HELLOOOOOO PARADIZE,
If you didn't hear this in my (Jeff Tusk's) voice, then something has gone wrong with our marketing and I'll have the intern in charge ejected from the closest airlock. Now, don't get me wrong, but from my safe haven on the moon, I've seen you build your bases, build turrets, find new weapons, and I'm starting to wonder if you're even trying to get up here anymore.
Regardless, a new survivor seems to have made his way into your camp and he wants to test just how ready you are for the zombie apocalypse. Chat with this survivor to start a new challenge, Horde Mode. Batten down the hatches and get ready as wave upon wave of Zombies descend upon your base, testing your skills as you try to survive.
The irony being that you won't. We couldn't quite work out how to stop the unending zombie hordes, hence the use of the word "unending". However, thanks to our latest technical innovations you'll be able to zip-zap your base to how it was before the attack in a jiffy. Don't ask us why we don't use this to go back to before this whole thing started...
I've also been told there are other changes afoot, but I will leave it to those who [strike]can[/strike] like to read to find out below. See you soon survivors!
Patch notes
Key Features:
- New "Horde Mode" has been added, featuring a Camp Defense gameplay. In this mode, you must protect your camp against infinite waves of zombies.[list]
- Horde Mode becomes available after defeating the first boss, [spoiler]Papa Davis[/spoiler]. Talk to him at your camp to start "Horde Mode".
- Completing a stage earns you booster kits to improve your gear and "Horde Points," which can be spent on permanent camp and Zombot upgrades.
- Achieving an S+ rank for the first time in each stage grants you even more rewards.
- Scissors & Snowthrower[list]
- Base versions of both weapons can be found on Elites in the world, while Mythical versions can be crafted using recipes obtained from Golden Zombies and Minibosses.
- A green area has been added to preview the space that a building will occupy before it's placed
- If placement is not possible, the area will turn red
- Additionally, three icons have been added to indicate what is obstructing placement: characters, buildings, or the environment
Other Changes:
- High-level Booster kits now have a minimum equip level requirement
- Zombot controls have been improved to improve direct control
- Zombot behavior has been enhanced, reducing the chances of them getting blocked or interrupted in enemy camps
- Turrets now display their resource requirements in the inventory menu
- Playable character portraits have been updated
Bug Fixes:
- Fixed a crash in the skill scene when playing in Chinese
- The Flamethrowers' visual effects will now stop when the Zombot stops shooting
- The Repair Kit equipped on the Zombots now allows buildings to be repaired to 80%
- The 4K texture DLC has been updated to address some missing textures
- Various issues have been fixed, targeting improving stability for local and online multiplayer sessions