PERFORMANCE & STABILITY
- Improved PC performance and stability across a wide range of hardware configurations.
- Addressed several edge-case memory crashes.
- Addressed graphical corruption issue with changing resolution with AMD GPUs.
- Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
- The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
- Various performance improvements made to Hero abilities, weapons, and general game systems.
- Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
- Improvements to player navigation and collision across both Redfall Commons and Burial Point.
USER INTERFACE
- Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips.[list]
- Silenced weapons generate less noise, and are less likely to alert nearby enemies.
ACCESSIBILITY
- Improvements to Screen Narration:[list]
- Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
- Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
- Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
- Support within the Username input field for the "Add Crossplay Friends" sub-menu.
- Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.
- Support for navigation control in Hero Select and System Select menus.
- Narrates game invites and friend request notifications.
- When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
- When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".
- Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.
- Hover support for all buttons and links, both digital and analog inputs.
- Narration support when pings are placed or removed from the world. [list][list]
- Fixed several issues with screen narration in Bethesda.Net modals.
- Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
- Bethesda.net account Help menu now supports proper narration.
- Narration Support in the Bethesda.Net Updated Agreement.
- Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
GAMEPLAY
- Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse.[list]
- Arkane Recommendations: [list][list]
- For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
- For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
COMBAT
- Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
- Increased open world enemy population and mission encounter balancing.
- Added unique open world enemy encounters in Redfall Commons.
- Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
- Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
- Enemies now reposition to avoid friendly fire.
- Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
- Remi will now be alerted when--and where--Bribón is downed.
- Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
- Sights and silencer barrels have been updated to improve reticle visibility.
- Sights using a green emissive have been tuned so they aren’t as bright at night.
- Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
- Improved Rook combat behavior in the Black Sun boss arena.
ENVIRONMENT
- References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
- Improved the lighting presentation in the Black Sun boss arena.
- Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.
MULTIPLAYER
- Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
- Improved player ping visibility.
- The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.