As long as water is not too deep, roads and rails will now automatically become bridges when above water. And as they are now created procedurally, it also fixes their visual glitches (near pentagons).
Plan B - v0.8.3 build 912
Major Improvements:
- Automatic rails and roads bridges
Improvements:
- FX: Trees moving with wind
- FX: desert wind and particles, forest leaves
- Sun in the skybox
- Reduce warnings size (grouped)
Balance:
- Initial water quantity (world creation option) balance.
- Water apparition a bit more slowly
- Faster trains loading/unloading acceleration
- Colors change on overlay selection and lines
- Pumping stations still works over a bit of water
Bugs fixes:
- Fixed visual glitches of roads and rails near pentagons or on strong elevations
- Fixed lua mods loading: only load "mod.lua" file, which must include the others (it was loading all .lua files)
- Fixed city cars not visible in pause
- Fixed sound effect in pause
- Alt tab doesn't freeze enhanced view anymore
- Fixed road pathfinding and pentagons/heptagons
Minor:
- fixed mineral creation in dev mod
- Retake of dead city models
- Display active mods in home screen
- Wiki updated
- Rail stop model changed
- Modding: recipes duration can be modified
- Modding: option refund not free