Fixes
- Fixed ability to push movement actions into the past on the timeline
- Fixed inability to remove subsystems
- Fixed parts of buttons not accepting clicks in the mech customization screen
- Fixed legs and arms not displaying ankles/wrists in the salvage screen
Modding Fixes
- Opaque portrait's brightness reduced
- Kitbashing tools now allow for negative scales
- Fixed modding item visuals occasionally causing pilot pod to jump out of torso
Known issues
- All audio except for cutscene audio will sometimes not play
- Tooltips can flow off the sides of the screen in some circumstances
- Occasionally destroyed mechs are flung around the map after viewing replay mode
- On launch, it seems audio is occasionally not playing on the main menu and in gameplay except for cutscenes. If you do encounter this please relaunch your game
- There is a chance of the province liberation event being interrupted by other post combat events, meaning the opportunity to participate in the parade is not given to the player when the province is won
- Some events do not end correctly - this could be caused by playing with an older save file
- Sometimes patrols can get stuck behind the mobile base without engaging in combat. This can be resolved by entering liberated territory briefly
- Many maps that contain turrets do not also have generator buildings - turrets must be manually destroyed on these maps
- Performance issues are common
- Old code injection mods might need updating for 1.1 and might prevent the game from loading. If your game does not boot, please check whether you have any mods installed and try uninstalling them