Resident Evil: Zero HD Remaster
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872 Std. insgesamt
Verfasst: 09.07.21 13:06
Untermalt wird das das ganze Dilemma sobald man realisiert, das dieser Bug auch auf dem zweite Speicherstand besteht.
Für ein Remaster geht das gar nicht.
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223 Std. insgesamt
Verfasst: 31.10.20 21:23
I got it, because I finally wanted to fill that missing story part, after 20 years...but this game is simply impossible to play without suffering a stroke.
I played this for 3 hours, in that time I have crossed the same 3 wagons of a train...multiple times...like 30 times. The inventory management in RE Zero is the greatest pain you can inflict to a human beeing. You have to run from A to B and back again, and switch your characters (and items between them too) so many times, to get the items where you need them that getting slapped hard on your icecream-balls is something you'd desire. Imagine...doing this for 30 minutes and on one of your ways back, you get killed by a zombie that respawned the 20th time, because the camera / aiming angle is still from 1915 - replay factor 10.000.
Guess I'll read a playthrough of RE Zero, thats a lot faster and way more enjoyable.
Cheers
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825 Std. insgesamt
Verfasst: 18.08.20 15:50
Zu empfehlen!
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1503 Std. insgesamt
Verfasst: 26.06.20 09:00
Und damit werde ich nun aufzählen was ich denke was die Entwickler gut und was sie schlecht gemacht haben.
Erstmal was ich gut fand:
- Das Spiel hat immer noch eine sehr gute Grafik
- Viele Rätsel
- Guter Soundtrack
Sachen die nicht so gut waren:
- Die Steuerbaren Charaktere haben ein paar Probleme von der Programmierung her die nochmal spezifisch erwähnt werden sollten
Es kann vorkommen das man dem anderen Charakter den Befehl gibt einem zu folgen dieser von einem Gegner getroffen wird und einem dann komischerweise nicht mehr folgt sondern einfach stehen bleibt.
Wenn man von einem Gegner gepackt wird und man keine Munition mehr hat schießt die AI des anderen Charakters gerade mal jede 3 Sekunden. Als ich zum Beispiel von einem Frosch verschluckt wurde und ich darauf gehofft hatte gerettet zu werden statt die AI nur da anstatt den Gegner anzuschießen. Es kann auch vorkommen das die AI einfach im Weg rumsteht und man keinen Platz hat durch enge Gänge zu laufen. Anders gesagt... die AI hat sehr viele Probleme.
- Man bekämpft die meisten Bosse immer nur Alleine anstatt mit beiden Charakteren zusammen
- Die Story kommt von den 5-7 Stunden die man spielt in gerade 1-2 stunden vor
- Rebecca macht in diesem Spiel keinen Sinn ( In Resident Evil Zero kann sie einen Tyrant ALLEINE besiegen aber schafft es im ersten Teil nicht mal einen Zombie umzulegen )
- Außer Rebecca bekommen die anderen Bravo Team Mitglieder fast gar keine Beachtung obwohl ich mir gewünscht hätte von deren Persönlichkeit mehr zu sehen
- Das Spiel ist für seine eigentliche Story viel zu kurz und wird mit schwierigen Rätseln einfach nur in die Länge gezogen
- Das Spiel erklärt manche Aspekte der Geschichte nicht ganz die es versucht zu erzählen
( z.B: Warum gibt noch einen Tyrant der fast so aussieht wie der vom ersten Teil? Oder warum ist Rebecca so ruhig wenn sie gegen Gegner kämpft aber im 1 Teil hat sie vergessen wie man überhaupt mit einer Pistole umgeht und einen Zombie erschießt? )
Das Spiel kann sehr frustrierend sein selbst wenn man die Steuerung, Kamerawinkel und Mechaniken versteht. Das Spiel bietet leider sehr wenig und ist als eine Vorgeschichte ist es auch wenig mit dem man anfangen kann.
Aber für Fans die wirklich alles wissen wollen ist es vielleicht etwas interessant.
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5983 Std. insgesamt
Verfasst: 24.04.20 10:31
graphic is very good.
gameplay is very good.
you can play it with controller or mouse and keyboard,.. with both is It very well to play.
all achievements work.
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772 Std. insgesamt
Verfasst: 09.04.20 08:06
8/10
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848 Std. insgesamt
Verfasst: 16.04.22 19:29
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447 Std. insgesamt
Verfasst: 15.04.22 14:16
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1271 Std. insgesamt
Verfasst: 14.04.22 07:20
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2690 Std. insgesamt
Verfasst: 12.04.22 20:02
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1206 Std. insgesamt
Verfasst: 18.03.22 18:54
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1478 Std. insgesamt
Verfasst: 13.03.22 17:07
The graphics are amazing just like REmake.
The story is nice that tells what happened before RE1's events.
The gameplay however, is flawed.
Replacing the magic boxes with dropping function did hurt the gameplay as it's really annoying and forces you to backtrack often to get the items you want when you need them.
IMO the worst part is the puzzles as they are tedious.
This HD version having Wesker Mode and skins is also a good bonus.
Overall, it's a solid Resident Evil game, especially if you like the classic fixed-camera style.
Make sure to download the Skip Door mod and enjoy!
7/10
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1168 Std. insgesamt
Verfasst: 12.03.22 11:52
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805 Std. insgesamt
Verfasst: 11.03.22 11:47
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1497 Std. insgesamt
Verfasst: 24.02.22 02:21
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2475 Std. insgesamt
Verfasst: 21.02.22 22:39
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260 Std. insgesamt
Verfasst: 27.12.21 17:50
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817 Std. insgesamt
Verfasst: 26.12.21 07:25
For the most part it's classic Resident Evil game play. It contains some of the best visuals and locations in the series. There are a couple of new mechanics, such as swapping between characters and dropping items, but that's about all the innovation the game has when compared to its predecessors. If you like old school tank control-era survival horror it's a welcome addition. It's pretty fun and the atmosphere was comparable to REmake, and for the series, it was the last of its kind.
The Bad:
The thing that drags this one down is the completely embarrassing, awful writing. The story makes almost no sense in context with Resident Evil 1. Rebecca really shouldn't have been the protagonist of this one. She goes from taking out the Proto-Tyrant in this to being scared and hiding in a safe room with a can of bug spray in the original. Don't expect the ending to lead into the first game nicely. It's a convoluted mess.
This and Code Veronica almost suffer from the same exact problems. They forgot how to write compelling characters. It's a coin flip who is a worse antagonist Marcus or the Ashfords. Billy and Steve are also both awfully written. The series went from lovable camp to cringe starting with these two games. I guess it's not as bad at least as what came after it with the boulder punching, Revelations games, and perhaps the absolute worst offender, REVIII.
Once Raccoon City got nuked at the finale of 3 the story line of this whole franchise went with it and hasn't recovered since.
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751 Std. insgesamt
Verfasst: 15.12.21 23:27
Also note that the game is very short and has no real replayability.
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1063 Std. insgesamt
Verfasst: 04.12.21 00:45
First, some positives:
I liked the whole first section on the train(for the exception of the un-creative boss fight). It had great atmosphere, was a new and fresh environment for the series, utilized the new mechanics the best out of any area, and featured the most actual zombies out of the rest of the game. The graphics are astonishing, easily the best out of any of the games from this era. Also, while the character switching idea has its own problems, the fact that they made it such a seamless function way back in 2002 is an impressive technological feat. Lastly, while I have plenty of issues with the gameplay, let me say this: when the game sticks to that classic RE formula, I would have a fun time. However, that's where my praise ends.
Now the negatives: the story and the gameplay.
The gameplay additions of removing item boxes, the two character system, and new enemy types, all combined with old elements really make the game a chore to play, and not the normal RE style of difficult but satisfying gameplay. Without item boxes, you have to transport items between areas whenever you move to another section of the world. However, with limited inventory, several rooms all separated by loading doors, and possible enemies, this makes the transportation process a long and tedious one. Then there's the character switching system, which, while a cool idea, is implemented in a very hit-or-miss way. The way that you can adjust their movement and combat behavior is quite interesting, but with two characters to keep track of, limited health even by RE standards that has to be split between two PCs, and Rebecca having the endurance of sandwich, makes it more advisable just to do most of the work with Billy. But when the game forces you to use two characters, you better hope you put the right character in the right spot with the right weapons and items. Otherwise, you're gonna have a bad time.
Then there's the enemies. Many of them are just from RE Remake, or giant bugs(very original). But there are two new ones that are both the worst things in the game, the Eliminators(mutated monkeys) and Leech Men. The Elims are fast, small, have way too much health, they stagger you when they strike, hit you multiple times in succession, stunlocking you, and there's usually at least two per area. Then there's the Leech Men. They are sturdy, deal a lot of damage, can tank several point-blank shotgun blasts, have a long range and a close range attack, and can only be killed permanently using fire, which the resources for are spread very thinly. If you don't kill them with fire, if you go through that room at any point later on, there are individual leeches that will grab onto you, lowering your health gradually. And you can't kill the individual leeches.
Lastly, there's the story. Not getting into spoilers, it's stupid. And not normal RE stupid. The villain is too ridiculous to be believed, the main characters are blander than any previous protagonist. Also, the story is practically irrelevant to the story of the first or later games, making it even less needed to play. Probably the worst offence is that it takes itself deadly seriously, yet is incredibly dumb. That makes it a lot less fun than say RE 4 or 1.
My conclusion: it is a beautiful game with a great first level that gives you more Resident Evil, but it's gameplay and story are lacking, and the difficulty is artificially hard. Unless you are a completionist, a hardcore RE fan, or a masochist, I would recommend skipping this. Now if you'll excuse me, I'm gonna go play RE Remake again to cleanse my palate.
5/10, too much monke
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1303 Std. insgesamt
Verfasst: 22.11.21 17:32
Looks Great In HD
Good Replayability
Classic Survival Horror (for fans of genre)
Cons
Inventory Management
Clunky Game-Design Shows Its Age
Rubbish Bosses
'Zero' is a curious entry in the Resident Evil franchise, most of the game is familiar territory except for its partner system which allows switching between characters and defeating enemies together as a team. This adds a different element than from previous games but does end up being quite hit or miss. There is enough quality here to make it worth your while if you're a fan of the series or genre. However, for anyone uninitiated that is considering this I would instead play Resident Evil 1 Remake as it's vastly superior.
6/10
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300 Std. insgesamt
Verfasst: 08.11.21 02:45
The gameplay is so tedious, this is mostly due to the removal of the universal item box, instead you can drop an item in one area and pick it up later, this just makes the looping level design more clunky than it should be. It is impressive how you can instantaneously switch between characters but when the other character is with you they just feel like a liability that might burn through your resources. Some puzzle designs where you are required to switch between characters are well done and I wish most of the game is like this as this would lessen the time you have to travel with an A.I. companion. The train section of the game is well done, the narrow hallways make enemy encounters more tense, and there are parts where the previously mentioned smart puzzle designs come into play. The training facility is a bad version of the Spencer mansion. The enemy characters range from Normal zombie to stun locking little monkeys. Most bosses are just giant animals.
The story is silly, and sometimes reach lore breaking levels. There is a villain that sings opera to control T-virus Leeches, there is a returning area from RE2 but the geography makes no sense, and this game makes Rebecca's character pretty inconsistent. I like her in RE1/make as she is more brains than brawn. Not necessarily a combat professional but saves Chris from pretty hairy situation by non combative means. In this game she becomes hardened enough to take on giant monsters but she becomes incompetent in combat again in RE1 which happens just a day later? :/ Billy has an interesting backstory but it doesn't really have anything to do with the plot that will unfold in the game, he is also pretty inconsequential to the overall lore as this is the only (non spin-off) RE game we see him in.
I wish I could give an in between score, but personally for me, the negatives outweigh the positives. I wish we could see Rebecca star in another, hopefully more engaging game.
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612 Std. insgesamt
Verfasst: 09.10.21 00:14
Let's get to the point. Having two mutually playable characters is a very interesting gameplay twist, but the game really suffers for it. You have to manage way more than usual, and combined with the lack of item boxes that will force way more trips and the crammed up level design just leads to way too many fights you are likely going to have to tackle.
I also really dislike how you don't have an adaptive AI setting that makes them change if you're under attack, so I'd be chewed and my friend would sit doing nothing.
The sloppy level design and significantly stretched out backtracking really hurt the game for me, which is really disappointing considering everything else is really above bar. The game is still good ol' survival horror, with all the lovely quirks you'd want, and this HD remaster looks absolutely outstanding to boot, featuring some really good parts and fun puzzles to seal it.
If you REALLY like RE you likely already have played it or know about this one, and if you not, maybe consider it on an aggressive sale, knowing you might give up after the first chapter. I think it has a lot of positive qualities, and this is a very good port, but I am hesitant to really encourage anyone but dedicated fans of the genre and people with a significantly higher pain tolerance.
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947 Std. insgesamt
Verfasst: 19.09.21 07:52
You don't have difficulty fighting enemies its the controls that kill you.
Also the game crashes frequently for most of the game due to resolution settings.
I'm on the last level and I am going to finish it last in the series its just a huge pain in the ass to play.
I would love to recommend this game because I think it could actually be a good addition to the RE series but its just the first game but with tacky/frustrating mechanics.
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239 Std. insgesamt
Verfasst: 15.09.21 16:44
I hate the fact that there is no item box.
Whenever you have a full inventory, you'll have to drop your stuff somewhere and pick it up later.
This resulted in me leaving all my stuff in the hall, and having to come back every damn time I wanted to pick up something I need.
This game just annoyed me.
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502 Std. insgesamt
Verfasst: 13.09.21 01:01
-This game is basically Resident Evil: Inventory Manager. I spent so long waiting for items to be picked up, dropped, exchanged, backtracking to pickup things I needed, it's a bad experience for sure. Dumb waiters take forever too.
-The story is complete bananas, even for Resident Evil's standards. It's very striking how barebones and backseat the story is compared to any other Resident Evil. Totally laughably bad.
-So, so boring. The environments are basically just repeats from Resident Evil 1, with the train being the most interesting to look at, and lasting about 10% of the playtime, ugh. Then it's basically just mansion->industrial facilities for the rest of the game.
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1402 Std. insgesamt
Verfasst: 26.08.21 10:49
First, inventory management : Unlike the first Resident Evil this game gives the ability to drop items, which sounds great at first, however the drawback is that there is no longer any item boxes. I like the concept of this idea, however the reality is that you have to constantly backtrack, moving items from each area as you progress. The game also ironically punishes you for backtracking by spawning enemies in places that you've already explored that it comes to the point in which I would prefer to have item boxes over dropping items. There's also the annoyance of have to constantly pass items back and forth between characters, which I inform you is only possible when they're standing right next to each other. If they aren't then you have to spend minutes on end sending items one at a time through a slow ass dumb waiter or even worse be stuck with the items because the characters are separated due to some story element.
Second, partner A.I. : So with the introduction of two controllable characters gave way to the ability to swap between each person, with the partner being controlled with an A.I. from whom you can issue commands to. This, like the dropping of items, sounds good at first, until you realize that your partner is a absolute dolt. There were many occasions in this game that I would dodge an enemy's attack only for it to hit or even kill my partner as they stood there staring blankly off into space. It would come to the point in which I would leave my partner in another room while I killed the monsters up ahead as they were more of a hindrance than helpful, sometimes even blocking me as I tried to move around.
Lastly, the enemies : There were two enemies that I found to be really annoying to deal with, those being the Leech men and the Eliminators (aka the monkeys). With the leech men you've got two options : either run past them and risk getting hit by their far range attacks or use the janky throwing mechanic to chuck molotovs to burn the thing and pray that you don't accidentally clip parts of the environment lest you want to waste grenade launcher rounds. With the Eliminators, dealing with one alone isn't too bad, however the real frustration comes when having to deal with two or three in the same room. These gremlins can attack multiple times and as a group can chain multiple attacks so that you basically get stun locked. Not to mention that these guys are resilient little fuckers, so good luck trying to kill them with a only a handgun. Luckily unlike the Leech men these guys only appear in a small portion of the game unless of course you backtrack.
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972 Std. insgesamt
Verfasst: 07.08.21 09:24
its not a bad game at all, i like atmosphere and survival, puzzle gameplay .But some point its too hard to find a clue to progress, puzzle is not make sense at all, lack of item box and inventory is painful !!!
boss fight is boring, not hard just annoying because stunlock mechanic
overall it make me frustrated much more than enjoy
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3323 Std. insgesamt
Verfasst: 29.07.21 17:22
Super recomendo pra qualquer fã da série Resident Evil!
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175 Std. insgesamt
Verfasst: 28.07.21 21:18
it glitch on me im starting to noticed my PC hate old game did the same with tomb raider
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281 Std. insgesamt
Verfasst: 20.07.21 18:46
Decided to give it another shot quite soon after my last attempt, this time i got quite far (near the end of the lab) and it froze, there was no lag and my PC can run this 10 times over but what made it freeze.......? me pressing the volume button on my keyboard WTF to that never had that error on any game i've ever played skipping this for now but the no save run seems near impossible due to stupid bugs or glitches
ORIGINAL
Pains me to put a negative review on a resident evil game, i've been waiting 20 years to play this (not been a fan of GC) but the controls and the switching characters sounds better on paper than the reality of it, so far (90 mins) the story seems a bit dull compared to any other title in the series .
I did try to finish the game without saving on my first run but it was the controls that let me down, accidentally pressed the switch character button (thinking it was the menu button) which dropped something on Rebecca's head leading to game over. unlike other resident evil titles where i would of dusted it off and started again, there is nothing that has happened so far that makes me want to go back immediately.
I will give this another chance in the future but as of right now i'm not really fussed.
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688 Std. insgesamt
Verfasst: 17.07.21 23:27
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672 Std. insgesamt
Verfasst: 15.07.21 21:14
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2778 Std. insgesamt
Verfasst: 17.06.21 22:20
The classic RE formula (kinda)
As a huge RE fan I don't know why it took me so many years to play through this entry in the series. Having read the books, I knew exactly what to expect when I started it, still, it managed to surprise me in a bunch of ways.
This game is a prequel to the original Resident Evil, it takes place around the same area, the Arklay Mountains, telling us the story of Bravo Team and how Rebecca Chambers got to the Mansion. The story is straightforward; you start off as Rebecca Chambers, who is a member of S.T.A.R.S. investigating a series of brutal attacks in the region with her team. After your team finds a wrecked prison transporter, you're tasked with finding the escaped convict. Strange things begin to occur, killing some members of your team. While exploring a nearby apparently abandoned train you end up crossing paths with the escapee, Billy Coen, who's going to become your partner, setting the tone for the rest of the game. Overall, the story’s alright, it provides some solid background to the Mansion arch, it’s not as mysterious as the first one but gets the job done. Some things I found silly and corny, like Billy’s backstory or the villain’s cutscenes.
The gameplay is core classic Resident Evil, with the fixed camera and pre-rendered backdrops. You're going to be exploring, reading notes, managing your inventory (2x), gathering items and supplies, surviving the common enemies and killing the occasional bosses. I loved the creatures in this game; the mutated animals look awesome. The location's design and the color palette used this game reminded me a lot of the first RE, it looks and feels the same, although this one is a bit more “claustrophobic” with the environments. The main difference gameplay-wise is that now you’re playing with two characters at the same time and you can switch between them whenever you want (for the most part). They have their own abilities, inventory and health, bringing new challenges to the game, like, some particular actions can only be done by a certain character and in some puzzles you’ll need to position them in a specific way or with a specific item. You can give orders to the other character you’re not controlling, things like: hold your fire, fire at will, follow, stay, meaning that there are many ways you can face a situation. The levels and environments in this game are very cramped and tight. You are going to be either using a lot of ammo, a bunch of healing items or both since it’s pretty tough to avoid the enemies in the narrow halls and corridors, which is a huge problem cause the inventory space is a joke (more on that later). Like the originals, this game has no “dodge” in combat, so you either run or gun the enemy down.
The game also features two extra game-modes that you unlock after beating the game for the first time, one called leech hunter and the other is Wesker mode. Leech hunter is basically a poor man’s raid mode, not really engaging, you unlock new guns and bonus after completing it, only worth it if you’re a completionist or would like some fun with unlimited ammo in the campaign. Wesker mode on the other hand is great, one of my favorite things in the game. You play the same main story but Albert Wesker replaces Billy Coen as your partner. I loved playing as him, his abilities are awesome, he looks great and Rebecca is a total Babe in that outfit.
All my gripes with this game come down to one thing: the stupid inventory system. Look, I get it, it’s part of the RE series to manage your stuff and make good use of your inventory space. In this game though, they take that to next level and ruin it, there are just too many items you have to keep, taking precious space, it seems like some of them take way too long to get used in the story. There’s a goofy ass grappling hook that takes two inventory slots and you have to carry it through almost all the levels, it serves absolutely no purpose other than moving your character a level up in a building, you can’t even use the thing as a weapon or something, couldn’t they find a better way? Maybe a quest to build a ladder? Even a simple rope would do, taking less space and making more sense. Another major issue that the inventory bullshit creates is backtracking. Again, I know backtracking is a part of the classics RE, I don’t mind it at all when it makes sense. In this? It is waay too much, excessively frequent, feels forced as hell and drags the story. All because your inventory sucks and you’ll have to return to a place to get an item you couldn’t carry before.
I really enjoyed this game and I recommend it to any classic RE fan, if you liked the originals or just want to know more of the story and some Rebecca Chambers “fan-service” [spoiler]( ͡° ͜ʖ ͡°)[/spoiler], you’re going to love this. If you are new to the series, I suggest you try the original first as it makes more sense and it’s the overall better game.
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5949 Std. insgesamt
Verfasst: 11.06.21 03:59
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1599 Std. insgesamt
Verfasst: 05.06.21 17:44
RE 0 is an awesome game that everyone should try. Classic fixed camera angles that we are gonna miss someday. Limited slot in the inventory, no item box provided and loading screens may not be everyone's cup of tea including myself, I definitely understand those, but this game has a lot more to offer.
I really appreciate the map feature where it marked the item that you dropped. Oh believe me, my items are scattered around the map due to the lack of slots in the inventory. Thankfully, this map feature always enable me to backtrack my items and I made strategies out of it. Also, I love the characters and the remastered graphics. Interesting puzzles, lots of enemy variety, co-op partner swap mode and a good story plot that will definitely give you the unique classic RE experience. Definitely recommend because everything about this game is awesome. ????
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649 Std. insgesamt
Verfasst: 14.05.21 16:45
The game mostly (with some exceptions, that is) depends on our two characters, Rebecca and Billy, to solve some puzzles and do specific tasks (like Rebecca to mix chemicals and herbs, Billy to light up some stuff and push heavy crates).
Even if this game had some annoying parts, I enjoyed it, and it made me understand better some details from Resident Evil 1.
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41 Std. insgesamt
Verfasst: 12.05.21 18:49
All the people complaining about lack of inventory management or progression loss probably never made it past the train sequence. THAT IS ON YOU! You're fault as the player. You didn't manage which items and weapons to take and you didn't even manage your ink ribbons properly.
With that said, RE 0 is one of my favorite in the series. Just beat it on the GameCube and it is amazing. The puzzles are simple but fun and require you to use your notes to solve. DO NOT GOOGLE how to beat them, you will rob yourself of the experience. I love the environments and how the developers use context clues to tell a story. An example of this is in the operating room of the laboratory, with the overturned operating table and the trail of blood which leads into the next room. Inside the next room is a legless zombie in a military uniform. showing that he was the subject of one of Marcus's experiments. There is nothing in writing or in the storyline about this zombie, but just from the context clues of the map, you could piece together a small story which makes this zombie more than just a random enemy, but a person who was taken here and experimented on. An unobservant player will miss these details which immerse you into a much bigger world. The game is great and i recommend playing it with some patience and care. Actually think about what you're doing and you will get immersed in it.
It's just more of what made classic resident evil so good. This era of Capcom resident evil games were just so good. This and the 2002 remake of RE1 are among the best in my opinion.
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1360 Std. insgesamt
Verfasst: 02.05.21 14:00
Lots of people complain about the 2 main characters and some new things they tried on this game as for the gameplay BUT i personally like these changes and when you get used to it .. it's a classic old school RE game and a very good prequel to RE1
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1757 Std. insgesamt
Verfasst: 25.04.21 06:39
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1098 Std. insgesamt
Verfasst: 07.03.21 19:48
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4648 Std. insgesamt
Verfasst: 20.02.21 21:58
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1160 Std. insgesamt
Verfasst: 15.02.21 22:53
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1644 Std. insgesamt
Verfasst: 12.02.21 00:56
TL;DR
After the first, pretty good area - the train (which is basically a tutorial), the game's first half is very bad with lots of boring backtracking, many difficult enemies, some illogical enemy spawns and lack of means to properly defend yourself in most scenarios. After that, the second half of the game is pretty good and sometimes even really good.
Buy if you just must play every RE game. Don't play this as your first game in the series, play RE1 remake instead.
Review
Resident Evil 0 is a survival horror zombie game that takes the static camera angle mechanics of Resident Evil 1 Remake and introduces some new additions like 2 controllable characters. You will play as Rebecca - a supporting character from RE1 - and Billy - a new character to the series. Rebecca is less damage resistant, but can mix herbs with her mixing set, while Billy is tougher in a fight and has a lighter used for some puzzles. The story is a prequel to the events from RE1, making this the first game in the timeline as far as I know. You will explore, collect weapons, resources and key items needed to progress through the story, all while defending yourself from zombies and monsters.
The game is very difficult with scarce resources and many dangerous enemies, demanding you to pick your battles and avoid combat wherever possible. In that respect it's one of, if not THE most demanding RE game to date, so keep that in mind if you are looking to try it.
Pros:
+ New mechanics fine on paper
+ Classic RE game
+ Second half
+ Unlockable modes
Cons:
- New mechanics don't work with the rest
- Map design
- Spawning enemies
- Partner's AI
- Common, dangerous enemies
- Mansion
More about pros and cons below:
Pros:
+ New mechanics fine on paper
There are 2 changes from RE1 remake to this:
1 - No item boxes, meaning you can't stash items and access them from any save room like in other calssic RE games, instead you can put items on the ground and they will stay there for you to pick up later.
2 - 2 characters you can switch between at will, with one being controlled by the AI while you control the other yourself. You can ask them to stay, follow, attack enemies or stay passive. Characters will often have to split to solve some puzzles or open passages that only 1 of them can use.
In practice this may not have worked out this well, but more on that in different parts of cons section.
+ Classic RE game
Static camera angles ain't popular nowadays, but I still think they represent the best way of portraying a survival horror gameplay as long as they are not used to obscure enemies. Here there's some of that, but for the most part it's fine.
+ Second half
After you are done with the first major area (mansion) - the game gets more focused with tighter environments and good puzzle design dependent on characters working separate, but still interacting. There's also less problem with lack of resources and much less enemy spawns from nowhere.
+ Unlockable modes
There are 2 unlocked by finishing the game:
1 - Wesker mode - where you play the game normally, but Billy gets replaced with RE5's version Wesker, who sports some special moves like super-running and powerful melee attacks. Rebecca gets a new costume in this mode.
2 - Leech hunter - where you explore the mansion with the task of finding leech statues hidden all over the place, while fighting enemies and looking for items and weapons. It gives you rewards depending on your performance. It's much more fun than the typical mercenary mode seen in other games of the series (I was never a fan of time-based, kill-enemies mode).
Cons:
- New mechanics don't work with the rest
There is a problem with both new mechanics being used in this game. No item boxes is bad because of how much backtracking the game will demand from you and how much stinginess there is with ammo and healing items and spawning enemies. More about those in their respective sections.
The AI partner would be great if not for already mentioned spawning enemies and terrible lack of resources as well as AI being simply bad and unable to dodge and being useless in a fight. So let's get straight down to it.
- Partner's AI
This idiot will stand in a spot and shoot at anything that comes close, but won't disengage to gain distance or really display any sense of self preservation at all. If you put AI in passive and try to run through a room, they will nearly always get hit in a process because they simply cannot dodge attacks like a player can. If you want to dodge through a room it's better to control them separately 1 by 1, which is tedious and unfun.
- Common, dangerous enemies
Some enemies like the leech mimics and eliminators are very dangerous, being able to take you down from yellow health down to dead in 2 hits sometimes and that's on normal difficulty. Mimics are also very resistant to gunfire and have to be killed with fire or they will explode in your face and even then they can take 3-5 hits to go down. They appear too frequent and in areas which make them difficult to avoid and you don't get enough means to deal with them for half of the game.
- Spawning enemies
During seemingly random events or exploration, new enemies will spawn in specific areas. Some of these spawns are just naughty with a dangerous leech mimic spawning just behind you if you explore a room with some resources for example. God help you if you left Rebecca in a corridor behind you at that point. That works to the game's detriment already even without mentioning how scarce ammo and health is...
- Scarcity of ammo and healing
There's a serious problem with ammo and health in this game. For the most part you will have enough ammo for the pistol, but it's only really effective against weakest enemies. Eliminators and mimics are very common, as already stated. Molotovs can be wasted if you stand to close to a wall when throwing - they will hit that wall instead of being thrown forward. Also AI partner tends to waste health if left on their own. The difficulty in here being how the game requires you to memorize sections of the game in order to conserve resources properly. That with how you don't have item boxes and the map that requires backtracking is problematic...
- Mansion
All of the above problems are the most noticeable in the first major area you will spend about half of your playtime in - the mansion you get to after the train (tutorial area). I don't want to spoil any more, but trust me - once you are out of this place you will start having much more fun with the game.
Lowdown
So the train is ok, mansion is very bad, the rest of the game is good. Since mansion is the largest area you will spend the most time in, about half of the game is below average, with the rest being fun. So how on earth do you review this thing? Do you recommend it with caveat of having to slog through half of it by trial and error? Or do you not recommend with a comment that only first-ish half of it is bad?
I decided to go with a not recommended, because a player should not be expected to go through bad gameplay only to get to the good part. I can tell that RE0 will be more fun on subsequent playthroughs, especially with 2 additional modes and many unlockables, but I'd still give it a
5/10
Average score, because of that very bad mansion level seemingly put in just because RE1 had a mansion. Do I like it? Yes. But speaking objectively this game cannot get a thumbs up. I can recommend it for a fan of the series that wants a game that will demand planning and time investment, but not for someone who just starts their adventure with classic RE games or just wants to play a good horror game. Play RE1 remake instead and if you like it - you can try this one.
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3647 Std. insgesamt
Verfasst: 09.02.21 19:39
This is by no means the best residrnt evil game but it is not the worst. It has good atmosphere, sound and graphics, dated to todays standards but hold up well.
The lack of an item box can lure those away from this title but once you have figured out the flow of the game this becomes non existant as you are familiar with your intuitions of needed space or not. It in itself is a puzzle and that's what Resident Evil has always been.
Leech mode is a fun distraction, and the unlocks are fun as well.
Overall i would rate this game 8.5/10. Its a good game but feels antiquated in some aspects, but still is a great title to play.
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870 Std. insgesamt
Verfasst: 07.02.21 16:57
One of the changes I was glad to see in this game was a lesser amount of backtracking compared to the RE1 remake, with many interesting locations that do not to be revisited over the course of the entire game, including some areas from other games in the series that have been completely remade. Graphically, this game looks as great as the RE1 remake, with some highly detailed backgrounds and excellent visual effects for the time.
In terms of story, this game is a prequel set before the events of the first game, and it's interesting to learn more about Umbrella and more about the backstory of characters such as Wesker. Still, it is nothing groundbreaking and you shouldn't go into the game expecting a story on par with RE2 or RE7.
Overall, you should play this game if you were a fan of the RE1 remake, it is very similar but has enough changes to keep you interested. It's also a great place to start if you're new to the series.
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1418 Std. insgesamt
Verfasst: 07.02.21 12:03
PRE-QUEL TO RE
This game was released after RE1, AS-A-PREQUEL.
It's with a pause, a moment to myself when i reflect on this game & my experience with it.
In retrospect having played RE2 remake.
This remaster WAS released before RE2, i then completed RE2, then returned to this game.
With that perspective then playing this, RE2 started to make A-LOT of sense. There's a WESKER mode :) to enjoy the game again, to describe though THIS game graphically does reach the fidelity of RE2 remake in parts & in retrospect if you're observant you would see through the preparation of RE2. The cut-scenes are so interestingly made, & clearly 'dedicated' to this game. I remain impressed to all the detail that was inserted to this game.
My thoughts;
-PLAY with a controller (the inability to 'hover' with your mouse),
-small inventory to work with,
-the choice to 'THROW-AWAY-THIS-KEY' as it has no further use to you, RE2, doesn't say that, you're left wondering,
-3rd person perspective,
-Rebecca & Billy are OKAYish, I wish they would have worked more on their appearance, THERE-IS DLC for their looks.
-if you're guessing my thoughts on-to-buy this on sale or not, i think that depends, on a few things,
(a)THIS is a good game, the gameplay experience comes out as CLUNKY, that may repel certain people wanting the FLUID experience, even with controller it was only more manageable.
(b)What person doesn't appreciate a sale. Your choice.
I'm overflowing with gratitude for the release of this. THIS-IS-THANK-YOU...'Capcom', Shinji Mikami, WHO... thanks for the experience I wouldn't have had it otherwise. Special it is.
I recommend for THE EXPERIENCE & the knowledge of THIS-PREQUEL (we all need to know this)
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384 Std. insgesamt
Verfasst: 01.02.21 14:42
---------------------------
A great story and a great soundtrack create a fantastic Resident evil game.
Resident evil 0 is a must play for the fans of the series.
Its a classic with fantastic moments. Some of the systems havent aged as well.
But thats something that is normal in these older style of games.
A lot of praise for resident evil 0. A fantastic entry for the franchise.
Enjoy the game.
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815 Std. insgesamt
Verfasst: 31.01.21 13:57
- Horrible partner system. Your AI partner will constantly get attacked because it doesn't understand how to avoid enemies. The only way you can avoid this is by taking manual control of the AI. The amount of healing items you'll have to waste because of AI stupidity is utterly ridiculous. Your AI partner will also waste ammo on trivial enemies rather than running with you to get past them. Better put your partner on passive if you don't want him pumping five shotgun shells into a harmless leech. In fact it's often best to just leave your partner behind entirely. Then bring them in when you've cleared out an area.
- Horribly designed map with absurd amounts of backtracking. Even for a Resident Evil game.
- No item boxes. You literally drop your items on the floor and have to run around the map picking them up. This adds to the already ridiculous amount of backtracking.
- Some of the most annoying enemies in the franchise. The guy who created the leech zombie and the monkeys is a sick individual.
Overall the gimmicks such as the partner system and lack of item boxes just make the game extremely tedious and unfun to play.
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336 Std. insgesamt
Verfasst: 29.01.21 16:11
Filling the spot as the last Resident Evil of the original style many of the mechanics end up being stiff and unwieldy by modern design structures.
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1221 Std. insgesamt
Verfasst: 27.01.21 16:56
P.S. The Wesker mode is lit, totally worth to play.
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910 Std. insgesamt
Verfasst: 26.01.21 07:42
Having to drop stuff, pull up the map to see where and what you dropped, going back to go and get it is tedious.
Also hate giving the AI ammo but you're forced to otherwise they wont defend themselves and you'll get a game over but they wont stop shooting nor will they run away with you when you need to flee, most deaths in the game have been from Billy or Rebecca dying because the AI took control of them.
Only getting through this one because I've not finished it nor played it since I was a kid and am going through the series until VIII comes out.
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585 Std. insgesamt
Verfasst: 25.01.21 06:12
“It’s going to be dangerous from here on in, why don’t we cooperate?”
YEAH GAME, WHY DON’T WE?!
From start to finish, Resident Evil 0 just refuses to cooperate. Let’s keep ink ribbons and Typewriters. Let’s keep low inventory slots and all the other frustrating design choices from other early Resident Evil games. Let’s change the controls to some bizarre and un-intuitive scheme that no one EVER would choose on purpose. After several hours I was still hitting the triggers to shoot (they don’t, they control the map) and the aim button to open my inventory, or the inventory button to open a map… it’s terrible and the game doesn’t let you change it. Instead of a game that is fun to play and gives you an exciting and interesting survival horror experience and uses those elements to ADD to the experience… with Resident Evil Zero we’re going to throw in a barely cohesive player swapping mechanic, puzzle after puzzle after puzzle, enemies around every corner… oh but we’re going to take away storage boxes, now you have to just drop items you don’t want to carry… now you have two characters with bad AI that will get themselves in trouble… Now you have ZERO (see that? It’s the numerical title of the game!) healing items when you need them and lots of insta death situations that are in NO WAY explained to you. HEY CHESSBOARD I’m talking to YOU! You hear me FROG!?!
Okay, now that I have that out of my system. No, I don’t hate Resident Evil Zero. It’s by FAR the weakest entry in the entire series though, yeah I said it, it’s the worst, but it’s still Resident Evil. Rebecca Chambers being a likeable character in RE 1 doesn’t make any other character in this game interesting, well written, or relevant. In fact, playing Resident Evil Zero is like watching Star Wars: Rogue One if that film were just the characters dying in an explosion and ending 30 seconds after it started. Sadly, this game takes that knowledge of these characters' fates and expands it to about 10 hours (for a first timer) and makes you slog through it room after room.
STORY
Who cares? Well, I do. You might. SO here it goes. Resident Evil Zero isn’t just a clever numerical title. It’s a prequel to the classic Resident Evil. You are Rebecca Chambers of S.T.A.R.S Alpha Team. You know, the one who helps Chris Redfield in the first game, and doesn’t seem to have any idea what’s going on. You were the first team sent in to investigate the mysterious murders that have been happening around the Racoon City forest area, which is apparently SO LARGE that several MASSIVE secret mansions and Facilities, including an entire railway system with Waystations can go unnoticed by anyone for, welp, 30+ years. ANYWAY, impossible train aside.
There are now not just zombies… but killer leech monsters too. And a bat, a frog, a scorpion, you name it, this game probably has a Virus version of it. Now they’re on a train, and so are you. You run into an escaped convict Billy Coen. This man is such a douche that even after he helps and saves Rebecca a bajillion times throughout the game, you still fully expect him to either murder or drug her by the end. With all his flat out deplorable and sexist remarks and comments I don’t understand how they ever thought this character was a good idea. This is also who you play as throughout the game. Yep, you play as both. Not in separate sections, not in different chapters, you play as both basically at the same time. When you’re playing as one character the other follows along right there with you, wasting your ammo, dying, or standing in the way of you trying to push a puzzle table around to climb up on. ANYWAY, STORY, sorry.
So you and Billy are then set upon by a mysterious Sephiroth lookin’ guy who can for some reason sing like Matthew James Bellamy from the band “Muse” to control these gross, slimy slug creatures… it’s just… ugh. These creatures can even take the form of the “first” uh, overseer of the facility? Dr. Marcus… and access a loud speaker system to randomly shout:
Attention! This is Dr. Marcus. Please be silent as we reflect upon our company motto: Obedience breeds discipline, discipline breeds unity, unity breeds power, power is life”
Yeah, this guy may as well be a leech and slug infested Sith Lord. Seriously?
You venture through a train, barreling at impossible speeds through the forest, a training facility that acts as sort of a pre RE1 mansion area, a laboratory, a dam… I mean this thing just slogs on like a slimy slug. Except the slugs in this game move at loony toon speeds and leap through the air while this game just crawls, leaving a slimy and smelly mess of a trail. When you finally get a story payoff in the FINALE of the game, explaining why this mess is relevant to the series and what’s been going on… it still is irrelevant and nonsensical. I truly have no idea why this was written, except maybe to introduce us to Billy and bring back fan favorite Rebecca.
Gameplay
This is the Resident Evil 1 style. Fixed Camera angles, tank controls, inventory management (but without storage boxes this time, which is a HUGE problem) typewriter save points, janky animations, poor dialogue etc… but instead of campy fun and tense atmospheres like the first game, this game is just super far out there. If Resident Evil 1 is Evil Dead or Dawn of the Dead, Resident Evil Zero is Plan 9 from Outer Space. Yeah, it’s bad. Gameplay is bad. Not in a Deadly Premonition It’s so bad it’s actually endearing kinda way. I tried with keyboard and mouse, like the first game, this simply doesn’t work. I mean, people beat Dark Souls with a guitar and Dance Pads, so it can be done, but why the fuck would you want to? Controller isn’t much better here sadly. This game is just NOT FUN to play. It honestly seems like people like this game a lot because they find Rebecca adorable and just want to stare at her all day. That really is all it has going for it.
Performance
Much like the Resident Evil HD remake, this game runs just fine on newer systems. I had to do zero tweaking and had no issues through the game (other than the game itself) No crashes, no frame stuttering, no patches just to get it to work. It gives you the option of widescreen or 4:3 like it’s original release, which is cool but… I don’t know why anyone would choose 4:3 on purpose. Whatever.
SUMMARY
Overall Score: 4/10
Why you should play it: It’s technically RE canon. So, there’s that I guess.
Why you shouldn’t play it: If you care about the RE canon you can simply read a synopsis, because this game is just painful to play.
Sorry to hate on a game so many people seem to absolutely love, but man… I just couldn’t find enjoyment here. Skip this sucker and move on to the vastly superior Resident Evil HD Remake or the more modern remakes of RE2 and 3.
Thanks for reading, if you did, and please let me know if you found this review helpful!
Cheers!
-Yorith
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427 Std. insgesamt
Verfasst: 18.01.21 16:56
DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don't need to worry about that either.
Gameplay and Interaction (20 out of 20)
Resident Evil 0 Remaster brings back the robot-like gameplay mechanics which I personally think fits the game perfectly. Had they done the remaster in the same way as Resident Evil 2 and 3, I think that it would take away too much from the original presentation.
Having not played many horror video games with puzzle-based gameplay over the years, I generally tend to appreciate a simpler and more straight forward gameplay approach found in other genres, but not in this one. I love that it looks kind of complicated at the start. Fixed camera views, careful character movement, and fast decision making are the things I enjoyed the most. First-person or third-person survival horror video games might be better at delivering a more refined and enjoyable gameplay experience, but boy... do I love Resident Evil 0's take on everything.
Everything you see in a scene, you can pretty much interact with. Every single item, be it an old figurine, a bottle, or anything else - serves a purpose. In the beginning, I thought I'd be overwhelmed by the number of items there are to manage and think of all the time. Once I got the hang of it, I truly started to appreciate all the micro-management and decision making. There's no room you won't enter, no object you won't interact with, and so on. It's truly an awesome experience.
The gameplay revolves around two playable characters that can either work as a team or solo playable characters for faster progression (kind of). If you know what you're doing, where and when to search for certain objects (applies generally to the second playthrough), character switching will save you some time for sure. However, in some instances, two of the characters must be used simultaneously in a collaborative way to solve a particular puzzle.
The inventory of each character offers just enough room for a primary weapon and a few other things such as herbs, ammunition, etc. You don't get to carry hundreds of useless items that you either won't use or don't need at all. The inventory must be managed in such a way that you know exactly what each of the characters is carrying at all times. It's possible to leave anything you don't need anywhere around the map and come back to pick it up later if required.
Graphics and Sound Quality (18 out of 20)
The graphics have obviously been revamped for the Remaster release. Textures are of high quality, all the assets are also very detailed. Every single thing about the graphics and the horror feel overall is excellent to the point where I don't think it could've been done any better. The only thing I would've loved to see is a few additional settings to turn off/on some graphical effects, but I understand why it hasn't been done. The grain effect for example hides all the artifacts on certain objects, while the bloom effect lights up some of the darker corners. The sound design is flawless with some great soundtrack pieces that truly add to the overall horror experience.
Performance and Optimization (18 out of 20)
The game runs and plays great on various hardware to the point where even an integrated GPU is capable of delivering playable framerate. I haven't experienced any stutters and/or freezing during gameplay, except in a few instances during camera angle change. The switch between actual gameplay and cutscenes is seamless as well. I highly recommend you use the door-skip mod which will save you some precious seconds for each and every door-opening and ladder-climbing. This is also an option I would've loved to see being implemented by the actual developer.
Story and Content Value (16 out of 20)
The story follows officer Rebecca Chambers and convicted criminal Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. If this isn't enough to get you excited, I don't know what is.
Resident Evil 0 for some fans of the franchise is known as the 'Resident Evil game with the silly story.' All I'm going to say is that it's different from anything else I've ever experienced. Even though I don't find horror stories in video games fascinating or enjoyable, I must admit that Resident Evil 0 has the perfect amount of both serious and cringy moments that kept me hooked and interested. Boss fights are both tense and hilarious, partially due to the appearance of each and every one of them. Sometimes I even found myself pausing the game and laughing my ass off at the presence and look of certain enemies, as some of the designs are just hilarious.
As far as the value of the package is concerned, well, once you finish the story itself - there's not much replayability left. Yes, you can replay it again and do some things in a different way, but the story itself isn't too complex to the point where a second playthrough is necessary to fully understand everything. Well, if you'd like to 100% the game and get all the achievements, there are a few that might be interesting to chase. Just read the description of each and every achievement and you'll see what I'm talking about.
Animations and Movement Controls (16 out of 20)
CAPCOM's animations system might not be the best in the gaming industry but is just detailed and polished enough to make the animation work convincing. The so-called 'robot-movement' isn't without its flaws though. Sometimes, it's impossible to pick up an item or interact with a specific object unless the character is facing it directly. This makes the 'in-and-out' type of gameplay where you'd go inside a room to pick something without wasting ammo on killing enemies tricky sometimes. Movement controls are also clunky in some areas of the map to the point where a careful and precise movement doesn't help at all. All in all, it's nothing game-breaking or something that I'd consider at all problematic, it's just worth mentioning.
Final Score and Conclusion (88 out of 100)
Resident Evil 0 is by far the best horror survival video game I've ever played. The perfect balance between serious and cringy moments is something I didn't expect at all from a game that's supposed to be kind of dark and serious. If I (as someone who doesn't generally enjoy and play horror video games) have enjoyed it, Resident Evil 0 offers you once in a lifetime (at times silly) horror survival experience.
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1341 Std. insgesamt
Verfasst: 11.01.21 10:58
5/10
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1088 Std. insgesamt
Verfasst: 27.12.20 22:54
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267 Std. insgesamt
Verfasst: 18.12.20 10:33
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1373 Std. insgesamt
Verfasst: 14.12.20 03:40
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829 Std. insgesamt
Verfasst: 13.12.20 19:01
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778 Std. insgesamt
Verfasst: 10.12.20 06:24
The door opening animation is very, very time-consuming!
需要帶太多物品,但同時最多只能帶6件,非常不足夠。
開門動畫非常非常浪費時間!
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843 Std. insgesamt
Verfasst: 26.11.20 21:16
Yes, it has some flaws, the inventory management is a nightmare, the enemies are not the most interesting, and even tho I love Rebecca, Billy is probably the most forgettable protagonist that any Resident Evil have had.
Still, overall its a solid, old school hardcore Resident Evil experience, and a game worth recommending to anyone looking for a challenging survival horror.
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1877 Std. insgesamt
Verfasst: 25.11.20 23:58
So many fade-ins and outs to black, constantly preventing you to play, when you think you gonna be able to play there's another damn fade or cutscene. Terrible animations, horribly designed enemies that get repetitive because you encounter only the same 5 all the time. I know the Mimicry is made of pure leeches (which is disguing and stomach turning to say the least), but the way it moves exposes how the little effort was spent on the animations and the low quality of this infuriating game. Repetitive is the music as well, it doesn't fit the game in general and sounds like a OST for a shᴉtty J-RPG from two decades ago. For example, the song that plays on the first time you encounter zombies is an 8 second loop, no effort at all!
Billy was a character created with the sole purpose of being used as a partner in this game, it could've been Chris that appears in other REs but no! Literally the world would be a better place if this game wasn't made. This game didn't age well, not scary, forces horror too much, puzzles aren't in depth and require no thinking. Would've been the worst RE of the series if RE6 wasn't a thing, definitely the worst out of all the classic REs then. Rebecca has an interesting mechanic on her inventory with the chemicals but sadly it's just a RE1 J-VOLT puzzle rip-off, and worse at that!
Low-effort cash grab that isn't fun... for fµck's sake, the mere existence of this piece of dog shᴉt game enrages me. It would surprise me to know the devs expected anyone to play this unpolished trash for more than 20 minutes. Definitely not worth the price without a doubt, not even half on sale. CAPCOM should be paying users to play it, can only recommend this for absolute dying hard fans of the classic REs and no one else. Resident Evil 0 isn't a game, it's a stressful chore and fµcking boring.
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1567 Std. insgesamt
Verfasst: 25.11.20 23:19
GAMEPLAY: GOOD
GRAPHICS: GOOD
HISTORY: GREAT
puzzles: DIFFICULT
summary: the game was produced perfectly, but it didn't have as much
recognition had the potential to be a memorable resident evil.
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778 Std. insgesamt
Verfasst: 21.11.20 18:12
This game is supposed to be one of the most difficult games in the series. I did find it challenging, but not ridiculously difficult. The dual partner mechanic is actually really cool and I liked the amount of control you had over it, especially the puzzle sections with them both. The item management is a much deserved criticism here, it is a pain but it's pretty manageable if you plan ahead and think about what you're doing.
In terms of who this game is made for, it's clearly aimed at veteran players who want to discover more about the game world, as this game is overloaded with lore. If you're not bothered by that all though, this game is still a lot of fun, and I had fun trying to put the pieces together myself. I do feel that perhaps Resident Evil 1 HD is the better game to play first despite Resident Evil 0 being the prequel, but I don't think it's an issue if you play this one first.
After playing this game, I was actually pretty disappointed that Rebecca doesn't get more recognition, she goes through quite a lot in this game and you never play as her again in another instalment outside of mercenaries. I enjoyed my time playing as her, and to me, Rebecca and Billy will always be my Jill and Chris, I found I couldn't have the same level of connection with them once I played RE1. Regardless, I think if you're a fan of Resident Evil, this is a great game to play, but it might be a bit much for the average first time player; start elsewhere first.
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939 Std. insgesamt
Verfasst: 15.11.20 22:30
Conclusion: This Resident Evil Zero Remaster is an excellent effort in bringing the original to the modern age though I fear it is only interesting to existing fans and people really wanting to check this historic franchise – just be aware you’ll have to be very tolerant to awkward controls and very patient with frustrating inventory management.
More detail:
I was born in '84 and was around when these games originally came out, with the original tank controls and all that. And this remaster is very well done preserving the original but modernizing graphics and the controls somewhat (free move with the analogue sticks).
However, all this can't make go away the fact that the controls and interface are still awkward and frustrating, and the overall design is just antiquated. You will spend lots of time going back and forth carrying items, weapons and ammo due to the limited inventory. I understand the limited inventory is a way to heighten the dread, but when you open a door and suddenly face a tough enemy or a boss and you don’t have everything with you because you’re saving slots because you may run into a key, a card or something like that, and end up dying, it’s more frustrating and tedious to repeat that section… Also, of course the fixed camera angles makes it so that sometimes you can’t even see what the enemies are, making combat not a very enjoyable affair.
It’s a pity, because I feel the background story is interesting and the different locations very iconic as well. Also you can separate the two main characters which is necessary to complete some puzzles – there are sections where story events even force that – which I found make it a nice twist (though if you get caught with the wrong equipment you might have to reload to a previous save).
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3401 Std. insgesamt
Verfasst: 12.11.20 21:44
I, for one, think it's fantastically done. Albeit the enemies are a pain to put down for good *cough* eliminators *cough* but there is a great sense of achievement to these older style games. Some enemies even carry over to Resident Evil 1 which is great for continuity purposes.
The story is good, gives a bit more background to the 'villains' of the series but be prepared for cheesy one-liners. Every single game has them and this is no different.
Having no item box is a pain in the *** but you have two characters inventories to manage and you can drop items in certain rooms for later. Its a compromise.
I have played this multiple times now, each difficulty, with all weapons and I could play it again and again.
If you've played any of the originals with the fixed cameras and enjoyed them, give this one a go. Might just surprise yourself.
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698 Std. insgesamt
Verfasst: 01.11.20 15:12
SAVE YOUR MONEY AND REPLAY RESIDENT EVIL 1-4 INSTEAD
the safe room music is nice though
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755 Std. insgesamt
Verfasst: 24.10.20 16:05
Once the credits rolled, my first impressions were... eh? Not bad. It was probably by default the worst RE game I'd played at that point (Code Veronica is great come at me), but it was still a perfectly reasonable experience Entering the Survival Horror.
There's some great elements to RE0. There are some pretty cool enemies and bosses to deal with. The artwork demonstrates a similar mastery of the nearly outdated pre-rendered background method displayed in REmake. The opening level is absolutely incredible, trapping you in cramped passenger cars packed with monsters for an all time great train level.
Part of the meh-ness comes from the fact that, incredible opening aside, a big chunk of 0 feels like a too familiar rehashing of RE1's haunted house set-up. The games following RE1 really varied up the scope and settings of the series with city streets, secret islands, Antarctica, etc. Moving back to a mansion turned secret lab—not the same mansion turn secret lab, mind you, just another one right next door—feels... safe. If the rest of the game was as gutsy or fresh as the train level, RE0 would've had a lot more cachet with me.
The other bump in the road is the partner character mechanic. Like most RE games, 0 features dual protagonists. However, in 0 your characters stick together throughout, finally realizing a design-doc goal from as far back as RE1.
This is a surprisingly sensible in-universe decision for RE protagonists, but it presents a bit of a logistics mess for the player. You end up spending a lot of time babysitting whatever character isn't under your command, or trying to octopus maneuver both with the left and right sticks simultaneously. The AI, bless its heart, does its best, but the optimal plan is usually to leave one character behind in a safe spot and run each hallway dodging gauntlet twice. It feels like the game was built for actual, human-buddy co-op just without the co-op actually implemented, so the hacked together one player two character solution didn't enhance my enjoyment all that much.
Still, it's worth a playthrough as a sort of not bad Rogue One lead-in to the much better RE1. If you're gonna play it this remaster is easily the best way to do it—your next best option is, what, the Wii version? And unlike REmake, there's actually new game content in here as well as the widescreen and alternate, newbie friendly controls. Overall RE0 is a bit weird, a bit experimental, but it's still Resident Evil. If you're already into the series it's a fun enough installment.
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587 Std. insgesamt
Verfasst: 22.10.20 08:23
All the enemies are bullet sponges and they like to put way too many of the strongest enemies(which take like 10 shotgun shells each) near what I assume is the end.
The puzzles are fine.
I can't say if the story is worth anything because I gave up.
Also, the door/stair cutscene every time you enter an area is annoying.
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667 Std. insgesamt
Verfasst: 11.10.20 15:16
Two new features.
1) No more item box storages. Now you just drop the item on the floor and pick up again when you need it. Let say more backtracking than usual, if you drop a key item who knows where.
2) Two playable characters. The AI controls the 2nd character and its pretty good. You can switch between them at any time.
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1855 Std. insgesamt
Verfasst: 05.10.20 20:36
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645 Std. insgesamt
Verfasst: 04.10.20 23:07
This game is not like that.
Between being straight up stun locked by stupid monkeys, messy inventory management(despite being able to put things down, which is cool, though usually hard to pick back up again), to the opening segment on the train where your forced to do quick mental math, assuming you realized thats what it wanted. which i did not. Ive heard re 4 and 5 catching flak for not even being resident evil games. clearly they were not the first RE to try not to be, except this one feels poorly done whereas those succeeded.
I swear, i don't trash talk games. This one however, it earned it. ill likely finish it, and never touch it again. If you already have the RE 1 remake, and you liked THAT game, this one may not be for you.
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791 Std. insgesamt
Verfasst: 02.10.20 10:42
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2450 Std. insgesamt
Verfasst: 27.09.20 07:02
So, gameplay mechanics are very similar to REmake's, but instead of item boxes you just drop items on the floor... Now I can totally see why this can be a big deal for many and it can certainly be annoying, but you can also use this to your advantage (especially in subsequent playthroughs).
Luckily most areas are connected one way or another, so it's not like you have to backtrack as much as you'd imagine, you'll be fine most of the time.
The map will tell you where every single item is located, and you can make your own item boxes by choosing a certain room such as a main hall to drop most items.
The main annoyance with this game is the hookshot. This item takes up two slots and it's required in 4 instances and *will* force you to backtrack if you don't have it nearby.
I suggest you leave it in your personal item box room and maybe take it with you if you feel like you're entering a large new area. Count how many times you've used it so far, when you reach 4 just drop it for good.
I personally find all of it quite entertaining. The inventory management, the co-op aspects (with the A.I., that is) and stuff like that make it a rather interesting entry in the series.
Oh, almost forgot. Leech mode and Wesker mode are pretty neat :p
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928 Std. insgesamt
Verfasst: 14.09.20 21:06
A back to basics Resident Evil game.
It is very much like the first 3 in terms of movement, puzzles, story, location and combat.
The movement can get in the way from time to time and the voice acting is very basic.
But overall good and enjoyable and hold up well in 2020.
Just watch out for the animal puzzle because its a pain.
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1480 Std. insgesamt
Verfasst: 05.09.20 05:44
Although there is often the opportunity to evade an enemy, there is little incentive for the player to actively engage in combat given the fixed camera which makes combat a chore. Since enemies can attack you while off camera, the process of having to turn and face them in a fixed camera perspective, especially to align aiming, feels more inconvenient than it does necessary for survival. This is especially frustrating for fast paced boss fights.
Additionally, much of Resident Evil 0's game length is substantially perpetuated by constant backtracking as a result of the limitations and inconsistencies of the inventory system. Although a limited inventory system is a welcome feature to any game, RE0 is not only limited but also inconsistent since a key and a gun take up the same space. This requires players to constantly leave behind certain items and then backtrack to reclaim them. Secondly, the save system also adds to the backtracking since not only are the save locations (a typewriter on a desk) are limited, but so are the number of times a player can use these points due to an ink printing strip.
The game also features a bug where, upon quitting the game, it will drop the player back to a black screen. The game can only be exited properly by pressing ALT+TAB.
While the game can be frustrating, there is a b-movie charm (through its hokey voice acting and dialogue) which adds an ironic levity to the story with its cackling villain and oversimplified characters.
Resident Evil 0 is great to admire at times, but it hardly invites any replayability.
2 out of 5
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954 Std. insgesamt
Verfasst: 28.08.20 12:58
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1163 Std. insgesamt
Verfasst: 04.08.20 21:00
Excellent texture remastering with new video effects
The new control scheme works properly
CONS:
Tedious and slow rhythm
Annoying inventory management
Resident Evil 0 is a cult gem that contains the characteristics of all good survival horror. It is an innovative installment within the franchise that raised the level of difficulty, although the experience can be tedious due to its slow pace. Regarding the quality of the remastering, iam happy with the work Capcom delivers — once again; the result is excellent for new generations of gamers and worthy of the current generation of systems.
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651 Std. insgesamt
Verfasst: 19.07.20 18:52
+ Duo character gameplay.
+ Game areas.
+ Feels like Resident Evil game.
+ Puzzles.
+ Music.
+ Unique.
- Duo character gameplay. Sometimes you dont like it.
- Too much inventory handling.
- Taking items from the ground, can be HARD.
- Wesker mode? Same game again... (same videos too tf..?)
- Camera angle in some parts.
- Lame bosses.
7/10
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1010 Std. insgesamt
Verfasst: 12.06.20 23:12
This game is great. Some may claim this game is one of the more lackluster in the series but the elements of this game combine into something that is very resident evil like, and an amazing horror puzzle game. I wasn't particularly shivering in fear, but if you're scared easily it will be a thrilling enough adventure through purely awesome early 2000's sci fi action. the inventory management is spiced up in this one and unlike other resident evil has no universal item storage box and replaces it with the large combined inventory of the 2 player characters. and unlike other games, this AI companion isn't stupid difficult to manage nor does it tend to dive into battle without fear of death, like in resident evil 5. the story of this game as the title suggests, takes place right before the events of the first game. the end of this game is like a few hours short of the start of the 1st, so playing back to back or buying the origins bundle is a good idea as you really get the whole story. though it does spoil a twist villain in the 1st game (But its a little obvious). the puzzles in this one are difficult, but in a fun way. handle it like real life and always inspect everything as its almost like an escape room. but the english voice acting is pretty bad, the only good/great voice performances are Billy and Rebecca, your main characters. but the writing is pretty good, and I thought it was appropriately silly at parts, yet still took itself serious, sci fi horror. and the game comes with a bonus mode so that's fun. Its a great introduction to the early age of resident evil and overall for 20 dollars, or 5 on sale at the time of writing, buy it, just do it its pretty good.
In short
Pros:
-interesting enough story
-that distinctive RE atmosphere
-engagingly yet not infuriatingly difficult puzzles
-great use of inventory management
-decently spooky
-great training for future RE games
Cons:
-A little tedious
-below average voice acting
-short
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26 Std. insgesamt
Verfasst: 07.06.20 15:55
When I first played RE0 on the Game Cube (back in the good old days) I didn't get along with it at all and I still don't get along with it to this day. RE0 has many elements that that so many RE fans have pined for the return of for years such as the camera angles and puzzles but unlike earlier installments in the series it has minimum back tracking. Gone is the character select screen and item boxes, now you switch between your characters at will (rookie S.T.A.R.S. member Rebecca Chambers and convicted war criminal Billy) and instead of storing items in boxes for later you now just throw them on the floor and pick them up as and when you need them. It's by no means the worst game in the series and if you are a fan of the series I can't recommend against buying this game especially at the low asking price and even lower in the frequent sales it appears in but it just doesn't take you by the nads and lead you on a wild ride through the house and into the bedroom like other high points in the series.
Resident Evil 0 | 7/10
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1201 Std. insgesamt
Verfasst: 21.05.20 23:08
You stand directly in front of the typewriter ribbon and try to pick it up. Game: Do you want to pick up the empty bottles?
You reposition and try again. Game: Do you want to pickup the magnum ammo?
You reposition and try yet again. Game: Do you want to pickup the empty bottles?
This is Resident Evil 0 in a nutshell. Then throw in an extremely limited FOV and awful camera angles divided up into way too many segments, bad auto aim, bad voice acting, an incoherent story line and awful inventory space limitations. You will spend more time managing items and weapons between the two characters and the ground then actually playing the game. This includes backtracking to where you left an item you now need again, but couldn't carry with you.
Avoid this game unless you have nostalagia from playing it originally on the Gamecube or are a completionist and must finish every Resident Evil game.
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183 Std. insgesamt
Verfasst: 29.04.20 10:38
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972 Std. insgesamt
Verfasst: 22.04.20 13:28
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700 Std. insgesamt
Verfasst: 20.04.20 17:12
Having to control both Rebecca and Billy was typically pretty cumbersome but it did have a few shining moments or joint interaction. Especially the inventory management. Speaking of which, who's the genius that decided to omit an item box in this entry?? Seriously, thee lack of an item box my biggest gripe with this game. Still recommend playing it though.
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601 Std. insgesamt
Verfasst: 17.04.20 13:39
All in all, I do not recommend this game even if you are a fan of the franchise and of the classic Resident Evil games.
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837 Std. insgesamt
Verfasst: 11.04.20 14:42
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741 Std. insgesamt
Verfasst: 11.04.20 04:31
Resident Evil 0
I'll start by saying this is probably my least favorite Resident Evil out of RE1, RE2, RE3, RE4 and RE7, I don't include 5 and 6 because those games are hot garbage. That being said Resident Evil 0 is still a good game.
The Great:
This game definitely nails the atmosphere of a true Resident Evil game and plays like a true survival horror game which is Resident Evil's roots. The game is probably the hardest out of any game in the series also so if you like a challenge this is really for you I was able to finish it with no resets but with a Rank D in my first playthrough.
The Good:
Resident Evil 0 has the replayability you would expect from a Resident Evil game such as unlockables that make future playthroughs easier, but it also adds Wesker Mode and Leech Hunter. The puzzles in this game are definitely good but I did not like them as much as other games in the franchise. The soundtrack in this game is good, has very dramatic timing and ties into the atmosphere a lot.
The Garbage:
What I don't like about this game is the Inventory management it is atrocious, there is no Item box like in all of the other games instead you control 2 characters (Rebecca and Billy) at the same time with 6 slots of inventory each. You will find yourself dropping most items in the main lobby to be used for later so expect A LOT of backtracking. The story is pretty bad in this one, it almost makes no sense the only thing saving it is that it does tie into Resident Evil 1 and the origins of the T-virus.
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893 Std. insgesamt
Verfasst: 07.04.20 22:59
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847 Std. insgesamt
Verfasst: 05.04.20 20:50
Starting up this game was a blast from the past. The tank controls, the set camera angles, the pre-rendered backgrounds. It was like playing one of the original games again. Rebecca being the star of the game further magnifies the nostalgia factor. The game quickly introduces us to the other protagonist, ex-marine convict Billy Coen and here is where the game starts showing off its more novel features. Unlike the original trilogy, here you control two characters. You can switch from one to the other at almost any time and you can have them follow you and help fight the various enemies, or wait somewhere safe while you take care of business. Initially, I was skeptical of this system, partly as a result of the whiplash this change caused. But though far from flawless, I did grow to like the mechanic. It helps that the initial area of the game is by far the strongest.
You start the game trapped in a luxurious train, filled with horrors and speeding towards the unknown. This initial area is both excellent and appropriate to the genre, the game's tone and mechanics. It is small, detailed and not too difficult. The pacing is great. You get a few glimpses of the big bad, some backstory via cut-scenes and you get to see the protagonists rapidly come to terms with the fact they are not in Kansas anymore. The game provides you with just enough resources to kill everything and forces you to use both your characters to solve puzzles. The area contains only one leech man and inventory management does not yet become the hassle it will become later on. It really starts the game strong, teaches you what you need to know and keeps you engaged. But it is only the prologue. Soon it comes to an end and as you move to the second main area, clouds begin to gather.
After the train, you find yourself in an old Umbrella training facility, which looks suspiciously similar to the Spencer mansion from the first game. In fact when I first saw the main hall with the staircase I immediately got excited thinking we are back at the legendary house of horrors, before quickly realizing that the layout is just too different. It did leave me somewhat incredulous that Umbrella would have another opulent mansion-like structure with a hidden lab underneath within walking distance of their other much more famous facility. Almost as if the developers could not think of anything better and instead were just aping the original. Nevertheless, a copy of something great does get to reflect some of that greatness. Indeed the training facility as a location is pretty neat. I wouldn't have much to complain if the game successfully aped the original anyway, but as it turns out, it is not similar enough.
Though the game does a good job emulating the classic gameplay of the original games, it falters in the things it does different. The fact you can now control two characters being one of the few key changes that are not negative. Like in the originals inventory management is a big part of the game. This game, however, turns inventory management into medieval torture. Limited item slots are a huge hassle. Even though you now have two characters, it still feels like you have less space. There will be lots of pointless backtracking just to pick up items you couldn't before, or had to drop. But it gets worse, this game does not have an Item box. That's right, no Item box. I don't know what genius at Capcom thought this change would be a good idea, but I do hope they never let them direct a primary school play, much less a game after this. I cannot overemphasize how negatively impactful to the whole experience this change was.
The game is difficult, perhaps the hardest out of the Resident Evil games I've played. But it is difficult in all the wrong ways. The enemies it introduces are some of the most annoying in the series. The leech man is an absurdly difficult opponent to manage, if you don't happen to have fire based weapons. The infected apes are basically mini-Hunters that somehow feel even more agile and durable than the real deal. Then there is that bat boss. Ugh. The enemies are generally hard to deal with due to in-game limitations, like controls and movement. This coupled with the limited resources the game offers you and the aforementioned problematic inventory system, can make it pretty frustrating to slog through the game's later areas. Of course, if you know what enemies await, you can equip yourself correctly. But the only way to know that, is to make sub-optimal choices early on, die and try again. Hardly ideal.
Starting up this game I wasn't entirely sure what to expect. Now that I've finished it I'm not entirely sure what to think of it. At its worst, it caused me a fair amount of frustration. But at its best, it really brought me back to the old days, when the first games had come out. Perhaps it wasn't the case when it was first released, but today it feels like a throwback, a relic of a different era. It is undeniably flawed, but it is also memorable. The story may seem a bit more absurd than usual, I mean controlling BOWs with opera was a feat even the original wasn't campy enough to pull, but it is a true Resident Evil. I am happy to have finally played this game and I will recommend it, but only to mega-fans of the series. For the rest, if interested, you are probably better off watching the game's story on YouTube.
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1240 Std. insgesamt
Verfasst: 19.03.20 22:06
That other Resident Evil
Simply put, the Resident Evil series had grown robust over the years, to the point where even among the major releases some of the games weren’t intended for the limelight by design. Resident Evil 0 is one such “B-side” title. Initially released on Gamecube as a follow-up to 2002 RE Remaster, it was intended to satiate those whom the first game left longing for more. This alone, should flare up the red lights all across the control board, especially for a modern player. Resident Evil HD Remaster is nowadays a title recommendable only for the franchise and oldschool fans. In turn, RE 0 is a rushed expansion to that, offering more of the tedious gameplay and none of the cult status or atmosphere of the original. While RE 0 is not terrible, a title fit exclusively for die-hard RE followers makes for an audience way too narrow for the game’s own good.
That other mansion
Resident Evil 0 is an immediate prequel to the first game, the game’s events taking place 24 hours before the Spencer’s Mansion incident. The story follows Rebecca Chambers, member of the soon-to-be-missing S.T.A.R.S. Bravo Team, dispatched to investigate a strange cannibalism reports on the outskirts of Racoon City. After an emergency landing of their helicopter, Bravo Team comes across the evidence of a death-row escapee Billy Coen and they choose to spread out in pursuit. Soon Rebecca finds Billy in a train full of zombies and the inmate becomes an unlikely ally in a struggle for survival.
Awkwardly enough, the duo finds a second Umbrella facility within an eyeshot from where the events of the first game took place. The derelict mansion that used to be Umbrella’s training facility also hides a secret laboratory and a whole gallery of mutated test subjects running amok. There are even some secret passages operated via overtly convoluted mechanisms too. What a coincidence.
[url] https://steamcommunity.com/sharedfiles/filedetails/?id=2027799372 [/url]
You can now easily tell, that Resident Evil 0 in general is a copy-paste of the first game. To make matters worse, an abridged one. The game is far more linear and blunt in its use of puzzles. Furthermore, the rooms’ cluttered backgrounds no longer have hidden items that would award exploration. Admittedly, the touch of the mad inventor is still present, though most of the meticulously obtained keys serve only to open a single door. In result, RE 0 often feels like you can barely step off the beaten path, complex as it may be. While the original had you circling around, solving a single grand mansion-sized puzzle instead.
Two heads are better than one
Despite all of the above, the game does deserve a credit where it’s due. Resident Evil 0 introduces a unique twist on the series’ dual protagonist formula – the player gets to control both characters at the same time. This change and the cooperation mechanics coming along with it completely reshape the way you approach tasks at hand. Would you rather clear the way with a single character you can fully control or move in as a team, relying on additional firepower to manage the threat? How to properly divide the supplies among characters? You can only fully control one at a time, alas the number of character swaps will soon exceed that of fired bullets. Especially that the equipment management returns to its quirky roots, having you drop items rather than use global storage chest. Each protagonist has a separate equipment, forcing you to leave, exchange and combine a lot in a bid to make the most of the highly limited room.
Despite still operating on the fixed-camera RE 0 has fewer and better thought-out transitions making them much less confusing. Furthermore, it also makes the character movement feel more fluent and dynamic. It’s a welcome change, especially with the game taking slightly more action-oriented angle. To facilitate said angle, RE 0 features enemies in greater variety and numbers when compared to the first game. New additions include mostly mutated animals, including a giant bat being a boss designed exclusively with malicious intent. Having said all that, most of those are decent twists on what ultimately are tedious mechanics. All the improvements in the world won’t change the fact that the characters control like a tank grinding through mud.
Resident Evil 0 HD Remaster
Many vices of the title in question won’t change a single aspect in which RE 0 is inherently better than the first RE – being a remaster. Most of the backgrounds are better detailed and much less grainy allowing you to actually see the improvement in graphics. On top of that, once you have beaten the game you unlock two additional, remaster-exclusive game modes. An aracade-ish Leech Hunt that has you search for treasure in the mansion from the base game. Being a decent extra in itself, the player is rewarded based on their performance with bonuses such as pistol with infinite ammo, to ease any future replay. The second extra is what the game dubbed “Wesker Mode” in which Billy’s model is replaced by that of Albert Wesker from RE 5. Beside a model change, Wesker now has psychic powers – after a short windup Albert releases a blast from his eyes making the heads of nearby zombies explode. It’s a silly gimmick but a wildly entertaining one. As far as weird extras in Resident Evil games go, RE 0 HD Remaster definitely takes the cake. Too bad only a few players will be persistent enough to beat the game in order to actually reach them.
[url] https://steamcommunity.com/sharedfiles/filedetails/?id=2027798931 [/url]
Ultimately, Resident Evil 0 HD Remaster is not an inherently bad game but one that leaves a lot to be desired. Having it strapped to a cult classic that Resident Evil is with copious amounts of duct tape invites an inevitable comparison RE 0 can hardly stand up to. The title does expand the lore and provides some context to its “parent” game, albeit it does so in a way you start to appreciate that the original chose to keep its questions unanswered. That said, the game can be easily recommended to radical fans of Resident Evil series. To the wider audiences though, RE 0 will remain at best a footnote in the history of the wider franchise. A fate essentially intended for it by the game’s own parent studio from the day one of the development.
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547 Std. insgesamt
Verfasst: 13.03.20 15:05
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Release:19.01.2016
Genre:
Horror Action-Adventure
Entwickler:
Capcom
Vertrieb:
Capcom
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
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