New Additions
- Unlocked new character (Kali).
- Added new items in Customization Item Store, Gifts.
- Added Kali and updated each characters' tutorial.
- Updated Skill Cube system so that players can select low ranked skill cubes as a material to perform sythesis.
- Added function enabling players to select a Rank range of their choice in Rank search.
Updates
- Mephistopheles] 【↓+ Melee while in Human Form】Added dodge properties at the start of attack.
- [Mephistopheles] 【↓+ Melee while Transformed】 Added dodge properties at the start of attack.
- [Mephistopheles] 【N + Melee Attack while Transformed】Extended travel distance from the first hit of attack.
- [Mephistopheles] Adjusted camera angle of Tag Combo Ranged Attack.
- [Mephistopheles] 【Special Move 1 while in human form】Decreased damage received and increased the damage yielded at maximum hold.
- [Lilith] 【↓+ Melee while in Human form】 Added dodge properties at the start of attack.
- [Lilith] 【↓+ Melee while Transformed】 Added dodge properties at the start of attack.
- [Fenrir] 【Special Move 2 while in Human form】Added ↓+ Special Move 2 (slower launch timing than neutral input).
- [Fenrir] 【↓+ Melee while Transformed 】 Added dodge properties at the start of attack.
- [ Fenrir] 【Dash】Extended travel distance upon execution and increased consumption amount of Action Gauge.
- [Loki] 【Calorie Depletion】Adjusted so that calorie only gets depleted at the start of a Melee Attack.
- [Loki] 【↑+ Melee Attack】Adjusted parameters so that enemies who have been struck with lava are open to tag combo follow-ups even after touching the ground.
- [Loki] 【← or → + Melee Attack】Decreased knockdown value in both forms. Adjusted setting so that character bounds upon second hit.
- [Loki] 【N + Melee Attack】Decreased damage range of second and third hit.
- [Loki] 【↑+ Melee Attack】Adjusted damage calculation for the last hit and decreased the knockdown value.
- [Loki] 【Special Move 1】Increased damage and knockdown.
- [ Loki] 【Tag Combo Melee】Increased damage.
- [Odin] 【Special Move 1 while in Sweep Mode】Shortened duration of Special Move 1 with directional key input.
- [Odin] 【Melee Attack while in Sweep Mode】Adjusted timing that players can cancel attacks.
- [Odin] 【Special Move 1 while in Assault Mode】Changes so that the move can be cancelled with Character Ability Power.
- [Kali] 【Special Ability Power】Increased the travel distance when seperated from Deuteros.
- [Kali] 【Special Move 2】Increased the charge time of move when seperated from Deuteros.
- [Kali] 【Special Move 1】Increased the charge time of move when seperated from Deuteros.
- [ Kali] 【Special Move 1 & 2】Increased damage.
- [Kali] 【↓ + Melee Attack】Introduced knockdown value for loop attacks. Adjusted so that attack ends when knockdown value is max.
- [Brynhildr] 【Drive Mode】Removed recovery time at the end of Drive Mode.
- [ Brynhildr] 【↓+Melee Attack】Adjusted support range and hit frequency.
- [Brynhildr] 【Drive Mode / Start】Increased speed.
- [Brynhildr] 【Drive Mode / Character Ability Power】Increased support range.
- [Brynhildr] 【Special Move 2】Decreased knockdown values.
- [Brynhildr] 【Character Ability Power】Expanded attack range and increased knockdown values.
- [Brynhildr] 【Character Ability Power during Character Ability Power】Increased damage, decrease damage properties, increased duration of stun effect.
- [Ra] 【Special Move 2 while in Melee Mode】Added dodge properties upon recovery.
- [Ra] 【Special Move 1 while in Strike Mode】Adjusted behavior when an attack hits a mine.
- [Ares] Adjusted camera for Character Ability Power.
- [Ares] 【Special Move 1】Reduced hitbox area for all attacks with directional key input.
- [Ares] 【Special Move 2】Shorted total number of frames.
- [Ares] 【Ranged Attack】Increase ammo speed.
- [Ares] 【Character Ability Power】Decreased knockdown value of of grapple attacks.
- [All Characters] 【Guard】Shortened recovery time.
- [All Characters] 【Awakening】Adjusted attack timing while Awakened so one attack can immediately be followed by another.
- [All Characters] 【Turn and Fire】 Adjusted attack timing so that characters can immediately cancel into set attacks after turning and firing (a penalty was previous applied that prevented canceling into other attacks).
- [All Characters] 【Tag Combo】Adjusted so that characters will be in a dodge state from the start and end of the attack.
- [All Characters] 【Tag Combo】Added knockdown recovery properties during a tag Melee.
- [All Characters] Increased level of inertia when landing
Bug Fixes
- [Skill Cube] Fixed issue where only 10% of the effect of Skill Cube (Awakening Gauge fills up when defeating enemy) is effective.
- [Skill Cube] Fixed issue where synthesis materials can be removed when performing synthesis.
- [Characters] Fixed issue the where effective angle limit was not in effect for attacks other than Tag Combos and all attacks after the second hit of Combo attacks.
- [Grim Reaper] 【Tag Combo Ranged Attack】 Fixed issue where enemy does not get inflicted by poison after being knocked down.
- [Grim Reaper] 【Dog Zombie】 Fixed issue where movement becomes slow or stops.
- [Grim Reaper] 【Dog Zombie】 Fixed issue where Melee Attacks are nullified.
- [Fenrir] Fixed issue where Fenrir's movement stops for 1 frame when he is invincible during Tag Combo Melee Attack in human form.
- [Fenrir] 【Camera】 Adjusted Camera of Tag Combo Ranged Attacks.
- [Loki] 【Main Ranged Attack】 Fixed issue where Loki was unable to Guard when standing right close to the enemy.
- [Loki] 【Transformation】 Fixed issues where players can sustain their transformation state by inputting ↓+ Melee after cancelling with ↓+ Melee during transformation desk.
- [Loki] 【Awakening】 Fixed issue where Loki maintained his Awakening state by cancelling ↓ + Melee Attack while in Awakening state and proceeding with ↓ + Melee Attack.
- [Kali] 【Melee Attack】 Fixed issue where Kali was performing a Melee Attack in her separated form when she was not separated from her Deuteros when performing a Melee Attack right after recovering from the ground or guard.
- [Brynhildr] 【Ranged Attack barrier during Drive Mode】 Fixed issue where barrier was effective in an unintended location.
- [Brynhildr] 【Drive Mode】 Fixed issue where Dash Cancel cannot be used when player's Action Gauge is empty.
- [Brynhildr] Fixed issue where Action Gauge does not recover when Drive Mode is over.
- [Ares] 【↓+ Melee】 Fixed issue where Melee Attack skill bonuses from Skill Cubes are not reflected during ↓ input.
- [Ares] 【Special Move 2】 Fixed issue where Special Ranged Attacks could be cancelled.
- [Ares] 【Jump】 Fixed issue character model was positioned to the sides under certain conditions (Ranged Attack with right hand, Special Move 1 with right hand) while wire jumping upwards.
- [Ares] 【Jump】 Fixed issue where the enemy HUD was being updated.
- [Odin] 【Camera】 Fixed camera when Melee Attack of Special Move 2 during Melee Mode hits.
- Fixed issue where search results displayed ranks other than the rank range that the player set in the Replay search.