Rainbow Six: Vegas
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Über das Spiel
Als erstes Spiel der Serie übernimmt der Spieler nicht die Rolle des Domingo Chavez, sondern die des Logan Kellers, dem Teamführers eines neu zusammengestellten Teams. Das neue Team Rainbow - bestehend aus Teamführer Logan Keller, Sprengstoffexperte Michael Walter und Aufklärungsexperte Jung Park - befreit Las Vegas von gefährlichen Terroristen, die im Begriff sind die Stadt zu zerstören. Zum ersten mal ist es möglich seine zwei Mitstreiter zu heilen, sowie selbst aus der Deckung heraus zu feuern. Die schlechte Umsetzung des Multiplayers für den PC sorgte jedoch für Unmut innerhalb der Community.[2] Für die Konsolenversion erschien vorab eine Demo. Später folgten weitere kostenpflichte Karten zum herunterladen. Dies änderte sich mit dem zweiten Mappack: Alle Maps wurden kostenfrei verteilt, und es sollte eine Gutschrift erfolgen. Die Maps sind auch seit dem Patch 1.05 für die PC Version erhältlich.
Das Spielprinzip ist vergleichbar mit demjenigen von Rainbow Six Lockdown. Hier entfällt ebenfalls die Planungsphase und das Team Management. Der Spieler wird Direkt per Helikopter zum Einsatzort geflogen, um dort serientypisch diverse Terroristen auszuschalten und Geiseln zu befreien. Der Spieler hat nun die Möglichkeit, seinen 2 Teamkollegen direkt per Knopfdruck Befehle zu erteilen und sie bei Verletzungen zu heilen. Das Feuern aus der Deckung bietet zudem zusätzlichen Schutz und ermöglicht es dem Spieler, um Ecken zu spähen.
Das Rainbow-Team muss zunächst nach Mexiko und trifft dort auf die international gesuchte Terroristin Irena Morales. Diese plant mehrere Terroranschläge auf die amerikanische Spielermetropole Las Vegas. Also macht sich das Team auf den Weg nach Las Vegas, wo bereits mehrere Kasinos von Irenas Terroristen attackiert wurden. Der Spieler wird in verschiedene Kasinos und Restaurants (Calypso, Roter Lotus, Fremont Street, Vertigo Spire, Dante's Casino (derzeit im Bau) gebracht und muss dort Terroristen ausschalten, Geiseln befreien oder Bomben entschärfen, um die Lage in der Stadt zu entspannen. Der Showdown findet auf dem Nevada-Damm statt, den die Terroristen als Startrampe für eine Rakete benützen, die mit einer Mikropulsbombe beladen ist und welche sie auf die Stadt abschießen wollen. Der entführte Gabriel wird als Verräter entlarvt und das Spiel endet mit dem Schriftzug "Fortsetzung folgt...".
Das Spiel findet überwiegend in fiktiven Kasinos, die an Kasinos des realen Las Vegas angelehnt sind, statt. Im Spiel sind in Zwischensequenzen und Hubschrauberflügen zahlreiche reale Gebäude, wie zum Beispiel die Kasinos Bellagio und Luxor, zu sehen, die allerdings nicht begehbar sind. Die einzigen begehbaren Schauplätze aus dem realen Las Vegas sind der Hoover-Staudamm, der Strip und die Fremont Street, wobei die Namen der anliegenden Kasinos hier geändert wurden. (Wikipedia - de)
Systemanforderungen
- CPU: 3 GHz Pentium 4 oder AMD Athlon 3000 (3,5 GHz Pentium 4 oder Athlon 3500 wird empfohlen)
- GFX: 128 MB DirectX 9.0c-komatibel, Shader 3.0-fähige Grafikkarte (256MB empfohlen) (siehe Liste der unterstützen Karten*)
- RAM: 1 GB (2 GB empfohlen)
- Software: Windows XP (ausschließlich)
- HD: 7 GB freier Speicherplatz
- SFX: DirectX 9-kompatible Soundkarte (Dolby Digital Live benötigt für Dolby-Digital-Audio)
- DX: DirectX 9 oder höher
- INET: Hochgeschwindigkeits-Internetverbindung mit 128 kbps Upstream
- Peripherie: Windows-kompatible Maus und Tastatur, Xbox-360-Controller (nur mit zusätzlicher herunterladbarer Software)
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19280 Std. insgesamt
Verfasst: 24.11.21 17:52
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649 Std. insgesamt
Verfasst: 12.09.19 18:49
Errungenschaften: Nein
Positiv:
- Solider Taktikshooter
- Gute Grafik
- Guter Sound
- Spannende Story
Negativ:
- Steuerung nicht die beste
- Speicherpunkte sind zu selten
Fazit:
Tom Clancy's Rainbow Six Vegas ist ein typischer Taktik-Shooter mit dem Setting in Vegas (welch Überraschung). Nachdem ich es zum ersten Mal angezockt hatte, war mir die Steuerung nicht ganz geheuer, weshalb es erst einmal über ein halbes Jahr lang sinnlos auf meiner Festplatte verweilte. Als ich jedoch wieder mit dem Spiel anfing und mich in die Steuerung hineingefitzt hatte, wurde es immer besser. Die Story raubt einem zwar nicht dem Atem, ist jedoch ganz passabel. Hier steht tatsächlich die Taktik im Vordergrund. Try and Error ist hier das Programm. Dadurch das die Speicherpunkte rar sind, muss man bedacht vorgehen, sonst fängt man sehr schnell wieder von einer Stelle an, die etwas weiter zurück liegt. Spielerisch unterscheidet sich das Spiel stark von seinen ganz frühen Vorgängern, was jedoch sehr gut ist. Grafisch und Soundmäßig ist das Game ganz gut gelungen und kann heute noch mit den Spielen mithalten. Empfehlenswert!!!!
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969 Std. insgesamt
Verfasst: 13.03.22 08:47
Map Design looks good
Some SFX reuse from Far Cry 2 or vice versa
Cover mechanic are great
Bot some cons
Graphics filter looks brown
Too much blurry when got hit
AI not really smart nor mindless
At least, it's good R6 series
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733 Std. insgesamt
Verfasst: 20.02.22 04:52
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1859 Std. insgesamt
Verfasst: 12.02.22 22:54
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195 Std. insgesamt
Verfasst: 11.02.22 03:21
Pros -
#1.Still fun
#2.You can die in 1 shot
#3.You can put a sniper scope ON your AK47
Cons -
#1.Graphics looking old
#2.In parts of the map that are dark it is too dark
They wanted us to use the night/heat vision clearly but I set the brightness/gamma on the highest and it was still too dark.Some darkness is good but it is too much in this game in those parts.
#3.They say co-op and multiplayer is dead in other reviews so dont buy for that reason
The Bottom Line -
I would like to see a newer version of this type of game.This game as it is I would say it is worth about $5.If you buy the key outside of steam it is around $3.
I probably will never play this again and I would rather play a newer version of this type of game.
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542 Std. insgesamt
Verfasst: 01.02.22 18:00
The only R6 games I recommend are Extraction, Vegas 1 and R63: Raven Shield.
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595 Std. insgesamt
Verfasst: 17.01.22 08:16
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699 Std. insgesamt
Verfasst: 12.01.22 18:37
I played Vegas on Linux using Proton. It never crashed on me and I didn’t notice any graphical bugs or glitches during game play but there was one issue during cut scenes. When the game would display the date and location over a black screen it wouldn’t stretch the whole screen and so it looked weird. There were five graphics options and a v-sync toggle. Alt-tab worked. The game would auto save at checkpoints and there was only one save slot. I found this very annoying as many checkpoints were poorly spaced apart and having to listen to dialogue and choose my gear over and over. You can’t change the difficulty after starting a game without restarting the whole game. I couldn’t monitor frame rate but I didn’t feel any lag.
Game Engine: Unreal 3
Disk Space Used: 6.25 GB
Game Version Played: 1.06.205
Graphics Settings Used: Hardware skin on; v-sync on; shadow quality high; motion blur off; 1920x1080
GPU Usage: 19-65 %
VRAM Usage: 941-1118 MB
CPU Usage: 15-28 %
RAM Usage: 3.2-4.3 GB
Overall the game play largely holds up and the issues are more on the technical side. I still enjoyed myself quite a bit and find this to be a superior shooter to many that are released these days. It has a great balance between tactical and care free as well as having far more options to suit different play styles than many other games in the genre. I paid $2.49 CAD from Steam for Vegas but I paid $49.99 CAD for the physical copy back in 2007 and in my view it is still worth $49.99 CAD. I finished the campaign on normal difficulty in 8 hours and 18 minutes.
My Score: 9/10
My System:
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.3.2 | Samsung 970 Evo Plus 500GB | Manjaro 21.2.1 | Mate 1.26.0 | Kernel 5.15.12-1-MANJARO | Proton 6.3-8
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281 Std. insgesamt
Verfasst: 29.12.21 21:18
pc version surprisingly runs very well on win 10 and RTX card. no workarounds needed to play the game, only a manual fix for the HUD and u r good to go. there is even a fov changer for those who want.
nothing more to say, cheers
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2382 Std. insgesamt
Verfasst: 28.12.21 23:27
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103 Std. insgesamt
Verfasst: 04.11.21 06:26
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292 Std. insgesamt
Verfasst: 31.08.21 17:27
I find the team commands and the allied bots fairly good and modern for its time. It's a game that should have been played when it released, playing it now it's not ideal, but not too bad either. Gets a 65/100 from me for all the reasons above.
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722 Std. insgesamt
Verfasst: 28.07.21 06:18
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846 Std. insgesamt
Verfasst: 30.03.21 13:09
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994 Std. insgesamt
Verfasst: 21.03.21 01:11
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61 Std. insgesamt
Verfasst: 18.03.21 05:12
Back to when Ubisoft made good games.
Graphics are decent for its age and runs smoother then the console version of course. Sad that online servers are shut but glad to see LAN still works.
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403 Std. insgesamt
Verfasst: 07.03.21 00:07
Set in the distant future of 2010, you play as Logan Keller, a newly appointed squad commander of a Rainbow Team sent in to stop a lady from doing a bad thing. But things go bad anyway and your team is captured, but you are reassigned to Vegas to fight a terrorist insurgent and are appointed to Michael Walkers, a man way too into shooting people, and Jung Park, a Vulkan disguised as a human.
From there, you shoot a lot of people. I mean a lot.
Rainbow Six: Vegas was released in 2006 on everything under the sun. I originally played the 360 version, and haven’t played it since 2007 or so. Playing it on the PC, I was kind of caught off guard at how much I actually liked it.
Vegas is a step back from previous Rainbow Six games. While Rainbows Six and the Rainbow Six 3 make me feel like I have a favorite flavor of glue, everything in Vegas is so streamlined for stinky nose pickers like me. Its more straight forward, linear, and generally set pieced based. Doesn’t really compare to the older games, but its fun in its own way.
The game is a third/first person shooter hybrid, where you’re in first person for most of the game, but change to third person when you take cover. On normal difficulty, I found playing the game as an FPS where you just kind of hide behind things to avoid damage works well. But sometimes I used cover just because...Well I don’t know, sometimes I just used cover.
It helps with aim, from what I could tell. Which makes sense, I guess.
The weapons in Rainbow Six: New Hampshire are probably the actual main character instead of funny southern-accent man. Pulling the trigger sounds nice and crunchy, and enemies go down fast enough that the weapons you go with is more to preference than necessity. There’s no big dude with heavy armor or some kind of bullet sponge, making Rainbow Six: Vegas far superior to other games that came out around that time.
They’re not the smartest boys in the world, they’re not gonna get a smartiest boy diploma anytime soon. There are parts of the game where you can just line them up and drop them, the guy behind them going “Clearly I will do better.” Before his brains splatter on the wall.
That being said, they do sometimes show some neurons at work, and work together to try and take you and your squad down. At least, they’ve tried to flank me from time to time, don’t know if that’s intentional or not.
Your squad is surprisingly competent as well. You have several squad commands, including the options to go loud or stealthy. You can tell Dumbo and Mumbo where to go and command them to stack up on a door. From there you have six options depending if you’re infiltrating or assaulting, but you always want to use the blast charge because its funny.
Michael and Jung have also wiped out entire rooms of hostiles for me, which is even funnier. Planned this whole raid and going in through two doors, I spring the trap, and 3 seconds later everyone in the room is dead. Sometimes they’ll just stack bodies even without orders. I counted about five or so times each either of them went down from start to finish of the game. Maybe they’re a bit too competent. But I like not being the only murder hobo on the premise.
I did run into some glitches. Audio would suddenly explode in bass every now and then for reasons unknown to me. Also sometimes when I pulled the trigger of my weapon, it would fire every bullet at once.
I mean, I’m sure the guy is dead now, but I would like to conserve my ammo.
Also, you have to do some work to get the resolution you want. And, I’m pretty sure multiplayer still works, but I couldn’t get it to work. Which sucks because I really liked the multiplayer when I first played back in the ancient times of 2006.
But Vegas is still pretty fun, both the game and the city. I’m too much of a soft boy to play on realistic, but normal was still enough of a challenge for the 7 hours it took me to complete the game.
I kind of really miss the weird Clancy-verse Ubisoft had going back in the day, it all accumulated in a MMO RTS called Endwar, which I might get to one day.
I’m sure nobody still plays, but there is still a single player mode that leads up to fucking World War 3.
Tim Chancy’s Rambo Sex: Vegas gets 7 shooty guys out of 10.
The word PEZ comes from the German word for peppermint.
Amsterdam has 1281 bridges.
Snails can sleep for three years.
A bunch of people gave me random facts all at the same time.
Ding Chavez needs you to join this curator
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9673 Std. insgesamt
Verfasst: 24.12.20 19:30
Terrorist hunt is all in the name, there's 19 maps (don't forget to download the DLC, its free!) where you have to hunt down a set number of terrorists and kill them. It's very difficult on realistic difficulty and high density, it'll take a long time to beat all of them your first time. Then there's even more replay value just trying to beat them faster and faster.
It's even more fun in co-op, but the ubisoft multiplayer servers have been down since the beginning of December 2020. There are alternatives in VLAN's like zerotierone, so it's still possible to play this game online with friends.
This isn't all to say the game is perfect, it definitely has some drawbacks. The story isn't the greatest, and as I said above it's kind of a pain to play with friends these days. The gunplay is unique, it doesn't feel like any other FPS I've ever played and it takes some getting used to, but once you get the hang of it, it's very fun.
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199 Std. insgesamt
Verfasst: 24.12.20 04:20
I can't really speak on the twist as I've played the game before but the signs of it coming are there so to some it may not come as a shock at all. If you intend on playing this after Vegas 2, I think the story is more satisfying and makes more sense. There are some discrepancies between characters though.
I'm also disappointed with the gun selection. There are no guns that fill the slot of DMR which forces you to use a restrictive sniper rifle or an inadequate assault rifle with a 6x scope. Furthermore, gun stats do not show the real stats of the guns and differ even more wildly than their counterparts in Vegas 2.
Overall, this game is a bit of a mess but it's a fun game so long as you take encounters slow and plan ahead a bit. It's a great indicator of how far games, especially in this genre, have come.
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440 Std. insgesamt
Verfasst: 26.11.20 06:31
The nice thing about this game is that you can choose your approach to a situation by issuing orders to breach a door or room a certain way like chucking a grenade/flashbang/smoke into a room.
It does suffer from some balancing issues late into the game where 1 or 2 bullets will take you or your team-mates out. It is even worse when you die right after choosing your loadout, causing you to interact with the weapon box again every single time.
Expect to die a lot.
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836 Std. insgesamt
Verfasst: 02.11.20 17:03
- The multiplayer servers are discontinued despite a lack of warning on the store page.
The campaign itself is worth the price of admission. The story is straight-forward and not delivered with high production quality. However, the gameplay is smooth and the controls are intuitive, despite the game's age. The complaints about outdated an outdated game engine or graphics are ridiculous considering it is a 2006 game that looks no worse than playing most shooters on consoles today. Overall, this is the game that Lockdown tried to be, but it still falls short of the classic Gold Edition.
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373 Std. insgesamt
Verfasst: 29.08.20 01:04
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461 Std. insgesamt
Verfasst: 26.03.20 00:06
The coop portion of the game has been stripped down to the bone.
it has no cutscenes. it has no character dialogue. Both are present in the solo portion of the campaign.
This game has connection issues.
I have tried to connect to this games online many, many times. After failing to connect more than 15 times on two separate days, It finally connects. this was not my internet. Every other game worked fine. Upon joining my friend, I find more connection issues. Sometimes, when I shoot the enemies, I will see blood and the enemy will not die. I have emptied 31 shots directly into a man. My team mate asks me why I am aiming so high. On his screen I was flat out missing. On my screen I was spot on seeing blood. This is not me having a bad connection to my team mate. I lag in no other area of the game. It is only when I shoot someone and he takes no damage that I blame the connections or server issues.
This never happens to the host. I do not care how old this game is. Shooting someone, and seeing them visibly take damage only to not die and to kill you is frustrating.
After finishing the campaign in about 7 hours on hard mode, only to be greeted to a lack luster ending, I am very disappointed. RSV2 fixes everything in this review. Buy it instead if you are interested. Skip this game altogether if you only play coop.
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2008 Std. insgesamt
Verfasst: 20.03.20 19:15
Using an early version of UE3, which I was very excited for, the texture and normal map resolution is quite good, and the overall art style holds up well. This was back when AGEIA PhysX was still a thing, so the game uses hardware physics acceleration and due to NVIDIA acquiring the PhysX technology years ago most NVIDIA cards can handle it. The ragdolls are pretty nice and they don't go through eachother like in some other games like Half-Life 2.
The biggest gripe I have is with the AI and scripting. The game does randomize enemy placement to an extent, although their spawns are still based quite a bit on trigger points. So once you've played enough it's easy to exploit the AI to trigger them, run to a safe location and slowly pick them off. Realistic difficulty doesn't do much more than turn every enemy into wallhackers with superhuman reflexes. They will kill you the exact millisecond they see you, but sometimes they'll also sit there and dance around confused while you take potshots at them.
The only real challenge for the harder difficulty is their inhuman reaction time and accuracy, they are actually quite stupid once you learn their behavior. Although it is cool to watch them talk to each other, hurling insults at both you and their teammates, and coordinating attacks. They will use suppressing fire and try to flank you. Sometimes they'll be real jerks and rush you when you start reloading.
This isn't really a complaint specific to Vegas, though. Ravenshield handled AI similarly where the harder difficulties equated to increased reaction speed and accuracy for enemies. It doesn't feel that fair, as a lot of times you die for reasons that don't have much to do with how well the enemies coordinated, but still when the game is fun, it's fun.
I mostly stick to Terrorist Hunt in single player mode. I'm sure multi is dead these days, and the story mode isn't interesting enough for more than one playthrough really. Overall I'd recommend the game. For the current sale price ($3.39 USD at the time I'm writing this) it's worth checking out.
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23 Std. insgesamt
Verfasst: 18.03.20 02:53
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28 Std. insgesamt
Verfasst: 17.03.20 11:26
It also does not start in different compatibility modes. If you already offer such old programs with a lot of hype for sale, you as a responsible manufacturer should make sure that the games start at least on current systems. I didn't even expect great graphics. But that they will start. I'm very disappointed on a manufacturer that employs great coders in many countries of the world.
Urgent recommendation: do not buy it. Also not in sale
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384 Std. insgesamt
Verfasst: 06.02.20 19:13
DISCLAIMER
The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don't need to worry about that either.
Gameplay and Interaction (16 out of 20)
Rainbow Six: Vegas takes the Rainbow Six gameplay refinement to another level. For its time, it's one of the best shooter experiences by a mile, and it sure doesn't ever get old. I never truly gave the real chance to the first Vegas game, and coming from a newer - Vegas 2 - installment to this one, I can see a few limitations that are drawing this one back when compared to its successor - which is one of my favorite games of all time. While almost everything you see in Rainbow Six: Vegas is carried over to its successor (and also improved), there are a few things that are missing. No sprint is a big one since I'm used to fast-switching between corners in the second Vegas game. The lack of a progression system that was introduced in the second Vegas game is something that bothered me while playing this one. One thing is for sure, this game paved the way for the second installment where I've spent a good two thousand hours playing the terrorist hunt mode back in the day on my retail version. Interaction is as good as you can expect from a Rainbow Six game. It doesn't feature classic Rainbow Six gameplay, but rather a (new) very refined one when compared to previous Rainbow Six games. There are a couple of gameplay mechanics that new players need to get used to fully dominate the opponents, that is if they're coming from an older Rainbow Six game to this one - marathon playthrough players for example. There's also no pre-planning like in previous Rainbow Six games - which might be frustrating for the veterans of the franchise. But, there are a ton of new things that are making up for the lack of pre-planning segment. While an FOV slider would be useful, it's not a deal-breaker since I do not remember a ton of games from the early 2000s that had this option at all.
Graphics and Sound Quality (16 out of 20)
As far as the graphics and sound quality goes, the quality of the graphics and the sound quality are as good as you'd expect from the game of its era which utilized the full potential of the consoles at the time. It for sure pushed boundaries of what was possible back in the day, but it still looks decent today. People should not mind the graphics quality stuff that much anyway, but in the end, there are a ton of people that do not want to play a specific game just because the graphics are bad. The developers managed to accompany the game's setting with a nice and (at times) very intensive piece of the score/soundtrack which only immerses you even more into the experience. While the voice acting isn't as good as it could've been, it will do the job for a single or even multiple playthroughs. The rest of the sound effects are great as well.
Performance and Optimization (18 out of 20)
As far as the performance is considered, anything modern runs the game just fine. It's capped at 152FPS and going beyond that will break the physics and the rest of stuff closely tied to the framerate. I feel like 152FPS is more than enough even for people that are running high-refresh rate monitors. Also, Rainbow Six: Vegas runs smoothly without a single hitch, which can't be said for most games from the past.
Story and Content Value (12 out of 20)
The story is just over five hours long, and since the progression system was only introduced in the Rainbow Six: Vegas 2 - there's not much replayability value. Don't let the slow start of the story trick you into thinking that there's not a lot of action - there's a ton action later on! The first few levels are designed to introduce you to the new gameplay mechanics. The tutorial is most definitely the worst part of it all since it doesn't even remotely show (or demonstrate) you what is possible in this game. You (as a player) will need to understand and experiment with everything this game offers you on your own. There is, however, terrorist hunt game mode which also was included in Rainbow Six: Vegas 2. I'd only recommend the first Vegas for the story, and nothing else. Rainbow Six: Vegas 2 still has a healthy player base and you'll always find someone to play the story mode and/or terrorist hunt mode with. This one is just worth it for the story stuff. Most terrorist hunt maps are included in Vegas 2 as well, so you're not missing much in that regard.
Animations and Movement Controls (14 out of 20)
While the animations of the characters are as smooth as they can get, the movement controls sometimes just don't match what the player inputs. More often than not, while pressing the right mouse button you'll find your character enter the cover you did not intend to. This can be frustrating at times, but it's nothing major that can't be dealt with for the five hours you'll find yourself playing the game anyway.
Final Score and Conclusion (80 out of 100)
Rainbow Six: Vegas provides the fans of the franchise with a more refined gameplay experience while lacking some stuff that could've made this the ultimate Rainbow Six game. However, its successor - Vegas 2 - does iron out everything that is wrong with the first one. This game should only be played for the five hours long story mode, and nothing else. I highly recommend it for the story mode, as it's linked with the second Vegas installment, but other than that - there's not much worth in it.
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677 Std. insgesamt
Verfasst: 19.01.20 00:03
The gun sounds, sounds powerfull, animations and story is great. The AI can sometimes be dumb, they ai can shoot you when facing away from you or have their weapon pointing down
The cover system is the main thing that makes the game awesome and unique. The feeling to take cover behind walls and suppress the enemy while your buddy run to the next room is amazing even today.
This game does not have the horrible gun sounds loop like Vegas 2 suffers from. Not for me anyway.
The game is more enjoyable with a friend.
pros
+Still good graphics. But its blurry and has some kind of a orange tint it feels like compared to vegas 2.
+Nostalgia
+gun sounds and gameplay
+terrorist hunt + friends = Hours of fun
+ 4 player story coop
+ have EAX sound support. If you have a Sound blaster sound card. Install Alchemy and enable EAX. Gives the sound more depth if that makes sense :)
+ nice locations and maps
Cons
-Michael and jung is not avaible in coop story and some of the dialoge and video feeds does not show up when playing. So it feels like you miss out from the story a bit. Dunno why they decided to do that.
- Blurry graphics and have some kind a orange tint. Use Reshade to get rid of that
- game becomes broken and unstable with fps over 60 (kinda expected when its over 10 years old)
Other than that. If you wanna play one of the last and real Rainbow Six game. Then buy it. Buy the bundle so you get both games. The second one is even better :)
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1713 Std. insgesamt
Verfasst: 16.01.20 21:21
That is my biggest complaint with Vegas; the graphics. The whole thing is far too over saturated, often making things in the fairly close distance remarkably blurred. This is frustrating and constant when playing. The photo screen grabs look lovely, but blurred and you think ….ahhh it's just a photo of some movement. No, it looks like that all the time, as though someone spat on your visor and you can't wipe it off.
Nevertheless it was a genius idea to site the game in Las Vegas, vibrant scenes and opportunity for weird room design lend itself gloriously to a cover shooter, which this is. There's lots of contextual cover, sofas, bars, slot machines and even games machines promoting Splinter Cell. Combine that with the dull back corridors, security rooms and stage prop rooms of each casino and you have a great, varied environment to play in.
You are a team of three Rainbow operatives. You control one of them and you can direct the other two. Have them be aggressive in fire or not; tell them to smoke grenade a room or blow the bloody doors off take your pick. Unlike some games where the comrades who accompany are irrelevant beyond atmosphere like a Battlefield, or CoD game, these fellas are pretty resilient and pretty useful. They will put themselves in the thick of the action and genuinely help kill the bad guys with you. And you do have to care about them as the game not only ends if you die but if one of them does too. If they are mortally wounded, and they will be if you use them as bullet sponges to get to grips with a room and its threats, then you have a set amount of time to get to them and revive them to continue the fight or it's game over.
There are often multiple entry points to a room which enables you to stack your team at one door with an entry command awaiting your 'go' instruction, whilst you arrange another entry point to create a diversion or a crossfire. The normal array of weapons are on show, shotguns, sniper rifles and machine guns...each have their uses from long open spaces to cramped winding corridors. All of this works very well and for those of you who have seen the game develop from RS:3 to here you will not be surprised to see the mechanics of the game have been stripped back to these bare essentials. Multiple entry points, cover shooting to progress and the use of a door snake to tag up to two priority targets. Beyond this there really isn't much of a skill development and the game can seem a little repetitive, but they manage to hold your interest quite well in a campaign through a variety of rooms and environments that are a pleasure to subdue. The whole thing might take about 20 hours if not rushed.
The enemy AI is pretty good. If you stay in one place they will both try to swarm and flank you ensuring some frantic pace to the game at times and a requirement to keep moving and notching kills to give yourself space. As became popular at this time, the health system is a self regenerating system, meaning that single enemies, even surprise ones round a corner, if you are careless enough to walk into one, rarely present a one shot threat to you, but movement, switching position after firing, strafing and all the usual, expected tropes of play are required. Shots received sap not just your health bar but also disrupt your vision making survival in firefights even harder if hit.
The sound effects are good, but the weapons don't really feel different, they just deliver different kinds of damage. The music is fairly minimal and does not really add to things the way it does in Spec Ops: The Line for example. And that's a good comparison for this game. Like Vegas, that is a cover shooter in similar style. Vegas isn't quite as good as that, doesn't look as good, is four years older than that and yet retails at more than double the price of Spec Op: The Line on Steam.
Still Rainbow Six: Vegas is a good game, not as brilliant as it may have been on release, but good enough to play and available for about £8. Don't expect anything revolutionary and you probably won't talk much about it when it ends...but that probably describes your real time in Vegas as well I suppose?
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11 Std. insgesamt
Verfasst: 11.01.20 20:36
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412 Std. insgesamt
Verfasst: 08.01.20 10:57
pros
+ gunplay
+ amount of weapons and weapon modifications
+ no cutscenes that break the flow apart from start and end chopper scenes
+ graphics
+ performance
+ memorable scenes
cons
- forced toggle aim
- dumb friendly AI
- low FOV
- getting hit makes your screen blurry instead of the usual red lines
- too much bloom
Verdict
Tom Clancy's Rainbow Six Vegas is a strong tactical shooter. However, since Tom Clancy's Rainbow Six Vegas 2 is the refined version, I would recommend to check out Vegas 2 first. Only recommended to players on a nostalgia trip or to players who like tactical shooters.
Genre: tactical first-person shooter
Replay value: average
Rating: 7.25/10
Recommendation: Yes
Special endorsement: No
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457 Std. insgesamt
Verfasst: 01.01.20 05:53
Found it pretty hard to play and the game does not age really well.
However, the game is very challenging due to AI not performing really well. Tasked 2 soldiers to a specific sheltered location and enemy still pass through and killed my ally.
Was pretty amused that I tried using Q to turn the head and end out throwing grenade to kill myself.
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Release:16.12.2006
Genre:
Taktik-Shooter
Entwickler:
Ubisoft
Vertrieb:
Ubisoft
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop