Rebel Galaxy Outlaw
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Über das Spiel
Schnall dir verschiedene Raumfahrzeuge um, räch dich bei einem 8-Ball-Spiel in einer versifften Space-Bar, rock ab zu über 24 Stunden Musik und führe spannende Luftkämpfe.
Im Dodge Sector ist es schwer durchzukommen – und noch schwerer, sich zu rächen.
Systemanforderungen
- CPU: Intel Core 2 Duo 2.4 GHz, AMD Athlon X2 2.8 GHz, or higher
- GFX: Shader model 4.0, 1GB VRam
- RAM: 2 GB RAM
- Software: Windows 7, Windows Vista, Windows 8, Windows 10
- HD: 20 GB verfügbarer Speicherplatz
- SFX: DirectX 9.0c-compatible, 16-bit
- DX: Version 11
- LANG: Englisch
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Steam Nutzer-Reviews
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718 Std. insgesamt
Verfasst: 20.03.22 15:13
Seit heute sind auch kleinere Missionen unschaffbar, da am Ziel 5-6 Gegner sind, die alle gleichzeitig auf einen feuern und jeder Gegner mehrere Raketen abfeuert.
Das kann man nicht schaffen, das ist frustrierend (und nicht fordernd).
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54 Std. insgesamt
Verfasst: 05.08.21 20:42
The controls with Mouse and Keyboard feel awful. Or better, the deadzone in the middle where you can freely move your mouse, while not steering your ship is an absolutele godawful idea in my opinion, cause the sudden acceleration once i move outside of that deadzone, is so sudden that precise flying/aiming seems to be impossible, at least it makes things way harder than they should.
Also, being disintegrated by an enemy within seconds, while being at the very start of the game and in a mission that didn't had a high threat level, feels a bit like overkill.
It also feels like the cockpit is suffocating me and blocking 70% of my view out into space, which seems like an odd choice, cause the game definitely doesn't look bad. Though it feels a bit too colourful and distracting for my taste.
The soundtrack is definitely great though.
Anyway, there's a lot of frustration talking out of me, cause the game looked fine in the trailer and i hoped for a game that might give me similar things that Freelancer gave me back in the days.
Unfortunately, that didn't work out and the odd design decisions and in my opinion bad controls just don't let me enjoy it.
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1351 Std. insgesamt
Verfasst: 17.06.21 08:59
Die Grafik ist echt richtig gut, Steuerung auch. Dieses Automatische verfolgen ist ne gelungene Idee.
NUN aber war ja die Rede von frei in alle Richtungen, ja kann man in den Kämpfen so lassen, die Aufträge sind aber wie im Vorgänger alle auf einer Linie.
Wo ich jetzt aber aufgehört habe ist die 3. Story Mission. Alles über leicht Nervt, da ständig in Unterzahl, somit bleibt nur Fracht von A nach B bringen. Mehr Langeweile geht nicht.
Wer dann große Abwechslung sucht ist hier auch falsch, 90% die Aufträge Enden in Kämpfen.
Die Story erreicht nie eine gewisse Spannung, auch wenn ich mir da irgendwie Flügelmänner frei schalten kann. Es gibt im ganzen Spiel 5 verschiedene Schiffe zu kaufen und das schon im ersten System, ja 5 Schiffe und somit braucht es nur eine erweiterte Demo um hier alles vom Game gesehen und erlebt zu haben.
Für mich Enttäuscht das Game richtig besonders weil es kaum Schiffe gibt, aber malen kann man wie ein großer. Spielen ist gar nicht so wichtig, Hauptsache man kann Stunden an seinem Schiff alles anmalen. Ne, danke.
Hier hätte man richtig was erreichen können für alle Fans welche seit langen auf ein gutes Spiel in dem Bereich warten. Fazit: das hier ist es schon mal nicht
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2956 Std. insgesamt
Verfasst: 16.03.21 10:59
Aber insgesamt hatte ich viel Spaß und bereue den Kauf des (recht alten) Spiels nicht. Und jetzt warte ich auf Everquest2 in der Vollversion.
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1643 Std. insgesamt
Verfasst: 22.02.21 18:42
AAAAAABER. Darum rate ich vom Kauf ab!
Feinde scheinen KI Kameraden zu ignorieren, was bei größeren Schlachten dazu führt, dass sich 20 Laser auf dich richten und dich binnen Sekunden zu Sternenstaub verarbeiten. Man kann für gewöhnlich Entfernung aufbauen und Gegner einzeln rauslocken, was aber bei einer bestimmten Quest NICHT funktioniert.
Wenn ihr gegen Durgan kämpfen müsst und wart vorher auf der Raumstation neben dem Kampfplatz, passiert folgendes:
Ihr speichert dort automatisch ab. Der Kampf bricht direkt um einen rum aus. Fliehen geht anhand der vielen Feinde nicht, da die einem bei der Flucht einfach das Raumschiff zerlöten. Platzt das Schiff, startet man wieder an der Station. Blöd, dass der Kampf jedes mal automatisch gestartet wird. Das Game ist Softlocked.
Habe mir dann einen zweiten Spielstand angelegt. Das Zweitbeste Schiff im Spiel mit sehr guter Hülle und Schilden gegrindet und bin die Mission wieder angegangen.
Ich halte 10 Sekunden länger aus, aber das selbe Spiel. Wieder Softlocked.
Für eine Hauptmission, die relativ früh im Spiel kommt, ist das eine Frechheit. Vor allem, da die Missionen davor Liefermission oder MIssion mit nie mehr als 3-4 Schiffen sind. Da braucht mir auch keiner mit Skillcheck kommen. Dafür ist die Luft zu laserhaltig, als dass man da ausweichen könnte.
Ein eigentlich tolles Spiel unspielbar gemacht. Bis die KI überarbeitet oder die Schwierigkeit der Mission angepasst wird, rate ich jedem vom Kauf ab.
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524 Std. insgesamt
Verfasst: 28.10.20 19:11
Zufallsbegegnungen sollte man tunlichst aus dem Weg gehen, denn in 8 von 10 Fällen ist es ein Hinterhalt bei dem man es mit 5+ Schiffen gleichzeitig zu tun bekommt - ohne irgendeinen Wingman oder ähnliches. Die Kopfgeldjagden sind ähnlich.
So stirbt man am laufenden Stück muss ins Hauptmenü und darf dann raten, wann das letzte Mal automatisch gespeichert wurde.
Die Storyaufträge kommen auch nicht in Fahrt, da schon Auftraggeber 2 einen in ein System führt wo Extreme Risk für den Spieler im Anfangsschiff herrscht. Das einzige, was eventuell helfen könnte ist extrem langwieriges Grinding um das beste Schiff mit der besten Ausrüstung zusammenzukaufen. Darauf habe ich keine Lust.
Ich will doch nur ein Freespace.
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1234 Std. insgesamt
Verfasst: 25.10.20 15:13
After almost 15 hours of playing, i'll give an thumbs up for this game. Whoever played and loved Wing Commander: Privateer (1993), will find him/herself fully at home in this game. It brings the basic principle into 2020, but keeps the flair and the charme of the great Original. And like with that, you'll quickly will get dragged into the game by it's atmosphere, folliwing up the storyline and upgrading Juno's arsenal bit by bit. An very well done blend, which might not have the depth of an Elite dangerous, but delivers an more intense immersion.
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104 Std. insgesamt
Verfasst: 01.09.23 23:45
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2825 Std. insgesamt
Verfasst: 23.08.23 05:46
If you never played Privateer, here goes: In RGO you are an independent space fighter pilot. You can...
-Buy things and transport them, sell them for profit
-Buy illegal things and transport them, sell them for profit
-Take on missions to transport or acquire things
-Mine asteroids for ore, rare and otherwise
-Put on your eyepatch and steal from freighters or miners by threatening them or blowing them up
-Take on missions to blow bad guys up
-Take on missions to blow freighters or patrols up
-Take on missions to keep other people from blowing stuff up (by blowing their stuff up)
-Hunt bounties, either through missions or by talking to the bartender for tips
-Play dice, pool, or slots for money
Why would you want to do any of these things? Well, because they're fun, but also because you can upgrade! You can buy...
-Ships
-Guns
-Missile launchers
-Shields
-Armor
-Radar
-Engines
-Power sources
-Turrets
-ECM (anti-missile)
-Etc. Etc. Etc.
Oh, and as you work with certain people you can befriend a few of them so you can call on them for help. Yes, you get a wingman if you want.
This sound good? PLAY IT.
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937 Std. insgesamt
Verfasst: 14.08.23 08:09
As soon as you upgrade anything, it feels like all the enemies outside also get upgraded in some way. The difficulty scaling is completely linear and instant so you never really feel at an advantage by upgrading, and if you upgrade things in the wrong order you can actually make things worse for yourself and have no idea why you're getting your ass beaten in all of a sudden as none of this is explained in game.
It really dampens the progression of your ship and forces you to focus on a specific meta restricting your choices. After 15 hours of never really feeling like my ship got any better I didn't have any motivation to play and moved on.
Unless you're really fixing for space Western, Everspace 2 does basically everything this game does but better.
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1055 Std. insgesamt
Verfasst: 06.08.23 23:43
The plot's not especially engaging, but even if it were, the protagonist is tiresome and *would* be generic except for how much of a genuine loser she comes off as.
The game lifts a lot from Freelancer, except for the gameplay, which is a shame. It also isn't nearly as moddable as the devs seemed to intend, another bummer.
With all that said, the music and presentation are excellent and may actually be enough to keep you immersed throughout the game and the gameplay isn't actually bad, it's just that you're likely to master and become bored with it quickly
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2846 Std. insgesamt
Verfasst: 20.07.23 01:54
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160 Std. insgesamt
Verfasst: 15.07.23 19:21
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2080 Std. insgesamt
Verfasst: 29.06.23 00:39
Also keep in mind it was made by like 3 people. That's pretty amazing.
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691 Std. insgesamt
Verfasst: 24.04.22 22:49
From what I've read, the dev basically just gave up on development halfway through and released it as is. News articles and interviews show they previously planned to have a nice selection, but apparently they just...stopped? Honestly, not sure how this game got released in this state, its pathetic.
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2579 Std. insgesamt
Verfasst: 10.04.22 03:42
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737 Std. insgesamt
Verfasst: 21.03.22 21:55
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698 Std. insgesamt
Verfasst: 13.03.22 22:12
- 1st person FoV is horribly narrow, made worse by the...
- ...ship cockpits being extremely restrictive.
- combat physics & weapon balance are way off; enemy ships constantly perform impossible manoeuvres, which, combined with the horrible flight controls, makes guns extremely weak.
Consequently combat is 90% resolved by missiles, which just isn't fun.
- difficulty is all over the place too, missions are either trivial, or impossible. When heavily outnumbered it really doesn't matter what you do, the AI swarm will gank you in seconds.
Back in the day I played all the old school classics; Elite, Wing Commander, X-Wing, Freespace, X, Tachyon, and many more.
This game is obviously heavily inspired by Wing Commander Privateer, but it fails to improve on the recipe and consequently isn't very much fun to play.
I think I'd sooner go back and replay X-Wing Alliance, than I would continue my RGO playthrough.
For something more modern, Everspace 2 scratches the same itch as RGO, but is much less clunky to play.
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956 Std. insgesamt
Verfasst: 25.02.22 12:23
The voice acting and the music make it worth the buy though - for sure!
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2655 Std. insgesamt
Verfasst: 23.02.22 02:10
- Cool music
- Fast paced but can also be quite relaxing
- Funny
- Exciting
- Auto-tracker
- Lot's of freedom
Cons:
- Music can get repetitive
- Some scenarios are unforgiving an not well scaled with your progression
If you like dogfights, buy that game ;)
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119 Std. insgesamt
Verfasst: 19.02.22 02:56
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6199 Std. insgesamt
Verfasst: 11.02.22 13:43
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22 Std. insgesamt
Verfasst: 10.02.22 23:01
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1130 Std. insgesamt
Verfasst: 05.02.22 00:36
It appears that DD originally intended for the game to have options for more content - it feels like a pretty big letdown coming from the original Rebel Galaxy.
All in all - if you want a gambling simulator with some spaceflight components built in - along with a relative lack of depth in ship customization (compared to Rebel Galaxy) than this might be for you. Otherwise I'd probably stick to the original.
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1119 Std. insgesamt
Verfasst: 02.02.22 13:07
- Repetitive missions
- Small number of playable ships (Compared to the original game)
- Poor voice acting
- Awful progression system
- Strange difficulty curve
The space combat has its moments but this game is no Freelancer.
The developers would have been better off building on the concept of the original game, which was a vastly superior product.
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25 Std. insgesamt
Verfasst: 31.01.22 13:10
The steering (pitch and yaw) ramp very sharply. You're either turning at a snail's pace or spinning around at crazy fast speed. Probably better with a controller, not tried it yet, but with mouse + kb it's a mess.
Then there's the ever present right-click-to-win mode. Holding right mouse makes your ship pursue the target automatically. Not just rotate towards it, no, full on pursuit, automatically stopping at a right distance to prevent a crash.
AND IT ALSO AUTOAIMS YOUR WEAPONS !
Fights are either messy cause of the controls or you hold left and right mouse button and the game plays itself...
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1337 Std. insgesamt
Verfasst: 08.01.22 04:36
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2166 Std. insgesamt
Verfasst: 07.01.22 16:31
Yes, it's quite different from the first one. The devs have stated RGO is what they had in mind all along but they didn't want to release it too close to titles like No Mans Sky (even though it plays very differently). At first I was sceptical because of the mixed reviews but after watching a few videos I realised that with all the customisation options, exploration and dog fighting combat this would be right up my ally. As far as repetitiveness I can't say I agree with some of the reviews here. Sure you get to do the same things over and over but thats true for most games. I think it just boils down to wether you like doing these things or not. And the grind here is more than bearable I think, especially considering there's an intriguing main questline you can experience.
Now the game isn't perfect though and here are the aspects I didn't enjoy:
- Even with good gear you can be overwhelmed by enemies quite easily. A few generic side missions are just not possible to do, especially on your own.
- Speaking of fighting on your own, theres gonna be quite a bit of that. The buddy system from the first installment has been revamped. You now unlock buddies through story missions and call them if needed. They will help you for 10 minutes and have a cooldown lasting another 10 minutes. I think this mechanic doesn't fit the overall pace of the game at all and I really preferred the original system where buddies stayed with you until dismissed. The way it's handeled now I sometimes go afk and wait for the timer to reset before a difficult fight. Doesn't feel like it serves a purpose.
- Theres a good selection of weapon systems, although they don't come in different grades like in RG, which means less grind but also less flexibility because without tiers some weapons are just better than others, period. You will find yourself using the same loadout for the rest of the game once you've been able to afford it. Also most weapons consume power and some of them consume so much compared to their DPS that you probably won't ever use them.
Tl;Dr weapons could have used more balancing.
These are things to consider but they didn't make me want to play the game any less. It's just some unused potential imo.
So in conclusion I really like the game. I got it on sale for 5 bucks though, so maybe that put me into a more forgiving mood.
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233 Std. insgesamt
Verfasst: 04.01.22 10:42
and the mission and/or enemies are just too similar...
was hoping to scratch that itch freelancer gave me, but this is not it unfortunately
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3943 Std. insgesamt
Verfasst: 30.12.21 14:32
I wanted a lazy space trucking game and this looked like it fit the bill. What I got was deceptively deep. The game does have some difficulty spikes and does not do a great job teaching you everything that's going on.
If you enjoy games that stay fresh as a you slowly learn the systems this is a good buy. If that sounds frustrating I'd skip.
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1731 Std. insgesamt
Verfasst: 23.12.21 02:25
It has one serious flaw, however. There's no level progression through the story. The best ships, weapons and gear are unlocked from the start and beyond a small cost difference, nothing prevents you from skipping all the intermediates and going for the best. In fact, one of the early main missions is so difficult, you need to max out your ship to complete it. This means that around 20% into the game story, you are maxed out, most combats are repetitive and completing missions to gain more money is meaningless. If better ships and equipment were unlocked with main story missions, you could explore more of what the game has to offer. For this reason, I could not bring myself to complete the story.
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21 Std. insgesamt
Verfasst: 15.12.21 00:09
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2454 Std. insgesamt
Verfasst: 10.12.21 00:14
This being said, it adds a lot of complexity to the gamplay, while being very accessible thanks to the auto-pursuit function, that allows you to focus on the management aspects of gamemplay while the AI pilots for you, very much in the same way the AI used to fire your turrets in the first one, but in reverse.
What you will get here is an open world game, with a GTA feeling, great music and some extra features like minigames and such, You even get to buy your own space station.
Overall a very good space shooter, far superior to the first one in my opinion.
The good:
+Godlike Music
+Interesting and accesible gameplay
+Freedom of choice
+Nice visuals
+Very addictive
+Minigames! (The pool is great)
+Some cool characters and a decent plot
The bad
-Can become repetitive very easily
-The ending may feel underwhelming deppending on your choices
-Despite the freedom of choice in the main plot, it doesen't really adds much to the replayability
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1469 Std. insgesamt
Verfasst: 25.11.21 18:05
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2450 Std. insgesamt
Verfasst: 17.11.21 15:07
But. (Of course there was a 'but' coming.) There's also a lot to dislike. There are some really obvious major features missing, such as: the ability to own multiple ships; have weapon loadouts; any more than token economy options. There other things that do the job but only just: the station menus are kind of sparse and in places un-intuitive. The controls have some weird quirks, like one of the main control keys also providing context-sensitive options. But probably the biggest problem is the difficulty scaling. Right back at the start, when I realised you could just take yourself off mining to grind money, I did so for a while. I bought a couple of new weapons and was pleased to see that the pirates I met were dispatched more easily. So I spent a chunk of time amassing more money and splurged it all on a new ship and a host of upgrades. Cockily I went back to an area I'd been before and found pirates, expecting to show them who's boss. I got my landing-gear soundly thrashed. It seems the game just decides to spawn enemies based on the value of your ship and its equipment, so if you take a break from combat to upgrade, you'll go back to combat only to find the enemies much harder. It rather takes the fun and the point out of upgrading. Rather than becoming more powerful over time, it's almost the opposite: you find yourself less well equipped against strong enemies. It's annoying because the game also includes a location-based 'danger rating' system, which you would expect meant deadlier enemies were in different places. But no, everywhere is dangerous once you upgrade.
Rebel Galaxy Outlaw feels like a game that had big ideas, but ended up rushing to release before they were all fully implemented. There's a lot in there, but some of it isn't as well developed as you'd want. So there are big problems that may spoil your enjoyment. Even so, I recommend the game because it's fundamentally just fun to play. But probably wait until it's on sale to pick it up.
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236 Std. insgesamt
Verfasst: 15.11.21 07:42
Visuals, music, atmosphere and combat sounds are great.
Combat style is fun, if also different from the 'naval' style of the first game.
Plot and ship design is passable.
Controls and UI are poor, and the low FoV first person view is awkward without a horizon indicator.
Progression curve feels horrible, with components and new ships requiring dozens to hundreds of thousands of credits each, while transport or early jobs only offer 1-4k per run, and attempting to move up a few systems gets you horrifically outmatched.
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1764 Std. insgesamt
Verfasst: 13.11.21 09:10
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784 Std. insgesamt
Verfasst: 08.11.21 20:47
Update: So on top of what I wrote above the game is apparently a broken mess as well, just hit a game breaking bug that caused the game to crash and corrupt my save.
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1992 Std. insgesamt
Verfasst: 18.10.21 10:56
What you get is a dogfighting game with some story and a great soundtrack and the option to import your own music. imagine it like a roadtrip, choose your music or even podcast and get behind the wheel.
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780 Std. insgesamt
Verfasst: 17.10.21 08:28
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3667 Std. insgesamt
Verfasst: 13.10.21 11:41
Main focus of the game is of course flying ships and it allows player to fly only smaller ships for combat/trade/mining. In all of that, player is integrated in this world to feel more of a living place of a dozens of systems.
There is a lot of nostalgia here: the very first ship has the UI of the very first Wing Commander. Menu has a big Amigo spelled over with a reference to good old Amiga computer but the colors are like from Commodore C64. World design can be weird (a space station built into the asteroid with it's extensions looking like a chicken drumstick up to [spoiler]the final boss having a capital ship looking like a male genitalia[/spoiler]).
There is a lot of crime there and our main protagonist Juno is trying to make a turn at her life but has a strong ties with her past. She is a strong protagonist and devs put enough character in her to see that but leave some room for player to make choices and fill in the rest of her personality. On her quest she meets (for her) old and new faces and handle these relationships.
CONS:
Since the major focus is on flying the ships, it could be polished a bit more. The less annoying is the fact that once more expensive drive is unlocked, auto-path to travel between star systems still uses non optimal 'safe' path. Radar should have more distinction (talking about the colored one) where player should at glance distinct turret from a small ship from a capital ship or a mine. Right now it is only slight difference in the size and that is horrible when radar becomes full of all of that. I have played this with a XBox controller and some buttons can not be rebind which is quite annoying (i.e. A is overused for way too many functions and player can not initiate autopilot until is clear from the range of tractor beam cargo). There should be a setting if we want to pick only particular type of cargo with tractor (legal/illegal and/or pilots).
All in all I have enjoyed this one. Much more than the first one (Tip: [spoiler] Try to complete Bountiful Vista quest ASAP as it will generate money. Before going on the quests, grind the best ship - it will be better that way[/spoiler]
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2165 Std. insgesamt
Verfasst: 08.09.21 21:20
I never found a flight/space combat game that got the feel and AI so wrong. Enemy fighters have 3 moves, fligh straight, hard bank, or corkscrew; all of which they cycle between so they are always doing any one of those at any one time. Capital ships just go in slow circles from the point you engage them or sit stationary. It's all way to simple and boring to engage with.
I enjoyed the combat of Rebel Galaxy enough to replay through a criminal playthrough and had a blast right up until I finished the game a second time. I just cannot bring my self to do it with this prequel. You will have to grind up out of the starter ship and at least reach mk II components to continue on the main quest in the first few hours of play. Once that mini-grind is over, everything else will be the same and you can just do the most boring side quests (because you already saw all their variations in the generic auto-generated quests you grinded in the first system already) to get the endgame ship and full upgrades. So the last 80% of the story campaign and side quests just feels like a slog.
The ending mission (no spoilers) is like sitting through your neighbors firework show for 4th of july, and when they hit the grand finale, they launch 2 fireworks (the same you've seen a dozen times already) simultaneously instead of one at a time. No resolution to anything in the story either, it's just pointless. yet the script and voice acting both last the character that contributed so much to the fun in the first game.
It seems the devs have abandoned the DLCs or any other future updates for this game.
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2149 Std. insgesamt
Verfasst: 21.08.21 02:36
On top of that, heartfelt visual art and design, great soundtrack, and sharp effects. Nothing but a great time.
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858 Std. insgesamt
Verfasst: 19.08.21 10:45
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37 Std. insgesamt
Verfasst: 18.08.21 23:42
If you are sensitive to low FOV, just skip this game. Another thing that I loved about the original Rebel Galaxy was that you used your warp drive to fly quickly through the vastness of space, kind of like using space lanes in Freelancer. This game, however, you just hit a button and instantly jump to your waypoint. If you are looking for a Freelancer clone, go buy the original Rebel Galaxy. But if you are looking for a Wing Commander clone. Look no further and just hit buy.
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1855 Std. insgesamt
Verfasst: 16.08.21 09:27
The mission are all pretty much the same thing; infinite fetch quest (grinding for money), escort mission (awful, AI ignore you and focus on the convoy), mine clean-up (boring, can't lock on the mine, just stand still and take pot shoot), detective mission (aka go to point A,B,C and fight one of two wave of ships) and finally the kinda fun one, when you take a hit job, but still have the issue regarding combat mentioned earlier.
There's not a lots of ship, very limited option on gears, weapons and module.
On sale, maybe you could give it a shoot, but you'd be better off playing freelancer of trying to find something more polished.
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22 Std. insgesamt
Verfasst: 12.08.21 06:41
So i switched to PS4(i love my xbox360 Chrome but whatevs)
And i coudln't get the roll & pitch configured...
~On the pre launch setup screen where you set resolution etc..
*I actually couldn't get the throttle to be forward and backwards w/
spinning being side to side... I don't care if the pitch is topsy turby or not as ive exp with both.
BAH!!
IT gave the option to show the controls in PS4 layout but this didn't happen..
~ also had monitor bug out an dhad to turn of HDR uber color.
Why positive= Cuse im the retard in this case not the game.
*I'll pick it up on XboxSX por PS4 & learn the controls and return to PC version.
This is why i loooove GAMEFLY. any two game sout at any time for $15 bucks.
I dunno though if thsi game is digital release only...whatevs..
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658 Std. insgesamt
Verfasst: 30.07.21 21:45
Want to get a crappy cargo ship, run hours of pointless cargo missions and then still not have enough money to win a single fight against anything larger than a fighter? This is your chance!
Want to be wowed by beautiful vistas and then get slammed by three pirate capital ships? Your game is here!
Boring, repetitive, many unwinnable states.
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2321 Std. insgesamt
Verfasst: 03.07.21 15:52
If developers want to create mission impossible scenarios then there must be lower difficulty levels to cater for the casual gamer. We don't all spend our lives nose to a screen and keyboard.Games are supposed to be fun not stress. You die that often it should be renamed Rogue Galaxy Outlaw.
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1719 Std. insgesamt
Verfasst: 28.06.21 23:14
Definitely fun though, if you're not sure if you'll like it, pick it up on a sale
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2519 Std. insgesamt
Verfasst: 05.06.21 00:37
If you are looking for more Rebel Galaxy, I suggest you replay Rebel Galaxy.
If you are looking for a space combat sim, there are better ones out there.
Rebel Galaxy Outlaw is not a bad game. It is tediously ok. I doubt anyone is looking for a tediously ok experience, though.
Growth is very shallow and over quickly. I spent most of the game flying the same ship.
Initial mission difficulty is high especially combat missions. 10+ enemies is not unusual early, and later in the game swarms of over 20 enemies is not uncommon. This difficulty contributes to the shallowness of player growth since it pushes to player to max out their upgrades early.
There are a ridiculous amount of pirates in the game. Dogfighting ceases to be interesting or worthwhile and I found myself accelerating past enemies not because they challenged me but because I simply did not want to waste time on them again.
Most of the game is quite tedious requiring the player to fly back and forth across the sector. I spent a good chunk of my time traveling form jump gate to jump gate.
Missions are pushed on the player at seemingly random times and the player's tracked mission is automatically changed. Several times I neglected to change it back to what I was doing and ended up flying in the wrong direction.
Inability to dock or jump when hostiles are near added more tedious combat.
Oh and there are minigames. Maybe they are ok, I didn't bother with them, though. I didn't buy a space sim to play billiards and wish the developer had instead improved other aspects of the game rather than spending their time making minigames.
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660 Std. insgesamt
Verfasst: 31.05.21 07:51
So Privateer is one of the oldest jiminy cockthroat games, and not all of it holds up to scrutiny. Oddly enough, a development that I think would have been particularly useful here is the way modern cockthroats use multiple different currencies: since as an Outlaw I'm only trying to maximize Credits income, there's little incentive for me to branch out and try the other activities once I've committed to an approach that I'm pretty sure is effective.
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73 Std. insgesamt
Verfasst: 11.05.21 22:04
The X universe bored me and I was a fan of Privateer and Wing Commander. Also, RGO has atmosphere. This universe feels alive to me. Likable characters.
Game can be hard, but Privateer was hard, too. So, no problems.
I'm surprised this has not so good rating here.
Sry for bad english. Lul
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366 Std. insgesamt
Verfasst: 06.05.21 08:39
The menus aren't fantastic (some of them require way more clicks than necessary, likely to compensate for consoles), the characters are generally not very likeable (including the main one you play) and the ships are a bit 'meh'. I just don't have the drive to see more. I tried a few times to pick this up and push myself to finish it, but it just isn't interesting.
I love space games and was kind of looking for something a bit more arcady, but this just doesn't have anything interesting to do. The combat is... ok, but gets repetitive very quickly. Honestly, I'd rather just play Squadrons for a dogfight fix or the X series for something deeper at this point.
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2573 Std. insgesamt
Verfasst: 06.04.21 10:59
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6533 Std. insgesamt
Verfasst: 29.03.21 00:19
You ask if I recommend this game and the answer is yes. I have not run into any major issue playing this game, and no major crashes. In addition, I saw the post and the game errors is being fixed which I give any dev’s a thumbs up. The game is very playable, it does play as intended.
Pro;
- This is a kind of a retro game that will kick you back to the 90’s when privateer came out. It is a fun game and if you can get past getting ganking all the time, you will be fine.
- The devs are constantly listening and making changes to the game and updating it. I see that in the updates.
- Keyboard flight controls and the controls over all is pretty good. I do get confuse with the missile controls, scan options, and the ecm but at least I can change the keyboard binding. I think.
- Trading is nice, but it is a pain to find places that buy illegal items. I guess it is not called illegal items for nothing.
Cons;
- Navigations always seem to put down primary mission markers and how to get there and you cannot turn it off.
- Navigations can get confusing on which way you are going especially when the primary mission is always set to on. I like to turn the primary missions off. I will turn it back on when I am ready.
- Getting gank by 5 – 9 ships is a bit much when pirate lord hunting. Plus, when you jump from system to system it is the same thing.
- Pirate lord hunting issue; it seems like they have lvl 5 shielding and energy, I drop 3 packs of swarm missiles and nothing like they are invulnerable until you kill off the goon squad. I wonder if it is just me or everyone else.
- Also, when you show up to a fight, they all like to break off and attack you and only you even if there is a police patrol. It’s like they ignore everyone else and you are always the target and the center of attention.
- ECM 3 you have to constantly trigger the ECM every time someone launches a missile at you.
- Out of Texas and Nevada; You might not leave this area until you at least get a lvl 3 or 4 shield generator with a lvl 3 or 4 generator to boot. You also spend most of the time Mining to make the most money to even to get started.
- Big discounts issue: I found a big discount on an item Alien something for 7k and I found a planet that buys it for 34 k once. But when I got there it was only 20k. I’m not too sure but I feel that the profit gets cap somehow.
- Turn down the jump noise; I am playing RGO and while on skype with a friend, I turned the sound down on everything but when I go to jump, it is loud as shit!!! I turn down the main volume in the game but does not effect the Jump sound. I was force to turn down the sound through the volume mixer instead. Please connect the jump sound to the master sound control in the game.
- Transaction log: It would also be nice if they have a transaction log to see how much you are really making.
- Market information: When you hover the Market menu, it always flips back and forth between Demand and produce. OMG please stop this or at least have a button to stop the flip and flip to what you want. This back and forth is annoying and stupid. Grrr its driving me nuts when I am trying to look for a buyer or seller of a certain item.
- Smuggler holds is too small; Smugger hold can only hold 2 or 6 at max. All I have to do is go from jump to jump and I run into so many pirates that all I got is contraband and nothing more then contraband. It is rare to have anything else. Please expand the Smuggler hold or add more smuggler hold types like up to 20. Ok may be 15 at least. Or 2 sets of cargo holds. One for regular expanded cargo and one for smuggling.
- Cargo Expansion idea.
o Personally I like to see
Cargo hold:
• Normal selection
• Cargo 1 max upgrade:
o Current cargo holds – Usual price
o Hold 10 – 50,000 – Hyper Spatial compressor 1
o Hold 20 – 250,000 – Trigon Spatial compressor 2
• Cargo 2 max upgrade
o Current Cargo Hold – usual price
o Hold 20 – 150,000 - Hyper Spatial compressor 2
o Hold 40 – 1,250,000 - Trigon Spatial compressor 2
• Cargo 3
o Current Cargo Hold – usual price
o Hold 40 – 1,150,000 - Hyper Spatial compressor 2
o Hold 80 – 2,250,000 - Trigon Spatial compressor 2
• Note, change it as you like
Smuggler hold:
• Same concept with Smuggler hold.
• Smuggler Shield – Never detect contraband no matter what 1 million. Cargo is completely shield it.
- Mission boards:
o I would like to see the titles be more organized or at least grouped u.
Other than that, that is my take on the game. It is a fun game once you get use to it. But once you get up to 3 million, your basically outfitting your ship out to max it out then it is off to the story line missions. Then it is all about making money and having fun. Some request I like to see is more ships option in the game.
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2149 Std. insgesamt
Verfasst: 28.03.21 03:41
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2662 Std. insgesamt
Verfasst: 21.03.21 21:22
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1879 Std. insgesamt
Verfasst: 19.02.21 01:30
The gameplay is nothing spectacular. You shoot, things blow up. I found there were only a few ships that were endgame viable; meaning, there is a best in class ship and gun to use and little room for variation.
The quirks are minor. I encountered, I think, 2 crashes. The Jumpgates are excessively loud but you can skip them.
The graphics are nothing to write home about. They're pretty, but Juno could stand to do a better job washing her cockpit windows.
The music is amazing. And, like the first game, the music files are unprotected in .ogg format. [Program Files (x86)/Steam/steamapps/common/RebelGalaxyOutlaw/Music] There are at least 300+ songs by my estimation that you get by purchasing this game. The game is worth buying for the boost to your music library.
The ship editor is an amazing feature of the game. You can go from painting your whole ship black to creating a detailed police cruiser (like I did) with a little bit of research and YouTube instructional videos.
Overall: Get the game and start sorting through the music for what you like. The rest of the game is, unfortunately, forgettable, which is a shame; the developers clearly put love in making this game.
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1568 Std. insgesamt
Verfasst: 30.01.21 22:12
Visual style, space combat
Bad:
Horribly balanced to the point of feeling cheap sometimes, definately not a hard game, but there are several instances of 10 ships spawning right on top of you.
every system the same and bland, and especially later when you are flying between systems for missions it becomes horribly tedious especially when you tell me to fly across the sector to simply talk to a character.
boring story, until the end anyway
buddies are unbelievably useless
Would not recommend, which sucks because I loved the first one as I played it when I was away for work for several months and it was just fun. The first one felt as if you were in a lived in system this just sees you flying all over the place with noithing fleshed out. Glad they got into 3d space vice the first one which was on a 2D plane. Everything else seems to have missed the mark though.
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399 Std. insgesamt
Verfasst: 25.01.21 01:18
This game does a lot of things right.; great atmosphere (think of a mix between Cowboy Bebop and Firefly) , fun flight mechanics and excellent music.
Here’s the deal. I’m an ardent fan of the space combat genre and have played most of the popular ones dating back to the hay days of the genre from the early to mid 90’s. This includes the more popular titles like the original Wing Commander and X-Wing/Tie Fighter games as well as the more esoteric releases such as Terminus and Forced Alliance. All this to say that this plays like old school space combat. The enemies don’t do much besides boost away and try for head on attack runs, but, hey, that’s how these games work. Advanced tactical dogfighting is not what this type of game is about. Instead it focuses on simple old school fun and with updated graphics and an entertaining cast of characters.
At the end of the day, if you’re an old school space combat fan, you will not be disappointed with this game.
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512 Std. insgesamt
Verfasst: 23.01.21 20:53
It feels like the developers spent most of their time making a fancy Photoshop-lite program than actually improving upon the first game, which is better in almost every way - faction reputation, greater variety of ships, more freedom from the start, universe felt more dynamic, and combat was actually fun.
Get Rebel Galaxy 1 instead.
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1071 Std. insgesamt
Verfasst: 18.01.21 11:13
The problem with the game, is it just feels like a bare-bones version of the game it should be. There are mainly two varieties of ship, haulage, or fighter, so ultimately, there are 2 ships, the best freighter, and the best fighter, the few other ships are just filler. The fighter cant carry much, and the freighter cant fight well, so you have to decide. In the original game, items did not devalue, so you could try a ship, fly it for a bit, and swap it for another, at no financial loss, but in this game, you lose money if you buy a weapon, an upgrade, a ship, etc, so you cant really 'give it a try'.
There are many improvements on the original Rebel Galaxy, but the downsides also detract from this game, it generally feels like a grind, rather than a pleasure. I find I fly a few missions, then just lose the motivation to do more.
As I said, it's not a bad game, I've got 17 hours out of it so far, and I'll probably get a few more, it's just, it could be a lot better.
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926 Std. insgesamt
Verfasst: 18.01.21 01:38
14 hours in with mostly just terrible balance issues as all the enemy ships are dependent on your own net worth and it's just stopped working.
There was one big crash where somehow the game filled up all 24 gb of ram in my pc, as well as creating a 60 gb swap file so it would grind to a halt every 30 seconds as it continually offloaded more and more ram to the hard drive, and now every time I try to play I can hop to 1 or 2 places before the game just crashes.
I love the music and the world building of this game, but the actual game play was far more suited to the naval combat of the previous one instead of the zippy insane fighter combat of this one. You spend most of every combat just holding down the auto follow button and it's just not interesting. Then once you actually make some cash you have to spend it asap as now every ship you face has been upgraded to match your net worth so you can never save for the thing you want most and always have to buy every possible upgrade.
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2310 Std. insgesamt
Verfasst: 07.01.21 08:27
- You're a Privateer Vet or old-school flight sims enthusiast: just buy this game. Just do it.
- You're not: so this game is awesome, BUT it has a stiff learning curve. I spent a solid hours just configuring my controls outside the first planet. Took a while, but once you figure out what everything does and you have a good key on your stick or keyboard for it, things will start to get awesome. Also: it's a sim, not an arcade, meaning it has a bit more complexity to it and you're gonna have to push buttons and redirect power to shields or engines if you want to get the most out of this game!
For the rest, it's a solid space sim, beautiful, lots of humour (love that your pilot gives the finger when you're taunting an enemy ship!), great characters and voice acting so far, amazing soundtrack complete with a radio system (like GTA). It's very open ended, so take your time, fly around, check out distress signals, go to the bar and always talk to the bar tender. He knows things :) The way you want to play this game is up to you: bounty hunter, trader, smuggler, pirate...
If you like good space sims, give this a shot and give it some time, don't be daunted by all the controls and options. Ask around if you need help :)
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1502 Std. insgesamt
Verfasst: 02.01.21 23:35
There just isn't enough here to entice me to complete the main campaign, let alone play beyond that.
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407 Std. insgesamt
Verfasst: 01.01.21 19:34
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3042 Std. insgesamt
Verfasst: 27.12.20 19:47
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3145 Std. insgesamt
Verfasst: 23.12.20 04:53
Dozens of planets and stations to explore. Purchase various ships and upgrade them. Play dice poker and pool in at the local bar. Pickup missions from the Merchants and Mercenaries guilds.
Although the game can be somewhat repetitive at times and could use more content (which the devs have planned with dlc) I enjoyed it quite a bit and blowing up baddies never get old.
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1769 Std. insgesamt
Verfasst: 18.12.20 16:09
Pro Tip: There are a lot of controls to get used to - take the time to learn them
Pro Tip: A lot of people are complaining about the difficulty. I am an old fart and even I don't find it that difficult. Upgrade, flee when you have to and learn to take evasive action.
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21 Std. insgesamt
Verfasst: 03.12.20 22:01
TLDR : Space combat game with some of the worst UI/camera(s) for SPACE COMBAT ever encountered in 30 years of flight sims. All the good music, writing and atmosphere in the world doesn't help when your core gameplay is this un-intuitive, clunky and indecipherable.
The UI is awful, whether we're talking about settings, the planetside UI or UI menus... but the CARDINAL sin here is that the UI inside the cockpit for gameplay is EVEN WORSE. And speaking of Cardinal sins.... the flight controls and camera(s) for gameplay are also amongst the most awful I've ever encountered - I thought hey maybe its me using the mouse/keyboard and switched to a joystick... which eventually ended with me throwing the joystick across the room. In 30 years of playing flight sim games this MIGHT be the first one that I actually regret paying for. This UI was excusable back when I was playing LHX Attack chopper back in 1990 but in this day and age? Seriously - and honestly the controls were more natural and properly responsive back then which is.... beyond depressing.
If your into masochism then enjoy! Otherwise stay the h--- away, go play the original Rebel Galaxy or any of the Starpoint Gemini games or go oldschool and play Tie Fighter or something - it'll be cheaper AND more enjoyable! Should have listened to the other reviews, this isn't even worth it on sale, its unplayable unless your in it for the politically correct female main character and a continuation of the play for the Rebel Galaxy universe - or maybe the music which I have to admit is pretty awesome.
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75 Std. insgesamt
Verfasst: 30.11.20 15:39
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739 Std. insgesamt
Verfasst: 28.11.20 16:25
I have a HOTAS for Elite Dangerous but i found the Mouse/Keyboard controls just fine for this game. Only needed to change a few keys.
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1437 Std. insgesamt
Verfasst: 26.11.20 11:17
I grew up playing Wing Commander, Starlancer, Freelancer, Independence War and having a modern space game that is reminiscent of these old classics with amazing graphics, excellent voice acting and all the Greel Whiskey you can get?
It was an instant purchase, twice in fact(!) as I bought it on EGS and Steam.
The humor is on point, the cliches are there and delivered in such a way that it entertains you, the soundtrack is pure ear pleasure, just like the 1st one.
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1690 Std. insgesamt
Verfasst: 25.11.20 19:23
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2990 Std. insgesamt
Verfasst: 11.11.20 00:04
However I was starkly disappointed with what I received, the story had no underlaying narrative driving everything along that unwound as you play through missions into a coherent plot. Instead it feels like a string of unrelated fetch quests and search and destroy/ escort missions given to you by a bunch of bland unmemorable NPC's.
The few ships that are in the game, 6, or 12 if you count the re-skins which can be obtained a little into the game, would be forgivable if there was a range of modules and weapons to equip them with to customize them to your taste, or more realisticly, your budget but the reality is that there is only between 2 and 4 modules to unlock and few weapons worth investing in after you buy the best options available to maximise DPS without exceeding your power output. So before I came close to finishing the game I found myself with the best possible hardware to obtain in the game and a hoard of wealth that was no longer realivant.
When I finished the story (and in turn the game) I was quite frankly shocked, that it just kind of ended the way it did, I did not even realise the plot was wrapping up until the title quickly popped up on the screen, I genuilly sat for a moment wondering what just happened.
The art style, in all fairness, was everything I had expected, bright, colorful and retro sci-fi themes such as the display screens in the cockpit and the grainy vid feeds which pop up when people open a comm line with you. And the dog fights, chasing craft and manuvering to avoid critical damage are very exciting and fast paced, at times it even feels more like a looter shooter above all els. But the combat feels repetitive after a while of using the same ship with the same modules, and redundant when you have nothing to buy with the loot you will inevitably convert into credits, at (in my case) the middle of the game.
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1020 Std. insgesamt
Verfasst: 01.11.20 22:39
Combat has changed drastically from the first Rebel Galaxy. It's no longer a 2D broadside based game. It's a fully realized 3D combat environment. I like it just fine, although frankly I think I enjoyed the big ship broadside combat aspect of the first game a bit more.
Overall at about 10 hours, I'm pretty glad I picked up this game and hope to see more from Double Damage in this series in the future.
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305 Std. insgesamt
Verfasst: 31.10.20 16:18
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171 Std. insgesamt
Verfasst: 26.10.20 22:33
Some reviewers complain that this is too much of a departure from Rebel Galaxy for them. This is not supposed to be a sequel or followup to the first game, it is listed as a prequel, but is very obviously a spinoff, just as Privateer was a spinoff of the Wing Commander series.
Other reviewers complain that the game doesn't give you the pertinent info and stats you need to properly fit your ship. My first visit to the ship and equipment dealers gave me all the info I needed, from engine output power to weapons stats that showed how much each component on your ship draws and even how many seconds of sustained fire you can maintain before depleting your engine power. The things we had to calculate on paper in order to keep track of in Privateer has been addressed.
The base layouts, the cockpit, the hud, space flight, and combat, this is all straight up Privateer, just modernized a bit. Although the game may recommend using a controller, if you've played Freelancer, the other Privateer inspired game, then you'll feel right at home with your mouse and keyboard.
This game is not designed for you to start a new game, jump in your starter ship, and take on the galaxy. It is going to take work, lots of mining or cargo runs, lots of patrol missions, and lots of time to get proficient in the path you take. Those that use mining to quickly get a good ship and weapons without putting in the combat hours running patrol and bounty missions will inherently hate the game as there is a lot to be learned when going into combat outnumbered and outgunned.
The soundtrack is good, the voice acting is good, the graphics are spot on, the ambience (Privateer with some Firefly mixed in) is great, and although there may be a few bugs here and there or some minor polish work that needs to be completed in a patch, overall this game is a winner and I foresee many, many hours of exploring in my future. Well done Double Damage Games, and thanks for bringing such a classic back to life.
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3446 Std. insgesamt
Verfasst: 26.10.20 22:28
dual cannons making you feel like your in a viper from battlestar gallactica check
good level of dificulty check
controlls could be better
feel and ambiance epic
highly reccomend please play for a while the basics are really steep learning wise but once your hooked you get a better feel for fighting running away and dodging missiles when u get that sentance ur no longer a noob ha ha
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1886 Std. insgesamt
Verfasst: 13.10.20 06:44
I wouldn't say it's a step back with this decision, as the original Rebel Galaxy definitely had its own good thing going, but more of a step sideways. The atmosphere, design and soundtrack are as brilliant as the first, and the Ship Painter is second-to-none, giving you the ability to properly make any ship your own.
The only properly negative thing about RGO I feel was the Epic exclusivity, which totally killed the buzz in the lead up to the original release date, as well as having features disabled by the time it's hit Steam (like the ability to send your ship away to get 3D printed). I understand the Devs decision - it just sucked to see as a fan.
Speaking of the Devs, they're absolutely top-tier. I noticed the Mattock was missing its Paint Mask in the files of the game and messaged them about it on the Double Damage Discord, and not only did they send it to me, they patched both it and some other missing ones into the game once I raised the issue. Absolutely nuts support there.
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Release:13.08.2019
Genre:
Weltraum-Action
Entwickler:
Double Damage Games
Vertrieb:
Double Damage Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel