Painkiller: Resurrection
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...löse das Geheimnis und entscheide die Schlacht um die Zwischenwelt in PK: Resurrection!
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7 Std. insgesamt
Verfasst: 26.07.20 23:49
Der Anfang vom Ende statt eine Wiederbelebung
Nach dem gelungenen Original Painkiller ( Review der Black Edition ) und der ordentlichen Fortsetzung Painkiller Overdose folgte mit Painkiller: Resurrection genau das Gegenteil von dem, was der Titel andeutet.
STORY
Resurrection folgt einem neuen Protagonisten, dem Auftragskiller Bill Sherman, der auf die Beseitigung Krimineller spezialisiert war. Der sitzt nun wie sein »Vorgänger« Daniel Garner aus dem Original-Painkiller im Fegefeuer fest, nachdem einer seiner Bombenanschläge auf einen Drogenbaron schief ging und nicht nur den, sondern auch Bill selbst sowie Unschuldige mit in den Tod gerissen hat. Kurzum: Die Hölle freut sich auf seine Seele. Klar, dass Bill verhindern will, in Good-ol‘-Luzis Folterkammer zu landen – und eine entsprechende Chance wird ihm auch kurzerhand eröffnet.
Die Handlung wird – ähnlich wie bei Max Payne – mit Comic-Sequenzen erzählt und verfügt über drei mögliche Enden, die allerdings lediglich vom gewählten Schwierigkeitsgrad abhängig sind. Insgesamt aber sowieso eine Story zum Vergessen.
GAMEPLAY
Grundlegende Spielmechanik, Spielgefühl und Gunplay stammen 1:1 aus Painkiller ( Review der Black Edition mit Details zum Gameplay ), für das Resurrection ursprünglich als Mod geplant war. Alles, was zur bekannten Grundlage hier nun neu hinzukam, kann man als misslungen bezeichnen.
Die nur 7 Levels sind zwar hier deutlich größer, aber auch sehr verzweigt und erfordern Backtracking. Klingt erst mal gar nicht übel, führt aber zu viel unnötigem, doofen Rumgelatsche und regelmäßiger Planlosigkeit, da man oft nicht weiß, wo es weitergeht – was dem Spielfluss natürlich keinen Gefallen erweist. Obendrein verträgt sich dieses Konzept nicht besonders mit der verwendeten Technik und auch das grundlegende Level-Design ist unterdurchschnittlich. Wenn alles halbwegs reibungslos läuft (was es in der Regel nicht tut), kann man mit einer Spielzeit von ca. 45 Minuten pro Level rechnen. Nach unten abgerundet wir das Ganze mit diversen Balance-Problemen und regelmäßigem Munitionsmangel – ja, Munitionsmangel in einem Oldschool-Shooter …
Apropos Munition: Das Waffensortiment wurde praktisch unverändert aus dem Original übernommen und um lediglich einen weiteren Schießprügel erweitert, »Mr.Molotov«, der brennende Pflöcke und Gaskaniste (?) verschießt.
TECHNIK
Resurrection benutzt zwar die PainEngine 2.0 und hat damit in der Theorie ein Technik-Update im Vergleich zum Original erhalten, in der Praxis bekommt man davon aber wenig mit und ärgert sich viel mehr über die inhaltlichen Neuerungen und den Versuch eines höheren Detail-Grades, für welche die Technik schlicht nicht geeignet ist – was zu Bugs, Glitches (inklusive vieler unverschuldeter Tode) und Performance-Problemen führt. So hatte Resurrection anno 2009 vielleicht mit die längsten Ladezeiten aller am Markt erhältlichen Titel, sodass sich sogar einige Käufer in den Foren beschwerten, weil sie dachten, das Spiel hätte sich auf dem Lade-Screen aufgehängt.
FAZIT
Neuerungen und spielerische Pseudo-Freiheit, um die niemand gebeten hatte, an anderer Stelle dann wieder zu wenig Neues (Waffen, Gegner), gewürzt mit einer ordentlichen Portion Bugs (das Spiel läuft bis heute nicht rund) und regelmäßiger Planlosigkeit, was als nächstes zu tun ist. Alles in Allem der wohl schlechteste Part des gesamten Franchise, trotz in der Theorie vielleicht gut gemeinter Ansätze. Kann man tatsächlich nicht mal eingefleischten Fans empfehlen. Insgesamt ein »typisches JoWood-Produkt«, das in der Deutschen Version obendrein noch geschnitten ist. Finger weg!
[QUOTE]Zu meiner Gruppen- und Kuratoren-Seite rund um Classic-, Retro- und Oldschool-Shooter
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Skid's-< FPS Corner[/QUOTE]
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4008 Std. insgesamt
Verfasst: 17.04.17 18:01
English: Painkiller Resurrection is a game that I used to play without Steam, now I have it at steam fetched. I do not care if bugs are in the game is it nevertheless a very good Painkiller. The 6 levels go 40 min minimum and maximum 1 hour 30 min auser level 5 goes only 5 min. The levels are nice big and long a new enemy is also doing a golem and steam Exclusive Tower of Power Map is the map for Deathmatch. The monster number is ok. I'm finally a painkiller fan.
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323 Std. insgesamt
Verfasst: 06.04.15 12:04
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435 Std. insgesamt
Verfasst: 31.10.21 13:02
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133 Std. insgesamt
Verfasst: 22.03.21 06:47
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55 Std. insgesamt
Verfasst: 03.02.21 20:29
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252 Std. insgesamt
Verfasst: 18.12.20 07:28
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119 Std. insgesamt
Verfasst: 06.12.20 12:41
Amazingly lazy level design that doesn't deserve to be affiliated with the painkiller franchise in any fashion.
Not a single level of this train wreck was even remotely well made, overall aligning more like a first project in the painkiller map editor than something you'd have to pay ACTUAL REAL MONEY to suffer through. This long dredge of empty open spaces connected together by cheap tunnel sections paired with intentionally cheaply placed enemy spawns soured every second of my time with this turd.
Performance is completely unacceptable even for 2009, Let alone 2020, loading takes around 35-40 seconds on saves and level loads on an M.2 NVME Drive (WOW.)
A LOT of the physics set-pieces have massive issues or will break, including a bridge on the third level that will literally kill you, the developer clearly aware of this, places a very pace-breaking teleporter that beams you across.
Enemy spawns feel unruly, and often enemies would sneak up on me with no spawn audio played, and the game throws insane amounts of cheap foes at you in-between the VERY sparse checkpoints.
Oh yeah, and two of the bosses literally despawned while i was fighting them... What a Quality product.
0/10 - This is what hell must be like.
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65 Std. insgesamt
Verfasst: 01.12.20 11:21
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388 Std. insgesamt
Verfasst: 04.11.20 14:31
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1735 Std. insgesamt
Verfasst: 30.10.20 20:30
Now I'm on Resurrection. I think I'm more interested in the story in this one then i was in black and OD. BUT the level design is horrible. The maps are huge and you can tell assets were just thrown together to make walls and paths. There's no clear direction and the compass only works about 20% of the time so you just wonder around until you find some random enemies to kill and hope you go the right way.
I will finish the game because im dumb and have to finish it to move to the next.
decent story, everything else is garbage.
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6 Std. insgesamt
Verfasst: 30.07.20 15:02
Exaggeration and all caps aside, this game f**king sucks! Right from starting the game, I hated this game. The loading time was atrocious, and the gameplay was not fun. Yes, they took a formula that was fine in the original game, and somehow made it boring. They didn't even bother to change the weapons from the original game! I would've been fine with reskins! Not only that, but it's confusing when it comes to where to go. Unless you're THAT naive, or you want to complete your Painkiller collection for some reason, avoid this game at all costs!
If nothing else, I now have my first negative Steam review.
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503 Std. insgesamt
Verfasst: 26.07.20 11:26
The rest of the game is literally atrocious. The game's full of bugs, broken. Crashes when you load a game. Enemies glitch out and they even don't bother to attack you most of times. The maps are really big but that sadly doesn't equal that they're any good.
Lots of enemies per map but in an uncomfortable pacing makes the gameplay really boring. The attemp of making big open world maps doesn't really work. I appreciate the intention but it really isn't well executed.... It's the first time I decide to write a negative review. I really think people need to know to avoid playing this one.
I try to really be not that harsh on games, specially when I loved the previous games. Painkiller Black (and BooH expansion) are amazing and perfect games. I finished both of them on Nightmare and Trauma, and I'm looking for to replay again to unlock all the cards. Even Painkiller Overdose which is under the level of quality of Black, it's really good. Despite some bugs and really hardcore and unbearable diffilculty in Trauma and Nightmare on some levels, I really enjoyed most part of Overdose. Finished all levels on Nightmare and unlocked all the cards. Even replayed on Trauma but I regretted in the end because it was ridicusly hard and unfair. But overall good entry. But Resurrection doesn't deserve any good. I really can't say I had fun during any part of the game. The gameplay is that broken. Avoid this please. Enjoy the previous games not this one. I will continue to catch on the next games and see what they offer....
Finished Resurrection on Nightmare difficulty, unlocking 3/6 cards. I found the gold requiriment and soul challanges really boring. I tried to collect the souls but some of them are unreacheable. Some maps lasts like 1 full hour of gameplay really boring. Also this is the first game I don't feel motivated to unlock all cards nor replay in Trauma difficulty. It's really that bad and this is coming from a person that likes to 100% videogames. Not with this one, this doesn't deserve. I rather play some shitty NES games like AVGN instead of replaying this.
Painkiller Resurrection. Solid 3/10. Never ever playing this again.
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9 Std. insgesamt
Verfasst: 27.09.19 14:05
+ Levels are huge, in some you have huge freedom to explore.
+ 1 new weapon.
+ Fantastic soundtrack.
- Lots of glitches.
- Huge levels have really crappy save system, it's actually a challenge to find checkpoint places.
- Sometimes level design is ultra crappy. (those long vertical stairs in first level)
Overall this one ain't that bad.
5/10
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404 Std. insgesamt
Verfasst: 24.06.17 19:39
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551 Std. insgesamt
Verfasst: 05.06.14 04:48
We've got save game corruption bugs, falling through the map bugs, enemy AI bugs, checkpoint bugs, scripting bugs! We've even managed to add bugs to the process of selecting a tarot card!
Yessir, if you enjoy being kicked out of a game and back to your steam library every nearly ten to fifteen minutes, have we got a game for you right here. What's that I hear? Overdose was buggy, you say? Well yes, Overdose was a buggy, slightly unfinished seeming product, glad you noticed. We've managed to more than triple the bugs in that as well as reduce overall stability!
Remember back in the good old days of playing through Painkiller: Overdose when you'd randomly morph into demon mode and it'd boot ya to your desktop? ENJOY THAT EVERY SINGLE TIME YOU MORPH THIS GO-ROUND, FRIENDO!
And the level design is unintutive, what with checkpoints that fail to load, enemies spawning on top of each other, on top of you, and on top of a void outside the map! We've got necessary progression points hidden in corners you'd NEVER think to look here, boy howdy!
What's that you say? This isn't enough for you? Try a heaping helping of FIRST PERSON PLATFORMING! Yes, the bane of all gamers' existance, the reason nobody liked Xen, good ol' FPS platforming is back, this time in a painkiller game! Nothing goes together like mustard and chocolate cake quite like having to jump up a large spiral staircase very high up with nothing to meet you when you inevitably fail like a fifteen minute load time.
A 15 minute load time that, mind you, will fail to load almost each and every time, simply freezing you on a load screen.
BUT IF YOU'RE STILL NOT IMPRESSED, REMEMBER: Your save games can and will become corrupted for virtually no reason, oftentimes making the game fail to launch and booting you out to your desktop before you even get a chance to see past the main menu!
All in all, if you don't spend enough time not playing games and not looking at your steam library, highly recommended.
Easily the best rebooting your videogame upwards of twice every 30 minutes simulator on the market today.
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635 Std. insgesamt
Verfasst: 09.05.14 16:42
Pros:
The level design of the first (weird) and the last level (open-wide overbright depressing). Sorry but that’s all!
Cons:
Only 6 levels, but don’t think it will be a short fun thingy, not at all! I nearly played it as much time as the whole Black Edition! Why? Beacuse five of the levels are sooooooo big that there is enough space for a mediocre RPG’s whole storytaking. But they are not just big but you don’t even have a clue where to go! The compass that always helped in the previous games are mostly not working (as it seems they only function near a checkpoint), or it just shows a near health item (really, it happened to me!).
So the gameplay is: You wander aimlessly in big wide areas or ridiculously hard maze-alikes, sometimes triggering enemy spawns, fight them then toddle further without any clue what to do. The enemy spawns are randomly placed, no chance to find them all. On one of these enormous levels to earn a card you have to kill all mobs, of course i missed a quarter of them. Sometimes you find a checkpoint and you are happy thinking you have found ’The Route’, but soon realize there are more checkpoints when accidentally backtracked because of no directions given and a shortway (again thinking this is ’The Route’) just lead you back there.
Have to mention here that even if it’s a fan made product (like the mighty Overdose), the several clipping and stucking problems, incomplete areas with missing parts and walk-out-the-map-and-die things are still not acceptable!
The new enemies are ugly, some really amorphous, and extremly unbalanced. Most of them are boring easy and some are. . . ehhh: One time i walked into an open area and i’ve been presented with a new chaingun enemy, not one but like twenty. Guess who died . . . 30 times in rapid succession, until i was able to retract somehow with my remaining 4 HP and hide behind a wagon. It took me 20 minutes to clear the area by picking them one by one and of course it costed me again like 30 deaths as the guys use perfect aimbot hitscans.
Older Painkillers were famous of that the enemies were in context with the design of the levels and areas they appeared on. In here absolutely nothing. Everything seems randomly thrown into.
For the record i was able to earn only one card (first level). Yes, I’m a pretty mediocre player but seeing how far i was to reach other cards’ requirements i say that’s a joke.
Here comes the best part: SUICIDAL ENEMIES. Let’s say this is a very unique feature of this product, as i never saw this behavior in other FPSs. It must be connected somehow with the messed up checkpoint system that sometimes (not even rarely) when you approach a new area you see a bunch of puffs meaning the mobs just vaporized themselves. Even better one of the minibosses (or boss? not sure :P) did this to me, really! I was wandered around half-crying in some Gobi Desert size crater when i found a hundred meters high door like wall. I was sure a boss is behind it, but could not open it. Hardened by the hours of playing this game I was a pro at this moment and i knew i have to find some randomly dropped checkpoints to trigger the opening. So i staggered away to hunt for the little red saviours. Periodically checked back and after a while (an hour or so), hurray! it was open. Run through it with readied heavy weaponry but i was only greeted by a big puff and a cutscene began. After it was done i gathered the fair amount of ammunitions around and started shooting at the poor enviroment to lessen my frustration.
The protagonist is an idiot for sure. As someone (J.Johnson) in an another review pointed out he (the ’hero’) „calls himself a 'world class killer' blows himself up because he can't read a bus schedule”.
The plot itself is chaotic, the conversations tells nothing besides the antipathy between the protagonist and the bosses (but there is no why). Normally i would not care but the big pile of other problems just strengthen this as well. BTW I know i did not see the real ending (again i ’only’??!! played at normal) but i have no intention to play this mess again.
2/10 - Total mess. A wandering for hours FPS.
(Sorry for my English!)
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Release:27.10.2009
Genre:
Ego-Shooter
Entwickler:
Homegrown Games
Vertrieb:
JoWooD
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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