Pathfinder: Kingmaker
Sammlung
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Über das Spiel
Erkunde die Raublande, eine Region, die schon seit vielen Jahrhunderten als umstrittenes Territorium gilt. Hunderte Königreiche sind in diesen Landen erblüht und gefallen und jetzt liegt es an dir, ihnen dein Zeichen aufzusetzen – indem du dein ganz eigenes Königreich erbaust! Um deine Pläne in die Tat umsetzen zu können, wirst du die raue Wildnis, Bedrohungen durch rivalisierende Nationen und auch die ein oder andere Intrige am eigenen Hofe überleben müssen.
Passe deinen Charakter ganz nach deinem Geschmack an und wähle dabei aus einer Fülle an Klassen und Kräften, einschließlich spezialisierter Archetypen, mächtiger arkaner und heiliger Zauber und der Wahl zwischen einer Reihe von Klassenfähigkeiten, Fertigkeiten und Heldentaten. Pathfinder erlaubt es Spielern, Helden (oder Bösewichte) zu erstellen, die sowohl zu ihren Spielweisen, als auch zu ihren Persönlichkeiten passen.
Triff auf eine vielseitige Ansammlung von Gefährten und NPCs, einschließlich einiger ikonischer Charaktere aus dem Pathfinder-Universum selbst. Du wirst selbst entscheiden müssen, wem du vertraust und wem du lieber mit Vorsicht begegnest, da jeder Gefährte eigene Ziele verfolgt und über Einstellungen verfügt, die sich von deinen unterscheiden könnten. Deine Reise wird auch zu ihrer Reise werden und es wird an dir liegen, ihre Leben sowohl in der Gegenwart als auch für die Zukunft zu beeinflussen.
Erobere neue Regionen und erkläre sie zu deinem Eigentum, während du dein Königreich aus der Wildnis erhebst. Obwohl das Erkunden von klassischen Verließen immer noch das Herzstück dieses Abenteuers ausmacht, ist es doch ebenso wichtig, dich in Diplomatie, Politik und der Erweiterung deines Königreichs zu üben, um erfolgreich zu sein. Wähle deine Verbündeten weise und halte sie dicht an deiner Seite, während ihr uralte Gräber und Ruinen erkundet – und während du dich zu Hofe um die Politik kümmerst.
Dein Königreich spiegelt deinen Charakter und deine Entscheidungen im Verlauf des Spiels wider. Es ist ständig im Wandel und wird durch deine Einstellung, deine Verbündeten und deine Fähigkeit, dein Volk anzuführen, geformt. Neben der Expansion deines Königreichs, mit der du neue Gebiete erschließt, die daraufhin mit Städten und Gemeinden besiedelt werden können, verändert deine Hauptstadt auch sichtlich ihr Aussehen, je nachdem welche Entscheidungen du triffst, wie du dich politisch engagierst oder für welche Verbündeten du dich entschließt. Mit der Erweiterung deines Königreichs werden eine Reihe von Fraktionen und Nachbarreichen deine Gunst erlangen oder deine Stärke auf die Probe stellen wollen.
Erkunde – Erobere – Herrsche!
Das Pathfinder-Rollenspiel ist eine Weiterentwicklung des 3.5-Regelwerks des ältesten Fantasy-Rollenspiels der Welt, das von Paizo, Inc entworfen wurde und durch das Feedback von zehntausenden Spielern genau wie du verbessert wurde. Ob du nun neu im Pathfinder®-Universum bist oder bereits ein stahlharter Veteran, Pathfinder: Kingmaker ist genau das Computer-Rollenspiel, auf das du gewartet hast.
Addons zum Spiel
Pathfinder: Kingmaker - Beneath The Stolen Lands | 05.06.2019 | ka |
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Celeron 1037U @ 1.80GHz
- GFX: Intel HD Graphics 3000
- RAM: 4 GB RAM
- Software: Windows 7 64-bit or newer
- HD: 30 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i7 CPU 920 @ 2.67GHz
- GFX: ATI Radeon HD 5770 or NVIDIA GeForce GTX 960M
- RAM: 8 GB RAM
- Software: Windows 7 64-bit or newer
- HD: 30 GB verfügbarer Speicherplatz
- SFX: DirectX Compatible Sound Card
- LANG: Englisch
Steam Nutzer-Reviews
Nicht Empfohlen
7716 Std. insgesamt
Verfasst: 10.12.23 12:43
Anfangs war ich recht angetan von dem Spiel und habe es gerne gespielt. Vernünftige Story; Charaktere Ok; Spielewelt mit typischem Mittelalter-/Fantasy-setting (nicht negativ gemeint); unter Linux zwar mit Hängern, aber gut da sind andere Spiele schlimmer - also eigentlich alles für den Spielspaß vorhanden.
Aber nach einiger Zeit wurden zwei Mängel doch immer Nervtötender.
1. die schiere Größe. Es ist ja schön und gut wenn die Welt groß ist und mit vielen Aufgaben gespickt ist. Aber wenn man drei+ Tage durch ein und denselben Dungeon latscht (z.B Vordakai) ohne die Möglichkeit abzubrechen , immer dieselben Gegner - dann will man das einfach nur "erledigen". Spielspaß ist das dann nicht mehr. Solche Location sind einfach ZU GROß um Laune zu machen.
2. das Zufallsprinzip. Ok, es ist ein klassisches RPG. Da werden die Trefferwürfe im Hintergrund "ausgewürfelt". Ist der Standard. Aber ich hatte in keinem Spiel so das Gefühl das es völlig egal ist ob ich die Charaktere vorher stärke, ihnen bessere Waffen in die Hand gebe oder besser positioniere. Beispiel im Vordakai-Dungoen: an einer Stelle musste die Gruppe gegen 5 Gegner kämpfen. Gestärkt, unsichtbar angeschlichen, erst einmal Fernkampf usw. Bestimmt 10 Versuche. Der erste Angriff aus dem Hinterhalt richtete NIE großen Schaden an. Danach wurden die Figuren umgehauen und fertig. Dann einfach nur frustriert einfach mal rein gelaufen ohne irgendwas - und bis auf eine Figur hatten alle noch grüne Lebensenergie als ich dort fertig war. Das macht keinen Spaß.
Ich denke mal das ich nicht der einzige bin der dann die Lust verliert. Durchgespielt wurde "Pathfinder" wohl nur von ein bisschen mehr als 5% (laut Steam-Erungenschaften) der Käufer. Also bitte lieber mehr kleinere Aufgaben oder die Möglichkeit auch mal aus einem Dungeon auszusteigen (Marker setzen, Teleportation, selbstverständlich zu hohen Kosten). Und das Würfelprinzip etwas anpassen. Es kann nicht sein das man X-Versuche braucht die nicht zu schaffen sind um dann einfach durch gewunken zu werden.
So kann ich das Spiel nicht empfehlen. Ihr seht eh nie das Ende. Ich werde es noch eine Zeit lang weiterspielen aber wenn es sich nicht bessert breche auch ich ab.
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4737 Std. insgesamt
Verfasst: 11.03.22 00:28
Ich hätte sogar extra bezahlt, wenn ich dafür einen Endlosmodus bekommen würde. Also für den Königreichsverwaltung und so.
Man kann die Geschichte so gestalten wie man will (natürlich nicht komplett), aber man muss wirklich gut aufpassen und manchmal dinge tun, die man nicht will um sein Ende zu erreichen. Da wären mehr Möglichkeiten und nicht (zumindest anfangs) so komplexe Anforderungen meiner Meinung nach ganz hilfreich.
Im großen und ganzen aber ist das Spiel seinen Preis wert, wenn man Spiele mit einer sehr guten Story mag und auch gerne ließt.
Was den Pen and Paper Stil angeht... (Würfel und etc.) ich bin nicht wirklich ein Fan davon. Zumindest nicht von Videospielen in diesem Stil, aber auch wirklich darauf zu achten kann man das Spiel genießen.
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9564 Std. insgesamt
Verfasst: 01.01.22 12:29
Die Mechanik ist nicht direkt einsichtlich, man muss erst einige Level machen, damit man allmählich versteht - mein Charakter war total daneben. Ein zaubernder Hexenmeister ist eben kein Kampfzauberer, da wurde teilweise sehr auf Feinheiten geachtet.
Das Skillsystem könnte sehr komplexer sein, man hat nicht all zu viele Skills zur Auswahl.
Das mag einen DSA-Fan sehr stören (zB mich)
Dennoch erleichtert es das Spiel, da man nicht einzelne Skills wie Löffel verbiegen, Blumen pflücken oder Nase bohren skillen muss, damit man sich dabei keinen Finger oder gar das Genick bricht.
Stellenweise sehr hart zu kämpfen, hat man mit Erfahrung dennoch auch gute Möglichkeiten, überstarke Gegner mit den richtigen Chars und Skills relativ einfach (aber langwierig) zu bekämpfen.
Da erinnere ich mich an die 4h- Schlacht mit Lvl3-Charakter gegen so einen gewissen brennenden Schädel..
Wenn ein Spiel mich derart mitreißt, hat es Charme.
Und Pathfinder HAT Charme.
Man fühlt sich ein klein wenig mit den Chars verbunden - mangels Komplexität nicht so stark wie bei DSA - dennoch deutlich mehr als mit anderen RPG Spielen.
Sound ist ganz gut, Grafik muss kein 3D sein, Blödsinn bei so spielen, die auf Spieltiefe und nicht auf 3D basieren müssen.
Bugs habe ich bisher nur in den Bewegungen im Kampf gefunden, wenn ein Gegner in die Luft angreift aber den Char hinter ihn attackiert. Und trifft. Naja, Kleinigkeiten.
Keine Bugs gefunden, die im Prolog die Quests oder andere Dinge stören. Keine Deathstuck-Area gefunden, in der ein Char festhängt und ich hab die meisten Karten komplett durchgetestet (das macht mir schon seit Diablo I Spaß. Also ein paar Tage).
Es gibt kein integriertes Cheatsystem und eine Konsole habe ich auch nicht gefunden.
Dennoch kann man die Dateien im Save-Ordner (LocalLow/Owlcat) zu einem -zip umbenennen, danach die Savedatei dem Paket entnehmen, mit einem einfachen Editor, Notepad++ oder ähnlichem verändern (zB Geld, Zeit, Auftragsstatus, Ruf etc), wieder ins Pack zurückpacken und zur alten Dateiendung zurückverändern. (Alles natürlich nicht mit dem originalem File). Ich schau immer aus Neugier da rein, da gibts nämlich gute Ideen für sein eigenes Micromodding (savegameedit).
Alles in allem Werte ich das Spiel mit 7 von 10 Sternen.
Wem das Spiel nicht genug bietet, kann sich bei Nexusmods durchgucken. Da gibt es eine schöne Auswahl an diversen Mods.
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7889 Std. insgesamt
Verfasst: 25.11.21 13:55
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7319 Std. insgesamt
Verfasst: 18.11.21 16:54
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8736 Std. insgesamt
Verfasst: 17.09.21 16:13
Another commonly cited point of contention is the Kingdom Management. You do spend a good amount of time handling this and while it can be frustrating at times, especially with an unlucky string of random events popping up, I did not think that it was particularly bad. If you ignore these issues though, there is a very solidly made RPG underneath that has some good/great companions and a surprising amount of choice relating to the ending.
Exploration was probably my favourite part, with the game allowing you a surprising amount of freedom early on. This also means that the game lets you run straight into the nest of some particularly nasty monsters; though either overcoming them or returning later to destroy them does offer immense gratification. I was pretty satisfied with the loot and character building fantasy that the game offers. You really start to feel your growth after a certain point and some of the high level abilities/spells feel fantastic to use.
Overall a great game for people looking for a deep dive into a satisfying and complex system. I would not recommend it for the easily frustrated though. 8.5/10
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4343 Std. insgesamt
Verfasst: 29.07.21 17:08
Habe ein paar Mal vorne angefangen, immer mit anderen Entscheidungen, aber es macht einfach keinen Spass mehr, sobald ich den Städtemanagementteil erreiche.
In meinen Augen, wurde dieses Spiel klar in den Sand gesetzt. Hoffe mal, der neue Teil wird besser.
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4136 Std. insgesamt
Verfasst: 19.05.21 12:14
Mich erinnert das Spiel an DSA-Drakensang, ohne aber auch nur ansatzweise diese nostalgische Grafik und die schöne Spieltiefe zu erreichen.
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587 Std. insgesamt
Verfasst: 21.03.21 15:05
Nach 5 Stunden Spielzeit will ich rasten (ich habe noch 86,5Tage zeit die Hauptquest abzuschließen) nach dem Rasten zeigt er mir an das ich mein ziel in der vorgegebnen Zeit nicht erreicht habe und ich solle einen alten Spielstand laden, obwohl ich nur 10 Stunden ingame gerastet habe, sprich mir müssten noch über 86 Tage zeit bleiben. Dies tritt bei allen Ort ein, daher ist es mir nicht möglich weiterzuspielen... Bug?
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2970 Std. insgesamt
Verfasst: 14.02.21 09:33
Um als Computerspiel zu funktionieren wurden natürlich ein paar Anpassungen vorgenommen; Wie gut das hier verschiedene Mods zur Verfügung stehen, um dem Regelwerk noch näher zu kommen oder als lästig empfundene Elemente loszuwerden.
Abseits dieser Fakten bleibt eigentlich nur zu sagen: Das Spiel macht, was es soll. Es gibt also abseits der eigenen Interessen und Launen keinen Grund, vom Kauf abzusehen. ;)
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33250 Std. insgesamt
Verfasst: 30.01.21 10:41
Die Längen entstehen hauptsächlich wenn man rumreisen muss, und irgendwann durch keinerlei zufälligen Begegnungen mehr bedroht wird und durch das doch etwas repetitive Königreichmanagement.
Das hinzufügen von echtem Rundenbasiertem Kampf war eine sehr gute Idee. Vorher habe ich mir bei Magiekundigen immer schwer getan ihre Fähigkeiten und Zauber wirklich sinnvoll zu nutzen, mit dem Rundenmodus klappt das viel besser als mit dem pausieren.
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52271 Std. insgesamt
Verfasst: 15.01.21 18:38
Das Kampfsystem und die Geschichte hatten mich gefangen, daran kam nie wieder etwas heran.
Bis jetzt. Pathfinder ist mein neuer All-Time-Star. Besonders faszinieren mich die Quests, die bis in die kleinsten Nebenquests mit der Hauptgeschichte zusammenhängen; die überraschenden Wendungen; die liebevollen Begleiterquests. Und natürlich Nok-Nok.
Vergesst Gerald. Vergesst Conan. Vergesst Minsk. Nok-Nok ist der Chuck Norris des Rollenspiels.
Ach ja.. zu all dem ist das Spiel auch noch riesig. Und man muss Entscheidungen treffen. Viele Entscheidungen. Und sie haben Konsequenzen. Ich meine ... richtige Konsequenzen.
Damit kommen manche Spieler schlecht zurecht. Aber hey,,,so ist das Leben.
Verpasst es nicht.
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4435 Std. insgesamt
Verfasst: 31.10.20 16:49
Am Spiel ist vieles gut. Die Kämpfe sind hart, aber die Schwierigkeit sehr individuell anpassbar. Die Liste der Talente und Möglichkeiten, wie man eigene Charaktere oder Gefährten erstellen kann ist lang und abwechslungsreich. Die Gefährten, die vorgeneriert sind, sind interessant und unterhaltsam.
Loben möchte ich auch das Gesinnungssystem. Mein Charakter ist rechtschaffen-böse und ich freue mich wirklich, dass das nicht einfach nur immer als grausam und gemein umgesetzt ist, sondern auch als intelligent und egoistisch.
Und das Spiel hat nicht eine große Schwäche, sondern viele kleine Nadelstiche, die nervig sind. Ein kleiner Auszug:
[spoiler] Zur Belohnung für eine Questreihe wird man von einer anzüglichen Questgeberin in deren Heim eingeladen. Das ganze stinkt nach Hinterhalt.
Geht man mit seiner Gruppe dort hin, passiert nichts.
Geht man alleine dorthin, ist es natürlich ein Hinterhalt, so gewaltig, dass ich mich frage, ob ich den überhaupt schaffen soll? [/spoiler] Dazu kommt, dass es während man unterwegs ist, keine Möglichkeit gibt, seine Party umzugestalten. Das heißt, um das Event auszulösen, muss ich erst in die Hauptstadt, meine Party auflösen, alleine zu dem Ort des offensichtlichen Hinterhalts - für den ST 24 Krieger sicher kein Ding, mein ST 7 Magier kann aber kaum genügend Rationen für den Weg mitnehmen - nur um dann dort vermöbelt zu werden.
Sowieso habe ich den Eindruck, die Fülle an Möglichkeiten wurde nicht durchgetestet - sehr oft ist wirklich klar, was ein Krieger, Barbar oder Paladin an dieser Stellt tun soll, für einen Magier sehe ich aber oft keinen Lösungsweg. Ich mag mir gar nicht vorstellen, wie das Spiel wäre, wenn ich einen Buffer und keinen Nekromanten als SC erstellt hätte.
Ich verstehe nicht, wie Zufallsbegegnungen generiert werden. Welcher Entwickler hält es für eine gute Idee, eine komplett ausgelaugte Gruppe, die weder HP noch Zauber hat überfallen zu lassen von Gegneren mit erschreckend hoher Initative. Ich kann buchstäblich erst dann das erste Mal agieren, wenn 50% meiner Party schon tot sind. Ja, jetzt könnte man sagen, dass das eben Zufallsbegegnungen sind und die eben... zufällig sind, aber das klingt nur nach einer Ausrede für schlechtes Design.
Und wenn das Spiel von mir möchte an einem bestimmten Tag des Pathfinderfantasykalenders an diesem und jenen Ort zu sein, dann wäre es froh, wenn ich irgendwo erfahren könnte, welcher Tag gerade ist und wo in der Woche dieser sich befindet.
Und auch uncool finde ich, wenn das Spiel mich belehrt, dass Trolle feueranfällig sind, ich meinen Magier entsprechend schule, nur um mir dann Welle an Welle feuerimmune Trolle entgegen zu schleudern. Soll das witzig sein?
Manchmal, während man auf Reise ist, passieren wichtige Dinge im Königreich. Kümmert man sich dann nicht schnell genug darum, kann das üble Konsequenzen haben. Das Spiel gibt einem deswegen ein großes Ausrufezeichen, wenn es was Neues im Thronsaal gibt. Das Spiel sagt einem aber nicht, worum es geht. Die Benachrichtigung, die ich dafür bekomme, dass ein Ratgeber eine Aufgabe abgeschlossen hat ist das gleiche dumme Ausrufezeichen wie dafür, dass gerade etwas wirklich wichtiges meine Aufmerksamkeit braucht. Das ist weder realistisch noch hilfreich. Wenn man unterwegs ist, muss man raten, ob es nun wirklich wichtig ist, zurück zur Hauptstadt zu gehen oder nicht. Was soll das?
Ich könnte noch eine ganze Weile so weiter machen, immer wieder kleine fragwürdige Entscheidungen, bei denen sich die Entwickler wohl ganz besonders clever vorkamen, die aber nur langweilig und nervend sind.
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6821 Std. insgesamt
Verfasst: 25.10.20 18:41
Or...maybe I'll roll up just one more character. Two, at max. Yeah. Gonna start the real game any day now. U-hu.
10/10, would play extended tutorial 8 times again.
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14244 Std. insgesamt
Verfasst: 16.10.20 00:55
Das Spiel versucht anscheinend unbedingt schwer sein zu wollen. Das artet allerdings so dermaßen aus, dass es einfach nur unfair wird. In der Hauptquestreihe dem Spieler Mobs vor die Nase zu setzen, die 10 lvl über der eigenen Gruppe sind (und deine Mitstreiter schneller töten als du W20-Würfel sagen kannst), ist nicht gerade spaßig (und das mehrere Kämpfe hintereinander). Diese Kämpfe bestrafen besonders diese Spieler, die bei der Companionwahl nicht den optimalen Weg einschlagen. An anderen Stellen des Spiels sind die Kämpfe so lächerlich einfach, dass sich das Spiel schon fast von allein spielt. Das Spiel findet einfach nicht die Mitte.
Was viele Rollenspielfreunde noch nerven könnte sind die Quests mit Zeitdruck. Diese sind allerdings nicht immer als solche angezeigt. Wer also zu lange auf Erforschung ist, kann ganze Quests/Questreihen verpassen/verhauen.
Achja, wer Spinnen in Rollenspielen hasst (so wie ich), der wird sich eine ganze Zeit lang mit ihnen vergnügen dürfen (sind wirklich viele gewesen in meinen 100 Stunden).
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44486 Std. insgesamt
Verfasst: 03.10.20 09:59
Es erzählt eine Geschichte, die relativ klein anfängt und mit der Zeit immer größer und Epischer wird.
So erstellt man sich einen Charakter und bestimmt Aussehen, Klasse, Fähigkeiten, Name und Gesinnung. Alleine bei der Erstellung des Charakters kann man gut mehrere Stunden beschäftigt sein.
Wir beginnen anschließend in der Stadt Restov als Teil einer Gruppe von Freiwilligen, Abenteuern und Draufgängern mit dem Ziel die Raublande von einem Banditenkönig zu befreien. Und so entwickelt sich die Story mit der Zeit. Mein absolutes Highlight war, dass der Haupt Antagonist schon relativ weit am Anfang erscheint ohne das man es weiß, dass er es ist. Und man erst nach vielen hundert Stunden raus findet wer hier die Fäden zieht.
Abgesehen von der Story, liebe ich die Musik, von ruhig, lustig, dramatisch bis Episch ist alles vertreten. Die einzelnen Charaktere vor allem die Begleiter sind gut geschrieben. Wenn man deren Hintergrund Geschichten erfährt, weiß man warum Sie so sind, wie Sie nun mal sind. Der Königreichs Modus ist das Schmuckstück des Spiels. (Meine Meinung)
Was ich weniger mag sind die Teilweise sehr schweren Kämpfe, selbst auf niedrigen Schwierigkeitsgrad. Das Balancing ist aber mittlerweile besser geworden. Allgemein wurde und wird immer noch am Spiel gearbeitet. Bugs gibt es in diesem Epischen Spiel was wirklich viel Zeit in Anspruch nimmt natürlich zuhauf. Aber Owlcat hat auch hier schon viel behoben wenn auch nicht alles.
Wem kann ich das Spiel empfehlen?
In erster Linie, die viel Zeit und lust auf eine Epische Geschichte haben und auch Geduld mitbringen. Das hier ist kein Spiel, was man zwischendurch zockt. Gerade in Richtung Ende zieht sich das Spiel also bringt wirklich Geduld und auch Nerven mit. Letzteres braucht ihr jede Menge, durch das Pathfinder Würfelsystem kann man schon mal den einen oder anderen Wutanfall bekommen, wenn der Wurf im Spiel eine 1 oder 2 ist.
Wem kann ich das Spiel nicht empfehlen?
Gelegenheit Spieler, Ungeduldige Spieler, Leute mit schwachen Nerven, High End Grafik Liebhaber sollten lieber Abstand halten. Wenn man sich das Spiel kauft, dann sollte man damit rechnen das man andere Dinge erstmal zurückstellt weil es wirklich ein Zeitfresser ist. (Danke an der Stelle an meine Ehefrau für ihre Geduld)
Als Fazit kann ich sagen:
Eines der besten RPG für mich sogar das beste, was es momentan auf dem Markt gibt. Es hat seine Fehler und Schwachstellen aber das verzeihe ich gerne bei einem Spiel solchen Ausmaßes.
Danke Owlcat für dieses Spiel!
Ich freue mich auf Pathfinder: Wrath of the Righteous das nächstes Jahr erscheinend wird.
Alles gute und wir sehen uns!
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4085 Std. insgesamt
Verfasst: 26.09.20 14:07
Ich dachte zuerst, OK, es ist halt schwer reinzukommen, das wird mit der Zeit besser. Wurde es aber nicht. Ich wusste nie so ganz was ich zu tun hatte und wie. Die Reichsverwaltung war mir ein Rätsel bis zum schluss. Die Charakterentwicklung ist undurchsichtig.
Das Balancing ist miserabel. Zu schwache Gegner wechseln sich mit zu starken ab.
Zu oft muss man Rasten, das nimmt den Spielfluss.
Und diese ewigen Märsche auf der Karte sind Zeitverschwendung.
Die Kämpfe an sich sind OK, mehr aber auch nicht.
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1208 Std. insgesamt
Verfasst: 20.09.20 10:01
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12551 Std. insgesamt
Verfasst: 20.09.20 07:18
meine beurteilung über dieses spiel :)
man sieht das sich die entwickler mühe gegeben haben und auch mit positiven ergebnis
man hört überhaupt nicht mehr auf zu spielen,,schrecklich :)
würde es jeden empfehlen, die rpg, baldurs gate etc gerne spielen
grafik ist klasse, man sieht auch wie das königreich aufblüht (alleine die krönung ist klasse^^) quests sind gut gemacht, vor allem hat bei diesen spiel die gesinnung einen hohen stellenwert
bei diesen spiel übersieht man gerne die kleinen bugs :)
KAUFT UND SPIELT ES^^
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3888 Std. insgesamt
Verfasst: 30.04.20 08:49
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120 Std. insgesamt
Verfasst: 24.03.20 09:18
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6645 Std. insgesamt
Verfasst: 22.03.20 20:01
Es hat alles, was ein gutes Spiel haben soll. Ein schöne Atmosphäre dazu schöne Musik, die das ganze Geschehen untermalt. Die Story ist gut mit einigen Wendungen und neben seinen ganzen Abenteuern kann man ein kleines Königreich verwalten. Die Grafik ist etwas altbacken, aber trotzdem ansehnlich.
Wer ein Fan ist von Pillars of Eternity oder Baldurs Gate, der sollte unbedingt ein Blick auf das Spiel wagen.
Ich finde es mehr, als nur Gut oder besser gesagt: Wäre die Grafik etwas detailreicher, dann hätte ich 9 von 10 gegeben, so ein Punkt Abzug: 8/10 , aber eine 8 Plus.
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746 Std. insgesamt
Verfasst: 17.03.20 12:19
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11128 Std. insgesamt
Verfasst: 02.03.20 14:05
They shouldn't have.
They should have waited. The game is great now. Plain and simple.
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3494 Std. insgesamt
Verfasst: 04.01.24 22:40
But everything is stuck to a timer and you simply cannot do everything because of this. Towards the end, the kingdom management was simply way too much, I had to start using cheats and mods to really play the game. Everything just started becoming to cumbersome.
The quest journal does not give you enough details to do anything, I have to sit with the game on one screen and walkthrough on the other. I got to the end of the game and threw my hands up because I apparently didnt do enough for any of my companions and they all died lol.
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13102 Std. insgesamt
Verfasst: 04.01.24 21:27
I love Larian's translations of tabletop RPG elements to game form, Divinitys one of my favorite series so I had hoped this might be another favorite, but it just doesnt do enough to condense such a broad game into a more streamlined videogame.
This is probably a 10/10 for people who are super familiar with Pathfinder and have spent enough time with it to become intimately familiar with all of it's tremendous number of mechanics, but for someone who isn't that intimately familiar its all just too much going on mechanically.
That being said, I really liked the characters, I love the class diversity, the story is good, it just feels so mechanically problematic that I can't bring myself to want to play through to the end.
8.5/10 on narrative, world building, etc. 2/10 on accessibility as a videogame.
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527 Std. insgesamt
Verfasst: 25.12.23 04:14
It's a very faithful adaptation of the tabletop game. Kudos. It's just missing that human element, that GM that looks at your pitiful excuse for a party and has some tiny amount of sympathy for you somewhere in the cockles of his cold black heart. The computer feels nothing, makes no compromises, has no mercy. You will play by the computer's rules, and you will die.
You will die a lot. And if you're into that, go ahead. I'll just be over here with my small, feeble brain, drooling in the corner.
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8878 Std. insgesamt
Verfasst: 21.12.23 18:19
PROS
- Managerial concept
- Length and content
- Overall story
CONS
- Writing quality is well below par, lacks maturity, often naive and childish. Voice acting not great either, but does what it can given the material.
- Difficulty balance: Especially in the latest part of the game, difficulty ranges from point&click to impossible. Funkiller.
- Kingdom building mechanics: Insufficiently explained, very easy to get screwed by it. When you've got two decades of gaming but have to cheat your way through a game mechanic to avoid starting over 100+ hours of gameplay, something sucks.
Compared to something brilliant and engrossing like BG3, Kingmaker falls into the bulk category. I hit it red because the issues related to kingdom building and difficulty should have been fixed after all these years.
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8012 Std. insgesamt
Verfasst: 20.12.23 15:15
As usual with D&D-type games, the most precious resource is time, and your most important objective is to be able to clear battles with as many resources left as possible, so you can keep going until you rest and the calendar moves a day. Then we add the Kingdom management event, which can be pretty tedious at times but lets you play a little Civilization on the side.
Technically the engine shows it was the first iteration for the company, sometimes the camera is not centered on a cutscene if certain things happen (Finger of Death on Irovetty' battle using the Big Rod of +50% variables and ignore SR had me watching all the cutscene with Irovetty in a corner of the screen instead of being on the center, for example), and sometimes companions may get stuck (behind doors most of the time), but no CtDs have happened. It does stutter at times, however, and does not play well with two screens. Finally, not having certain feats like Scribe Scroll makes spell choosing and sharing quite hard (since you can have at least three... I leveled the twins as wizards because, as cool as it is having them as a class I've never bothered to check, you get a second full set of spells...), but this can be easily solved with the CraftMagicItems mods.
The Bag of Tricks mods is also a good idea, as is to always have some dimensional door wand at hand (I got locked in the final fight with nok-nok's shaman, because I killed it before it could go down, and things were... buggy, and I was unwilling to lose five hours of playtime), as is to make sure you have at least 3 slots for autosaves and quicksaves.
And for sure, it is a very entertaining game, with some difficult decisions that make your alingment wobble, but you have to always focus in one for it to truly change.
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144 Std. insgesamt
Verfasst: 12.12.23 04:09
While it has many flaws, and it was a buggy nightmare for years, this really was THE crpg that brought the genre back full force for me.
Don't get me wrong: i adored Pillars of Eternity when it came out, and Divinity Original sin/Solasta/DAO/Tyranny etc are all amazing games.. but very few RPGs actually make you feel 100% as if you are playing an actual campaign, filled with massively branching paths, constant choices and a crazy amount of depth into building your party..and in this case it actually makes sense given that Kingmaker is a mostly faithful adaptation to one of the most popular adventures that Pathfinder's 1st edition has ever released, and that while i never played i actually read years ago just to see how different it was..that's how much i loved this game (just like Owlcat's following games, those being Wrath of the Righteous and Warhammer: Rogue trader, also adaptations of board game modules).
I just can't see any CRPG fan not loving these games, especially now that they are (sort of) bug free, that they include turn based mode to satisfy those who prefer it (at release it was only Real Time With Pause) and that tons of things are now customizable, like being able to skip the kingdom management side of the game, which many people somehow disliked.
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14748 Std. insgesamt
Verfasst: 08.12.23 14:46
The sheer number of fights and their challenge (if you don't dumb it down in the difficulty settings) means that this is a game for people who love tinkering with complex RPG mechanics and optimizing the heck out of their party. Some fights will really challenge you to think out of the box, and you will always need to be smart about managing your resources, because at some point you will be caught ill-prepared.
But what makes this game so massive is mainly the Barony mechanics that force you to travel back and forth through your entire realm, having random encounters and exploring every corner of your realm while expanding it through diplomacy, construction and questing. This serves to pace and spread the feet-on-the-ground content over this extra layer of event-driven political/strategic RP and city building mechanics. This additional layer is very well integrated in that it keeps interacting with your party gameplay through quests and resources.
Don't believe the negative comments you may have read about the encounter design. Enemies spawning out of thin air is extremely rare, and in the few cases I've seen it happen it was always somehow motivated through the story. Some people may also have gotten confused by invisible enemies. There are MANY encounters, and of course the random encounters are technically infinite and follow a set of blueprints. So of course not every one is a masterpiece, but there is a lot of diversity and some very memorable ones.
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7483 Std. insgesamt
Verfasst: 04.05.22 22:57
- memory leaks (saving and loading sometimes just takes forever)
- the occasional crash to desktop
- story points sometimes not clear enough
- 10 archers just gunning down your main player character
- unclear flanking notification
- unclear attack of opportunity threads
- pressing space to fast when wanting to accelerate a move, then just skipping the full turn
- occasional miss click of death
- the occasional random full move, even if single move was specified
- No way to craft magic items
- are there even silver weapons in the game?
- Even more lag in menus
- Missclicks because of lag
- Item pricing that just feels wrong, like really wrong (sell for 10K buy back for 300K like WTF)
- 50 day warning that the main quest will fail, 60 day unlock event to finish it
Edit I had some time during a crash to desktop
- The thing that really pisses me off. The lock breaking and secret stash finding mechanics. Rolled a 1 on your lockpick attempt? Well sucks to be you come back after a level up and try again. Forgot where the chest was? Well sucks to be you more. Same is true for secret stash rolls. Bodged perception rolls to find one of the hidden rare forgeable items? Well sucks to be you even more.
Now there is also a lot of good in this game. And I can tell that a lot of love and effort went into this game. Again I would love to give it a neutral review. But the amount of times I screamed because of game issue (not Pathfinder mechanics) is just too much.
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9553 Std. insgesamt
Verfasst: 29.04.22 23:27
A few general tips for playing:
* Use acid flasks to kill the spider swarms in the first cave. This is literally the first thing that screws everyone unfamiliar with Pathfinder's ruleset.
* Don't be afraid to play on Easy or use the considerable difficulty adjustment settings. Seriously. This game was designed by min/maxers and I'm pretty convinced that the computer cheats, especially at later levels.
* The turn-based combat mode is cool but remember, this was designed for real time with pause combat, so there are dozens upon dozens of trash mobs. By the end, I was only using turn-based for important boss encounters.
* Get a Bag of Holding as soon as possible. Or if encumbrance is annoying you, just grab the Bag of Tricks mod and turn it off. In fact, install that mod along with this game, because it'll make some of the more obscene encounters waaaay more manageable and you'll want it for saving your butt when you accidentally piss off one of your romanceable party members beyond redemption.
Anyway, a ridiculous game at times but a good one. Wrote more about it here if you wanna read my deeper thoughts: https://pixelgrotto.tumblr.com/post/682909553453596672/the-long-process-of-making-a-king-i-have-like-no
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10904 Std. insgesamt
Verfasst: 24.04.22 10:10
It does not.
It punishes you for exploring in an exploring, since you need to deal with mainstoryline first or loose your kingdom.
And in the End youre either to finish the game and loose all quests you didnt get the time to engage in, or you spawn a whole bunch of events that kill your country even if you send all advisors you have access to.
What salts me out the most, is how good the game could have been if not for the forced time pressure, and intentional punishment for engaging in Kingdombuilding.
If you don enjoy being rushed, or punished for things you couldnt have known before playing the entire game, dont play this.
the only reason i didnt stop halfway through was the sunk cost fallacy.
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13882 Std. insgesamt
Verfasst: 18.04.22 19:49
I've got 20 years or so of tabletop experience so I was prepared for a complex (but hopefully rewarding) character creation, and to paraphrase Mortismal Gaming's review I believe that if you put the time in that there are some fun builds to try. Unfortunately the game is so buggy and long that at 200 hours I've yet to finish my first playthrough and am honestly losing the desire.
The issues I have include but aren't limited to: needing to know beforehand or lose access to key party members, poor pacing (months of kingdom management anyone?) and some truly janky encounters (thanks to poor auto saves I've just lost half an hour to an hour of progress at craft knife or w/e it's called with the insane ghost ambush).
Honestly I want to like it, the world seems great, I like the character interactions and overall I'm happy with the party members. It's not enough when you're continually set back.
For the record I'm playing on normal with effortless kingdom management (down from normal across the board) with turn based on - but if the developers think that this is normal they should check the number of people who haven't finished it.
TLDR: Games too long to feel replayable, wasting the massive character customisation options, the length makes the bugs feels more pronounced and you basically need to meta game it by reading guides or you probably aren't gonna have a good time
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3439 Std. insgesamt
Verfasst: 15.04.22 12:52
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9418 Std. insgesamt
Verfasst: 15.04.22 05:41
The combat system and classes are extremely complex, more so if you don't know the actual P&P Pathfinder rulebook. On normal you can get by without understanding everything that's happening, but on higher difficulties you need to have a grasp of how all interactions play out or else you will not have a good time.
The game is long and can sometimes feel tedious. It combines the aforementioned RPG mechanics with a kingdom management system that feels a bit of a hit & miss. It has its own calendar, with time limited quests and a span of 3 to 4 years of in-game time, so the story plays out over quite a bit of time.
Being so dependent on the P&P ruleset means the game has A LOT of RNG, and when I say a lot it's almost unbearable. Some combats can vary drastically with the result of a single dice roll controlling whether your tank gets mind controlled or not. Save scumming is expected (and even encouraged by the devs).
It took me +150 hours to finish one playthrough, so be advised.
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11300 Std. insgesamt
Verfasst: 14.04.22 06:16
There's a lot to like about Kingmaker. The premise of building a kingdom in a forsaken land while desperately juggling competing demands is fantastic. You feel the Sword of Damocles swinging above your head with each decision, and there's never a moment where resources feel abundant or decisions feel trivial.
But this thing is unplayable. It's common to get trapped in permanent failstates and have to start the game over. If you go to the forums, you'll read that the real game begins after everything breaks and you have to restart from the beginning, which seems more like Stockholm syndrome than a rational opinion to have about a crpg that takes over a hundred hours to complete.
My first permanent failstate was when the savegame system exploded seventy hours in from trying to track every item in every corpse I had created. This made saving the game take several minutes; I ended up bringing a book to read while it saved, but the problem kept getting worse. After a few internet searches, I learned that there was a cleaner mod that fixes this problem, but it requires revisiting every area to clean it. I gave up after a few hours of unsuccessfully vacuuming the game back to life.
I should have had enough sense to drop Kingmaker after that, but I was invested in the story. In my second run, the permanent failstate was going through a portal which crashed the game and created an error message. I tried reverting to an earlier savegame, but it broke again at the exact same spot. After several hours of internet searches and opening up the savegame files I was unable to fix the problem.
I want to clarify that this mountain of bugs was released in 2018, and I started it in 2021. The most charitable explanation I can fabricate is that the developers must be part of some weird cult that is trying to increase the total amount of anger in the universe.
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5036 Std. insgesamt
Verfasst: 10.04.22 12:34
Simply because of the games story telling.
1. You have a mission which needs to be done in a specific time.
2. You success and progress with the story OR if you dont make it in time, your kingdom and you DIE and lose.
3. thats shit. give people their time they need for playing A RPG GAME.
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10277 Std. insgesamt
Verfasst: 25.03.22 05:16
I can't say that I would recommend this to anyone unless they have an absurd amount of free time and love old school 400 hour RPGs, scum saving and troubleshooting software. Fans of the mechanics of Pathfinder might be impressed by the combat, and I do love turn-based strategy. But combat was a chore unless it was real time, at which point it was just boring as hell and really lacked any tactical flare.
I'm getting depressed just thinking about this game. Even the writing became dull to me by the end. There's a lot of it, but it's repetitive and trite. Having written branching game dialogue myself, I don't blame the gamemakers for failing to make something original. It's very hard to add novel dimensions to the DnD moral alignment paradigm without tossing it out completely, and the cipher as a main character makes it so hard to create a distinct voice for the dialogue. But god was it boring to read. My eyes would just glaze over as sentence after meaningless sentence would parade their way across my screen before getting buried under the running events box at the bottom of the screen. Everything I picked was done to give me more XP and get a 'good' ending. Roleplaying a character was useless. The alignment system is so constrained that I never felt like I could display a real personality. Do you want to be a screaming psycho, a normal person, or a mustache twirling villain? Then do I have the game FOR YOU!
Just do like everyone else and buy Elden Ring instead.
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17552 Std. insgesamt
Verfasst: 21.03.22 19:06
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27588 Std. insgesamt
Verfasst: 19.03.22 16:21
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691 Std. insgesamt
Verfasst: 17.03.22 18:19
I don't think whoever designed this understands how the tabletop mechanics work, or they just dont understand how to translate it to a game. If you don't mind having to move the difficulty slider every encounter or cheesing fights do give it a go.
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990 Std. insgesamt
Verfasst: 17.03.22 02:03
Won't even go into balance issues. Even things that in real pathfinder couldn't hurt you can wipe the party, thanks to an apparent inability of an NPC / monster to ever roll low and the player to ever roll high. Patches didn't help, oh they fixed small bugs (usually ones the player could use in their favor) and left the bad designs of timers and lack of balance intact.
Their sequel was apparently another 'Drop what you want to do and come do this other thing we want you to right now, or we punish you by making even more unbalanced in the enemies favor!' festival of pain, this time you have to be a general. I just want a standard adventure, no frigging kingdoms, no generals and army combat, just a group of adventures and time to do side quests whenever I want. Something the Devs refuse to deliver...if they were trying to be similar to Baldur's Gate, they failed.
If you like your pathfinder with an abusive DM, fudged dice rolls and unbalanced encounters, all on a railroad enforced by timers, you'll love this game.
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5638 Std. insgesamt
Verfasst: 16.03.22 13:27
Note: The game is FULL of content. To the brim. Make sure you want to commit a lot of time if you are a completionist type.
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42241 Std. insgesamt
Verfasst: 15.03.22 14:39
For tough fights, switch to turn base to control all the unit's actions, otherwise leave on RTS and let the AI control the NPC members of the unit.
One serious suggestion and one complaint: Suggestion first, the developers should have considered using inanimate cut scenes for the storyline instead of animated interactions (lots of down time waiting on unnecessary animation). I would have received the same benefit from simply seeing a 2D image of the speaker and hearing/ reading the text.
Speaking of unnecessary, the constant need to stop and rest and suffer through the unnecessary animation was infuriating after awhile. This is not to suggest fatigue should not play a role, but the 'rest' feature should have been a click and an outcome not an extended and unnecessary interaction between all the characters. This has been commented on by many others.
Overall, this is an excellent effort for both those who like detailed character building RPGs and those who like small unit tactics. Superb value for the cost.
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22179 Std. insgesamt
Verfasst: 12.03.22 03:06
Plan to spend a lot of time in the Stolen Lands.
I recommend the “Varnhold’s Lot” addon and perhaps “Beneath the Stolen Lands” (but only if you like dungeon crawls). “The Wildcard” add-on is nice for the tiefling race and companion story, but I found the Kineticist class too different for my playstyle.
Anyone not familiar with the pathfinder or D&D 3.5 system should set the difficulty to the easy setting to avoid being monster chow too many times.
If you know your basic pathfinder rules and like turn based combat, then I recommend the challenging difficulty. Depending on your party composition you might get a hard fight once a while (I am looking at you, mandragora swarms), but overall nothing too frustrating and no weird character builds needed.
The uneven timing forces you to concentrate on the main storyline in some chapters when you would rather take a leisurely stroll to do some side quests and has you doing kingdom events and twiddling your thumps in others.
Kingdom management is pretty basic, but regular saves in case of unusual accumulations of disastrous rolls are still recommended.
Don’t spoil your experience by reading guides to everything. Just some important advice…
Don't spread your skill points. You need specialists! (Especially with Trickery, Perception and Persuasion).
Have some redundancy for your party; don’t count on having every character available all the time.
Money is no problem. Spend it! Don’t finish the game with 2 million gold pieces and 9000 BP.
Teleport circles are important; don’t dawdle on raising your barony stat (arcane, after you get to divine IV).
If you are indecisive like me, install the Respecialization mod.
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524 Std. insgesamt
Verfasst: 28.01.22 22:39
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4609 Std. insgesamt
Verfasst: 24.01.22 09:43
\The Good:
The story itself is interesting, the characters are detailed, campside chatter is entertaining, and the game has a massive quantity of content to explore. Graphics and combat also feel good.
\The neutral:
Slow and repetitive overland travel, exhaustion/need for constant rests, having to repeatedly revisit areas, and everything being on timers (that fail the game if not closely managed).
\The bad:
Lack of clarity, and 'gotcha' moments, where a seemingly innocent dialog option chosen, hidden skill-check not passed, or side-location not cleared 20 hours ago then locks you in for 'bad' events and outcomes way later, where you can't do anything about it. This also occurs with sudden events requiring/costing BP(kingdom funds) are dropped on you without warning, meaning that if you dont have significant surplus on hand, you simply have to reload an older save or miss out on boons/suffer penalties without even the option to take 20 seconds to sell/buy to be able to cough up the cost.
General grimdark themes where even your best efforts to do good always result in some degree of bad things happening/your choices backfiring, usually far after you're no longer able to go back and chance your choice. Additionally, 'hidden' (and sometimes 'best') outcomes that require super-specific chains dialog choices and actions over dozens of hours before things become clear, to the point where they would be essentially impossible on a first playthrough without following walkthroughs or wikis.
Balance and 'pathfinder-isms' such as endlessly scaling DC's for everything, meaning that a character not specialised for something like diplomacy, perception, lockpicking, lore, soon ends up without the slightest chance to succeed on such a check. this goes for saving throws, with DC's above 40 showing up from monsters well before the end of the game, often from 'no-fun' powers such as fear effects. This is partly a ruleset thing, so fans of pathfinder might be used to it, but it seems to heavily push metagame knowledge or character optimization.
Alignment-locked conversation options.
Extremely time consuming (where quest timers can force-end the game), clunky, and somewhat RNG-vulnerable kingdom management system that feels intrusive and drags attention away from the enjoyable parts of the game, as well as requiring you to 'lock in' your main character for many (100+) 2-week periods to do rank-ups, not allowing you to address anything that comes up during that period (or do anything at all, for that matter).
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9670 Std. insgesamt
Verfasst: 23.01.22 19:02
There are many comments I could make on the game, both good and bad, but my difficulty in enjoying it boils down to two aspects that I've struggled to come to terms with.
[Potential Spoilers]
Firstly, this is a difficult game, and the developers are clear that that was their intention. Difficulty itself is not a problem, and I certainly believe games should offer challenge, but failure to apply difficulty in an interesting way can have a terrible effect on how enjoyable it is to face that challenge. In that regard I would say the developers have indeed failed, because the difficulty curve leans far too heavily on that most fundamental demand made by dice systems - to roll big numbers. The result is an excessive need to optimise your party to overcome specific numerical challenges, while swathes of interesting content that comes with the ruleset becomes unviable. With no desire to min-max my party, nor hand over control of their development to a build guide, and in combination with the innate swingyness of dice systems, it soon felt like I was spending more time watching loading screens after a sequence of mediocre rolls than actually enjoying the game or thinking about creative ways to overcome particular challenges, even after begrudgingly following the advice of the developers and lowering the difficult from hard to normal.
Secondly, there are narrative outcomes in the game that become unavoidable long before they come to light, with little warning to the player. There are a number of examples of this, but two that stand out to me are the partial outcome of an NPC arc that becomes locked in many real hours prior, if you fail to enter a specific but unremarkable room in a particular dungeon, and of course the infamous kingdom death spiral, an unavoidable game over if you fail to keep your advisors' ranks in fine balance with the difficulty of kingdom events. I appreciate the idea that player choices should not always have a visible outcome - as players, we choose what our characters say and do knowing how we want events to play out, but part of the fun is uncertainty in what will actually occur as a result. But Pathfinder: Kingmaker takes this to the extreme, giving far too little warning to the effect of seemingly benign choices, and without a GM who can adapt to the actions of the players in order to ensure the game remains rewarding, this simply left me feeling powerless and frustrated.
Overall the game had moments of brilliance, but too often felt tedious or frustrating as a direct result of poor design.
Long live Nok Nok.
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13155 Std. insgesamt
Verfasst: 22.01.22 10:53
Pros:
Story Rich
Interesting companions
Kingdom management overall is nice addition to gameplay(except the 2 weeks of rising stats, that's pain is ass)
Choices are matter
A lot of lore (i'm new to Pathfinder)
Cons:
Start of the game on hard and above is a bit of challenge for first run(MISS, MISS, MISS, spiders, -stats)
Timers. Before you will get an idea how to deal with them, your main campaign will be messed up (Up to the case when i have killed the boss, but kingdom failed after dialogue)
Overall: must to play for crpg fans
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2283 Std. insgesamt
Verfasst: 03.01.22 18:14
To sum up my thoughts: This game is CRIMINALLY underrated! I just figured out this game has a button to change to turn-based mode. a-la Divinity 2.
This game is so good, I haven't beaten it and I just bought the second one, complete edition because I know I'm gonna kill both of these hard.
If you like CRPGs, this is no-brainer. You need it in your collection.
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3875 Std. insgesamt
Verfasst: 28.12.21 16:23
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980 Std. insgesamt
Verfasst: 25.12.21 23:09
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9354 Std. insgesamt
Verfasst: 24.12.21 12:43
First of all, even though I recommend the game take it with a pinch of salt and heed my words.
Kingmaker is a very flawed game. One of the best I've ever played, and yet I'd rate it 5/10, despite it giving me over 150+ hours of game time, more than making up the money I spent on it. Because, it isn't just fun, it's absolutely frustrating if you don't enjoy the mechanics of the game. This isn't a game I would recommend everybody, saying the game is out to get you and to make you suffer is not making it justice, especially in the end game.
Now here are the reasons why I wouldn't really recommend this game, at least the ones that stuck with me, this game has some really bad game design choices, for example, the lack of in-game documentation, the game doesn't explain a lot of status effects or mechanics. You have to google and figure it out via pen and paper wikis. That is a critically bad game design, this leads to a lot of new players to the genre just dropping the game out of frustration, basically, the game doesn't prepare you for what's to come leading you to realize mid-game that your build just sucks and you need to change it.
Heavily RNG based, everything relies on a dice roll, so get ready for a lot of missed hits.
But it's now all bad, here is what made me stick with it for so many hours, it has some excellent story, well told at least in my opinion it made me overlook some of the frustrations just out of curiosity as to what would happen next. A somewhat enjoyable Kingdom management, it doesn't impact the story but it can be an end game if your kingdom falls, I don't recommend turning off the Kingdom management because you will miss some really funny/interesting events just turn it down to an easy difficulty so it's not something you have to worry about. A flexible combat system, you can do Real-time or you can play it turn-based tactical, you can use real-time for easy fights you just want to get it over it and turn-based for difficult ones where you need to micromanage your party.
If you read this and still decided that you want to try it do yourself a favour, research builds and stick with it, you don't want to be caught with a bad build in the middle of a dungeon having to reload a save so you can travel to the one person that allows you to change your build at a cost. Normal difficulty isn't actually a normal difficulty in Pathfinder in the early game you might not notice it but mid to end the difficulty will spike to ridiculous levels, I still have PTSD from the end game dungeons [spoiler] FUCK THE WILD HUNT [/spoiler], here is a very important tip by end game make sure your party has Freedom of Movement and Stone to Flesh you will thank me later. Pathfinder has customisable difficulty levels that can be changed at any time, read the options it might save you some headaches and always carry rope with you.
However, if you have reached the end of this review and feel like these game mechanics aren't for you but you like the style I recommend you try Tyranny or if very pretty graphics matter to you Divinity: Original Sin 2 is right up your alley.
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23475 Std. insgesamt
Verfasst: 22.12.21 21:29
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2863 Std. insgesamt
Verfasst: 04.12.21 22:33
Unfortunately, after 40 hours of playthrough, I encountered a bug (https://steamcommunity.com/app/640820/discussions/5/1734340257881489577) that would break the entire further game, I could not find an option for how to fix it. To start over, and besides, it is possible to encounter this bug again, there is no desire.
Considering that the bug is 3 years old, and it has not yet been fixed, I strongly advise against playing this game.
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1517 Std. insgesamt
Verfasst: 02.12.21 21:48
Main reason is it tries to do what good DMs do - leave players in world to do as they like as over all narative moves forward, problem arise when you understand that world is liniar and you either guess what you need to do to get on top of it or not. On top of it you need to do it in several aspects of game - your regular party actions, citybuilder and kingdom manager, if you have not guessed right in any of those you are punished in all 3.
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1172 Std. insgesamt
Verfasst: 30.11.21 01:40
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431 Std. insgesamt
Verfasst: 26.11.21 17:33
There is something precious about this game: you do not need to be a RPG nerd to enjoy how the game subtly turns you into an RPG nerd.
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7518 Std. insgesamt
Verfasst: 15.11.21 08:27
(Note: I haven't played Wrath of the Righteous yet, so this opinion may yet change.)
I've often felt that the more modern (3rd edition onward) iterations of DnD would be more fun on a video game than on the table, and this game seems to bear that out. It really feels like a sincere translation of the modern TTRPG experience: the extensive character building, the tactical challenge of combat, the character development power fantasy of 1-20 (ish, I only managed to get to lvl 18 by the end), combined with an enjoyable adventure story, world exploration and fun companions.
The scope of this game is immense and ambitious, which gives the game a great sense of adventure. You're given a relatively huge map to explore point-crawl style. Time passes during travel, and camping, lending to a certain amount of verisimilitude for the world, as the main quests do come with time limits (though the time limits never seemed particularly oppressive as long as you're prioritizing the order in which you do things).
The camping system in itself is the best I've seen in any CRPG; you assign party roles for watches, hunting, cooking, hiding the camp. Random encounters can take your camp by surprise, especially in more dangerous areas. This is an important part of a TTRPG adventure to me, and too many CRPGs opt to turning resting into some kind of an automatic heal-button, but not this game. You companions even have small conversations during camping, which adds a nice bit of flavor. It really does feel like taking a party to an adventure, much more so than any other CRPG I've played.
The gameplay is classic CRPG fair of party based dungeon crawling and tactical combat. The main difference maker here is that Kingmaker lets you switch between turn-based and realtime with pause on the fly, which is something I hope every modern CRPG does from now on. You can use real-time when you know a few on the fly commands combined with party AI will get the job done, and turn on turn based for more challenging encounters that require more granular control of what your party is doing.
Those challenging encounters can be very challenging indeed, and the game does have some difficulty spikes that may feel jarring. Frequent saving is advisable because the game does not pull it's punches. I do think many people are overstating the difficulty though, I never really felt like I was sucker punched with a completely unfair encounter, and I never had to revert a significant amount of progress due to difficult encounters.
The combat is some of the more satisfying CRPG combat that I've played, mostly owing to the faithfulness to the TTRPG system. There's a wide array of tactical choices at your disposal, and the game tests your knowledge of it's systems regularly, though it doesn't always present information to you that well.
I do have to say, though, that at time the combat encounters can become somewhat of a slog. Some dungeons are quite long and consist of a lot of repeated encounters of defeating groups of the same enemies one after the other. The pacing of the game could do with some tightening, and though I appreciate it's immense scope, it doesn't really need to be as long as it is.
The main story is fun. It is nothing groundbreaking to be sure, but it sets a good stage for your exploration of the Stolen Lands, and the journey itself is satisfying. A lot of it is pretty classic fantasy stuff: trolls, owlbears, fey and kobolds and the like. Personally, I've come to appreciate the more classic tropes like this. Dialogue gives you a nice amount of options of using your skills and stats for certain dialogue options, and the game gives you nice freedom of roleplaying the kind of character you want to be. Each companion comes with it's own set of quests that resolve throughout the lengthy game, and most of them go through some nice development.
The Kingdom Management will be an acquired taste, to be sure. It doesn't feel tacked on exactly, and I wasn't annoyed by its inclusion, but it is also not particularly deep and I can definitely see how some players might it gets in the way of the actual adventuring content. There is an option to let the game handle it, I didn't test that option out so I don't know how that affects the experience and whether you end up missing some content if you do automate it. It was an interesting experiment, and definitely suits the story this game tries to tell, but it doesn't completely hit its mark.
Overall, this is a robust and faithful TTRPG experience in a video game format, and the most worthy successor to games like Baldur's Gate out of the modern offerings. The game is incredibly ambitious and I'm shocked at how well it succeeded in what it set out to do.
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17650 Std. insgesamt
Verfasst: 10.11.21 15:02
Plays better in Turn-Based mode than Pillars of Eternity 2 does because it uses an actual tabletop ruleset and doesn't flood the player with lots of tanky or tedious mobs (as often). Not perfect, but I still prefer it over RTWP. Perfect degree of difficulty for me- a turn-based RPG fan only modestly familiar with the Pathfinder system- on Challenging, without following any sort of build guides.
Kingdom management is kind of annoying but I appreciate the effort to try something different, and the payoff can be decent. The difficulty is highly modular, to the point where this aspect of the game can be entirely automated and failproof.
Haven't yet touched the sequel because I hear it's buggy and would rather wait for the DLC to drop. But Kingmaker feels robust and I haven't experienced any sort of gamebreaking bugs so much as a minor turn-based quirk or two.
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1277 Std. insgesamt
Verfasst: 11.09.21 13:09
I can respect trying to make it authentic by using Pathfinder's ruleset but some mechanics don't translate well to video games, like the Use Magic Device skill. It's fine to have to try again while in combat, it adds tension and makes sense but out of combat, when you have all the time in the world and no pressure, using a scroll should always work on the first try. And then you have stuff like initiative, even if you'Re scouting with a stealthy character, as soon as you initiate combat, initiative is rolled normally. No surprise round, no ambush, no nothing, the ambushed enemies might still move before some of your party members can.
But I can't stress enough how bad the combat encounters are, even at normal difficulty, they seem so unfair. Some of these scripted encounters, I swear you can't survive them unless you're much, much higher level than the encounter mechanically requires, simply because the devs couldn't be bothered to know their shit before making a Pathfinder video game.
Just stick to the classic Baldur's Gate games. Even Icewind Dale is a lot more enjoyable than this. I'll stick to the tabletop game, because at least you can kick the DM out if he sucks.
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6423 Std. insgesamt
Verfasst: 01.09.21 22:49
This game is amazing and I love the game EXCEPT the kingdom management.
I recommend this game if you really like CRPGs, but READ A GUIDE ON HOW NOT TO FUCK UP YOUR KINGDOM.
My playtrough is over and I spend a few months playing. The kingdom management screwed me over and I won't ever be able to finish this game without starting a new game and follow a guide. I thought this would be my first CRPG I would complete but that dream got destroyed by a poor game design and time sensitive tasks with unknown rewards.
If you are going to play this game please read a guide or you will waste 100 hours of your life.
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31507 Std. insgesamt
Verfasst: 30.08.21 15:58
I would happily recommend kingmaker to any fans of the previously mentioned games.
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4831 Std. insgesamt
Verfasst: 13.08.21 04:14
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12340 Std. insgesamt
Verfasst: 10.08.21 21:13
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21002 Std. insgesamt
Verfasst: 02.08.21 21:27
Obviously, you can see right away that I giving this game a recommend, but in order for this to have any impact, let’s first make sure that we have similar gaming preferences. So, to give you a better idea of where I am coming from and decide if my opinion will be of any value, understand that while I don’t exclusively play RPGs, they are my primary gaming genre. I love them, I love the story focus, I love the relationship building, I love the adventure, the occasional romance, but MOST of all, I love being given agency within the narrative and seeing the consequences of my decisions come to fruition somewhere in the game. You can surmise then, that I weight the story and roleplaying elements far more heavily than strong gameplay/combat. Enjoyable gameplay/combat to me, is just a bonus and it typically elevates an RPG to the next level. Some examples. Strong narrative/characters and strong gameplay/combat: Witcher 3. Strong narrative/characters but weak gameplay/combat: Dragon Age: Origins. Weak narrative/characters but strong gameplay/combat: Mass Effect: Andromeda.
Now keeping all of that in mind; This game now stands as one of my favorite RPGs of all time, so it is without hesitation that I am able to recommend this game to fans of role playing experiences. If you want a fun narrative, with endearing characters, solid RPG elements, astounding attention to detail, and you want to see your choices come to life in game, then this game is for you. GIVE ME THAT CROWN BOI. I once saw a group of random peasants looking for treasure and they asked me for directions, so I sent them in a random direction, because lulz Chaotic Neutral. Only to find them CHAPTERS later and have them tell me my directions worked and they are now rich. HAHA now that is what I am talking about. Now, I would be remiss not to mention the enormous amount of customization that you have as a player in terms of building your character. Tons and tons of classes (including archetypes) that allow you to build your character however you want. Awesome role playing possibilities. Love it. Want to be a ranger/bard/barbarian, do it, want to be some sort of duelist character, go for it, want to be a biting barbarian or a sword saint or a rogue that uses two flails? DO IT. This game is your canvas.
Okay but a few caveats, because again while I love this game, it has weak elements to it, and just like any other game these need to be highlighted too. Here are the most jarring problems for me. The game is not balanced, I mean talk about getting absolutely MURDERED in every other encounter. Enemies are tough, way too tough, the later part of the game is filled with encounters filled with enemies that can paralyze you, instant kill you, and have beefed up stats more in line with someone who is max level instead of the more likely 17-19 level party you are going to be if you don’t grind. Skill checks for locks and perception checks can only be done ONCE per level. I mean wtf is this LOL. This means if you fail to open a lock ONCE you cannot try again with that character until you level up. Uh pass, my guy, I am not coming back to to this area just to open the one chest. Encumbrance in games is the absolute bane of my existence, yeah yeah hard core bro, I hear you. That is realistic. BUT IT IS NOT FUN. With the amount of level drains and stat drains that you are going to be hit with you will be encumbered constantly. Geezus. There are also some very strange narrative choices where the agency is taken away from the player. How much these specific instances will bother someone will vary, but given how excellent this aspect of the rest of the game is, these instances were shocking to me. One specific issue here is that some dialogue choices are locked behind alignment, like we are somehow unthinking beings that are unable to rationalize decisions. Even funnier is the fact that there are tons of OTHER dialogue options that are other alignments that YOU CAN select. Come one Owl bros, why do you hurt me like this. The moving around in the map, okay seriously makes me want to bury myself in soup cans. As your territory grows you are sent farther and farther from your capital and you move sooooooooo slow. End me. I have to get the one egg from that one mountain and it is going to literal real life minutes. You can feel your body wasting away when this happens. And lastly, if you have never played Pathfinder like me. You will get overwhelmed. This system is not easy to understand and it baffles the mind how people play this outside of a video game. Ya’ll are a different breed. 300+ hours and I am far from mastery here.
Okay I can hear you typing already. (Read this part in a funny accent) “ But my friend your negative paragraph is so much bigger than the positive paragraph, you said you loved this game”.
Well yes you are right and yes I do love this game, so here is where the biggest caveats come in.
Thankfully our great masters at Owl Games were kind enough to give us difficulty customization, so if you think you can play on Normal, don’t, play on Easy, you think you can play on Hard? Don’t, play on Normal. Look, the fact is, unless you are a Pathfinder genius, this game is going to punish you, so don’t help it hurt you because otherwise you are going to be in what psychologists describe as a toxic relationship. Adjust the settings to whatever works for you and I promise things will be so much better. If you want to be a masochist then do it later (or don’t your choice :D). Okay now one more thing: I recommend this game be played with mods, specifically Visual Adjustments (which lets you customize your character and companions to look exactly how you want them to in game) and Bag of Tricks (which lets you adjust SO many aspects of the game that it almost makes many of the issues I mentioned before, moot, as you can just adjust them). And before I start hearing about how you shouldn’t review games based on mods, let me just say this: MALARKEY. Mods elevate a game, a strong modding community and good mods allow players to tailor the game to their preferences, which to me IS part of the core experience. Having mods that give you options just make the game better and is absolutely worth considering when buying. So yeah, play with those mods, 80-90% of my gripes with the game were solved because of them. Annoying lock mechanic: FIXED, annoying dialogue alignment locks: FIXED, annoying encumbered issue: FIXED, some weird bug that has you permanently debuffed: FIXED, an item didn’t show up due to a bug for a quest: FIXED. I mean these are god sends and combined with an appropriate difficulty level will make your experience 100 times better. Trust me.
Okay so let’s sum up because honestly kudos to you if you read this far. The game is fun, but it is fun if you are looking for a specific experience. Yeah it is unbalanced, yeah some classes are better than others, yeah it punishes you, yeah it sometimes has weird annoying mechanics, but ultimately if you what you WANT is an RPG with story decisions, good characters, and the ability to role play how you want, then I promise you. Follow my suggestions and you will go on a journey that you won’t soon forget. Remember, this game is long, you don’t need to deal with things that aren’t fun, just fix them and continue on your journey. Spread the love of RPGs my friends. Spread it.
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19562 Std. insgesamt
Verfasst: 28.07.21 21:36
Here you start out as a group of adventurers, then you end up controlling your own newly created kingdom. So you build villages, build improvments in your villages and in your capital, there is some special buildings you get access to that depends on your choices in the game when adventuring and your.
There is also different positions that you can assign to different people, and what will happen in different situations can depend on who you have choosen for that post, these people can be part of your adventuring band or people you have met and invited to your capital out in the game world. You can also send these people out on missions on the world map.
This is the kind of game that I have hungered for since the days of Birthright, and the second game seems to be even better, love it, love this game company. Other games also have a base where you can do stuff, but they are often limited in what you can do and a bit dissapointing when one knows what can be done.
Baldurs Gate II also had a homebase where you could do a few things, but nothing like this, her you get a whole kingdom with a capital city and villages that you decide where to place and what to build in them and how to build them, same with the capital offcourse.
The story is interesting and intriguing, the combat works great, so the game have good mechanics and is a pleasure to play.
I do not want to reveal to much, but no matter what kind of character one play it seems that one will have good and fun choices.
Know I am just waiting for the second game in this series, which seems even better than this one.
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9477 Std. insgesamt
Verfasst: 18.07.21 18:39
On some occasions where an interesting choice did present itself, it may be locked behind an alignment specific to the PC (for instance a decision regarding the antagonist in the Varnhold chapter). I’m not a fan of classic tabletop alignments personally, but I find them even more pointlessly restricting when they straight up limit my options due to some arbitrary moral compass I selected in character creation. The issues I have with the writing extend to the companions where I find them a mixed bag, with some interesting ones and others being fairly dull and surface level. And as the game dragged on (my final save ended up being around 110 hours I think) I started to care less and less about them (except for maybe Nok Nok, I mean who can say no to that smile). I will say that I do like how the companion quests are split into multiple ‘individual quests’ that become available as the main story is progressed, rather than being an ‘one and done’ affair. I feel like it is also worth pointing out that a companion (Jubilost) just straight up did not spawn in my playthrough, as far as I can tell because I explored a location before his scripted appearance, so that was great.
Now despite my grievances with the writing there is still a lot of fun to be had with Kingmaker. The overall presentation is excellent with enjoyable music and stellar feedback in combat. Kingdom management is a bit plain but for a side activity to pass the time with its alright. Some enemy encounters felt interesting to approach, and due to the fantastic sound and visual design; spells and simple weapon attacks feel both satisfying to use and watch. Combined with the intricate class and multiclass system of Pathfinder, combat became my main source of enjoyment and was surprisingly the part I kept looking forward to. That is however, discounting the fact that so many encounters felt cheap with enemies appearing out of thin air and assaulting your backline like its Dragon Age 2. And none of it comes close to the final portion of the game which I found endlessly tedious and frustrating. With hordes of hard hitting and uncharacteristically hard to hit enemies, I eventually gave up after what felt like banging my head on a wall and lowered the difficulty (which, to the game’s credit is extremely customisable). It was at this point where I came to the conclusion that I may been the wrong audience for this game, after all, it is meant to be a faithful recreation and adaptation of tabletop system that I could not care less about (did healing potions really need to be a dice roll??). Looking at it from this perspective Kingmaker probably succeeded in what it sets out to do, and if you are the target audience ie. looking for a game that uses the Pathfinder ruleset and setting I believe you might get some value out of this game. Baldur’s Gate also had similar aspirations, and although I may have had some complaints with that game’s mechanics (the hells a THAC0 anyway), I found myself enjoying those games a lot more due to the interesting stories and characters it presented.
I guess it depends entirely on what you look for and value more in an RPG such as this. I find my personal enjoyment to primarily hinged on whether or not I am invested in the set pieces that are presented to me, but if you couldn’t care less about that there is certainly enough ‘game’ in Pathfinder: Kingmaker to have a good time. I certainly do not regret playing Kingmaker, but I did get a lot less out of it than I had hoped. All things considered though, as Owlcat’s first game they certainly did a fantastic job, especially considering the difficulties of making an RPG of this scope.
TLDR: A “just ok” CRPG that had a lot that held it down for me and may have ultimately ended up being forgettable, but for a studio’s debut not bad at all, and I’m curious to see what they’ll do in the sequel.
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9328 Std. insgesamt
Verfasst: 18.07.21 09:53
There are dozens of ways to build your character, but if you don't build it in my way, it's useless.
There are hundreds of spells to choose from, but if you don't have this particular one, you'll lose.
At least the first couple of hours was fun....
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24712 Std. insgesamt
Verfasst: 01.07.21 15:30
noun
a psychological condition that occurs when a victim of abuse bonds positively with their abuser; originally observed when kidnapped hostages not only grew attached to their kidnappers, but also fell in love with them.
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10261 Std. insgesamt
Verfasst: 20.06.21 06:02
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9711 Std. insgesamt
Verfasst: 19.06.21 00:18
You may look at the hours played and the score and think ‘what?’ but, I do think this is a very uneven game. So, pro’s;
It’s a CRPG
Dungeons and Dragons (Pathfinder module)
Many classes, skills, party members and thousands of skill checks on top of speech checks.
You get to found and run your own Kingdom with a basic card-based and event-based Kingdom management mini-game.
Loads of locations, lovingly crafted.
A superb multi-layered, chaptered story based on curses and their powers. The secret ending is a hell of a trip to get through, requiring some fairly easily missable options that you need to take to witness it. (I got the secret ending in any case.)
It genuinely is an epic adventure. (Just look at that hour count...)
Turn-based mode is a god-send, opening up new tactical options and making the game far superior and more fun than real-time-with-pause IMO. (Real time with pause is still an option for those of you who hate turn based, however.)
Neutral points:
Being an epic adventure, it is long. Ridiculously so. You encounter quite a number of people and it can be hard to remember them all, even with the in-game help relaying to you who they are. =p When I got to the ‘finale’ I made a save called ‘finale’, and then about three hours later made another save named ‘how is this not finished yet?’ The game is ridiculously long at times, the end phases could have been trimmed a bit.
Negatives:
Poor, to atrocious encounter design
If the story is written by someone keen to put you through your paces in an epic of twists and turns, the encounter design was created by a masochist. Or a DM who just wants to piss you off. A good DM is one that makes things challenging, but fun. Who will fudge rolls or allow the rule of cool. Here it is just layers of suck and unfun throughout, as if the DM wants to defeat you at every turn (these DM types suck IMO.) In particular, the final two stages of the game, which is meant to be an epic rush to the boss, are awful slogs of tediousness of enemies with bloated attributes and overpowered abilities that force saves every round. (On tabletop, one save confers immunity for 24 hours, not so here). I don’t understand why the game designers decided to bloat enemy attributes and make them anal, it is not fun at all to bother with them. (I understand turning the difficulty to ‘normal’ with ‘weak enemies’ is what would get you closer to the tabletop rules, which alleviates some of the issues, however, there’s an actual mod to deal with this.)
Note to developers: Keep your story guys, but please, fire the idiots in charge of your combat balance, please… for the love of sanity. (There are some magnificent encounters though, some are quite enjoyable, but good lord too many times does the game descend into melees of ‘this isn’t fun.’)
Over-reliance on dice rolls.
Yes, it’s dungeons and dragons, so there will be dice rolls. But… Lots of things are triggered by checks, and by ‘a lot’ I mean ‘nearly everything’. A lot of these checks are hidden, you roll for perception for hidden loot for example – miss the roll? Tough luck you failed it until you level up. Fail to unlock a chest? No loot unless someone else tries or you can level up. (oh, and you can’t “take 20” on these out of combat – for those that don’t know ‘take 20’ means you’re under no pressure, out of combat, so you can take a ‘max’ roll of the dice (i.e. 20) because you have all the time in the world to make sure you attempt something properly, at least that’s how I understand it).
The result is, you may very well be heading towards save scumming, especially when you roll really bad rolls consistently enough that it makes you wonder why you’re investing in the skills for the check.
Low level combat is boring
Because of the rolls, you and enemies will be mostly playing a game of swing-and-miss for an hour before someone dies. And at the end of the game, conveniently you get nerfed into a temporary low-level combat zone, which married with the atrocious encounter design, is pure hell.
Everything you do is dictated by a time limit.
For me, this is actually a positive point, but I know many people abhor time limits. So, every main quest has a (hidden) timer. If you don’t get a move on and do the quest, then it fails, and often it fails with a game over.
This is brilliant IMO because how often have we seen people complain about the main quest being ‘urgent’ and yet, we can mess about doing side stuff, putting it off until we can be bothered? Pathfinder will punish you, and punish you hard if you mess about. If you get a main quest, you do it, and you do it yesterday.
Once you finish your main quest, then you can do side stuff.
Some of the puzzles are ridiculously obtuse.
Seriously, they are so bad that you may as well brute force them or get a guide.
Horrific lack of documentation, poor UI, lack of being accessible.
If you like CRPGs and/or you know of D+D and Pathfinder, you should be okay. If you do not. Good luck.
I needed to resort to google to know what status effects actually does, because the game fails to explain them. What does it mean to make an enemy nauseated? Staggered? What actually does it do combat wise? Who knows, google it is. This horrific lack of documentation is apparent in the class creation pages. Yes, there’s fighters, wizards, that’s easy enough. But what is a Sage Sorcerer? A Vivisectionist? What do they gain and lose? Who knows, to the google-fu with you!
The game is lame at being accessible, this is made for Pathfinder fans pretty much, but for newbies? Nope. Accessibility? What’s that?
Awful performance issues (Unity game optimisation)
It’s rare that I get a game made in Unity that runs well for some reason. This is no exception. I had to disable AA to get over 30fps, and even then, it regularly dipped to 30-40fps on what I do consider to be a decent rig.
Conclusion:
So, as you can see, I have so many issues with this game, that although I stuck around for 130 hours for the story, characters and the setting, it is riddled with problems. Don’t let the fans of the game persuade you that it’s “fine” and a masterpiece or without problems. It genuinely isn’t. It lacks accessibility, it suffers from uneven encounter design, bloated enemies, frustrating mechanics with an unwillingness to bend or fudge some rolls in your favour.
On the plus side, you can adjust difficulty on the fly. There’s a deep world here, deep combat (almost) and the game is dripping with references, nods, stories, everything is connected, everything you do comes together, it is fantastic through and through. If it were more accessible, if the developers smacked whoever did encounters and enemy bloat on the head with a cricket bat, then this definitely would be pushing 8-9/10 territory.
As it is however, all I can say is buyer beware. Get this if you’re a D+D fan or a CRPG fan, but understand that you need to settle in for the long-haul, need to be prepared for absolute frustration alongside the fun of it. (And this is the finished product, the release version was plagued with game breaking bugs, so if you’re interested in Owlcat’s second game, don’t pre-order it IMO, wait for the early reviews and for their bug clean ups.) So, yeah, 5/10 is fair if I were to be objective. (Personally) I absolutely loved the game, (unless I was hating one of their awful encounters), and it held me for 130 hours, so it isn’t all bad, but it is severely flawed.
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15375 Std. insgesamt
Verfasst: 11.05.21 22:55
Get it. Forget sleep. Forget life. Spend the first ten hours creating your op oc character. Spend another 10 hours reading wiki. Recreate your character. Get your party and move forth. Get your land. Pimp your land. Get invaded. Get invaded again. Get spooky cursed. Get betrayed. Get invaded again. Acquire a burning hatred for all plant-based life forms. Visit ancient tombs. Get camping supplies and rations. GET CAMPING SUPPLIES AND RATIONS. Battle amazing monsters. Solve the super-duper-profecy. Get the waifu. No, the other one... the secret one. Dab on the final boss by asserting your dominance through the sheer will and your absolute faith in THE LAW. Win the day and save your kingdom.
10/10 still salty you cant date Amiri -_-
P.S Pump perception
P.P.S No, really. Pump perception. The game has more secrets than Epstein Island.
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18702 Std. insgesamt
Verfasst: 11.05.21 12:41
Short Version
One of the best isometric turn based RPG’s I’ve played in a long long time. Amazing story with lots of options, interesting gameplay and various options for builds. You won’t be disappointed if you like those type of RPG’s
Long Version
Gameplay
Considering that isometric RPG’s were one of the first to pop up you probably know what to expect from a game like that. Kingmaker uses the Pathfinder 3.5 system and it is implemented rather well. This is both the greatest strength and the greatest weakness of the game. As the system could be overwhelming even to experienced players in that field. There are lots of options you can use and part of the problem is that some of them are outright broken while others are damn useless. If you don’t aim to play on highest difficulty though you should be fine without too much nitpicking.
The kingdom management is quite interesting with choices having impact later on which is something I really like in games.
Technical
Good music. Graphics are great for such type of game as well especially considering the indie origins. The game used to have lots of bugs but it have been 2 years after it was released now so most of those are fixed. I would recommend a mod called “Bag of Tricks” though. It allows you to do pretty much everything in the game and fix the occasional mishap which may happen.
Story
The story is an adaptation of a pen-and-paper quest for the Pathfinder system. A quest which is quite well thought and long. It took me about 150 hours to finish the main story and explore everything. Most of the characters in the game are interesting although some of the story choices and options are locked behind an artificial wall of “alignment” either for you kingdom or for your main character which is a bit annoying. The game is quite long even without such forced replayability (Bag of tricks can fix that too)
[b]Price and DLC’s[/b The game is quite old now and the price have dropped significantly. Still for the amount of game time it offers even a triple AAA price is fair. The two DLC’s are also quite fun to play so I recommend buying them too.
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43906 Std. insgesamt
Verfasst: 02.05.21 15:07
1.Good things:
Settings
This game is a flawed gem for me. The first important thing for me is that there are many difficulty settings so you can tailor the game to your way of enjoining RPGs and it also lets you choose when game should autopause. It was very important for me to autopause when I find something hidden or a trap or when someone in my party lose too much hp etc. It was also very important for me to set how the XP is shared in my party and to set the kingdom management setting to effortless so I could enjoy the good parts of the game.
Character Creation
There are many races and heritages and classes and archetypes and prestige classes to choose from and that is very important in any RPG. It lets the player to create his own hero and roleplay him in combat and outside of combat how he wants to. I love D&D but never played Pathfinder and some of the classes here I really like as I always liked fighters, rogues and rangers in D&D and Slayer class in Pathfinder lets me combine what I liked the most in these classes into one. I like that there are many classes like that in Pathfinder that combines other classes into one in a unique way so you can pick them instead of multiclassing.
Gameplay
Gameplay is really solid and it feels great to be an adventurer and see all the different places, travel, fight many different enemies and get stronger with time and also do all the quests and have many different options how to complete many of them. All in all gameplay is what made me play the game and ignore the bugs or push through the boring parts like kingdom management. Time limit is also generous for each chapter to do everything you want and need in each chapter. I just wish that the game would told the players that you should finish the main quest first and after that you can do all the adventuring and side quests as many people including myself are used to doing the side quests first before pushing the main quest in RPGs.
2.Bad things:
Bugs
Where to start? The most important thing is that there are still many bugs. I reported 23 bugs and 1 of them was game breaking forcing me to reload a save a few hours earlier and to do sidequests in a different order to not trigger the bug. The bug was crashing my game each time I wanted to get out of my throne room after finishing these sidequests. There are also other bugs like enemy corpses flying away or falling under ground, being able to run through the building in my kingdom instead of running around it, some points of interest that you can’t get to etc.
Companions
While there are many companions you need to do exact things in an exact time in certain locations to meet them. If you are adventuring and you are in that location before that time they will not be there and if you will get back to that location after doing some parts of the main quest it can also be too late now to meet them so in the end you need metagame knowledge to know who to meet and where and at what moment to be able to get their in your party. Also some companions are just irritating or are just a plain exaggeration of some type of political stance or ideology or personal traits. Yeah all of them have their good solid reasons to be the way they are and our actions can change them and shape them but it is strange that all of them are close to being crazy and one dimensional before meeting us. Also moral alignment for many of them is just wrong in my opinion. If you are ok with murdering the whole race I don’t think you should be lawful good. Also chaotic evil ones act more like chaotic neutral jokers [spoiler] and end game boss is chaotic neutral but he acts more like chaotic evil. Also it is very important to metagame to know that some of the companions will leave you at certain moments in the game and what you have to do to get them back and that at the end of the game one of them will always die and some of them will also die if you didn’t metagame your choices and didn’t pick the best possible endings for them.[/spoiler]
Kingdom Management
Kingdom management is what made me want to quit the game a few times or made me just play some other game to have fun and then come to this game to do a few of kingdom management sessions. After finishing 1st chapter we get our kingdom and while at start managing your own kingdom sounds like fun it quickly become boring and tedious. At start you think that all the buildings are useful and all the villages you can build will be equal to each other but the more you play the more you see that most buildings are useless as they only gives you a few bonus points to kingdom stats while solving opportunities and problems with your advisors gives you much more bonus points to that stats. Also building these buildings won’t change how your kingdom looks in the game and how your villages, cities and towns look when you enter them. Sadly they will only look different in the building menu and when you are on the map before entering them. Also the best place to build all villages is close to river as the game does not tell you but building close to water gives you a special buildings you can build and a free slot for these buildings.
[spoiler]Most important thing is that certain buildings are closed behind your main hero moral alignment and some of these buildings are much stronger than the other ones. Bulletin board being only for lawful and stocks being only for evil are the first that comes to my mind. Bulletin board gives you +2 bonus on rolls to resolve kingdom problems and stocks gives +1. These don’t sound like much but they are huge in the end. +1 is like +2 to main stat to all of your advisors so playing as Lawful Evil gives you an option to get +3 bonus to all of your advisors. Because of how powerful that is later patches made it that if you build more than 1 bulletin board and stocks in one territory these bonuses don’t stack so you are still left with +3 bonus while before the patch you were able to stack them up and get crazy bonuses like +15 giving all your advisors 100% chance to success. On the other hand chaotic gets you a brothel that will give you +1d6-3 for diplomat and minister only so a total of -2 to max +3 for them and most of the time it will be that -2 or -1 or 0 than the bonus. Neutral just gets a fair that only gives +1 to economy for each adjacent building with economy so it is pretty much nothing as a few more points in kingdom stats in the end are worth nothing. Good gives you a hospital that gives +1 for regent and councilor so at lest that is something useful. Also being lawful not only gives you bulletin board but also a courthouse that gives you +4 bonus to Warden on kingdom problems. So in the end Lawful Evil will get the best buildings while Chaotic Neutral will get the worst ones.[/spoiler]
3.Conclusion
This is a flawed gem. I have a love-hate relationship with this game. It has as much of great things as also bad and annoying things in it.
Overall score 6.5/10
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17685 Std. insgesamt
Verfasst: 29.04.21 19:26
I really like the turn-based combat system, it runs well on old machines and it offers to actually use all the silly things the characters learn for whatever reasons. It involves the player more. If I play in turn-based mode the game takes ages (just like in the old times). The character development takes also ages (sometimes in games like this, I only create a character and then I don't play).
I seriously hate the time limit. After this and that amount of time I have to accomplish this and that. Why can't I just roam around the lands? Does anybody hate me?
I hate the kingdom management. I seriously don't want to deal with it, but I don't dare to put it on automatic, because I read that would have bad consequences considering the outcome of the story. I don't know if I'll play it to the end this time. Probably not. But I guess I like some parts about this game a lot (I bought DLC). The BG-feel maybe.. As I am playing the game now for the second time, it can't be that bad.
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6710 Std. insgesamt
Verfasst: 15.04.21 19:00
Have you ever played Neverwinter Nights? Get this game.
Have you ever played skyrim and through hrm I want a different perspective? Get this game
This game is as close to perfect as you can get. There were bugs, minor, at launch. Most of have been patched. I did not run into any game breaking ones. I am so excited for what this game company does next.
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5289 Std. insgesamt
Verfasst: 13.04.21 16:01
The gameplay in Kingmaker is unintuitive does not appear to be designed for someone who has never played Pathfinder. The game defaults to being locked into a single spell/ability for non-melee classes. I played an Alchemist and had to google how to do anything other than throw a bomb. The game explains the absolute bare minimum, and anything other than the most broad mechanic requires searching reddit threads on how things work.
Kingmaker isn't all bad, after getting over the initial learning curve, it was fun for awhile until I reached (what I thought) was the final dungeon. I fought most of the way through a dungeon (that you essentially have to fight through twice) and dealt with many a lot of time-consuming encounters (even the trash mobs have stat-drain effects). It was so unfun and such a slog that when I found out I was not at the end of the game, I just gave up.
TLDR; If you're a hardcore Pathfinder fan, this game might be for you. If you're more into the tactical RPG side of things, play Divinity, Pillars of Eternity, Baldur's Gate, or XCOM instead.
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638 Std. insgesamt
Verfasst: 13.04.21 03:41
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9744 Std. insgesamt
Verfasst: 24.03.21 04:00
It may not be PoE 2, NWN 2, Baldur's Gate, or Jade Empire - but it definitely fills the void.
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1492 Std. insgesamt
Verfasst: 20.03.21 02:52
Let me explain.
Kingmaker is based on the Pathfinder RPG, a traditional tabletop roleplaying game; specifically, it's based off the Kingmaker module, and it's a relatively faithful recreation of that in terms of story beats and characters and such. There's some liberties taken with NPCs (both in and out of the party), but that's natural. The module has to be solidified into a singular story because it's no longer a sort of sandbox scenario for players, it's an actual video game.
Character creation and game play likewise all centers around the Pathfinder ruleset, and it does a nice job of translating that - there's still some RNG of course, but that's inherent to the design and not necessarily a flaw. All of that on it's own would make for a pleasant enough experience.
The issue however, is that Kingmaker seems to be compensating for the addition of Video Game mechanics such as the ability to save and reload by amping the difficulty. Not in itself a bad idea - in a traditional tabletop setting, getting TPK'd can be the end of the campaign entirely. In a video game, that just means you have to reload your save and try again, right?
Which would be fine, in a sense, if the difficulty changes made sense.
They do not make sense.
Enemies are buffed to absurd levels on Normal, to the point where you can probably expect to have to reload a save at least once or twice for every major fight because simply getting blindsided by something means the fight is over before it begins. Didn't realise the enemy had a caster in the backline that you weren't ready for? Well they've disabled your frontline, too late to stop that. Didn't realise that one boss can one-shot your characters? Better reload and spend some more time preparing your defenses. All of which would be fine, easily handled even if you had the information before hand - but the game does not want to tell you anything, and forces you to learn the hard way.
The very pinnacle, the quintessence of this design flaw, is the Troll Trouble Main Quest; you go to the ruins to deal with Trolls. By now you will have already learned they're immune to fire, so you're probably prepared for that atypicality. What you are very much likely NOT prepared for is the Boss Fight.
Hargulka, Chieftain of the Trolls, hits hard enough and fast enough that if you haven't cast a number of defensive buffs on whoever so earns his ire, they're going to die in a turn or two. He's backed up by a wizard who opens the battle by casting Haste on him - so that he hits even more, even faster. All of which makes for a decently difficult fight the kind of which you could expect from a CRPG Boss Battle except for two measly things that you cannot be expected to have known before hand.
Firstly, Hargulka's weapon, the Mallet of Woe, grants him Freedom of Movement in perpetuity. This means that he cannot be paralysed, tripped, grappled, et cetera. If you, in your blissful ignorance, went into this fight prepared to use spells like Grease or Slow to try and CC him, the game has decided you can go [CENSORED] yourself. As many people will say to you online if you Google it, Tasha's Hideous Laughter works wonders and is in fact, one of the only (if not THE only) CC spell that even works. Grease, Slow, Hold Person, Web - all of those are right out and if you've been using them to great effect, Hargulka will slap your face off without any warning.
Secondly, there is a hidden weapon in the ruins - an enchanted longbow that does extra acid damage. It's powerful enough on it's own that giving it to a capable archer could trivialise Hargulka. But it's hidden in plain sight, requiring a Perception check, and no NPC will mention that there's a big oversized longbow in the ruins that could really help you against the Trolls. You're just left to find it on your own - or not find it, in which case, the fight is a lot harder than it has to be.
The former is a decision I would attribute to a DM who believes that their role is to just make the Player's lives difficult and try to kill them - there is absolutely no reason to give a boss that kind of immunity with no forewarning to the point where it all but forces you to make the exact right spell selection to stand a chance. The second is a mistake I'd attribute to a very new DM who has not yet learned that if any tool or 'secret' is going to be necessary (or even just very helpful) to solving a problem, you do not hide it from the players. If they miss it, pretend they succeeded and found it.
Instead, the game sprinkles some hints for some things, completely forgets to let you know about others, and is always waiting to smack you in the face whenever you make the mistake of thinking things might be reasonable.
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1154 Std. insgesamt
Verfasst: 09.03.21 07:12
I heared a lot about over complex and super buggy before starting but honestly it's not either. It you like this kind of games you have to browse the rules and bonuses to make the best of them, this is part of the fun.
I guess the bugs got fixed with time since I'm a patient gamer I can't see any
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7844 Std. insgesamt
Verfasst: 04.03.21 21:03
Well, the kingdom managing system is in my opinion quite unique for the genre and done imo pretty darn well. There are some extravagant costs here and there and some advisors have a lot of work while some a bit less but it is interesting and fun, both from gameplay perspective but also a roleplay perspective where you can develop your country into something greater that you want it to be, as well as name villages according to your wishes.
(I had fun naming a village near a place I killed some slavers, Slaver’s Bane for example)
The combat is pretty darn good, and you have a lot of choices for it, with too many combat feats to remember and around 20 classes (I haven’t counted), as well as a lot of spells to add to that. Additionally there is multi classing so even if you are not happy with just playing one class you can minmax and go a lot of different classes or even a prestige class.
The traveling and exploration part feels rewarding, (albeit sometimes a bit annoying).
The story is pretty good and decently interesting.
The characters are mostly interesting and well written.
The music is great
And probably a few other parts I don’t remember which makes it a great game, however the game also has soo many flaws which either stem from it being a decently difficult game for a newcomer to the game genre, or just having the systems being badly implemented.
All of the choices you have, means you can quite easily build a subpar character and so guides are your friends.
Stat debuff poisons (I can rant about this for a whole page)
Steep gaps in difficulty
The game sometimes giving you too little info (Octavia Romance)
Save scumming is sometimes necessary
The game recommends you stuff incorrectly, like recommending armor trainer for a character who once he equips that armor, cant cast spells.
There are sooo many different status effects and unless you wanna try to read and memorize them all it can leave yourself asking a lot of times “Why is x happening?” or “What is x?”.
And then there is the neutral stuff or things I understand but dislike such as the lack of voice acting in certain crucial segments, to name an example: there is a one minute main story cutscene where you get text bubbles that stay up for like 15 seconds when it takes, at least me, eight seconds to read them.
Lack of reactive dialogue based upon your race (I had a Tiefling flirt with me saying “the tail makes it better”, when I was a Tiefling…)
LOADING SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEENS
And for a game I heralded for its choice, I kinda miss the choice of having a background or nationality like I can in Pillars of Eternity.
But if gaming and games in general is glorified busywork. With mobas consisting of 10 min of farming, strategy games consist of growing an economy and any game that has inventory has you selling pointless junk. Then Kingmaker does that busywork great, as well as inviting you to something that feels quite a lot like a pen and paper game (which I assume is its ultimate goal). The overworld has a lot to explore and some really interesting side stories to lure you into and I hope, and in some cases know, that the faults that exist in Kingmaker will be improved upon in the sequel that should come this year in Wrath of the Righteous. Otherwise this is a great game, but I recommend that if you haven't played pathfinder pen and paper, look up a build guide for your character or play on easy mode.
TL:DR 8/10. Buy if you like the genre and don't be scared of lowering difficulty or looking up guides.
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10634 Std. insgesamt
Verfasst: 01.03.21 12:04
Too many locations, but most of them are just skirmishes with one fight, with reused maps over and over. And you'll have to cast a dozen buffs just to be prepared for one fight makes it even more tiresome.
Kingdom management, another chore feast and requires constant reloading.
Main quest line unnecessarily long and predictable.
Bland dungeons(last two chapters), with excessive amount of trash mobs fights serve as filler.
Although this game is not all bad, combat is solid(albeit too many filler fights), character builds are colorful and deep, many unique and interesting items to find. Still I cant recommend this game, as the enjoyments pales in comparison of frustrations I've experienced when playing the game.
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10360 Std. insgesamt
Verfasst: 15.02.21 06:16
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8649 Std. insgesamt
Verfasst: 08.02.21 02:56
This is probably one of the best rpgs I ever played, and I played A LOT of rpgs, both old and new. It is truly grand and ambitious and you will constantly sense the flow of love and passion put into this game throughout your playthrough. It is a world that you will spend weeks living in and you will get so attached to it as you interact with its characters and watch them grow that it will feel so hard letting it go by the end.
Owlcat made their debut with this beautiful masterpiece and I can't wait to play their future games.
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1028 Std. insgesamt
Verfasst: 04.02.21 19:16
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4839 Std. insgesamt
Verfasst: 21.01.21 03:20
Pro's / Cons:
1. Lore heavy... Lots of lore to read for those that love it, easy to skip if that's not your thing.
2. Easy to play.. Not a steep learning curve, but can feel overwhelming if you are unfamiliar with pathfinder / D&D
3. increasing complexity... the game continues to provide new challenges as you progress.
4. Cost... for the price, this game is a must own.
It's got that old school isometric feel with a LOT of content. This game deserves to be in your library. It is both challenging and a fun way to waste a few dozen hours!
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12657 Std. insgesamt
Verfasst: 20.01.21 20:05
The sheer scope of the game is amazing - it really feels like being on an epic journey.
I did not finish it but it seems like a very very long game.
Turn base addition is what makes it great because I'm not a fan of real time with pause.
To my personal opinion, I like this game better then Divinity Original Sin 2 becuase of the scope, world map etc.
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1017 Std. insgesamt
Verfasst: 20.01.21 12:34
This game has so many mechanics revolving around making your experience as TEDIOUS as possible, to the point of possible softlock because you failed enough skill checks in a row, most notoriously locked containers and map locations.
Combat is extremely unfair. Regular enemies have unreasonable stats and often swarm you in large numbers. Any kind of boss enemy you encounter is more than ten levels (or has stats equivalent to it) above you despite the area itself being low level areas, making them impossible. Then there's special enemies with traits that render them completely immune to damage and instant-kill you within 2 seconds with no clear counter.
Lastly, you can't engage enemies on your own terms unless they are neutral or hostile by default. Group of NPCs you have to fight? You are forced initiate combat through dialogue else they are immortal. No sneaky ambushes, surprises. I can't even kill nameless NPCs. No fun allowed.
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6460 Std. insgesamt
Verfasst: 13.01.21 22:35
If you're also a fan of D&D or any of the above games, I wholeheartedly recommend Pathfinder Kingmaker to you. Give it a try!
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24467 Std. insgesamt
Verfasst: 01.01.21 17:57
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817 Std. insgesamt
Verfasst: 29.12.20 23:58
It's not for me, but considering its production value and the low price, it would be unfair to give this game a thumb down.
If you're interested, keep reading.
===========
Hugely disappointing despite its high production value.
I wonder when game devs would finally stop their futile attempt at the recreation of an entire TRPG ruleset.
Sheer thousands of skills, talents and feats which empower you only ever slightly and incrementally, making the UX so convoluted that you have to activate multiple skills for your entire party, just for the battle to be over in an instant.
I'm sure that it's a faithful recreation of the Pathfinder TRPG... But as a video game, this approach makes it inferior to other games with a much more focused game design that makes customizing your character or combat more intuitive, fluid and FUN.
I bought this game only because it advertised that you can govern your own kingdom, but that aspect of the game felt really shallow as well. And boring, just like the combat. You send your companions on missions that can take up to an entire month, and the game throws at you a huge number of missions at the same time which you have no way of completing. The game also seems to run on a clock, meaning you can't sit idle and wait forever for things to get done.
I ended up going back and forth between two frustrating game modes, combat and kingdom ruling, and none of them is satisfying or rewarding. You are just forever stressed out over doing things wrong, in which case it could cost your entire session.
I also gotta talk more about character creation / leveling up.
Given the typical complexity of TRPG characters, the whole thing feels so convoluted and ultimately inconsequential. Also, there are hundreds of ways to build your character wrong, while 'the right answers' are only a handful. Get this class at level 1, learn that skill so that you can take that other skill at level 5, then take this and that spell, specialize and ascend in the right order... come on! I'm here to play, not study your carefully crafted SYSTEM.
The devs are fully aware that you can't expect newcomers to make any sense of this, so they allow you download and load up a premade character build that chooses the class and the skills automatically when leveling up. THAT'S NOT A GOOD GAME DESIGN!!!
TRPG and CRPG are two completely different media. Take advantage of your popular IP and the vast ruleset, but make an actual video game, instead of a virtual board game!
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4873 Std. insgesamt
Verfasst: 24.12.20 01:54
It combines a frustratingly linear story that relies almost entirely on deus-ex-machine and plot-induced stupidity with a sandbox approach that allows you to aimlessly wander into areas tied to plot you never triggered. And yet there's also always a ticking clock, counting down to the next big event you cannot prepare for because none of the important things happen. This is compounded in kingdom management, where you have to have advisors to do anything, but getting the advisors requires jumping through the invisible hoops that trigger the right events at the right time— It always seems to involve weeks and weeks of nothing, followed by having every possible event happen at once.
Seems to be built around the idea that a fun game is spending time saving before any and every consequential moment and reloading the game when you somehow roll yet another 2 for the seventeenth time in a row. Worse yet if you do miss a character interaction or somehow skip an important event, you might find yourself having to reload from a much earlier save. It really says something when the devs themselves recommend things like changing the difficulty on the fly, letting the computer run your barony, or saving and reloading as actual gameplay tactics.
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16359 Std. insgesamt
Verfasst: 21.12.20 21:12
Have you ever wanted to learn the ins and outs of a tabletop RPG system? All of the ins and outs of a tRPG system? Like really, ALL OF THEM? This is the game for you. If you are familiar with D&D 3.5, the Baldur's Gate games, or Divinity: Original Sin you'll be on familiar footing here. Like those games you start out building your main character choosing gender, race, and class. This can be a little overwhelming for a newbie (or anyone who isn't super hardcore) as there is an insane number of options. 16 classes, with 3 archetypes each, and 7 prestige classes. This allows for amazing customization and some pretty crazy power gaming synergies. But first you have to learn what those classes do and what those synergies are. Which can be hard, but isn’t impossible if you take it slow. My point is, don’t let this intimidate you. You aren’t a pro gamer, just pick a class you think sounds good and roll with it. You can pick up the rest as you go. If you want, read some character build guides, there are great ones out there, but you don’t need them and you can always respec your character later on if you made a bad choice on feats.
Graphics wise the game is a solid isometric CRPG. The animations of characters and monsters are very smooth and the spell effects are interesting. Some high level spells have great animations and there is nothing like seeing your enemies swept away by Tsunami or 2/3’s of an encounter outright dying to Weird. The character portraits are nice if a bit limited, but it isn’t hard to import a new one if you don’t like the options available.
Sound is great. I really liked the voice acting, I know some people complain about the bard companion but I thought she was fine. Most of the named characters have at least some recorded dialogue and some have a lot. The environment sounds are unobtrusive for the most and add to the atmosphere. Combat noises feel weighty when a crit lands and the odd, meaty sound of a spell hitting is satisfying.
The writing and voice acting are top tier. There are some definite “video game” things where you are just never presented with a choice that you could logically make, but I didn't notice very many of those. The writers really did think about and offer you a lot ways to go about things. When camping the banter between your party members really does flesh out their characters and is entertaining. I know some people really complain about the voice acting, but I think it really comes down to taste. I enjoyed it and it thought it was really well done.
The negatives.
Holy God is this game opaque. I played all the Baldur’s Gate games. I play D&D. I have played RPGs in various systems for years tabletop and on computer. But the sheer number of options without any kind of handholding or explanation is a little crazy and newbie unfriendly. I glossed over a few classes as uninteresting that turned out to be really incredible. As an example, not too far into the game you meet an Alchemist who you can recruit. Brought him along and tried him out, wasn't very long before he became an absolute monster raining destruction all over the battlefield and buffing everyone. You don’t even have to optimize or multiclass. Just keep him an alchemist and build him okay and he starts eating whole encounters on his own. During character creation I didn’t even consider that class.
Some sections of the game feel wildly unbalanced. Here’s a free tip, you will deal with a lot of Will saves. Massive chunks of the game require you to save or be paralyzed nearly constantly and while you do get items that make you immune, it comes up a lot. Freedom of Movement is your best friend.
Speaking of those same sections. Some parts of the game are an absolute slog. Just wave after wave of the same enemy type (granted thematically appropriate for the area) attacking, doing the same thing, and being hacked down. Then repeating. Was it necessary to kill 60-100 of the same enemy in a small area? I would love if you could see stats on your playthrough. I would bet you kill at least a hundred each of these enemy types.
The kingdom management is a giant pain in the ass and takes an ungodly amount of gold. You will need to sell everything you aren’t directly using if you want to keep your dumb kingdom funded. To keep your kingdom going you will need to spend tens of thousands of gold on build points. There are also a lot of features tied up in the kingdom management that make life way easier and are inaccessible without it. Namely fast travel. But there are also some pretty amazing items you can get form artisans you recruit for your kingdom. But even doing all that some of the kingdom stuff is basically fluff that can cause a game over. I read over and over how people kept losing the game because they messed up something in the kingdom management. You have the option to set it to auto manage, but I think that locks you out of some of the rewards too. Oh, and why the hell can’t I rotate buildings? 2 slot building that synergizes perfectly with my existing structures? Sorry they need to be two horizontal spaces, not vertical, our architects don’t really get turning 90 degrees.
There are still some bugs in the game. Even 2 plus years after release you can stumble on some stuff that doesn’t work correctly. There is a staff that I liked for my wizard MC that gives you extra fireballs and scorching rays, but it only recharges if it is equipped when you rest. If you switch weapons, all of those charges disappear. No other staff that gives spells does that.
Final Word:
If you like deep CRPGs, give this a shot. Play on normal, choose the option that companions revive after combat, and have fun. If you like the game you’ll learn the ins and outs gradually or after doing a study session of websites and youtube videos. Also, this is an incredibly long game, granted, I did everything I could but for one single playthrough I clocked in at 240 hours. I don’t know if I accidentally left the game running overnight or my reloads added that much time. But that is still really high. You will definitely get your money’s worth time wise.
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5349 Std. insgesamt
Verfasst: 25.11.20 21:42
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4215 Std. insgesamt
Verfasst: 23.11.20 05:49
But for every great thing about this game, there's a missing feature, or a bug, or a bad design decision, or a poorly explained mechanic, or an important missing feature. The game involves time management and tasks being done by a certain date. Except it doesn't tell you what those dates are in most cases, there is no visual calendar, and some of the time sensitive stuff doesn't even tell you that it's time sensitive.
You need to meet new characters who will help you run your kingdom? Sounds like a cool system until you realise that for each position there are only about three characters that can fill it, half of them are easy to not run into, and they sometimes disappear leaving your kingdom impossible to run.
Kingdom buildings sometimes work better when you build them next to each other? Cool, it's a fun little puzzle to solve. Except you have no idea what shape your cities will be when you build them and you can't rotate buildings to make them fit (they rotate themselves! and often in ways that mean they will never fit!)
Combat starts off really tough and then by the time you're ending act 4 you have to regularly check to make sure you didn't accidentally turn on easy mode. Games should ease players into the complexity, not have the complexity go down over time.
Honestly, this game reminds me of early Pathfinder: tons of awesome ideas with really cool stuff, but all the books needed pages upon pages of errata because of small mistakes and issues that really should have been caught before the public got a hold of it. And honestly, if Owlcat ever decided to make another pathfinder game that built on this one but had even a modicrum of QA testing, it would probably be great.
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6818 Std. insgesamt
Verfasst: 15.11.20 19:10
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10553 Std. insgesamt
Verfasst: 14.11.20 12:34
Don't sweat it if you have to start over, or if the game seems hard. Adjust the difficulty and keep going. I almost called it quits due to some misunderstandings about the game, but I pressed on and I'm having a blast. Take your time, research the game as best you can as there is a lot to learn. This is a deep game with hundreds of hours waiting for you, never mind the DLC that adds in multiple hours of gameplay.
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394 Std. insgesamt
Verfasst: 09.11.20 14:19
Unfortunately, after 6 hours, I'm giving up. It's hard to put my finger on exactly what it is I don't like. Maybe it's the art style (a little too...cutesy for my taste). Maybe it's the character writing (so far I find all of the potential companions I've met uninteresting and unlikable, both the good and evil ones). Maybe it's the lack of weight and impact in the combat. Potentially it's the storyline and dialogue, which I find a bit cringy and off-putting. I'm probably making these things out to be worse than they are, but I think it's the combination of these small issues that are making me dislike the overall package.
Please understand, I'm not trying to throw hate at the game, or complain. I'm genuinely trying to pinpoint (and then explain) why I'm just not enjoying a game that, on paper, should be exactly my thing. I'm sure Pathfinder: Kingmaker is a great game, for some people. Unfortunately not for me.
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5117 Std. insgesamt
Verfasst: 05.11.20 09:49
turn based OR real time fighting (You can toggle it)
good story with politics and betrayal
kingdom management
essential time management (too many things to do and have to decide what to ignore)
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15000 Std. insgesamt
Verfasst: 18.09.20 12:18
For those who are complaining about the timer, the timer is literally on just Act 1 of the game. There is no timer after Act 1 and you can go back to finish the stuff that you missed. This game is massive and feels like multiple days of gameplay are available to you
The First Step on the Road to Glory
Stolen Land <--- (This has a Timer)
Troll Trouble
Season of Bloom
Varnhold's Lot (DLC)
The Varnhold Vanishing
The Twice-Born Warlord
War of the River Kings
Sound of a Thousand Screams
The Cursed King / The Cursed Queen
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18175 Std. insgesamt
Verfasst: 15.09.20 13:05
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4073 Std. insgesamt
Verfasst: 07.09.20 17:59
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3922 Std. insgesamt
Verfasst: 16.08.20 21:18
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2624 Std. insgesamt
Verfasst: 14.08.20 09:08
-----------------------------
The game had a rough launch day.
bugs, frame drops and some other minor issues.
Fast forward, right now the game is one of the best Crgps out there.
A fantastic experience and a fantastic world to explore.
Soundtrack is great, characters are great and gameplay is fantastic.
A loveletter to pathfinder fans and to PnP rpg fans.
It can stand next to Baldurs gate, NwN, DoS 2 and Planescape as a sollid title.
Enjoy the game !!!!!
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17050 Std. insgesamt
Verfasst: 13.08.20 17:31
Main Pro:
It's Pathfinder.
Main Con:
It's Pathfinder.
So is it a con or a pro? That depends if you are already a fan of the Pathfinder RPG ruleset. If you are, then yes, get this game. It's buggy as heck, but this is the ONLY game available which is faithful to the Pathfinder ruleset. That's the main selling point. So whatever faults the game has, if you like PF, you're getting this game. It's just barely playable so that you will enjoy it. I mean, you're not seriously expecting a GM to run the full PnP version of Kingmaker from level 1 to 20 in person, are you?
If you're not even familiar with Pathfinder, then stay far away. This game does NOT introduce the main concepts of Pathfinder well. This is one of the worst ways to be introduced to D&D's more mechanically crunchy cousin. Not nearly enough guidance is provided. Pathfinder is already extremely unforgiving to new players. This game is even harder for new players, because you're responsible for the whole party instead of just your own character. You have to be familiar with wizard and cleric spells, special status effects, even special monster traits! Not just swing a sword with a fighter. And in this game you're also responsible for running a kingdom!
For a better intro to Pathfinder, play some games in Pathfinder Society online with real people first to get a proper introduction to Pathfinder, then move on to actual pen and paper games.
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8010 Std. insgesamt
Verfasst: 07.08.20 04:17
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13500 Std. insgesamt
Verfasst: 31.07.20 08:42
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24312 Std. insgesamt
Verfasst: 27.07.20 22:21
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6610 Std. insgesamt
Verfasst: 26.06.20 03:21
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6183 Std. insgesamt
Verfasst: 25.06.20 21:50
I had seen this game, but was never particularly attracted to it. Plus I had heard it was quite buggy at first.
I also got discouraged by the fact it was based on DnD tabletop, and I had never played any of those.
I was looking for something similar to Pillars of Eternity, Tyranny, and Divinity Original Sin, which I adore.
This game did not disappoint, in any way.
It is not only amazing but better than both POE and DOS in my opinion. The visuals are fantastic, the gameplay is punishing but also very rewarding, and I have not encountered a single bug in over 100 hours.
The story characters and gameplay are so rich and deep that it is mind boggling. It's a long game and every minute is enjoyable.
Kingdom building is a nice addition I hadn't seen in the genre, and adds strategy, and additional layers to have fun with.
I absolutely recommend this game to every RPG fan, and especially cRPG and DnD fans.
Do not hesitate, this is the game you have been waiting for.
It is now one of my favorite games in the genre, and I cannot wait for the sequel Wrath of the Righteous to come out next year, it looks incredible already.
The devs said they might do Starfinder games in the future, which is very exciting. With this kind of quality and a sci-fi setting, it should be a blast.
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3827 Std. insgesamt
Verfasst: 16.06.20 03:28
But then there are times in this game where there are stories, mechanics, and design issues that make you realize that this isn't just a videogame trying to recreate DnD, that this actually a video game trying to recreate DnD hosted by the most chaotic evil Dungeon Masters that you've ever met.
There will be times where you are being destroyed by some monsters or event, so you think to yourself that you'll turn the difficulty down to just get past it, but then when you turn the difficulty down all the way as far down as it could possibly be, the event or mission is still frustratingly difficult.
Spoiler (In this game called Kingmaker, you become a king.) There will be recurring events that will wreck your kingdom for no logical reason. You will get recurring bullsh*t events forcing you to keep progressing the main quest even when you have no god damn clue where to go, that will take your kingdom's stats down each day.
You will find yourself fighting on some stupid bald hilltop that makes no damn sense. If you fail to deal with this pointless irrelevant hilltop for a single day you will get an event reducing your stats more in a single event than you have ever gained in a single event. If you do one of the missions which magically fast forwards two weeks in time, you will get 14 of this event, destroying your entire kingdom because of stupid boring stupid bald hilltop which is apparently more dangerous than any of the world ending bosses you've faced up to this point.
I haven't yet completed this game, but either that bald hilltop is a gate to the final boss or this game is the worst dungeonmaster that's theoretically possible.
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7130 Std. insgesamt
Verfasst: 15.06.20 08:36
Pros:
- The first two chapters of the game were really compelling, and sucked me into the game. Fighting the Stag Lord, and the quest that followed were super fun, and I was a big fan of the early game dungeons. It was a fun adventure that I would've been happy to play standalone.
- The companions were well written, and the companion quests were probably one of my favorite parts of the game.
- Basically anything to do with the main story, as far as writing goes.
- The game is Pathfinder, so there are a ton of character options, and building and leveling up my party was my main drive to adventure.
Cons:
- Off the bat, the combat is janky. I cannot fathom why the game isn't turn based. The game is based off of a
turn-based TTRPG, so what gives? Why do we get a janky real-time system that just doesn't work properly?
- This game pulls out ALL, the Pathfinder cheap tricks. Ability damage, permanent status effects, and negative levels. You're basically forced to carry stocks of items to negate these effects, or use all your cleric's slots preparing spells specifically to counteract all that garbage.
- The difficulty curve is broken. The first two to three chapters of the game are fine, though the fight with the Stag Lord is particularly brutal. The back half of the game is completely unfair, however. The final dungeon, specifically, is a mind-bending mass of brutal enemies that deal massive damage and/or apply permanent debuffs to your party that just drags on and on. The final boss(es) of the game of way overtuned, your martial warriors can barely hit them with a full suite of buffs, and their saving throws are so high your casters spells will just bounce off of them. For the record, I used to run Pathfinder games, so I've got a decent handle on how to properly build characters but even with the might of the internet at my back I still found myself falling behind the curve.
- The game also doesn't explain itself very well. It can be difficult to figure out where a quest is trying to lead you on the world map. Outside of that, Pathfinder is a complicated system, and many key features, like how a full-round attack works just isn't explained to the player. It's also really easy to fall into character building pit traps because the game just throws all the options at your face with a few thumbs up and down icons as your only guide. Sure, you can just turn on the auto level-up option, but that kinda defeats the purpose of playing Pathfinder don't you think?
tl;dr The game's just too hard for a casual player, and it's not difficult in a good way. I can only reccommend this game if your the kinda guy that likes to run the Tomb of Horrors module and hates your players.
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9699 Std. insgesamt
Verfasst: 14.06.20 21:15
- Side characters are interesting and side quests have good story lines and usual end in a rewarding battle
- There are options to go pretty evil in the game or be the best, most lawful adventurer ever. You're choices matter, and affect the outcome of quests, and how your side characters interact with you.
- Lots of classes, I always appreciate options, even if some of them fall a little flat and are hard to distinguish from others.
- Big open world with plenty of places to stumble upon.
-Quests appear after a certain amount of time passes. A cool idea I have not really seen before in isometrics.
Negatives:
- No AI customization. This is a huge drawback and a major oversight in my opinion. If you pick a mage class expect to micro manage them the whole time. Personally, this made me lean towards melee classes that didn't need so much help to be useful.
-Why does resting take forever, and why do I have to do it so often? Too many load screens as it is, and when traveling you are forced to rests multiple times before arriving at your intended location, or you suffer harsh exhaustion penalties.
- There are way too many negative effects in this game. I constantly had my level drained or stats reduced or on deaths door. In many cases, it was not even clear why or how I was getting them. I had to spend way too much money on restoration scrolls (The only way I could find to get rid of most effects)
- RNG, hear me out. I know there is an inherent amount of RNG with these games, but even on normal difficulty (why are there so many ways to customize difficulty? Who asked for all these options?), I would get crit and die instantly, restart the battle, and beat it without getting a scratch on me. It was just too much, there is something about how the dice rolls that makes this game much more RNG than any other D&D video game I've played.
I played this game and liked it, but there were plenty of times I had to walk away out of frustration when a battle wouldn't go my way, or a debuff made it so I had to run all the way back to my city to heal up (with 10 load screens on the way). Play at your own risk, and expect a lot of saving and loading, even on lower difficulties.
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7505 Std. insgesamt
Verfasst: 31.05.20 19:01
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7413 Std. insgesamt
Verfasst: 06.05.20 15:51
In any case, normal difficulty is fine, until you hit the final two chapters of the game. GM forces you to lose a party member (permanently and you have to find other members one by one in an unfair environment. If you don't know what you are doing (like I was in the beginning), you might get lost in the dungeon and reduce the difficulty to even story mode and feel weak and stupid. Once you get through this part of the game, in the beginning of the final chapter, you get a debuff to everything (-60% BaB, AC, number of attacks, spells you can cast) etc and it just feels like a fuck you to the players face. If you want somebody debuffed, bring them to lower levels and let them gather their strength by leveling up again and again, that's better than giving people the feeling that they are extremely gimped because of a stupid debuff, which btw has ZERO added value to the story, whatsoever.
There are many things that are great about this game. My first 100 hours were amazing. Character creation and customizations you can go through... contemplating about party compositions etc is just amazing and I would even say better than many other iconic CRPGs including Planescape Torment. It's just the last two chapters for me full of frustrations, feeling annoyed, almost rage quit but not doing so because I invested already 100 hours to the game. I hope developers will hear this as well as similar critics about this game so they don't do the same mistakes and create a modern isometric CRPG masterpiece with Wrath of the Righteous.
While writing this review, my head is busy about which class I want to play next with which party composition but I don't know if I ever will finish the game again because of the final two chapters.
Overall I would recommend the game in a similar way I would recommend TV series like Lost or How I met your Mother: First seasons are great, last seasons are crap.
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16144 Std. insgesamt
Verfasst: 27.04.20 19:11
On the other hand the game still is not friendly to a player unexperienced with tha pathfinder system and the whole interface won't help understanding in time all the game's mechanisms about fight and management before your kingdom collapse.
Besides these the atmosphere is nice and the lore background is amazing.
I definitely wouldn't suggest this game to a begginer with the pathfinder system but perhaps it suits better to an experienced player.
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19168 Std. insgesamt
Verfasst: 19.04.20 20:29
Pathfinder Background
I have played Pathfinder 1st Edition since 2011 via pencil-and-paper, and I understand the Pathfinder RPG system relatively well. I consider myself proficient at optimizing character builds to be interesting, flavorful, and lore-accurate without sacrificing too much combat effectiveness. Ever since PF:Kingmaker came out, I've wanted to play through it, as I've only ever gotten through the start of Chapter 2 in several abortive attempts in organizing a group to do so via Pencil-and-Paper Pathfinder gaming.
Gameplay
I began playing this game almost a year ago, and started and stopped multiple times, as the core game did not have the sufficient breadth and depth of options that I needed to express the character builds that I had always wanted to play. However, relatively recently, I discovered the existence of the following mods on nexusmods that made the game more true to the turn-based tabletop game that Pathfinder 1st Edition was:
* Turn-based Combat: Allowed initiative rolls to matter, and converted the game to turn-based gameplay. Any time I comment on combat*, note that it is with respect to the turn-based conversion (which is being adapted for Owlcat's Wrath of the Righteous campaign as it was so popular.)
* Call of the wild: Added new classes, feats, spells, etc., including Arcanist, Hunter, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, and the Hinterlander and Holy Vindicator PrCs. (Disclaimer: I only took advantage of the Hinterlander and Holy Vindicator classes for flavor reasons.)
* Advanced Martial Arts: Added more options for martials, as well as alternate racial traits. (Disclaimer: I only took advantage of some alternate racial traits.)
My experience
With these changes, I was thrown into a wonderful experience of Pathfinder: Kingmaker, just as good as (if not even better) than my initial brush with the first chapter of the pencil-and-paper Kingmaker campaign so many years ago. The combat* was smooth and felt like Pathfinder, instead of the real-time-with-pause style combat of Baldur's Gate (and base Kingmaker)--there was time for planning and strategy, instead of each fight devolving into a mass melee, which I highly disliked. I would highly encourage any players interested in the real Pathfinder experience to, at the very least, pick up the Turn-based Combat mod.
Potential improvements
There are always points to improve upon, so I will limit myself to a single one: Pathfinder is a game of myriad and diverse options, every single one of which lends itself to greater depth and deeper lore. As-shipped, Pathfinder Kingmaker limits itself primarily to the Core Classes, with limited PrC support. To truly be a pathfinder game, I would have liked to see it come with Base classes, expanded PrC and Archetype support. The Call of the Wild mod, described above, is one attempt to mitigate it, which worked admirably well.
tl;dr
1. If you want a fantasy rpg experience like Baldur's Gate, this is the game for you.
2. If you want a real Pathfinder (or D&D-esque) experience, this game is for** you.
(** Assuming Turn-based mods, and potentially expanded classes/archetype mods.)
3. If you don't want either of the above, you don't know what you're missing in life. :)
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19056 Std. insgesamt
Verfasst: 19.04.20 03:48
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7554 Std. insgesamt
Verfasst: 18.04.20 20:45
However, as I grew older and my free time became more scarce, I started bouncing off of these games. I powered through Pillars of Eternity and Skyrim. Don't get me wrong, I enjoyed them - but I skipped dialogue, used walkthroughs when I got stuck, and generally paid zero attention to the story to the point that I can't even tell you what the Big Bad's name was in either game despite having vanquished them a full decade more recently than I did Jon Irenicus.
I don't know what it is. Maybe it's the quality of writing. Maybe it's the ruleset (3rd edition is when I got into real D&D so it will always hold a special place in my heart). Hell, maybe it's the pandemic that's forcing me to spend less time doing... well, anything else really. But whatever it is, Pathfinder: Kingmaker has sucked me back in. Once again, I am carefully weighing my options before making dialogue choices (which are ALWAYS based on my character's personality instead of reward potential). Once again, I am consulting my own brain instead of cheating by asking Google when I get stuck. Once again, I am actually reading the damned in-game books. I can give no higher praise than that last one.
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2275 Std. insgesamt
Verfasst: 21.03.20 06:21
For example, one of the first quests you can get is to pick some berries for someone. Getting to the berries can be frustrating in itself because of swarm enemies you fight, which are extremely difficult to hit for the incomplete low level party you're likely fighting them with. Then the berries will take you multiple tries to pick, damaging a character each time you fail, because the difficulty check is so high for something so stupidly simple (and the starting barbarian has a +6 to nature lore checks to try and pick them!). You wind up save scumming for every single thing you do, trying and re-trying each minor combat, each trap or lock pick, every time you need to traverse terrain or speak to someone, or any time you try and make progress. It winds up being such a chore to play that it's obvious it's a game made by people who love, but it treats you like garbage for trying to love it back. The worst part about the difficulty is that it's not really -difficult- as much as it is just random; everything in the game is a roll of the dice, and starting out the dice are loaded against you.
Maybe it gets better later. Maybe I'll keep trying to find out. But, as it is, I'd never recommend the game to anyone but the most hardcore metagamer who's min/maxing every party and makes it a point of pride to beat an encounter after the 13th try. For any normal person, just play the Divinity or Path of Exile games instead and save yourself the headache.
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13746 Std. insgesamt
Verfasst: 08.03.20 18:55
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6327 Std. insgesamt
Verfasst: 11.02.20 00:13
The Good: I love the setting, the characters and the storytelling. Most of the quests were good and I enjoyed them. The music and graphics worked for me as well. Also the management part of the game was something I adored. There are a lot of possibilities in character creation, choices in alignment and otherwise that it has more than decent replay value.
The Bad; The resting is very D&D, but it gets boring and a little annoying. The guestlog could be a lot more userfriendly. It would help a lot if it was added where to go for certain quests or events when you come across the right information. Although I loved the building management it did not seem to affect anything much.
The Ugly; The endgame. The whole end journey was very hard (had to dumb it down from normal to storymode because of the extreme difficulty) and more important it was unfun to play. After a lot of hours I used a lot of walkthroughs just because I could not make sense of the quests.
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6053 Std. insgesamt
Verfasst: 06.02.20 23:10
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1360 Std. insgesamt
Verfasst: 03.02.20 22:46
Finally! An isometric crpg that could scratch my Baldur's Gate itch. It was complete with well thought story, Kingdom management (would make Nahlia's Keep look like a barn) and even well thought out politics. The characters were usually interesting, many of the lines were well voiced, and graphically it was a marvel.
So... why the red arrow?
Because there's a time limit. Now I recall why I avoided the game.
The only way to get an *optimum* playthrough is to know where everything is and when to go there. You should not do things on your terms, but rather do them only on the game's terms. This system was put in place to prevent you from going around doing too much Empire grinding but honestly it only restricts how you play the game. Tons of games allow you to grind your character out of proportion yet here you have to do math to figure out how to best spend your time.
It's frustrating because this can lead you into dead ends that make the game completely unfun. It's roughly the equivalent to how you could change the difficulty settings to make 99% of the game absolutely trivial, yet for whatever reason the amount of time you spend traveling and the deadlines are strict to an extreme.
And that is what I don't like about this. It literally gives you a time limit, then when you finish that time limit it gives you another and another. I'm racing the clock, I'm not having fun.
If any of you guys can show me where to find time restriction removal so I can have fun and explore the world on my own terms that would probably really help, I couldn't find any even searching through cheat engine and others.
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1877 Std. insgesamt
Verfasst: 29.01.20 02:00
If you like pen and paper Pathfinder, stay away.
For a long time people have been saying that because of the innate complexity of Pathfinder it should get its own computer game. For those unaware, Pathfinder is a spinoff of the earlier, more number-crunchy days of Dungeons and Dragons. In the freeform modern day table top gaming, folks' biggest complaint about Pathfinder is that it sticks to its roots of rules thick, unforgiving play. However, the game is praised for its optional depth; if you spend long enough trying to figure it out, you can very well do anything in this game, both as a GM and as a player. The game is well documented in its lore and rulesets, and has many well crafted adventure paths by its publisher. I came into this with well over 1000 hours of tabletop Pathfinder under my belt, split evenly between a player and a GM (Game Master). Well, this is a really poor computer port of Pathfinder. Definitely an attempt, but definitely a failure. Not only does this game have the cruelest GM, but even for a pathfinder game its almost entirely dominated by combat.
To the game's credit, it gives you an enormous selection of character creation options. I was surprised to learn just how much there was in this game. They did simplify several mechanics for sanity's sake, such as skill checks. I do feel they consolidated them a bit too much though. The sound track, voice acting, and SFX are great as well. They went above and beyond for the 2D artwork. The options for gameplay, optional rulesets, and difficulty configuration are extensive and fleshed out. So even with my gripes, you might be able to find a tolerable setting configuration. Overland travel feels pretty weird on rails, but works within the context of the game. They also have some welcome house rules, such as to make crossbows more viable.
This is where my praise largely stops. For a game based on a turn-based combat, importing into real time and gridless combat field was a disastrous decision. The AI is also pretty abysmal too. I won't go into the complexity of options pathfinder gives you in combat to explain why this is a bad idea. To give an easily understood analogue, its like taking away turns and the grid from chess. It just gets utterly chaotic, with you flailing to keep your party in line as they fight. Trying to set up a spell that breathes fire in a cone? You finally get into position to pull it off, kill a bunch of skeletons, and then your friendly AI party member that was tanking them walks forward the instant said skeletons die and takes the same damage that killed the skeletons, killing said party member. Howabout house rules that are unnecessarily cruel, such as making mundane poisons on newb-level spiders that are not designed to kill incredibly deadly!
These frustrations are many, but problem exist on a higher level as well. The game Pen and Paper game is balanced for only so many fights per day, while this computer game pads so much of its playtime with filler monsters and fights that is frankly ridiculous for the tabletop game. This also really punishes magic users; their number of spells per day are tuned for only four to six encounters per day, and yet this game expects you to fight far more. Of this and more, the PC game does not design around this problem, leaving much of the tabletop mechanics intact in this respect. It also does super cheesy things like putting extremely deadly monsters in beginner areas, with no way to know how deadly said monster is without fighting it head on.
Another critical thing missing from this game is the ability to view information of the monsters you see or reward stealthy approaches. Ambushes are incredibly hard to set up. While the game does reward you for nonlethal or pacifist play, such opportunities are few and far between. Want to see if a monster is too strong for you? Game does very little to set up encounters with strong monsters, makes running away very hard, and doesn't let you gain information about them until a monster is defeated. Not only that, but said information is buried in a thousands of lines long combat log. The only playable state for this game is on the easiest difficulty, at which point the game is revealed for what it truly is; a grind fest through endless mobs of uninteresting monsters and treasure until you get to the few and far between dialogue and kingdom building sessions. Which, in effect, makes this game the worst kind of Pathfinder game a Game Master can construct; the dreaded, endless dungeon slog.
There are also several more design oversights: inventory management and carrying capacity is poorly done, a terrible UI for organizing character abilities (especially for option rich classes like spellcasters), its hard to find information on enemies, your NPC party members are horribly unoptimized, there are no tutorials on how to mechanically build your character (even though I know this, its still bad because they conceal necessary information), there are way too few magic spells to choose from (and what is there is not a creme of the crop of the good ones), locked containers being unopenable on lockpick failure, certain kinds of playstyles and spell trees are omitted for no explained reason (you can't be a necromancer, druids can't choose what animal they shift into, you can't be a diplomancer, pretty much any noncombat spell isn't a thing, etc.), out of combat interactions are way too railroaded even for a game of this type (there is literally nothing interesting you can do or interact with besides talking with someone), few interesting characters including your own (they get no special backstory and are relegated to being a walking question bot and stat stick), a lack of a notebook to keep game notes on, its a roleplaying game without roleplaying, etc..
I was also severely disappointed, to this day, that multiplayer functionality was never added to the game. Pathfinder is a game you play with your friends! If you want a similar experience that is fun solo and with friends, with equal shares of proper turn-based combat and fantastic roleplay, I really suggest you go play Divinity Original Sin 2.
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12555 Std. insgesamt
Verfasst: 24.01.20 13:26
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17216 Std. insgesamt
Verfasst: 20.01.20 11:47
Despite a rocky launch, the devs have worked tirelessly to patch just about all major issues, as well as added some Quality-of-Life changes to help especially the players who might be new to the Pathfinder ruleset.
If you take the time to understand what various character creation and level-up options do, you can create countless builds to suit any kind of character you fancy. Not to mention the possibilty to play a character of any alignment...
So step into the Stolen Lands, but beware! The land is treacherous, and a simple misstep can cost you your friends, your lands, or your life...
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Release:25.09.2018
Genre:
Rollenspiel
Entwickler:
Owlcat Games
Vertrieb:
Deep Silver
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop