Gameplay
- Added map generator options for Single player and Multi player;
- Added special beginning options to generated scenarios;
- Added City Hall local consumption behavior;
- An ending save file will be created after each chapter is completed in the campaign;
Balancing
- Grain and Cotton added to Geology resources and now can be discovered;
- Wood logging added to city lobbying in non-campaign scenarios;
- Consolidation locomotive rebalanced;
- Mastodon locomotive rebalanced;
- Warehouses of one player can now be used by other players in a multiplayer cooperative mode;
- Lobbyist level requirements for 'This or That' lobbying have been changed;
UI
- Notifications added to a Top panel when a research/lobbying/geology is completed;
- A Multiplayer saved session is now loaded from a main Load Game dialog;
- Cargo list scroll has been added to a Train panel;
- Auction panel improvements in a multiplayer versus mode;
- Discovered resources via geology are now visible to all players;
- Custom save, Autosave and Quick save naming refactored;
- Other UI improvements;
Fixes
- A special case when save file stuck loading at 72%;
- Objectives deadline is now synced properly in a multiplayer session;
- Building transaction fly-ups are now visible on a client;
- Locomotive broken on the way state is now synced properly in a multiplayer session;
- Locomotive animation was not working properly in some cases;
Localization improvements.