Thanks so much for all your feedback from the Bug Report form and from the Discord. It's been so helpful hearing how you've been getting on in REKA, and we just wanted to let you know what we're working on and what fixes are making their way to our brand new Open Beta! ????
What is the Open Beta?
The Open Beta is a space where adventurous players can opt into early and experimental updates, fixes, and gameplay changes to get a sneak peek at what’s coming to REKA. However, please be aware that the open beta is unstable by nature—you’re likely to encounter a higher volume of technical issues or bugs while testing out these new features. By joining the Open Beta, you’ll be playing an important role in helping us fine-tune these changes, but we recommend it only for those comfortable with the possibility of encountering technical hiccups.
If you're eager to help us test and shape the future of REKA, this branch is perfect for you!
How can I join?
To opt into REKA's Open Beta simply;
[olist]
Open Beta - Patch 0.1.131.53c96c
Gameplay Changes
- The chicken legged cottage can no longer move outside of the map borders. (if you have an existing save file where your chicken legged cottage is outside of these border then it will now teleport to be within the map borders when you next open the game).
- Added a notification to let the player know that their inventory is full.
- Made it slightly harder to gain Leshy's approval.[spoiler]Destroying a singular highstand will no longer count towards increasing Leshy's approval[/spoiler]
- While moving your chicken legged cottage, you will now no longer be teleported away from zones that it is not allowed to settle in, instead you will now be blocked from moving within the radius
- Added a Button to the Pause Menu that will regenerate the current map if you are stuck at any point and cannot progress. Pressing this button resets your quest progress on the current map (but not your character, house or inventory).
- Goats are now less chatty while at home.
Performance Improvements
- We have begun reworking how assets are handled in runtime. This will cause a new, short loading screen to appear when starting up the game.
- Decreased memory usage by optimizing loading and unloading of resources. This will increase map generation time.
Bug Fixes
- Fixed a bug that caused the "Critical Bug - envGenFail" error message.
- Fixed a bug that would allow trees to clip through your chicken legged cottage after loading.
- Fixed a bug that falsely allowed the player to enter build mode when not at home.
- Fixed a bug that caused time to not pass after sleeping in a bed.
- Fixed missing translations & grammar/spelling mistakes.
- Fixed a bug that caused a progression lock during the [spoiler]trial of the forest spirit quest when deciding the lumberjacks fate[/spoiler]
- Removed a sound that remains near the cottage on the tutorial map after the [spoiler]chicken cottage ritual.[/spoiler]
What we're working on:
- Work on REKA's optimization is ongoing and we hope to have more info to share on this soon!
- We are also diligently continuing to fix bugs and technical issues that have been submitted to our Bug Report Form.
Thanks again for all your support, as a small dev team having such a wonderful community of players is the best feeling - we feel very lucky!
We'd also really appreciate if you would take the time to provide feedback on your experience within REKA so far using this FEEDBACK FORM.
We're always active on socials and on Steam, but if you wanted to chat with us directly, get a closer look into REKA and be part of a wholesome group of cozy gamers, join us over on Discord.
More updates will be on the way, thank you for bearing with us on these fixes!
Talk soon x