Pride of Nations
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Über das Spiel
Gewinnen Sie Schlachten, schlagen Sie dipolomatische Winkelzüge, verschwören Sie sich gegen konkurrierende Nationen. Pride of Nation fordert Strategiefans auf einem neuen Level und nur die gerissensten Heerführer und Diplomaten können Ihre Nation an die Spitze führen.
Führen Sie eine von acht unterschiedlichen Nationen, jede mit ihren eigenen Zielen und Eigenschaften: USA, Großbritannien, Deutsches Reich, Frankreich, Japan, Russland, Österreich-Ungarn und Italien.
Systemanforderungen
- CPU: Pentium IV 1800+ MHz
- GFX: 512 MB V-RAM or better
- RAM: 1 GB (XP) or 2 GB (Vista or W7)
- Software: Windows XP / Vista / 7 (Does not support 98 or 2000)
- HD: 3 GB
- SFX: DirectX 9.0c-compatible sound card
- INET: for MP DSL 1000
- MISC:
- LANG: Englisch
- CPU:
- GFX:
- RAM:
- Software: Windows XP / Vista / 7 (Does not support 98 or 2000)
- HD:
- SFX:
- INET:
- MISC:
- LANG: Englisch
Steam Nutzer-Reviews
Nicht Empfohlen
9 Std. insgesamt
Verfasst: 04.02.18 20:05
Dieses Review bezieht sich ausschließlich auf die Tatsache das Steam auf der Shopseite dieses Spiel als in deutsprachig verkauft. Jeder der darauf hereinfällt wird sofort merken das es nur ein paar deutsche Worte enthält, die zu dem häufig falsch sind oder sinnlos übersetzt sind. Da jemand der kein perfektes englisch lesen kann, weil er eine vielzahl von Fachbergriffen kennen muß, nicht einmal die unbedingt nötigen Einstellungen für das Spiel hinbekommt. Somit entfällt auch ein Spielstart. Ich habe dieses Spiel mit allen DLCs gekauft und bin nun sauer weil das eine Menge Geld gekostet hat. Dieses Spiel ist für mich völlig nutzlos.
NICHT kaufen !!!!!!!!
Pride of Nations
This review only refers to the fact that Steam on the shop page of this game sold as in German. Anyone who falls for it will immediately notice that it contains only a few German words that are often wrong or meaninglessly translated. Since someone who can not read perfect English, because he has to know a variety of professional backgrounds, not even the absolutely necessary settings for the game hinbekommt. This eliminates a game start. I bought this game with all the DLCs and am now angry because it cost a lot of money. This game is completely useless for me.
Do not buy !!!!!!!!
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Empfohlen
559 Std. insgesamt
Verfasst: 12.01.18 01:15
i have the reach the loading time under 1 Min 30 Sec with the Program CPU Cores by isolate one core for the OS and other Core with Hyper Threeading for the Game. The Game only use 1 Core.
I have 3,4 Ghz withHyper Threading.
Hi, ich habe die Lade Zeiten unter 1 Min 30 Sec geschafft mit dem Programm CPU Cores in dem ich ein Core für das Betriebsystem isoliert habe und ein andere für das Spiel im Hyper Thred Modus. Das Spiel nutz nur einen Kern.
Ich habe im Hyper Thread modus bis zu 3,4 GHz.
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Nicht Empfohlen
3271 Std. insgesamt
Verfasst: 09.11.21 23:45
I have several pages of things that I dislike about Pride of Nations, here are few most important of them:
- wait time between turns - on my i5-6600K running at 4.7 GHz, this game capable running on just 1 core is taking 3-6 minutes to calculate 1 single turn in the early game (was about a minute in the very beginning, year 1850). In 50+ hours in this game I've been able to progress from year 1850 to 1856. Campaign ends in 1920. Okay, I was doing other stuff about half the time, as you are not able to do anything in the game during the wait time. But even if you can accept that you play a turn, then do other stuff in your real or virtual life, the game is still not worth it because the list only begins:
- crashes - game crashed to desktop many times without apparent reason
- clunky UI - mouse movement is delayed, map scrolling with mouse is a nightmare, drag & drop system is very inconsistent especially with moving and merging units and there are UI elements which were not implemented in the game - like message importance or loans + many other issues with the UI
- dis-balanced overcomplexity with incomplete manual or tooltips - I've read the whole manual of the game, all the guides and I still did not understood why some options are missing to me, or why I cannot do. Or issues like militancy being described as a huge issue, when I have it at max level in all my national regions, without a real way to lower it and without any negative effects from that.. etc. etc.
- missing any ledgers or easy ways to view known/important information about the world, other countries etc.
- historical/geographical non-senses despite the game aiming to be very historically accurate - like region Slowakei without any Slovak population, or region with Troppau (Opava) without any Czech population.. and many other..
- messy messages - there are way too many messages each turn to read all, with no priority levels, and no filter on which are relevant to your nation.
So sorry to say that, but this game was my biggest dissapointment, also because of high hopes and some really enthusiastic reviews I've seen on the web. And because I love games on world maps, especially grand strategies. And because it has so many great mechanics and so much potential... [strike]And it might not take too much to fix it in my eyes.. [/strike] no sorry, it is unfixable without great effort.. I was just typing out list of easy fixes, but many of them are not easy, and yes there are many of them and just the code optimization is not feasible to make it at least 10x faster to be playable. And even 10x shorter waiting times are still too long, so...
I would love to see someone take concept of this game and maybe mix it with Victoria 2, let multiple historical start dates be available and ideally make it possible to play until modern era of 21st century. That would be a fantastic game to play.
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Nicht Empfohlen
137 Std. insgesamt
Verfasst: 07.08.21 00:41
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3799 Std. insgesamt
Verfasst: 17.08.20 04:18
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Nicht Empfohlen
14284 Std. insgesamt
Verfasst: 03.08.20 16:51
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Nicht Empfohlen
4609 Std. insgesamt
Verfasst: 02.08.20 05:32
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Nicht Empfohlen
890 Std. insgesamt
Verfasst: 05.05.20 11:10
The base idea of the game is good but they complicated it to the point where it is simply incomprehensible and unenjoyable.
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Empfohlen
7177 Std. insgesamt
Verfasst: 02.09.17 15:11
That's quite possibly the most important issue here. This game used to be completely unplayable (a few years back), with turns lasting up to 10 minutes. Fortunately, the devs have fixed this entirely and the game runs really smooth, much better than many of the old AGEOD games do. Turns don't last more than 30-40 seconds for me which is very good, considering how many nations there are in the Grand Campagin.
Features
I haven't played this for quite a while, despite purchasing it a few years back, and I'm astonished. Overall, just now it feels even better than Victoria II, for several reasons:
1. The military matters are done in a much better way. There are a lot of different kinds of units, historical commanders, detailed system of simulating the outcome based on a good and tested engine, which includes a lot of different factors that affect the result.
2. The colonization system is superb. There are a lot of possibilities including the different kinds of expeditions - anthropological, geographical, natural society, military expeditions etc. Even things such as gunboat diplomacy and naval demonstrations of force are included which is amazing. You can even bribe the local chieftains or force them to cede their territories. Apart from that you can also send your merchants, missionaries, establish trading posts, build road/telegraph networks, and in the end send immigrants and build a proper colony there. Something like this has never been done that well in a video game and I simply love it.
3. Economy is done quite well, with a lot of different structures for you to build. Sure, I would prefer it if the civilians were building them themselves according to the supply/demand but it's good enough.
4. There are a lot of decrees that help you influence your nation, as well as a lot of different national factors that add flavor to the states - some are more developed than others, some offer more libery to their citizens, there are on different stages of development etc. It really varies them a lot.
5. You can play with your friends easily due to the turn system which I honestly prefer to the real-time one.
6. There are quite a lot of countries to choose from - virtually all the main world powers. I would certainly prefer to be able to play as any country in the world as in Victoria 2 where I really enjoyed my Dutch and Swedish gameplays, but it's good enough.
7. Countries that are multi-national such as Austria-Hungary have different national forces which is fun and historically accurate.
8. Diplomacy is done really well, with options such as a State Visit to boost relations in addition to more typical ones. It's done pretty well. There is a very realistic threat system where your military buildup will make other nations threatened and respond to it. It also raises the general tension and can potentially lead to war.
9. There are a lot of technologies to research and the whole research system is done quite well.
10. Music is really great and certainly fits the time period.
The Setting
I really love the nineteenth century setting of the game. It allows for much more than simple military rivalry between the nations - you can compete for prestige, colonies, wealth, choose your allies and cooperate with them, and exploit third-world nations.
The are some mistakes, such as Bonaparte as the President of France in 1880, but overall I really love that there are real monarchs/presidents and prime ministers.
The Verdict
I played quite a few long campaigns in Victoria and Victoria 2 and I must say that this game is a superior one. The military system and the colonizations are not even close while economy-wise they're pretty similar. Give it a try, since it's pretty stable now, and I think you'll like it.'
Overall, the setting is amazing. You can do much more than just fight with other countries - you can engage in an arms race, compete for prestige, wealth, colonies, or cooperate peacefully to benefit both your nation and your allies. Nineteenth century is possibly one of the best settings to allow for such a myriad of activities.
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35381 Std. insgesamt
Verfasst: 06.05.16 11:30
Bad engineering, questionable user interface design.
Still, I recommend it. And I beg Paradox to do a sequel, it will be a bomb if done with same care as HOI 4 is getting.
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Nicht Empfohlen
1801 Std. insgesamt
Verfasst: 22.12.15 00:38
My main issue with the game is the considerable time between turns, becoming longer and longer quickly as the game progress, despite being above the recommanded specs. So, quickly, turns by the AI take ages.
This problem is made worse by the limited number of actions you are going to make on each turn. Granted, it depends on nation played and what scenario, what are your objectives etc.
Still, there will be turns where you have little to do. Or maybe even nothing because you have to build reserve before building, assembling armies before war, whatever before doing actions.
So you can have two, three turns with limited or maybe no action but the time to process each turn still take longer and longer as the game progress.
I'm used to Paradox games becoming over the campaign slower and slower with saving. Pride of Nations is, unfortunately, even worse and quickly worse when processing turns.
I wanted to love the game, I believe there are goods ideas but the game engine is in the way. But spending much more time waiting for turns to be processed than actually playing... no... I regret but I can't recommend the game because of that.
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Nicht Empfohlen
158 Std. insgesamt
Verfasst: 19.04.15 00:34
The in-game tutorials are also very limited, and nowhere near up to scratch for a game of this type. They repeatedly refer players back to the manual, but for a game that as far as I know was only released digitally, relying on a manual is a bit silly. At the very least, make the manual text available in-game, and far more preferably available contextually in-game.
If you can look past the UI to the game mechanics, it really does like like there's a potential gem here. I haven't played enough of it to be able to rate the AI, but AGEOD games tend to be fairly strong on this front. The mechanics look great, the attention to detail in set-up situations and a decent number (4-5) of extra scenarios as well as the grand campaign mean there's a substantial amount of game here, but the tools given to play the game are not up to scratch, and you'll have to persevere through them to get to the gameplay underneath.
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Nicht Empfohlen
521 Std. insgesamt
Verfasst: 28.08.14 18:53
Great design and idea, but terrible programming.
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Release:10.06.2011
Genre:
Strategie
Entwickler:
Ageod
Vertrieb:
Paradox Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel