Red Faction: Armageddon
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Über das Spiel
Die Zerstörung des riesigen Terraformers, der den Mars mit Atemluft und erdähnlichem Wetter versorgt, verursacht einen chaotischen Zustand in der Atmosphäre. Supertornados und Gewitterstürme hüllen fortan den Planeten ein. Um zu überleben fliehen die Kolonisten in die unterirdischen Bergwerke und bauen dort ein Netzwerk aus bewohnbaren Höhlen auf.
Fünf Jahre später betreibt Darius Mason, der Enkel des Mars-Helden Alec Mason und der legendären Rebellin Samanya, ein lukratives Geschäft in Bastion, dem Zentrum der unterirdischen Kolonie. Bergbau, Plünderei, Söldnerjobs ... Wenn der Job gefährlich ist, ist Darius der richtige Mann dafür. Nur wenige Mutige wagen sich noch zur verwüsteten Oberfläche des Planeten - abgesehen von Söldnern wie Darius und den Schmugglern, die im Untergrund mit Waren handeln.
Als Darius in eine Falle gelockt wird, öffnet er einen mysteriösen Schacht in einem alten Marauder-Tempel - und befreit dadurch das Böse, das nun das Armageddon über den Mars bringt. Während Siedlungen von Kolonisten und Maraudern vernichtet werden, können nur noch Darius und die Red Faction die Menschheit retten. Die Schlacht führt sie über den vom Sturm verwüsteten Planeten - und in ihn hinein ... ins Herz des unaussprechlichen Schreckens.
Systemanforderungen
- CPU: Dual Core-Prozessor mit 2 GHz
- GFX: 320 MB RAM und Shader Model 3.0
- RAM: 2 GB
- Software: Windows XP
- HD: 7,5 GB
- SFX: DirectX 9
- INET: DSL 1000
- MISC: Steam-Account
- LANG: Englisch , Deutsch
- CPU: Quad Core-Prozessor oder 3,0 Dual Core-Prozessor
- GFX: 1 GB RAM und Shader Model 4.0
- RAM: 4 GB
- Software: Windows 7
- HD: 7,5 GB
- SFX: DirectX 11
- INET: DSL 2000
- MISC: Steam-Account
- LANG: Englisch , Deutsch
Steam Nutzer-Reviews
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859 Std. insgesamt
Verfasst: 10.04.22 17:57
macht aber insgesamt spass.
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602 Std. insgesamt
Verfasst: 06.05.20 15:39
Durchgespielt 2013.
Kurz Review von 2013
Wertung: 80 / 100
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713 Std. insgesamt
Verfasst: 20.03.20 22:27
Der Mars schläft nicht
Mason hier, Mason da. Na immerhin spielen wir auch im vierten Teil keinen Nachkommen vom notorisch nervigen Parker, der Hauptfigur des ersten Spiels…
Gameplay
“Red Faction: Armageddon” kehrt wieder ein wenig zum originalen Spielprinzip zurück und setzt uns in lineare Level, in denen wir uns durch die Horden von feindlichen Soldaten, aber auch verschiedensten Kreaturen schießen dürfen. Gleichzeitig greift das Spiel auch auf den direkten Vorgänger „Red Faction: Guerilla“ zurück und so spielen wir nicht nur aus der Third-Person Ansicht, sondern die Umgebung lässt sich auch sehr gut zerlegen. Mit so gewonnen Barschrott rüsten wir uns dann ordentlich auf und dürfen mit vielen verschiedenen Waffen spielen. Im Gegensatz zum Vorgänger können wir allerdings auch lässig Strukturen wieder reparieren, man sprengt also vielleicht mal eine wichtige Treppe weg, kann sie aber sofort wieder herstellen. Typisch für die Reihe darf man auch wieder Fahrzeuge steuern, die sich hier aber auf Mechs beschränken.
Ich muss übrigens leider eine Warnung aussprechen, da das Spiel auf aktuellen PCs des Öfteren zufällig crasht. So konnte ich beim zweiten Anspielen nicht sehr weit kommen. Das Problem ist definitiv das Spiel und viele Leute bezeichnen das Spiel daher als unspielbar.
Story
50 Jahre nach den Ereignissen des dritten Teils denkt sich ein Verrückter namens Hale: „Hey, ich zerstöre mal den Terraformer.“ Leider schafft auch Held und Nachfahre von Alex Mason, Darius, nicht den Wahnsinnigen aufzuhalten und so leben die Menschen nun wieder unter der Erde auf dem Mars. Dort buddeln wir schon am Anfang des Spiels als Aufräumexperte eine alte Kammer aus, wodurch Kreaturen freikommen, die man besser nicht in ihrer Ruhe hätte stören sollen. Durch das lineare Spielgeschen kann die Story besser fruchten und ist auch wesentlich dichter, als im Vorgänger.
Grafik/Sound
Klar, mit den aktuellsten Spielen kann „Red Faction: Armageddon“ nicht mithalten. Aber es sah zum Release schon gut aus und hat sich gut gehalten. Zudem sind die Level abwechlungsreich. Soundtechnisch ist das durchaus im grünen Bereich, wobei die Melodien jetzt aber nicht sehr außergewöhnlich auf mich gewirkt haben. Das Spiel hat leider nur englische Stimmen und es könnte etwas nervig werden, wenn man sich Audiologs anhören möchte. Für die gibt es leider auch keine Untertitel, nicht einmal auf Englisch…
Fazit
„Red Faction: Armageddon“ ist ein schöner Shooter mit einer zerstörbaren Umgebung. Er ist zwar so schon nicht mehr zeitgemäß, aber das Durchballern macht schon richtig Laune. Jedoch kann ich den Kauf nur für Besitzer älterer PCs empfehlen, da das Spiel leider ständig crasht und eine Lösung auch nicht in Sicht ist. Es kümmert sich leider Niemand mehr um dieses alte Spiel… Ich finde es sehr schade, daher gibt es leider nur eine sehr eingeschränkte Kaufempfehlung von mir.
Du willst es lieber irdisch? Dann folge mir doch in meiner Steamgruppe, wo ich noch viele terranische Spiele vorstelle!
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612 Std. insgesamt
Verfasst: 18.11.14 04:41
Grafik ist auch heute noch gut ansehbar und es ist schön bunt (haben sich die Kritik am recht tristen Vorgänger anscheinend ein bisschen zu sehr zu Herzen genommen ^^
Möchte nicht mehr sagen, bei weitergehendem Interesse können Sie gerne einen Kommentar schreiben sonst empfehle ich auf Youtube Gameplay und dergleichen anzusehen.
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558 Std. insgesamt
Verfasst: 13.08.14 13:31
Es gibt keine offene Welt mehr, bloß noch einen Schlauch nach dem nächsten. Die Story ist unglaublich schlecht, die Zwischensequenzen immer dasselbe und ziemlich lahm, die Charaktere einseitig... keine Abwechslung.
Im Humble Bundle lohnte es sich, ich würde aber niemals mehr als 15 Euro dafür ausgeben! Stupidestes, immer gleiches Schlauchgemetzel - mehr ist es nicht.
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179 Std. insgesamt
Verfasst: 17.04.22 22:34
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Red Faction Armageddon is a fun basic 2010s linear 3rd person shooter with incredible destruction and quite a few fun weapons. The story also is fun (but nothing special) but the atmosphere is amazing (especially combined with the imho great soundtrack).
If you are looking for a Red Faction Guerrilla squeal this game might be underwhelming (much more linear) but if you regard this more like a spin-off it is a fun 7/10 experience.
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1387 Std. insgesamt
Verfasst: 31.03.22 14:49
Here are some pros and cons;
+ New Game Plus
+ 20 Hours of gameplay (playing casually - more for completionists)
+ Boss fights
+ Fun achievements
+ Decent visuals
+ Decent story
+ Diverse weaponry (can hold up to four weapons at once)
+ Satisfying and fun combat
+ Plenty of abilities and upgrades (fun upgrade system)
+ Destructible environments
+ Multiplayer 'Infestation' wave-based survival mode (you can play solo too)
+ Additional mode called 'Ruin' where you just destroy stuff and try to beat the par score.
+ Vehicle based (land/air) combat and an awesome Iron Man suit you can use sometimes
- Game drags on a bit
- You can only sprint for about 3 seconds
- Annoying enemy type (mostly alien bugs that jump all over the place, climbing up walls, etc.)
- Soundtrack gets a bit repetitive
- Prone to crashing (though personally I only crashed twice - maybe I was just lucky)
It's a linear, third person shooter. A lot of tight corridors. The destructible environments
keeps things fun though and you can also repair structures when you need to, such
as bridges. That can be annoying of course when you're running across one and
it collapses and you fall. Then you gotta run back up... Yeah, I'm lazy and I'm not
careful with my explosives so that happened a lot. So much fun. Note: This is the only
Red Faction game I've played so far, apart from the first which I gave up on at the
submarine mission (it was bugged or something, I can't remember). RECOMMENDED.
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1202 Std. insgesamt
Verfasst: 31.03.22 03:00
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50 Std. insgesamt
Verfasst: 06.02.22 02:40
As a lifelong gamer the only genre I haven't played is boyfriend simulator ROFL. Seen it, done it - gameplay and the story are the only things I now play for. So when the boredom sets in during the first mission, you know it's game over.
The FOV is very narrow and it affects the level design. Everything looks and feels like narrow cluttered corridors.
The level destruction is uninteresting because the enemies are so easy to beat - there's no reason to take a platform out when you can blast a barrel or stand and shoot their head. It's ok, they don't know you are shooting them.
Please, don't play this one.
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1957 Std. insgesamt
Verfasst: 06.02.22 00:43
For those that want to solve the crashing problem I created a guide on how to fix it just check my steam profile and you'll find a guide about how to fix the crashing problem!
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419 Std. insgesamt
Verfasst: 01.02.22 18:52
Overall pretty good game, not a masterpiece, but a fun time.
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703 Std. insgesamt
Verfasst: 31.01.22 21:07
The Red Faction series is the Battlestar Galactica of Martian sci-fi.
Nothing good happens on Mars and it only gets worse as time goes on.
Structurally, Red Faction: Armageddon is a strait-forward, linear third person shooter with sci-fi and horror elements. Some very low-level progression in terms of salvage pickup and ability upgrades are present — your standard affair sort of stuff, increased health, increased damage, recoil reduction, ability speed recovery improvement, etc. Described succinctly, it feels like they took the destruction and setting of Red Faction: Guerrilla and merged it into a world reminiscent of Dead Space — especially given the fact you face cultists that worship aliens.
That said, it's one of my favorite 'B-level' sci-fi universes.
Specifically, Armageddon takes place a considerable amount of time after the events of RF: Guerrilla. Without spoilers, a terraforming device is sabotaged in what amounts as the tutorial and introduction to the game, forcing everyone to live underground where the majority of the game takes place. You'll play as Darius Mason, the grandson of Alec Mason — the player character in RF: Guerrilla.
As far as gameplay, there's really not much to say, it's a standard shooter that takes place in linear, dark corridors with intermittent open “arena” areas that will have some sort of objective such as destroy X number of things or repair X number of things to move on — followed by some more walking through dark corridors. Mostly, you'll be facing alien creatures as opposed to humans. Regarding the weapon set, you have your typical shotguns, pistols and rifles mixed in with your sci-fi variants like the magnet gun, nano and gauss rifles. And of course in proper Red Faction tradition, the Geo-Mod environmental destruction takes center stage having great moments like pulling a radio tower down onto a charging alien. Though, given the corridors, these moments are sparse.
https://steamcommunity.com/sharedfiles/filedetails/?id=2738396686
There's many vehicle sequences reminiscent of of the original Red Faction as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=2738396709
There's a Ruin mode that scores your ability to cause destruction as well as an Infestation mode that has multiplayer and acts as a sort of wave-based horde mode.
Anecdotes and Speculation
One of the more strange things about the Red Faction series is that the Ultor Corporation, the original company that the minor's rebelled against in Red Faction 1, exists and is canon within the Saint's Row universe — so it creates this very obtuse fiction. Regardless of this, Red Faction takes itself much more seriously than Saint's Row.
Interestingly, I stayed away from this game for a long time as I had never really heard anything good about it. I didn't expressly hear anything bad either. I just fell away from the series after RF2. I played Guerrilla relatively recently for the first time within the last year (at the time of writing). Red Faction 1 and 2 are both linear 'hallway/corridor' shooters whereas Guerrilla is more of an open-world playground of destruction akin to 'Just Cause'. Armageddon returns to its original linear format while adding many horror elements, likely inspired by such titles as Resident Evil 4 and Dead Space. THQ Nordic used to be the publisher of Red Faction and Saints Row but they both fall under Deep Silver now. Volition was and still is the developer.
To me, it feels like a lot of the less than stellar things I had heard regarding this game's initial reception was that most people just wanted more Red Faction Guerrilla — or that they just didn't enjoy the horror aspects that were introduced which, until this point, outside of a few side missions in Guerrilla, had not been present in the series before. All things considered, this game effectively killed Red Faction. Awhile back (2019), there was an Nvidia leak for Ansel technology compatibility of THQ Nordic's “Red Faction: Evolution” of which nothing has come to fruition, not even an acknowledgment.
The Gist
I enjoyed much of this game as I enjoy these types of linear sci-fi story-driven shooters, the ending is a bit chaotic for my taste and doesn't really resolve much. However, I can't earnestly recommend this one, maybe if you've picked it up as part of the Red Faction bundle or the Volition bundle — you might get a few hours of fun from it especially in the ruin or infestation modes. Otherwise, it's a below average, run-of-the-mill sort of campaign. On top of this, it does very little to expand the Red Faction lore.
Zitat:
If you've read this far, consider following my curation — Station Argus
My Red Faction: Guerrilla Steam Edition review here.
My Red Faction (original) review here.
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738 Std. insgesamt
Verfasst: 24.12.21 02:15
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635 Std. insgesamt
Verfasst: 01.12.21 20:27
The story is ok nothing really special but decent, the bosses are difficult to kill, this game crashed with me 4 times during almost 11 hours, so it wasn't a huge issue at all since i didn't lose my save progress but it did happen, so if it crash with you just open it again. =)
Red Faction Armageddon 8/10
Heisen.
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808 Std. insgesamt
Verfasst: 18.11.21 12:19
I can't figure out why this is. I can't pinpoint a single element of the game that doesn't work for me. The weapons are just okay; the art style for the weapons is probably the only thing in the game I'm actively against. It takes the third-person gameplay and destructive environments of Guerrilla and marries them to the linear, story-based progression of the first two games. I can see what they were going for.
Maybe that's it. An old, dated franchise gets resurrected with modern sensibilities and/or a unique gameplay hook... and then, once the devs have their foot in the door, they sneakily revert to the old formula. Not the first time it's happened. We loved Guerrilla because it was Guerrilla, not because it was a Red Faction game. Maybe the devs didn't understand what people liked about Guerrilla; it was actually a decent open-world game, but people only ever talked about the destruction engine. That would explain a lot.
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198 Std. insgesamt
Verfasst: 14.11.21 21:58
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1503 Std. insgesamt
Verfasst: 06.11.21 13:12
Wow, that is a huge up step from Red Faction II.
Insane graphics and sounds, destruction to the core, addictive like hell, really long if you also try to get a lot of points.
You should be playing this game in a dark room and alone, don't hold back the sound.
I had a dozen crashes overall (don't know why), playable for me only with DirectX 9.
9/10
Ratings
(0-3 Don't bother @ all)
(4-7 The Average)
(8-10 One of the best)
Posted October 6, 2021
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383 Std. insgesamt
Verfasst: 02.11.21 00:44
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51 Std. insgesamt
Verfasst: 15.10.21 08:23
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1014 Std. insgesamt
Verfasst: 17.09.21 05:20
Storyline is what I'd expect if DOOM and Crysis had a baby.
Gameplay is similar to Mass Effect 2 and Saint's Row IV (same engine), with controls, powers, enemies, and gunplay all being very comparable. Controls felt really good. Shockingly good. Gunplay felt even better.
Environment more destructable than Battlefield 3 (the most of the series), but you get a repair tool that can fix anything that was broken. Sort of rewinds time to do it using nanotechnology.
Progression system similar to that of Dead Space, but way less annoying and you can keep your upgrades if you start the campaign over again.
Levels are linear and not open world. I don't really mind this, and in all honesty, it might even be my preference. This is the biggest reason for people shitting on it when it first came out.
Gunplay felt fucking amazing.
I'll say it again.
Gunplay felt fucking amazing.
The only constructive criticism that I would share is
-I feel this game should have a weapon loadout system similar to that of Half Life/DOOM/Quake/Rage. It took me half of the game to figure out a loadout that I liked, was powerful, and I came across adequate ammo for. I would have really rather preferred 1 through = being weapon draw on the keyboard rather than gimping myself to 4 weapons. Though, 4 weapons is better than the 2010-era standard of 2 that won't fucking die. I get that the limitation is because they wanted it to be playable with the controler, but Half Life 2 (Xbox) pulled off the weapon selection really well.
-The game was short. It's about 6 hours of gameplay with thorough exploration. I didn't play the DLC, but I hear that the DLC was less than one hour of gameplay.
THC decided that this game didn't sell to their standards so the whole series was laid to rest despite fairly positive reviews from big publishers and having built over a decade of diehard fans.
THC is also the one that killed Star Wars Jedi Knight & Republic Commando.
THC went out of business in 2013.
Fuck THC.
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589 Std. insgesamt
Verfasst: 07.09.21 20:33
GET YOUR ASS TO MARS!
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602 Std. insgesamt
Verfasst: 16.07.21 13:01
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288 Std. insgesamt
Verfasst: 23.06.21 05:14
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227 Std. insgesamt
Verfasst: 20.05.21 09:24
TL;DR: Actually a pretty decent game, but port plagued by constant crashing.
Rating: 7/10 without taking technical issues into account, with them: 3/10.
Unlike the beloved previous entry, Guerilla with its open map and non-linear (for the most part) progression, Armageddon is a linear shooter, mostly set in the caverns of Mars - much like the almost forgotten first two games in the series. As such, it received a lot of undue hate from the new fans, whose first game of the series was the above-mentioned open-world entry. I have been disappointed by that as well, but as I played the first two games, not as much.
The game itself, when not applying the expectations from Guerilla, is pretty good fit into the series. It has solid graphics, solid gunplay, and the semi-destructive environment with a couple new twists. The story - including interaction between characters, much like in most shooters of this type, is B/C-grade action movie cringefest [spoiler] you fuck up and cause two terrible things resulting in deaths of thousands, people hate you, but you do everything to save them, while fighting through 6 gazillion enemies like the hero you are [/spoiler], which also fits overall into the series. However, the envirnoments are pretty cool, and the enemies are also interesting with a decent variety of abilities, as is the selection of weapons, which makes up for crappy story - after all, a shooter is made up by what you shoot with what gun more so than why you shoot.
The sound design is also pretty good for the most part, though some weapons could use a bit beefier sound. The soundtrack is also pretty good, especially in some of the horror-lite sections of the game.
Armageddon also plays pretty well, I have a pretty low-end PC as I generally play older games, an i3-4160 and a GT-1030, with 16 gigs of ram and a SSD, and the game plays pretty smoothly on everything turned up to max, including 8x MSAA and 16x AF, except for a couple instances with a lot of destruction and a lot of enemies on screen, where the game did dip under 30 a bit.
However, the game falls flat in one regard: The game will crash every 2nd-3rd time you get to a checkpoint in a session when in DX10/11 mode (so generally every 20 minutes), and will crash every hour or so in DX9 mode. The graphical difference is pretty minor, so if you absolutely have to play the game, you can do so in DX9 and get through it with about 6-12 crashes (depending on whether you rush through or take your time exploring and getting all of the stuff the game offers (guns and upgrades)). However, this is pretty unacceptable, at least for me, so I cannot recommend buying the game, unless you can get it for really low price - I paid around 1.89 EUR for it IIRC, I cannot endorse paying more than that for it, especially since the chances of the dev. team releasing a patch for it are literally non-existent.
Alternatively, I would recommend getting this game on console, if you own one. You will suffer a bit in regards to graphical fidelity and perhaps framerate, but you will not have to restart the game every 15-60 minutes.
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256 Std. insgesamt
Verfasst: 22.04.21 04:04
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301 Std. insgesamt
Verfasst: 24.02.21 00:45
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329 Std. insgesamt
Verfasst: 12.02.21 19:59
But that would all be fine if the game wouldn't also crash more and more as I played it. In the end I reached Chapter 10 out of 13 and yet another crash the moment the tornado came in was enough.
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439 Std. insgesamt
Verfasst: 12.01.21 01:44
Switched to the public beta and used slew_mode to get across the gap, but this seemed to break scripting for other events after the bridge
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643 Std. insgesamt
Verfasst: 10.01.21 04:00
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731 Std. insgesamt
Verfasst: 03.01.21 14:45
The story is forgettable but the weapons and action are the real fun. My only gripe is the game is 20% human enemies and 80% aliens, with some alien sequences overstaying their welcome.
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578 Std. insgesamt
Verfasst: 29.12.20 00:43
There are some improvements in regards to your arsenal. Ammo is far more abundant in comparison to Guerilla and there are more gimmicky or niche weapons. The maul is no longer mandatory and can be swapped out at will. You now possess a magnet gun, which has infinite ammo and can easily obliterate enemies and buildings. Other funky new inclusions are weapons such as the singularity cannon, the plasma cannon (which is basically the Doom 3 BFG), and the pulse mine (which does no damage to the environment). The assault rifle is pretty viable in this game and stayed a part of my arsenal for most of the game.
There's some bizarre problems with movement in this game. The game frequently eats your inputs when you try to sprint or dodge, which is incredibly obnoxious. The magnet gun has some serious problems with eating inputs as well. For whatever reason, the game sometimes decides to delete your bolts or prevent you from firing it. Sometimes, rather unpredictably, you can get stunned or ragdolled. I'm generally not sure what causes you to get stunned, but it prevents you from firing or moving for a brief moment. Getting ragdolled completely prevents movement. Getting ragdolled is predictable, but it makes melee encounters obnoxious. You can easily get combo'd to death if the game decides that it hates you.
Enemy design is a super mixed bag. Humans are only encountered a handful of times throughout the game, which means you'll be fighting the new aliens for majority of the game. Unfortunately, these aliens only have a handful of types and most of them are incredibly damage spongy. They magically teleport all over the place and often come from spawners that will spawn them endlessly. You can destroy objects so that they can't climb or jump around, but this often takes more effort than just outright killing them. The largest aliens, the behemoths, are the worst by far, as they have enough health to exhaust the entire ammo capacity of multiple power weapons. This game never mixes enemies up intelligently, especially near the end. I'm not even sure if most late-game encounters would be remotely possible (on the hardest difficulty) without the infinite ammo granted by the berserk ability.
Level design is often absolute garbage. Destructible environments aren't used in very compelling ways. The game doesn't hesitate to put you on a paper-thin bridge above a death pit, where a slight breeze will completely annihilate the bridge. Even when I felt like I was making intelligent use of the environment, it was never clear how effective it really was. I made an entire water tower collapse on a mini-boss, but it barely did any damage to it. There's also an overload of turret and vehicle segments in this game. Some of these turret/on-rails segments are astoundingly awful, as you'll be swarmed from a long distance away with no ability to take cover or properly move around. Vehicles are generally extremely slow and turn awkwardly, and each vehicle you pilot is worse than the last.
There's a couple other miscellaneous problems that I have with this game as well. While the ability to rebuild structures is nice, it's generally niche outside of level progression. Only a couple times throughout the whole game did I use it tactically or for exploration. There's no jetpack in this game, which is rather unfortunate. As a result, this game has less verticality than Guerilla did. The abilities you can activate are rather overpowered in general. They tend to recharge quickly and the late-game forces you to use them almost non-stop. You have little reason to not constantly berserk for a massive damage boost and bottomless magazines. I feel like this would be cool in most other games, but enemies are so spongy that exploiting infinite ammo is almost mandatory.
This game is truly something. I started off liking it, but quickly started to hate many aspects of it. Even though the environmental destruction was impressive (whenever the developers remembered it's a feature, at least), nothing else about the game was impressive in the same way. It's ultimately this substandard TPS with obnoxious enemy design and forgettable level design that keeps going on and on. I really can't recommend this. Just play Guerilla instead.
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391 Std. insgesamt
Verfasst: 27.12.20 05:00
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557 Std. insgesamt
Verfasst: 18.11.20 15:25
It goes back to one of the major themes from the original game, and tries to expand a bit on what Capek was working on. It is a strong installment to the series and it's a shame that the series was pretty much killed off, hopefully someday we'll have a reboot.
The main complaint I have is that my game would crash about every hour or so, which I'm guessing is due to some visual settings. Once the game crashed, it also reset all visual settings, so each time I restarted the game I'd have to change my settings again, though it's a minor complaint.
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79 Std. insgesamt
Verfasst: 09.11.20 05:10
As someone who just finished it's predecessor; Red Faction: Guerrilla this game it a few steps back. It left it's destructible open world, to a destructible liner shooter. All the fights are repetitive, the guns are lack luster, enemies are incredibly spaztic in their movement, and the story (from what I've seen) doesn't make sense with the ended of Guerrilla. If linear shooter are your thing, go for it, it's passable for a 2011 game. If you just wanna level buildings and cause mayhem, go get Guerrilla.
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110 Std. insgesamt
Verfasst: 23.10.20 04:26
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521 Std. insgesamt
Verfasst: 15.10.20 23:07
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836 Std. insgesamt
Verfasst: 26.08.20 18:43
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4053 Std. insgesamt
Verfasst: 21.07.20 03:10
Strictly linear shooter with regenerating health and a pretty simple storyline that really made no sense in the end. A love interest that they never developed far enough [spoiler]and her death was more ridiculous than anything and the main character's reaction was not believable.[/spoiler]
There is no deforming of the terrain. Structures get knocked down but you aren't making craters in the ground. Mostly just for looks since the buildings are all abandoned and its a shanty town anyway.
Boss fights were overly simplistic and in some cases were more of a cut scene than an actual fight. Final battle was just annoying [spoiler] and it wasn't even against a boss, just babysitting and repairing generators. [/spoiler]
The story line didn't make sense in the end. [spoiler]terrorists take down the terraformer and nobody thinks to just fix the thing in the five years following, Something your character does with his magical repair gauntlet in about 15 minutes and then credits roll.[/spoiler]
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447 Std. insgesamt
Verfasst: 19.07.20 17:38
Everything of the game reminds me of the word 'bland', bland enemies, story, characters, graphics and combat.
The destruction mechanic feels more like an annoyance in this game, especially during combat. I never used the hammer outside the tutorial
The game also crashes every other hour and nothing I try gets it fixed. I don't think it's a bad game, but there's better stuff out there
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1333 Std. insgesamt
Verfasst: 07.07.20 02:13
Now after my most recent playthrough I finally see it for what it is. It succeeds in all the ways guerrilla didn't. The story is okay, maybe even good. But the mechanics are a direct evolution of guerrilla's.
The abilities added by the nanoforge and its ability to repair really add more variety to the combat and how you approach the game. Not being forced to use the hammer and instead take a 4th weapon also helps give you more options, with the more powerful melee and abilities compensating for its loss if you decide not to use it.
The level design is great considering how much of it is destructible and how the game is still designed with that in mind.
The only real bad points I can really talk about are that whilst the game runs fine, its missing an FOV option. This is absolutely critical in making the game not feel like a bad console port. If you buy this game please go to https://community.pcgamingwiki.com/files/file/421-red-faction-armageddon-fov-fix/ and download a better fox option. This improves the game so much its essential imo, even on console the over the shoulder view felt to close (especially if you where coming straight from Guerrilla).
Other than that there's also a weird issue with the spider walkers aiming controls in the few parts of the game you drive them. It's easy enough to just power through it though.
The games style definitely feels a bit weird compared to guerrilla but this is something that's more down to personal preference, and doesn't really affect the gameplay beyond some of the weapons feeling radically different is all.
Ultimately, it would be amazing if the next red faction game could take the best bits of Armageddon and combine them with the best bits of Guerrilla. Guerrilla's weak points where pretty much just its story and missions being kind of meh, being mostly held up by just its unique destruction mechanics, where as Armageddon fixes these issues, but its linier gameplay feels like a step back for the series. I really feel like a mix of both could make for a near perfect game if done right. It's sad that something like this has so little hope of happening now ;-;
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2644 Std. insgesamt
Verfasst: 04.07.20 11:17
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410 Std. insgesamt
Verfasst: 26.05.20 20:56
Now take that MST3K b-movie and load it onto an olde' fashioned salt water taffy machine because the amount of stretching and padding is rough.
Even with noticeable padding, the single player can be finished in one sitting.
If you're looking for a follow up to Red Faction: Guerrilla, you've come to the wrong place.
Red Faction: Armageddon feels like a reaction to the popularity of cover shoots...most notably, Gears of War.
IMO: the first half of this title is very boring and a slog but, once you return to the surface the latter half of the game turns into a silly fun game.
I wouldn't recommend this game to most people but, it's not terrible either. Just buy it on sale and honestly the DLC isn't worth your time.
A review written by someone who have no clue how hard it is to make a video game.
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162 Std. insgesamt
Verfasst: 07.05.20 22:58
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512 Std. insgesamt
Verfasst: 28.04.20 18:27
Pros :Semi linear levels with some destructible content but not everything with a decent story and varied enough weaponry.
Cons : Random alt tab out of the game, crashes, cut scenes that auto skip and corrupted saves. To make things worse the crashes get more frequent the more you progress.
Possibly worth it on sale and if you want to continue the Red Faction story if you enjoy saving every 5 minutes.
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285 Std. insgesamt
Verfasst: 08.04.20 20:29
Armageddon is the very belated third entry in the oft-forgotten Red Faction series, a set of first-person shooters set on Mars mostly notable for featuring real-time terrain deformation (an interesting mechanic that, for whatever reason, has yet to be properly explored by the industry at large).
Armageddon swaps the player perspective from first to third person and brings the Martian world to life with, finally, an appropriately detailed level of fidelity—and the fact that they're finally comfortable using colors other than red to paint the environments certainly helps things. Like most shooters of the early 2010s, Armageddon suffers a bit from trying to take itself too seriously: it focuses a lot on its story, and its story isn't very good. The gunplay, meanwhile, is competent, but nothing to write home about. Simply put there's not a lot of depth here, and the more modern production values do little to distract from that lack.
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278 Std. insgesamt
Verfasst: 11.03.20 20:35
After having a hard time and absolutely hating Guerrilla, I managed to complete that travesty of a game and I went to this one to see what it was about because I got both in a bundle and there was no harm in just testing this one but I went in with zero expectations mostly because people said this one was worse than Guerrilla and it was a linear corridor shooter and the destruction gimmick from Guerrilla was nerfed here, Imo those are all good points to me as I enjoy linear games more than open world and to be honest I was having fun with Armageddon so far and Im sure I would have ended up liking it more than Guerrilla if I could finish it but the game is a broken mess of a port, especially if youre playing on windows 10, many people, not just me, have the same problem with the game crashing whenever the next cutscene or checkpoint triggers, making the game almost impossible to play, I just dont want to put up with BS after the miserable time I had with guerrilla, after playing this for 2 hours and trying all types of fixes provided in the forums and such, the crashes were still happening nonstop and I just gave up, the red faction franchise should just stay dead, forever.
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171 Std. insgesamt
Verfasst: 18.02.20 10:13
I don't know when I bought this game but I finally got around to playing it (after years probably). I experienced the following issue when trying to start a new game:
Menu would fade to a black screen as if the game were starting, then it would fade back to the menu again. Sometimes the cutscene video would begin to play before fading back to the menu.
At times, at the end of a level it would kick me back to the menu (it had autosaved), when I click continue (or select load autosave from the menu) the menu would fade out to black and then usually fade back in. Sometimes a cutscene would begin to play. Similar issue to the one I had when trying to start a new game.
The cutscenes themselves are shown in the 'extras' menu and they play fine there. Loading from a manual save also worked fine. The problem seems to be anytime you need to load into a cutscene, this could be slightly avoided with manual saves but since it auto saves and kicks me to the menu before a cutscene it's unavoidable.
Obviously it didn't do this all the times (as I did get to play enough to find the game fun) but it's happened so often, I tried many 'fixes' and now I just can't get it to work at all so I'm giving up.
Don't waste your time with this. Fun if it would work (I am a bit disappointed as I was enjoying it) but I'm sure there are plenty of other fun games that actually work so play those instead.
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71 Std. insgesamt
Verfasst: 14.01.20 18:54
The campaign features low levels of destruction, a very linear path, and the storyline/voiceacting is pretty damn terrible. The enemies aren't interesting to fight, just annoying. The guns lack any impact and that really sucks because Volition know how to make impactful weapons: ex: Saint's Row.
Got this in the THQ Classics bundle and i have to say, Guerrilla is a better game in every way.
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114 Std. insgesamt
Verfasst: 23.12.19 03:42
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504 Std. insgesamt
Verfasst: 07.12.19 12:58
the enemies are frustrating bullet sponges
the voice acting is completely shit
the CG cutscenes are unnatural looking
the scenario destruction is pretty neat but at times also frustrating
theres some really cool guns such as the singularity shooter
the combat is satisfying however while not difficult. theres just so many enemies at once it becomes a fucking pain
its a generic third person shooter that is a product of its time (many third person shooters were coming out during the 7th generation of consoles and this is just another one of them) that is either way too easy or frustrating, it does not deserve the red faction name.
i bought a physical copy of this game for very very little (it just so happened to come with a steam key on the box) and i still feel like i spent too much. go buy guerrilla instead
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1333 Std. insgesamt
Verfasst: 04.12.19 18:33
You play as a game whose name I don't remember, it doesn't matter, but what matters is that he's a gruff army man on Mars. Ages ago his daddy and other people secured it's independence from Earth government and corporation, but the life remained tough. During a conflict with one of local factions, the device that keeps Martian atmosphere perfect for humans got damaged, prompting everyone to fuck off underground, into the mines and tunnels. So you just live on as merc for some years, then suddenly some bug aliens show up an start eating people and redecorating the caves with their organic weirdness. This is all pretty awkward and they don't seem really fuckable so you just start blasting them. The whole plot is trying to minimize the threat these creature pose to humans on Mars, and then find a way to stop them. It's pretty generic plot without any unique reveals or developments, but it works.
Overall it's a pretty generic third person shooter with lots of generic and couple pretty original guns, but being a Red Faction game it flaunts epic destruction. Oh, and how! See, most of environmental objects be it stairs, walls, or other infrastructure are easily destructible, everything that's not just natural terrain or rock can be wrecked. Yo may wonder, does that mean level design is built in a way so that even if you wreck everything, you can still find a path to your destination? Nope, things are MUCH better - you've got this twist-mounted ultra advanced device, nanoforge, which allows you to spray nanobots that will almost instantly regenerate all wrecked structures, you can just run trough a destroyed catwalk and it'll rebuild right in front of you! And later on you get to shoot a tiny ball of nanites to repair everything next to them. It's all pretty awesome, since that means you can wreck anything without worries about damaging something you shouldn't lest you fail the objective. And there's a lot of other cool applications, like you can regenerate cover enemies destroyed to keep yourself safe, or wreck the passageway under enemies and then restore it for yourself to walk trough. Enemies are pretty jumpy though, so you're better off not rellying on lack of passage between you and them, they'll find a way to leap back to you eventually! There's also a Magnet Gun weapon. It's like Half-Life 2's Gravity Gun, except more slow-firing, but with the benefit of allowing you to choose where the target goes - you launch one elctromagnet, then another one, and then they attact each other - if it's two enemies, they'll fly into one another and slam at great speeds, if it's enemy and a massive piece of rebar, they'll smash into each other too. if it's hard surface and enemy or piece of destructible environment, they'll just fly into the hard surface. It's a pretty awesome tool, has no ammo to worry about and allows to wreck large swathes of structures. Other guns are fun too, like sticky grenade launchers allowing you to launch multiple bombs, or tiny black hole generating gun, or a nanite rifle that shoots a beam capable of cutting up anything into pieces.
The art, the music and characters are pretty generic, just like the story, so overall the main attraction here is the destruction and all the creative things you can do with nanoforge and magnet gun. The campaign pacing is pretty nice though, you get to do a lot of things including trying out very different vehicles.
I totally recommend giving this one a try. It's not perfect but if you love messing with environmental destruction and gimmicky weapon-tools, you're definitely going to get a kick out of this one!
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419 Std. insgesamt
Verfasst: 26.11.19 20:50
Not even close to the quality of the first, second, or third Red Faction games. Hell of an unsatisfying note to end on.
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635 Std. insgesamt
Verfasst: 29.09.19 13:19
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Release:07.06.2011
Genre:
Actionspiel
Entwickler:
Volition
Vertrieb:
THQ
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop