das ein oder andere Mal ein Lächeln.
Gameplaytechnisch hat sich dann doch das ein oder andere getan. Das Kampfsystem wurde grundlegend überabeitet und spielt sich jetzt leichter. Blocken, Schlagen und Ausweichen ist alles durch einen Tastendruck bewerkstelligt. Das Laufen hingegen wird per Tastendruck gehemmt. Das heißt das normale Laufen ist ein leichtes joggen, während sich mit der Shift Taste lediglich auf Gehgeschwindigkeit abbremsen lässt.
Die Welt und die Atmosspäre des Spiels sind wie aus Risen gewohnt fantastisch. Jede Insel/Bucht fühlt sich einzigartig an. Der Soundtrack untermalt großartig die Umgebung in der wir uns befinden und die Tiere bzw Menschen passen wunderbar in diese Umgebung hinein. Die Landschaft ist interessant hinter jeder Ecke versteckt sich vll doch noch was. Man möchte noch das eine Waldstück erkunden, noch die eine Quest beenden, noch mit dem letzten Kerl da vorne sprechen. Und ehe man sichs versieht hat man schon einige Stunden totgeschlagen.
Und das sollte eigentlich genug Überzeugungsarbeit sein um zu zeigen, dass Risen 2: Dark Waters trotz seiner Macken ein würdiger Nachfolger des ersten Teils ist. Auch wenn man in diesem Teil ein wenig mehr an die Hand genommen wird, als ich es mir wünschen würde spielt er sich wunderbar und es macht Spaß die Welt zu erkunden, verschiedene Gebiete zu durchstöbern und alle Charaktere in dieser Welt kennen zu lernen, egal ob man sich gut mit ihnen stellt oder ihnen später auf Maul haut.
Diesmal eine Four out of Five. Für jeden der den ersten gespielt hat gibt es keinen Grund den zweiten nicht auch zu spielen.
[hr] [hr]
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2892 Std. insgesamt
Verfasst: 03.10.21 14:13
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2571 Std. insgesamt
Verfasst: 07.06.21 07:43
Das Feeling ist super gemacht sowie in Teil 3! Wer kein Problem damit hat an der Grafik ein paar Abstriche zu machen, für kleines Geld kaufen und Spaß haben beim erkunden! =)
ich selber habe keine Bugs oder ähnliches entdecken können weiter so!
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3140 Std. insgesamt
Verfasst: 27.05.21 07:16
die Kampfsteuerung ist sehr simpel aber genial ausgeführt
storytechnisch kommt auch sehr viel <3
es ist ein wunderbares Piraten game
ich kann es euch empfehlen
ich gebe dem spiel solide 7 Punkte von 10
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6 Std. insgesamt
Verfasst: 31.10.20 10:33
Lustigerweise hat es beim allerersten Start kurz geladen (Intro lief)
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15514 Std. insgesamt
Verfasst: 07.04.20 22:36
Es gibt immer in der Offenen Welt etwas neues zu entdecken und neue anspruchsvollere Gegner.
Das Kampfsystem ist einfach gehalten bietet dennoch Spaß und lässt sich mit kleinen Fähigkeiten Verbessern.
Die Dialoge sind immer Zweiseitig Vertont und gut Gesprochen. Das Spiel läuft immer flüssig und ist bisher noch nie abgestürzt.
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1685 Std. insgesamt
Verfasst: 18.04.22 04:09
Although played a little differently and with more patience, what lies underneath is an exciting immersive adventure in the pirate universe combined with the same RPG features that made Risen games great.
Its controversial combat takes a bit longer to get going but Risen 2's style of learning skills through game progression is interestingly different and pushes players to try different weapon play styles while progressing through the story and leads to more immersive gameplay, if played correctly. For many years I was one of many who had not played the game correctly and found its gameplay obviously janky and unintuitive. That, again, is because Risen 2 plays differently than other games and if you have the patience and are willing to get immersed in the details, it leaves you wanting more.
For those playing in 2022, feel free to check out my visual effects guide and get RTX up and running for Risen 2.
Its a whole new experience to be had!
https://steamcommunity.com/sharedfiles/filedetails/?id=2796090918
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79 Std. insgesamt
Verfasst: 16.04.22 19:33
I guess I should be impressed because unlike previous attempt to play this game few years ago this time I managed to get in the game.....with performance around 20fps...
Reading posts regarding various bugs and dull combat completely dumped my wish to even try and fix the problems I mentioned above.
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1854 Std. insgesamt
Verfasst: 22.02.22 01:07
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1372 Std. insgesamt
Verfasst: 12.02.22 01:53
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18 Std. insgesamt
Verfasst: 15.01.22 22:28
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194 Std. insgesamt
Verfasst: 23.11.21 17:42
PS: If you can't start the game, you have to run the .exe file as administrator, at least this helped me.
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1406 Std. insgesamt
Verfasst: 07.11.21 20:13
Game breaking mechanics not though out by the design team are completely unacceptable.
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7780 Std. insgesamt
Verfasst: 24.09.21 07:50
????????????????..
???????????????????????????? ???????????? ???????????????? ???????????????????? ????????????????????????. ???????? ???????????????????? 2 ???????????????? ???????????????????????? ???????? ???????????????? ???????????????? ???????????????????????????????????? ???????????????? ???????????????????? 1, ???????????????????????????????? ???????????????????????????????? ???????????? ???????????????? ???????????????????? ???????????????? ???????????????? ???????? ???????????????? ???????????? ???????????????????? ???????????????? ????????????????????????. ???????????????????? ???????????????? ???????????????? ???????????????????? ???????????????? ???????? ???????????????????? ???????????????????????? ???????????????? ???????????? ???????????????????????????? ???????? ????????????????????????????????????. ???????????????????? 2 ???????? ???????????????? ???????????????????????? ???????????????? ???????????????????????????????????????????? ???????????????? ???????????????????? ????????????????????????. ???? ???????????????? ???????????????????????? ???????????????????????????????????????? ????????????????❜???? ???????????? ???? ???????????????????????????????? ???????????????? ???????????????????? ???????????????? ???????????????????? ???????????? ???????????????? ???????????????? ???????????????????? ???????? ???????????? ???????????????????????? ???????????? ????????????????. ???????????????????? ???????????? ???????????????? ???????????? ???? ???????????????? ???????????? ???????????? ???????????????????????? ???????????????????????? ???????????????????????????? ???????????? ???????????????????????????? ???????? ???????????? ???????????????????????????????? ????????❜???? ???????????? ???????????????? ????????????????????????. ???????????????? ???????????????? ???????????? ???????????????????????? ????????????????.
✔️ ????????????????????????????
✔️ 8 ???????????????? ???????????????????????????? ???????? ???????????????????? (2 ???????????????? ????????????❜????)
✔️ ???????????? ???????? ????????????????
✔️ ???????????????????????????????????? ???????????????????? (???????????????????????? ????????????????????????????)
???????????? ???????????????????????? ???????? ???????? ???? ???????????????????????? ???????????? ???????????????? ???????????????????????? ???????????????? ???????? ????????????????????????????????????????????. ❤️
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4269 Std. insgesamt
Verfasst: 22.09.21 04:45
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9 Std. insgesamt
Verfasst: 19.09.21 03:43
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2566 Std. insgesamt
Verfasst: 14.08.21 16:09
Pros:
Big world to explore
Party system is a good idea (neverwinter nights did it 10x better though)
legendary items system is fun
There's fast travel which is a good addition to the series
Patty conversations
Cons:
It crashes very often
There's no fullscreen option in game, you need to edit some txt in the game files
The game gives you the choice between joining slavers or natives, and punishes you for picking the natives
Combat is disgusting, all enemies can stagger you, you can't stagger anyone. You always die in 3-4 hits until more than half the game, then you become an invencible god.
Unlike the previous games there's no offensive magic path you can take, only melee or ranged, voodoo sucks
Party system is flawed, you are left on your own often and without warning
Everything is super dark and looks washed if you turn brightness up
All enemies behave the same, be it animals or humans, magically all animals can defend attacks from swords
Very little enemy variety
Chests that require high thievery are full of trash instead of proper rewards
Soundtrack is so bad it gives you headaches, makes no sense considering in risen 1 it was really good
Patty AI
Absurd fall damage when going down small ledges
Miser economics where you never have enough money no matter how many side quests or exploration you do and all npcs are hungry for money
Several achievements are a pain to get and require a second playthrough some are even bugger, not only that some are super stupid, like killing yourself in trapped chests, or having to sell your whole inventory 50 times always reloading the game to get enough gold
Some of the skill teachers are bugged preventing you from getting the best sword skills after some point
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2025 Std. insgesamt
Verfasst: 08.07.21 11:04
I'm this kind of player who seeks for hidden paths, secrets and wants to explore every single inch of the map, basically. (This playstyle will also result in you being lost a few times in the game. I’ve completed a lot of quests before I even knew it was some task and then I would realize that I don’t know what to do next in order to advance). In the first game, you would do this with great pleasure (at least I did) and you would also be justly rewarded for it. However in Risen 2, wandering around was not fun for me. Reasons for it? Certainly, the actual size of the map. There's simply too much of it - you have 3 big maps and a few medium ones... It makes HOURS of opening locks, picking things up, talking to boring fucking characters, killing mobs who are rather annoying than challenging and climbing - yeah, fucking climbing - it's awful. Also, it's not really rewarding... I mean, the legendary items are a good idea, but developers could have also included more sword parts or other shit than just money, grog and elixirs that you’ll never use. Which brings me to another point...
I wanted to create elixirs (the ones that give you permanent bonuses), but you need schematics for them from which half is nowhere to be found; I used my smithing skills in this game only once, at the very end, which is not surprising as there are only 4 special swords in this game (while Risen 1 had lots of them).
I have chosen the voodoo path, but the game does such a poor job at explaining to you how it works, that I eventually ended up using a limited for me sword fighting.
The story itself is fine, but man are the dialogues horrible. Do yourself a favor and just talk to others as little as possible. You’ll save a lot of time.
And the boss fight was easier than fighting a monkey…
Not worth it.
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2922 Std. insgesamt
Verfasst: 09.06.21 14:24
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889 Std. insgesamt
Verfasst: 27.04.21 11:16
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34 Std. insgesamt
Verfasst: 29.03.21 20:08
This wouldn't be such big of a deal if fighting wasn't the #1 most important thing in the game.
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1233 Std. insgesamt
Verfasst: 27.03.21 13:12
The combat is much worse (an emphasis on animations and some horrible guns). The combat system became more complicated and nuanced but that doesn't save the game at all because it just works against it. There is more weight to combat but it's still terrible, as are the boss fights.
One thing that's good about this game are the graphics, which are nice and all. But again, even the graphics don't do it any favours in a sense, in which the characters are too cartoony for a game world, which looks rather realistic.
What annoyed me the most is the fact that instead of the simple inventory that we had in Risen 1, this one placed everything behind a large screen! Why?!! It just makes looting and inventory management tedious in an already tedious game.
Oh and as for the bugs...man. I thought Risen 1 was bad with its occasional game-breaking glitches, but this one takes it to a whole another level. You can break your progression and quests in so many unintended ways that it's just mind boggling, have they playtested this game at all? Like I'm currently doing a quest, in which I need to possess a certain person with a voodoo doll. Okay, possession works. BUT I CAN'T RETURN TO MY CHARACTER, I CAN'T SAVE THE GAME AND I'M COMPLETELY STUCK WITH THIS QUEST! The Return to Character button just keeps blinking without working. WHYYYYY.....I was sort of able to stomach the experience so far because I was wondering what the ending is like, but it's just impossible.
If it weren't for the game breaking for me all the time I would have given it a 6/10, but as a sequel to Risen, which despite its bugs and ending is amazing, this one deserves only a measly 3 or 4/10. Play Risen 1 instead If you can, or Gothic.
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1910 Std. insgesamt
Verfasst: 25.03.21 16:13
The game has lost all the charm of Gothic, which could still be felt in Risen 1.
Movement is terrible, there's way too much inertia. Animations are clunky. Movement speed is extremely slow and sprint is way too short. There is no stamina indicator so you have to guess whether it's been replenished. The game lacks any kind of speed potion/scroll. There are way too many follow/lead missions, which take ages, as during many of them NPCs do not sprint at all. Thus, the game is completely inconsiderate of the player's time.
Voodoo is a total disappointment. Doesn't have even a fraction of the usability of standard spells. It’s just a gimmick of either forcing people to attack each other or casting fear on an enemy. This doesn’t even begin to compare to inferno, levitation, telekinesis, light or conjure skeleton from Risen 1 and these were already vastly limited in comparison to Gothic 1. You can also use Voodoo dolls to take over someone, but only the people chosen by the game and in moments chosen by the game, which makes this much less fun.
You can no longer chose the items you want when picking pockets, you get predetermined items at predetermined moments. Many NPCs can’t be pickpocketed.
Graphics are fairly ok, but some textures are abysmal. Rocks have terrible resolution. There are scenes in which shadows flicker like crazy. There is a huge amount of texture popin, even on highest settings.
Faces and voice actors are reused way too often.
Years after release there are still bugs, like getting stuck on a doorstep while crawling or the day/night cycle going crazy. This could be excused if the game retained the charm of previous Piranha Bytes games, but it’s not the case.
On top of that there’s no support for Steam Cloud and no option to run the game in borderless fullscreen. Alt-tabbing is much faster than in Risen 1, but the game sometimes crashes in the background.
Open world aspects are a complete joke. You can’t get rid of NPCs in this one. You can only defeat them and cause them to be offended, finishing blows are no longer available. On the other hand you can’t even loot their weapons without killing them, which has been the staple of PB games since Gothic 1. This is the worst of both worlds.
Avoid this one if you liked Gothic or the first Risen.
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3403 Std. insgesamt
Verfasst: 19.03.21 15:31
It has a ton of quests which are for the most part short and specific to wherever you start them. The progression is quite enjoyable. There are many useful skills you can learn, and most of all; mobs, chests and loot anywhere you go.
Combat is the aspect that never clicked for me. Attacks are very easily interruptible which makes the early game combat irritating. But it works both ways, you can abuse the crap out of it against enemies too, and then it becomes a matter of who gets stunned first. Combat can also be frustrating until you realize you can roll, which I did far into the game.
As a negative I'd say it's a little too heavy on enemy placement, but it won't matter if you're really into it as you are rewarded for every kill. Exploring can also get exhausting in the first 2 large areas of the game (Tacarigua and the Sword Coast) if you decide to clear everything before proceeding to the next one. It's better to set your own pace and revisit them at a later time to avoid burn out.
I don't know how good of a sequel it is, but as a stand alone game it has a lot of charm of its own, and it's quite a complete package in terms of length and content.
I'd rate it 7.5/10.
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2844 Std. insgesamt
Verfasst: 26.02.21 19:03
The plot isn't that great but isn't that boring either.
Combat system is awful but you'll manage...
Skill system is alright.
It's a good game and it's fun. Nothing more.
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1597 Std. insgesamt
Verfasst: 13.02.21 17:23
All in all Risen 2 is an amazing follow up to the first one that has an unique theme, great story, decent combat and good art style.
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722 Std. insgesamt
Verfasst: 24.01.21 09:52
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484 Std. insgesamt
Verfasst: 12.01.21 03:36
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2762 Std. insgesamt
Verfasst: 15.12.20 14:13
Large Open handcrafted world. Check
Memorable NPCs, many of whom look exactly alike. Check
Nice and detailed quests. Check
Deeply satisfying and Bad Combat Mechanics. Check
You will get slaughtered in early game. Check
+ much better UI than most PB games.
Verdict: This is not Gothic but it comes close..
For a price less than 1$, it is a crime to not recommend this.
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2090 Std. insgesamt
Verfasst: 13.12.20 23:27
I was intrigued by the pirate themes in this RPG, especially with how rarely this theme is done compared to the constant sword and sorcery clones that release every week. The idea of sailing around tropical islands and using black powder weapons sounded exciting.
While the game was entertaining to an extent, it wasn't very good. The combat is frustratingly bad- you either get your ass handed to you in melee combat because enemies fight through your hits or you can cheese every fighting by maxing out firearms skills. I enjoy open world games, and appreciated the size of the islands. Big enough to feel immersive, without being filled with nonsensical filler quests. However, towns fall flat as the biggest one in the game consists of 4 houses. The rest of the game is filled with typical ARPG gameplay. It overs nothing special and the story is very forgettable, so not really worth your time in 2020.
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2042 Std. insgesamt
Verfasst: 30.11.20 19:11
The pirate theme does not indicate that this is truly a pirate RPG. Sure, there are treasure hunts and parrots, but you only dress like a pirate and use the ship to travel between islands. No ship-to-ship combat, no boarding parties, no ship customization. All the fighting is still on land much like the first game.
Risen 1 was set on a single island where you started out with nothing and had to fight for scraps until you get powerful gear. In Risen 2, you pretty much have a better start and you already have a companion early on to make combat easier. There is still a sense of progression until midgame, but it gets sooo easy once you choose that one, powerful faction. Exploring the different islands in search for legendary loot is one of the best parts of the game.
Combat is the same, mediocre hit-and-dodge system. Ranged weapons are so much better compared to the first game, even though melee still plays a huge part in most situations. Blocking is half as effective because there are no shields, so parrying is the way to go. Pickpocketing is easier but uses a less interesting mechanic than Risen 1. You can finish the game easily without Alchemy, so don't bother with that. A new mechanic called Voodoo is unique but very situational.
There are funny moments and NPC interactions just like Risen 1 which you may either like, tolerate, or hate depending on your fondness for the protagonist's dry humor. A few familiar characters returned but most of them are just forgettable.
Overall, Risen 2 improved upon the graphical shortcomings of its predecessor, but some gameplay elements got slightly worse or stayed the same. It's still a classic Eurojank game with the right amount of length (30-40 hrs), some funny voice lines, and awkward cutscenes. If you liked Risen 1 and the Gothic games, give this one a try.
7/10
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5438 Std. insgesamt
Verfasst: 31.10.20 13:29
Oldschool Action RPG. Pirates. Wonderul ambiente/atmosphere. Atmosphere makes up for the very bad combat system, but still pretty unbalanced.
Achievements partially bugged, cheatmode necessary for 100%.
Story
Risen 2’s story continues Risen 1’s story although it is not too bad if you have skipped that one. The plot is not too surprising but still entertaining.
Gameplay
This is the bad part.
While the inventory/menu system is a great improvement from earlier times, you have to be used to PB’s games. There are some categories, but it still feels messy.
Fighting is a pain. A shame they still did not find out how to create a working fighting system for their 5th game. Enemies hit you although you see them missing. Unfortunately, this is also one of PB’s trademarks.
When I lost a fight and died, most of the time it was because of bad hitboxes or controls not reacting (or reacting twice like hitting 3 times when pressing the button only twice).
Sometimes you cannot enter a room while sneaking, like there is an invisible barrier. If you stop sneaking, you can enter it without problems.
Looks
The game is old, but it already looked „not that new“ when it was released. Maybe that’s a PB’s trademark, I’m not sure.
The animations (while talking) are very clumsy and repetitive. Especially Patty while talking. She continues the same movements again and again. If you know PB’s games, you won’t be surprised by that. The ambiente, atmosphere and music totally makes up for that.
Achievements
It’s a pity the achievements are partially bugged. It that wasn’t the case, this RPG would be one of my favorites. Like it’s now, the fact that you need to cheat/exploit to unlock broken achievements, is pretty annoying.
Phil made a great https://steamcommunity.com/sharedfiles/filedetails/?id=179681304" target="_blank">guide about Risen 2’s achievements and how you can unlock them all.
Pros
- great atmosphere
- world gives a nice pirate feeling
- story is entertaining although not too innovative
Cons
- combat system is a catastrophe
- unbalanced fractions (playing Inquisition is a lot easier than Natives)
- bugged achievements
- looked already old when it was released
Conclusion
It is hard to tell if you should try Risen 2 or not.
I am one of the people who still enjoyed this game because of the world creation. Although it is not very polished, it gives a great pirate feeling.
As always with PB’s games, the combat system is the game’s greatest failure. If you side with the Inquisition and learn more about pistols, you will have an easier time.
Ignore Voodoo. Casting takes too long most of the time, so you will get hit (and therefore interrupted). Besides that, there aren’t any really fun AND useful skills. Making an enemy attack the other sounds great but it takes a while until you’ll be able to do so and it also won’t work on every enemy.
Best way to enjoy the game is NOT siding with the natives and focus on thieve skills. Stealing and lockpicking is pretty satisfying once you have a high skill.
When I have played the first time, I have sided with the natives because they are more interesting, but I have regretted it whenever I had a more difficult fight.
My Curator Page: From Casual to Kinky + Achievements
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2826 Std. insgesamt
Verfasst: 23.10.20 11:07
Cute game full of tropes; it's not dark or serious, it's a fun adventure!
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1872 Std. insgesamt
Verfasst: 23.09.20 10:56
???? My 90-year-old grandma could play it
???? Easy
☑️ Normal
???? Hard
???? Dark Souls
=== Graphics ===
???? MS Paint
???? 16-bit graphics
???? Potato Edition
☑️ Good
???? Beautiful
???? Michelangelo's masterpiece
=== Music ===
???? Nails on a chalkboard
???? Nothing special
☑️ Good
???? Beautiful
???? Eargasm
=== Price ===
???? For Free
☑️ Perfect Price
???? Overpriced (Wait for sale)
???? Complete waste of money
=== Requirements ===
???? You can run it on a microwave
☑️ Average
???? High end
???? NASA computer
=== Lenght ===
???? Very Short ( 0.1 h - 3 h )
???? Short ( 3 h - 15 h )
☑️ Average ( 15 h - 35 h )
???? Long ( 35 h - 100 h )
???? Extremely long ( 100 h - 150 h )
???? Quit your job
== Fun ===
???? I would rather watch paint dry
???? Hard to enjoy
???? Repetitive
☑️ Actually pretty amusing
???? Ride of your life
== Replayability ===
???? It's a one-time experience
???? Only for achievements
☑️ After a year or two
???? Definitely
???? Infinitely replayable
=== Worth Buying ===
???? No
???? Wait for sale
☑️ Yes
=== Story mode ===
???? Did it even have one?!
???? Not bad
☑️ Good
???? Nice
???? What was the name of my girlfriend again ?
=== Conclusion ===
I still remember the time when this game came out. I was on college with a crappy laptop, played it on 720p with low details, but still pretty enjoyed the game. For a casual gamer, fan of pirates I definitelly recommend. It has a pretty decent story, graphics are still quite nice, combat kinda unbalanced (swords vs guns). For me 7 / 10
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3064 Std. insgesamt
Verfasst: 18.09.20 08:09
Information / Review English
Risen 2: Dark Waters is a classic role-playing game developed by the Gothic creators of Piranha Bytes.
Gameplay / Story
While you have defeated the fire titan in the predecessor, other titans devastate the mainland. The king is dead and humanity is on the verge of extinction. Like magic, magicians were banished from the realm and scattered to the winds. Only the caldera, a small enclave protected by a crystal deposit, remains on the mainland. The Inquisition is rapidly losing power in the empire and is sending expeditions to the newly discovered world to rebuild civilization there. However, Mara, a titan lord and hybrid of octopus and human woman, makes the seas a dangerous place and sinks one ship after the other with the help of a giant octopus. You yourself are stationed in Caldera. After losing his right eye in the fight against the Fire Titan, the hero's only occupation is to empty rum bottles.
One night a ship ran aground on the Caldera coast. The only survivor is Patty, who has still not given up on the search for her father's treasure, Captain Steel Beard. She meets the hero and tells him about the legendary magical titan weapons that can kill Mara. Your father Stahlbart owns one of them. The player character receives the order from the commander Calderas to get these weapons immediately and to kill Mara. After he and Patty met Captain Stahlbart on Takarigua and was accepted into his crew, he drives to the Sword Coast, where the first artifact, the titan harpoon, is in the possession of the pirate captain Crow. This is how your adventure begins ...
Combat system
Risen 2: Dark Waters offers you a revised combat system for Risen, with new animations making the fights even more varied.
Pro
+ large game world with a lot of scope
+ Parliamentary groups to choose from
+ Treasure hunts
+ Companions have more to say and don't just stand there
+ beautiful landscapes
+ Music and sound are appropriate
+ sometimes funny dialogues
+ sometimes it feels like Gothic
+ Fights are challenging
+ Achievements and trading cards
Contra
- Speech could be better
- to find few armors in the course of the game
- the opponent's AI is terrible at times
Conclusion
Risen 2: Dark Waters is an underrated RPG in a wonderful game world with a lot of freedom. Each individual island is a very pleasant change from the extreme land masses of standardized AAA titles. Here the player still has that unique Gothic touch. The story, humor, dialogue and characters all have rough edges and are not as overly smoothed out as in practically every big budget title today.
Information / Review Deutsch
Risen 2: Dark Waters ist ein klassisches Rollenspiel, welches von den Gothic-Schöpfern von Piranha Bytes entwickelt.
Gameplay / Geschichte
Während man den Feuertitan im Vorgänger besiegt hat, verwüsten andere Titanen das Festland. Der König ist tot und die Menschheit steht am Rande ihrer Auslöschung. Die Magier wurden ebenso wie die Magie aus dem Reich verbannt und haben sich in alle Winde zerstreut. Lediglich Caldera, eine kleine, durch ein Kristallvorkommen geschützte Enklave, ist noch auf dem Festland übrig. Die Inquisition verliert im Reich rapide an Macht und schickt Expeditionen in die neu entdeckte Welt, um dort die Zivilisation neu aufzubauen. Mara, ein Titanenlord und Mischwesen aus Krake und Menschenfrau, macht jedoch die Meere zu einem gefährlichen Ort und versenkt mit Hilfe eines Riesenkraken ein Schiff nach dem anderen. Man selbst ist in Caldera stationiert. Nachdem er sein rechtes Auge im Kampf gegen den Feuertitan verloren hat, ist es die einzige Beschäftigung des Helden, Rumflaschen zu leeren.
Eines Nachts strandet ein Schiff an der Küste Calderas. Die einzige Überlebende ist Patty, die die Suche nach dem Schatz ihres Vaters, Kapitän Stahlbart, noch immer nicht aufgegeben hat. Sie trifft den Helden und erzählt ihm von den legendären magischen Titanenwaffen, die Mara töten können. Ihr Vater Stahlbart besitzt selbst eine davon. Vom Kommandanten Calderas erhält der Spielercharakter den Auftrag, diese Waffen umgehend zu besorgen und Mara zu töten. Nachdem er zusammen mit Patty Kapitän Stahlbart auf Takarigua getroffen hat und in dessen Crew aufgenommen wurde, fährt er zur Schwertküste, wo das erste Artefakt, die Titanenharpune, im Besitz des Piratenkapitäns Crow ist. So mit beginnt dein Abenteuer..
Kampfsystem
Risen 2: Dark Waters bietet dir ein überarbeitetes Kampfsystem zu Risen, mit neuen Animationen gestaltet die Kämpfe noch abwechslungsreicher.
Pro
+ große Spielwelt mit viel Umfang
+ Fraktionen zur Auswahl
+ Schatzsuchen
+ Gefährten haben mehr zu sagen und stehen nicht nur da
+ wunderschöne Landschaften
+ Musik und Ton ist passend
+ manchmal witzige Dialoge
+ teilweise fühlt es sich wie Gothic an
+ Kämpfe sind herausfordernd
+ Errungenschaften und Trading Cards
Kontra
- Sprachausgabe könnte besser sein
- wenige Rüstungen im Laufe des Spiels zu finden
- die KI des Gegners ist manchmal schrecklich
Fazit
Risen 2: Dark Waters ist ein unterschätztes RPG in einer wunderbaren Spielwelt mit vielen Freiheiten. Jede einzelne Insel, ist eine sehr angenehme Abwechslung zu den extremen Landmassen standardisierter AAA-Titel. Hier hat der Spieler noch diesen einzigartigen Gothic-Touch. Story, Humor, Dialoge und Charaktere haben allesamt Ecken und Kanten und sind nicht so übertrieben glattgebügelt, wie in praktisch jedem heutigen Big Budget-Titel.
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3602 Std. insgesamt
Verfasst: 28.07.20 08:57
Mods being: Unofficial Patch 0.5, AntiWarp Ultra, LOD Distance, Dynamic Torchlight v2, Neffo's Texture pack and Patch 1.3 of the same.
Can be all found here, check SkySword7's comment:
https://steamcommunity.com/sharedfiles/filedetails/?id=1336979950
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2765 Std. insgesamt
Verfasst: 24.07.20 03:53
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2738 Std. insgesamt
Verfasst: 05.07.20 13:46
The combat's a little difficult at first, but once start upgrading your skills and learn to keep moving it becomes easier. Hang on to Patty as long as you can to soak up that XP on the first island.
Arrr!
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2247 Std. insgesamt
Verfasst: 30.05.20 15:52
But for notes, this one isn't that optimized like the first one. So you have to tweak the game a little, you can search it on steam's guideline or just browse it on the internet.
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4286 Std. insgesamt
Verfasst: 18.05.20 12:38
Combat is extremely simplified and you don't even start with basic moves like parry or kick. Even after learning all the possible moves, combat remains extremely simplistic. It only gets easier and less frustrating as you progress. If side with the inquisition and get guns, game becomes cake walk. Even end boss fell in couple minutes under my constant musket barrage.
Sailing in game involves you telling where you want to go followed by cinematic you leaving port and arriving to next port. There is no ship to ship combat, boarding other vessels or blundering settlements (you know, the things pirates usually do). It's just a travel system between locations.
Things you get to do as pirate captain is ferrying food or booze to random NPC, helping damsel acquire materials for new dress and other such fetch quests helping people in distress like every pirate captain ever, being heroic defender of the people, saving the world and all. Isn't that how they describe pirates in the history books? ;-p
Only thing joining a factions really does is decide what skills you can learn and what equipment you can acquire. It basically boils down choosing between muskets or voodoo magic and their relevant skill sets. Once you join a faction, opposing faction members are bit rude to you or may threaten you but otherwise don't interfere with your progress. You get crew member from faction you joined and some quest are only available to member of the faction but mostly you simply complete them differently depending of the faction. Story line is same regardless. You simply accomplish same goal bit differently. Natives (voodoo) are the more original faction allowing more creative ways to accomplish tasks but perks they offer are also weaker IMHO. As I said before, muskets simply make the game a cake walk. That's just how overpowered they are.
Game suffers from multiple issues including but not limited to:
- Game crashes every few hours. It just suddenly closes unexpectedly.
- Objects popping up is jarring without a mod to fix it at least to a level it's not jarring.
- There are lot of small flickering issues with shadows, lightning, objects and textures.
- Storms are extremely annoying as lightning flashes every few seconds (seriously). I simply slept thru every storm in the game. I'm not epileptic but the constant flashes made me woozy.
- I had number of camera issues in tight spaces making some fights unnecessarily difficult as had to constantly keep adjusting camera in middle of combat.
- Followers tend to get stuck in terrain and suffer from some weird issues (I've seem them fly for example).
- At some point there start to be issues with dialog. There are clearly missing lines in the dialog or devs did not make sure all dialog runs properly no matter what order you do things. Got confused lot of times on what NPC's were talking about. There were even cases where they discussed events that had not yet happened like Garcia being dealt with when I had not even met the guy. Devs obviously did not test the triggers enough considering you can do most of the game in order you wish.
- Number of achievements are bugged and unachievable without cheating. Simply put, the progress on those achievements is not saved between sessions and if you close the game for any reason, your progress on the achievement is wiped. You'd have to accomplish them in one session (some of which require at least 2 playthtrus like earning 300000 gold or kill 2000 monsters).
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2493 Std. insgesamt
Verfasst: 14.05.20 11:34
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4517 Std. insgesamt
Verfasst: 17.04.20 06:53
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1730 Std. insgesamt
Verfasst: 12.04.20 21:44
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892 Std. insgesamt
Verfasst: 05.04.20 21:18
Character progression is very slow, voice acting for the main character is dull.
Load times are atrocious - my GX501 takes ages even with NVME SSD
Don't waste your time.
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3429 Std. insgesamt
Verfasst: 03.04.20 21:52
Первое, что можно сказать, эта игра вызывает сильнейший эмоциональный отклик. Я не большой фанат пиратского сеттинга, но, признаюсь, теперь мне будет интересно поискать литературу по этой тематике.
Боевка достаточно интересна, история шикарна, некоторые сюжетные повороты предсказуемы, другие достаточно неожиданны. Множество разнообразных отсылок, мое почтение сценаристам. Персонажи проработаны просто чудесно, один гном-матершинник по харизме утрет нос любому персонажу игр беседки.
Мое мнение может не совпадать с мнением большинства, но хотя бы попытаться поиграть в этот шедевр я рекомендую всем
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350 Std. insgesamt
Verfasst: 30.03.20 03:10
The combat is worse than ever. Combat is never PB's strong point, sadly it plagues them even to this day in their new games. But this game is a giant turd.
All the joy i had with risen 1 got sucked out of me instantly.
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2112 Std. insgesamt
Verfasst: 25.02.20 22:03
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8972 Std. insgesamt
Verfasst: 24.02.20 12:07
The mages are banished and the world has evolved to using pistols and muskets. By exploring new worlds players will come acroos voodoo magic which they may learn. I tried the voodoo curse dolls which really weaken even powerful enemies and the scepter of power which provokes an enemy to attack another.
The game gives you the chance to evolve skills such as attacking with blades or firearms and to implement even dirty tricks to beat your opponents such as using sand to blind them.
All in all a great rpg with a lot of exploration, grave robbing and treasure seeking.
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2286 Std. insgesamt
Verfasst: 16.01.20 13:04
- length cca 30 hours
- good story and characters
- multiple areas, different bioms
- less choices in combat, magic is mostly gone (Voodoo is weird and weak)
- muskets are fun
- decent graphics
- didn't encounter any bugs
- Patty is gorgeous and funny
If you liked Risen and are interested in the story, then definitely play this.
Rating 7/10.
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3044 Std. insgesamt
Verfasst: 15.12.19 22:30
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2405 Std. insgesamt
Verfasst: 15.12.19 09:58
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Release:27.04.2012
Genre:
Rollenspiel
Entwickler:
Piranha Bytes
Vertrieb:
Deep Silver
Engine:
Genome-Engine
Kopierschutz:keine Infos
Franchise:
Risen
Einzelspieler
Mehrspieler
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