It’s finally time for a big patch! It’s been a while since the last update, but we’ve been working hard on improving Pine in some major areas. We listened to your feedback, revamped some systems on a deep, technical level and upgraded the engine Pine was built in. All of this took a bit longer than expected, but hopefully it was worth the wait!
The update is big in filesize too, but the game’s disk size has shrinked a whopping 700mb (from 3.3GB to 2.6GB on disk)!
Some update highlights:
- Performance gains and big stutter reductions from garbage collection through upgrading Pine’s engine and implementing incremental garbage collection
- Combat is smoother and much more responsive: added dodge cancel, kick out of any move and fractional directional control
- Camera tweaks: added auto steering settings and removed aimed smoothing
- Platforming is more forgiving due to the addition of ‘coyote time’
- Two new languages added (Dutch and Korean), two more coming soon
Full patch notes:
Additions
- Auto camera steering setting added (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278502008174/)
- Support for separate inversion settings on ranged and normal camera aiming (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278494122220/#c3166519278502635095)
- Separate sensitivity for ranged aiming (as requested per https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/)
- Added ‘coyote time’ for smoother and more forgiving platforming (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278509097215/)
- Dodge cancelling for more responsive combat (as requested per https://steamcommunity.com/app/1042780/discussions/0/3166519278500833248/)
- Added a loading screen bar to see the progress
- Fractional directional control in combat so that you can choose your direction in some parts of some moves, making combat much more responsive
- Scouting Lens map radius now showing Key Graphite pickups
- Dutch language support
- Korean language support
Changes and tweaks
- Removed smoothing from camera aim (as requested/mentioned in https://steamcommunity.com/app/1042780/discussions/0/3166519278496513950/, https://steamcommunity.com/app/1042780/discussions/0/3166519278495094333/?ctp=2#c3166519278498570260, https://steamcommunity.com/app/1042780/discussions/0/3166519278495239567/)
- Kicking and sliding is now always possible (also in ranged and when nothing is equipped)
- Changed quest start and end sound (is now different)
- When leaving an interior (cave or Vault) with your Scouting Lens deployed inside, it will automatically return to you
- You can now roll and jump out of crouch
- Slow motion effect on combat moves tweaked to make it more responsive (as requested in https://steamcommunity.com/app/1042780/discussions/0/3166519278498709635/)
- Camera collision redone for smoother camera movement, particularly in interiors
Fixes
- Garbage collect stutters reduced through implementation of incremental garbage collection, giving a much more consistent framerate
- UI revamp with many fixes (such as overlapping quest text, long string overflow, etc.)
- Fixed text appearing with a few frames delay
- Improved lock-on/focus camera (was often glitching and disorientating)
- Improved dialogue camera
- Fixed Hue floating up (as if standing on a box) in certain locations after jumping
- Fixed interacts with certain context (such as ‘ignite’ and ‘enter’) using incorrect string
- Metal and wood footstep parameters added for Hue
- Fixed ‘The Crossing’ cutscene part 2 audio, because it had Alpafants sniffing through it
- Cave entrance now drawn behind fog
- Fixed a bunch of unlocalized strings, among others in the map menu, Vault title cards and main quest tutorials
- Localized controls rebinding menus
- Footstep speed parameter now scaled with animation (crouching)
- Only footwear covering feet gives ‘boots’ footstep sounds now
- Fixed totem village information UI missing after raiding villages
- Grounded several floating assets
- Numerous fixes for wrong speaker roles in dialogues
- Various questing bug fixes and stability improvements
- Numerous optimizations on all fronts
- Fixed status modifiers overflowing and being unclear in effect in equipment UI
- Fixed broken night visuals on village lanterns
- Fixed waterfall and torch particles not being LODed
We hope you enjoy these changes. The engine upgrade in particular has been time consuming, but we hope that it stabilizes Pine and gives you a better experience.
As always, please let us know if something isn't right or isn't to your liking, so that we can keep improving Pine.
Until next time!