cfg
Return to Castle Wolfenstein - Guide - cfg
Return to Castle Wolfenstein
05.08.10 20:38 Scripting
set devdll 1
unbindall

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//--=[Sound volume]=--***********************************************
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bind q "vstr vup"
bind w "vstr vdn"
set vdn vstr vol00
set vup vstr vol01
set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo Volume ^2O^7=========="
set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo Volume =^2O^7========="
set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo Volume ==^2O^7========"
set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo Volume ===^2O^7======="
set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo Volume ====^3O^7======"
set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo Volume =====^3O^7====="
set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo Volume ======^3O^7===="
set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo Volume =======^1O^7==="
set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo Volume ========^1O^7=="
set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo Volume =========^1O^7="
set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo Volume ==========^1O^7"

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//Nebelskript********************************************************
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bind k "vstr nebel"
set nebel vstr nebeloff
set nebeloff "seta r_uifullscreen 0;r_fastsky 1; echo ^7[^1Nebel ^1aus^7]; set nebel vstr nebelon"
set nebelon "seta r_uifullscreen 1;r_fastsky 0; echo ^7[^1Nebel ^2an^7]; set nebel vstr nebeloff"

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//Fernglasscript******************************************************
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bind X "vstr fernglas
set fernaus "+zoom;set fernglas vstr fernan"
set fernan "-zoom;set fernglas vstr fernaus"
set fernglas "vstr fernaus"

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//Selbstmord-Script***************************************************
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//Es ist nicht wirklich ein Script sondern nur ein simples Binding, aber es ist unerlässlich:
//Auf Tastendruck "X" hin begeht man Selbtrmord und kann z.B. schnell in einer anderen Klasse respawnen.
bind insert "kill"


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// FPS Toggle*********************************************************
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set fpshigh "com_maxfps 125; set fpstoggle vstr fpsmed"^1echo^0125
set fpsmed "com_maxfps 76; set fpstoggle vstr fpslow"^1echo^076
set fpslow "com_maxfps 333; set fpstoggle vstr fpshigh"^1echo^0333
set fpstoggle "vstr fpshigh"
bind "i" vstr fpstoggle



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//Demotoggle I********************************************************
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bind "f3" "vstr demotoggle"

set demostop "set demotoggle vstr demostart; stoprecord"

set demostart "set demotoggle vstr demostop; autorecord"

set demotoggle "vstr demostart"



set demoon "g_syncronousclients 1;record;g_syncronousclients 0;echo You are currently ^2Recording a demo.;set demotoggle vstr demooff"

set demooff "stoprecord;echo You are currently ^1Not ^1Recording a demo.;set demotoggle vstr demoon"

set demotoggle "vstr demoon"

bind f3 "vstr demotoggle"

echo Demo Toggle by ^1[^7cr^0@^7nk^1] : Loaded


bind end "+scores" // Punkte einblenden
//*******************************************************************
//binds mouse
//*******************************************************************
bind mouse1 "+attack"
bind mouse2 "+jump"
bind mouse3 "+dropweapon;-dropweapon;+activate;-activate;cg_drawgun 1;-activate bind"
bind mouse4 "+leanleft"
bind mouse5 "+leanright"
bind MWHEELDOWN "weaponbank 5"
bind MWHEELUP "weapnext"

//*******************************************************************
//binds f
//*******************************************************************
bind f1 "mp_playertype 1;wait 10;team b;echo ^1Allied medic"
bind f2 "mp_playertype 1;wait 10;team r;echo ^9Axis Medic"
bind f3 "team spectator;echo ^7mode^1|^7SPECTATOR
bind f4 "vstr demotoggle"
bind f5 "screenshot"
bind f6 "name ^0*^7Molotov^0*"
bind f7 "name ^0crk^7*"
bind f8 "name ^5_^0sh1nob^5!^7*"
bind f9 "name ^0_^7cr^0@^7nk^0>^7f^0a^71^0*"
bind f10 "login ******"
bind f11 "login ******"
bind f12 "logout"

bind shift "+sprint"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind ctrl "+movedown"
bind END "+scores"
bind p "say ^0C^7ome ^0o^7n ^0t^7h^0e ^0Darkside w^7e ^0h^7ave ^7Cookies"
bind # "vsay Hi"
bind , "vsay_team Incoming"
bind - "vsay_team Sorry"
bind . "vsay_team AllClear"
bind w "vsay Bye"
bind 1 "vsay Oops"
bind 2 "vsay Cheer"
bind 3 "vsay shazbot"
bind 4 "vsay scream"
bind 5 "vsay yourwelcome!"
bind 6 "vsay ownage"
bind 7 "vsay STFU"
bind 8 "vsay_team medic"
bind 9 "vsay boomheadshot"
bind 0 "vsay friendlyfire"
bind ß "vsay_team NeedBackup"
bind ´ "vsay_team FireInTheHole"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//settings**********************************************************
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

seta r_mode "5"
seta cl_allowdownload "0"
seta cg_wolfparticles "0"
seta cg_drawfps "1"
seta r_vertexlight "0"
seta cg_gun_frame "10"

set fov90 "cg_fov 90; bind MWHEELUP "vstr fov92"; bind MWHEELDOWN "vstr fov80""

set fov92 "cg_fov 92; bind MWHEELUP "vstr fov94"; bind MWHEELDOWN "vstr fov90""

set fov94 "cg_fov 94; bind MWHEELUP "vstr fov96"; bind MWHEELDOWN "vstr fov92""

set fov96 "cg_fov 96; bind MWHEELUP "vstr fov98"; bind MWHEELDOWN "vstr fov94""

set fov98 "cg_fov 98; bind MWHEELUP "vstr fov100"; bind MWHEELDOWN "vstr fov96""

set fov100 "cg_fov 100; bind MWHEELUP "vstr fov102"; bind MWHEELDOWN "vstr fov98""

set fov102 "cg_fov 102; bind MWHEELUP "vstr fov104"; bind MWHEELDOWN "vstr fov100""

set fov104 "cg_fov 104; bind MWHEELUP "vstr fov106"; bind MWHEELDOWN "vstr fov102""

set fov106 "cg_fov 106; bind MWHEELUP "vstr fov108"; bind MWHEELDOWN "vstr fov104""

set fov108 "cg_fov 108; bind MWHEELUP "vstr fov110"; bind MWHEELDOWN "vstr fov106""

set fov110 "cg_fov 110; bind MWHEELUP "vstr fov112"; bind MWHEELDOWN "vstr fov108""

set fov112 "cg_fov 112; bind MWHEELUP "vstr fov114"; bind MWHEELDOWN "vstr fov110""

set fov114 "cg_fov 114; bind MWHEELUP "vstr fov116"; bind MWHEELDOWN "vstr fov112""

set fov116 "cg_fov 116; bind MWHEELUP "vstr fov118"; bind MWHEELDOWN "vstr fov114""

set fov118 "cg_fov 118; bind MWHEELUP "vstr fov120"; bind MWHEELDOWN "vstr fov116""

set fov120 "cg_fov 120; bind MWHEELUP "vstr fov120"; bind MWHEELDOWN "vstr fov118""

bind "vstr fov106"
bind "vstr fov104"

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05. 08. 2010 um 20:38
05. 08. 2010 um 20:38
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