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Penny Arcade's On the Rain-Slick Precipice of Darkness 3
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30.06.23
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679 Std. insgesamt
Verfasst: 14.09.20 18:26
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951 Std. insgesamt
Verfasst: 29.06.20 07:22
I liked some aspects of the previous two games in the series and didn't like others. The humor that the series was always known for has returned, though it has been modified a little with a little flavor from the new devs at Zeboyd games to suite the new 16-bit art style. The story is more nonsense about killing Gods and the apocalypse and it is still as verbose as it always was. Though I think they way they were required to write it with the new pixel art or maybe it was partially at the influence of how Zeboyd tends to write comedy, but I laughed a lot more in this game than I did in either of the first two games.
The combat has changed completely and mixes the original Penny Arcade style, with Final Fantasy V, and Cthulhu Saves the World for a strange mash up that allows for a lot of creativity in combat that requires a well thought out strategy, from how to equip characters, to moves used in combat, to what you buy in shops. I like the freedom and I like how they streamlined combat by making it fast, but requiring a set up even for many normal encounters. The game trains you to be prepared for many different situations so that the bosses don't tend to feel like they come out of nowhere. I like how they allow for different job combinations leading to different ways of fighting. They also have specific weapons that go against a character's natural type, meaning you can really play around with fun combos. I liked how the first two games required button timing. this game doesn't have timing, but the turn based combat is a lot of fun for me and I really enjoyed coming up with new strategies as the game went on.
As far as graphics, it's pixel art. Pixel art for me is timeless so I'll never complain about a game using that style. Since this series had a more in depth art style before, you do lose out a little on the character's reactions to things, but there are still portraits and we do still see enough character in those portraits to understand what is going on in the character's heads most of the time. The music here is better than the previous games in the fact that it actually has music, but they did a terrible job looping any of the songs and they just come to a stop and restart, which is very off putting. I specifically like the melody of the world map theme, but you hear it so much over the game as the number of tracks is so small that even it wheres out its welcome.
Overall, I like the direction they are going with the series. There is only one more title left and if the combat is anywhere near as fun as it was this time, I will be enjoying my playthrough of that game as well.
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194 Std. insgesamt
Verfasst: 11.06.20 00:26
Even the name is so stupid I just call it Penny 3. There's a comfy quality to it considering that it seems to have been made for PC yet it feels like an old cartridge game that managed to layer in some depth (but can be confusing).
The visuals are pleasant, the writing is soulful, and the audio/music is fitting. My main problem with it is that it's nonsense. It's humorous nonsense, but still nonsense. I can't remember how it ended up on my games library, none of my friends have ever mentioned it, I don't feel anything for the story. Team Fortress has similar nonsense, but they dump that in videos and comics, leaving the game to focus on gameplay.
While the art style and writing has merit (maybe this should have stayed as a webcomic?) I barely enjoyed the gameplay. Needless to say it didn't draw me in, but I'm not too interested in the genre anyway. It feels like a 2nd rate game (especially because you can't seem to go back to the main menu or quit), but if you liked the genre and the webcomic and like the look of it then it might be for you.
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562 Std. insgesamt
Verfasst: 03.04.20 14:16
Story-wise, the game essentially follows on from what has gone before: on to the next of the four gods in a bid to stop the collapse of reality. If you are looking at this game, have seen it, or have read this far, you are likely either interested in the story, or already invested in it.
The changes are not all bad though: combat, while still turn based, has been enhanced by the addition of various classes and gives far more variety and depth to the gameplay than either of its predecessors managed. While you also lose the ability to play as your own character, your party gains companions which provide further options in battle.
If you are thinking of picking this up (even if you played the previous two entries in the series), I would strongly suggest checking out some gameplay first, as the game is fundamentally different from its predecessors. Likewise, if a SNES-style JRPG game does not appeal to you, best to avoid. Other than that, while different, it was still enjoyable for me, if not as good as the previous two.
Played on Windows 10 Pro x64 without any issues.
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827 Std. insgesamt
Verfasst: 24.03.15 02:36
You can explore specific locations on a world map with well defined places to go. Inside these places, you can search for treasure, battles, and main plot points for going there. While there is some interesting story and dialogue, the battles are the meat and potatoes of the game. The battles are nice because they are not random. Instead, they are represented by monsters clearly visible on the map. You battle in a turn based fashion, however there's a meter on the top of the screen. This determines the order the combatants will attack. It will be initially set by speed stats and certain passives, but it can also be changed by using slows, stuns, and interruptions. A combatant can also move up their position on the command line by defending, although this will not allow them to attack on that turn. So why bother? Well, to reduce major damage from a major attack, or possibly to help utilize another interesting mechanic. In this game, you don't have a pool of MP to work with. Instead, you start battles with zero MP and gain 1 MP per turn. So if you want to build it up, you can use items, use certain abilities to boost it, or simply do something that does not require MP. This forces you to manage your health and position on the timeline much more carefully, rather than having magic users spam abilities right from the get go.
So what gives you your abilities? Well, each character starts with their own class. The classes dictate what abilities, passive or active, these characters have. This will affect how you use them. Beyond this, as the game goes on you will receive badges, each with their own additional classes. You get to add one, and eventually two, to each party memeber. This gives them a total of three classes, and many possibilities on how you can build them. However, badges can only be on one person at a time, so you can't use the same class on every character at once. All of the badges and characters level up as you win battles, although the ones you actively use will level up faster. Also, you can further customize your characters with equipment as well.
This game is full of conveniences, such as the aforementioned blanket leveling and visible battles. Whenever you finish a battle, all characters are revived and restored. If you lose a battle, you get to try it again. You can save or change badges at any point. Convenient traveling through an easy world map, with shops in fixed positions and a training area to grind if needed. The game does a lot to try and ease the burdens of RPGs while still being an RPG.
However, I found a few things a bit disappointing. One is that there are too many classes leveling up constantly. It seems that after every battle, at least one if not multiple classes gain levels and often new abilities, which is a lot to look at and manage. You'll be constantly checking your new abilities to see what they do and who they will be good for, depending on how you're trying to build characters. Plus, the fighting system is somewhat complex for newcomers, which detracts from the game's convenience factor a bit. Also, while the game tries to teach you one thing at a time to gradually get you familiar with the gameplay (which I like), it feels like once you finally understand how to fight and manage your badges and equipment and strategize, the game is basically done. It also ends on a cliffhanger story-wise. So, this whole game essentially feels like it is a buildup for the sequel, both in story and basic gameplay ideas. Although the sequel (which I will review once I finish) is rather different in some aspects. I guess I just felt like the game was getting me ready for the real adventure to start, and then it abruptly ended.
Overall, it's still a good game. Fun for people new to RPGs and looking for good value games. The characters and story have enough charm to carry some of the weight. Plus all the conveniences, well paced learning curve, and constant upgrades to manage, make for an entertaining experience throughout. I guess it's good that the game left me wanting more rather than being sick of it, and the extra mode recommended after you finish the main game gives it some more for you to play and satisfy your cravings. However, I'd say that if you're looking at this game, which is only 5 dollars alone, you might as well just pay the 8 bucks and get the two pack because you'll be well prepared to take on the fourth game after this. I got them both on sale for a dollar which was well worth the price. Judging this game on its own, I'd give Penny Arcade's On the Rain-Slick Precipice of Darkness 3 a solid 6 out of 10 for being an engaging RPG experience without the common headaches that befall so many other RPGs.
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836 Std. insgesamt
Verfasst: 12.11.14 23:01
The gameplay is like final fantasy 3 and 4. You start a few roles (i.e classes) for each character, but you unlock and can switch between more roles later in the game as your character levels up. The combat is similar to the 'Active Time Battle' system in final fantasy IV. Each character (including enemies) will have to wait until their portrait on the top screen passes a line before they are able to make a move. This may be seen as a good thing as you have some time to plan out moves for your characters, however the combat may seem slow to some (especially those who haven't played previous 2D final fantasy titles). There are a limited of monsters in each area and they don't respawn after you defeat them, but you can see them so you won't be walking into a trap. There is also a colliseum where you can easily grind to level up quicker if you wish. There are also some stores laying around which some decent items and equipment at decent to rediculously expensive prices.
Besides the normal campaign, there is also a prequel campaign that doesn't really offer much to the story, but contains more challenging monsters.
If you are looking for a cheap final fantasy-like game or never played any of them before you should try this game out. However, if you don't like turn base combat (like previous final fantasy games) you should stay away.
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897 Std. insgesamt
Verfasst: 08.07.14 06:27
I was annoyed by the fact that, if you stick with the same classes the whole game, you won't wind up with all of them capped out. To explain further, you start out with no class equipped and quickly gain your first set, then later get another set and the ability to equip a second. There will still be leftovers, however, and unequipped ones earn less exp than selected ones. Add in 2 more factors: the number of fights (and thus exp) in the game is limited (monsters don't respawn), and there's a bonus dungeon that can only be unlocked by maxing out all the classes. You can see how this would be frustrating, to finish the game and be stuck with no way to get into the bonus area. Now, there is an arena where you can fight stuff, but I'm not sure if they give much exp. Might try this later on.
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Release:25.06.2012
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