DLC Outward: The Three Brothers
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Über das Spiel
Dir wird eine bedeutende Rolle in der Geschichte von Aurai zugedacht: Hilf den bedauernswerten Flüchtlingen aus Sirocco und gib ihnen ein neues Zuhause - erbaue ein neues Sirocco!
Neue Waffen, Fähigkeiten und zahlreiche andere Hilfsmittel werden dir auf deiner ungewissen Reise ins Unbekannte den Rücken stärken.
Die Tore öffnen den Weg in die Kraterregion, ein neues Gebiet in der Welt von Outward, das unbekannte Abenteuer, Gefahren und Geheimnisse für dich bereithält.
Stadtbaumechanik - Ein neues Sirocco:
Setze dir ein Denkmal in Aurai, indem du dem Volk hilfst, in dieser rauen Welt zu überleben! Über eine neue Stadtbaumechanik beteiligst du dich am Aufbau eines neuen Sirocco.
Neues Gebiet - Kraterregion:
Mit der Kraterregion bekommt Aurai nicht nur eine neue Landschaft - neue Dungeons, Quests und Schauplätze machen die Region zur Schatzkammer für jeden Abenteurer.
Fähigkeitenbaum - Urtümlicher Ritualist:
Pflanze mächtige Totems aufs Schlachtfeld und sorge noch vor Beginn des Kampfs für einen Vorteil.
Granate & Elementarpfeile
Verleihe deinem Kampf-Repertoire neue Facetten und nutze neue kreative Möglichkeiten im Fernkampf.
Erweckte Waffen:
Leicht kommst du nicht an diese legendären Waffen, aber deine Mühen werden sich lohnen! Ihre einzigartigen Attribute sorgen für wichtige Vorteile in gefährlichen Situationen.
Mit jeder Menge neuer Abenteuer, Fähigkeiten, Waffen, Rezepten und Haustieren schickt dich der „Die drei Brüder“-DLC auf eine gänzlich neue Reise durch die einmalige Welt von Aurai! "
Systemanforderungen
- CPU: Intel Core i5-750 or equivalent
- GFX: Nvidia GTS 450 or equivalent
- Software: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
- HD: 15 GB verfügbarer Speicherplatz
- LANG: Englisch, Französisch, Deutsch, Spanisch – Spanien, Italienisch, Japanisch, Koreanisch, Polnisch, Brasilianisches Portugiesisch, Russisch, Chinesisch (vereinfacht), Türkisch
- CPU: Intel Core i5-2400 or equivalent
- GFX: Nvidia GTX 960 or equivalent
- Software: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
- HD: 15 GB available space
- LANG: Englisch, Französisch, Deutsch, Spanisch – Spanien, Italienisch, Japanisch, Koreanisch, Polnisch, Brasilianisches Portugiesisch, Russisch, Chinesisch (vereinfacht), Türkisch
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Verfasst: 14.06.21 09:30
Die neuen Gegner sind machbar (auch als Nahkämpfer). Ist eine neue Herausforderung. Finde ich gut!
Aber what the hack soll bitte das Feature New Sirocco aufzubauen sein?! Nur LAME, echt! Nicht nur, dass es ein ewiges (langwieriges sowie furztrockenes) Gegrinde ist, es ist auch noch ein MUSS, um an die neuen Skills zu kommen. Ich meine, im Grunde ist dieses Feature ja mal keine schlechte Idee. Aber die Umsetzung... Die Stadt wirkt im Endeffekt wie eine Geisterstadt, die einzelnen Bauten wirken deplatziert, an den jeweiligen Gebäuden ist nichts los: Keine Jäger im Jägerlager, keine Holzfäller im Holzfällerlager, ...
Das Spiel an sich macht mir sehr viel Spaß aber dieses (gefühlt eher halbherzig kreierte) Feature schmälert meine Begeisterung doch stark. War schon mit einem Char nur nervig. Ist sicher nichts, dass ich ein zweites Mal machen möchte!
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Verfasst: 31.03.22 19:52
HOWEVER
The simple fact that having this DLC means you will get a free copy of the Definitive edition, is 100% worth never playing this DLC.
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Verfasst: 12.02.22 19:45
The craftsmenship of the zone is just incredible, they went above and beyond creating the lava flows and terrain. The story so far is entertaining, nothing quite like watching the drug lord upper class and traitorous middle management chucked straight into lava, and rebuilding the city fits right in thematically with who the player character actually is, just some girl/guy who had to learn to fight to survive in a harsh world.
Combat is both the most fun and most frustrating it's ever been. The enemies in Three Brothers hit hard, fast, and they're smarter than ever. Or, at least, more cautious. Trap cheesing is not viable against many enemies who rely on ranged attacks until you close the gap, and the status' they inflict force you to master dodging or equip yourself well and carry the right potions. Starting this DLC really feels like starting the game from the start again, where enemies are a real threat and you need to prepare for them appropriately. This is much appreciated.
However, the lack of polish in the combat system is really apparent now. The lock on targeting inevitably interferes with dodging when enemies dance around you quickly, or in tight areas, and long animations and long cooldowns make things feel somewhat unresponsive. Equipment breaks every dungeon and buffs run out during combat, forcing players to open their spellbook or inventory to refresh mid fight. Having to stop and rest is a cool feature of outward but not being able to rely on your equipment and buffs for even a single full fight, now that they're so long, ruins the pacing.
Resting felt like a core feature of the gameplay, part of the calculation when considering quest timers and a risk for being ambushed. It helped Outward maintain its survival elements. It feels more like a chore and a disruption to gameplay when it has to be done frequently mid dungeon, however, as the damage and health scales but equipment durability does not.
In the end, this DLC is a lot of fun and I absolutely recommend it to anyone who enjoys outward. But I do hope that in Outward 2 they polish the core game a bit more so that the endgame DLC feels smoother!
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Verfasst: 24.09.21 05:45
Don't bother with most of the new armors sets. Most of them look atrocious (seriously, who gave the ok on those?), and are usually worse than the armors from the base game. Not sure what the devs were thinking in making a new region with tougher enemies and worse gear. There's a couple of cool new items, potions, and weapons, and the Primal Ritualist tree is interesting (although inconvenient and hard to incorporate into most builds).
Avoid the story. It's like it was written by a clueless 15 year old who heard their teacher talk about Karl Marx a few times. If you really want to play through the quest-line, use mods and debug mode to skip the grind (which is comprised of running around the map and from cave to cave over and over again with the hope that a special mineral deposit might spawn), and the horribly designed city-building with utterly nonsensical restrictions on what you can build and when.
In short, this DLC kinda sucks. If you really love the game, you want to try out the new gear and skills (tbf, some of the new weapons are actually really cool), and you're willing to throw 20 bucks at the devs, then by all means go for it.
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Verfasst: 15.08.21 06:36
One of my favorite games, but cannot recommend this DLC at all. ESPECIALLY compared to the Soroboreans, which an is S tier DLC.
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Verfasst: 18.07.21 15:46
theres no theme, it looks like they threw all the extras when it comes to enemies in to this map.. rhinos, lion men who shoot lightning, fire horses, and high flourescent ghosts
There are no bandits or any feeling that youre on the outskirts on a long adventuyre anymore, youre in the grey ash desert with fighting bright blue lion men.
The foes are so high contrast they stand out really bad, it looks like they didnt even bother to texture the 3D models of the emenies so theyre just flat highly flourescent colours.
So its just a complete mess.
Then the landscape is empty and the town is empty too, its like they were too lazy to build a city and a new quest, so they made the new quest you have to build the city for them, except you dont really desicgn anything aside from plunking giant square lots for buildings.
Then you have to wait days on end for the buildings to build and your quest to continue, so dont count on any of your perishables because theyre all going to rot.
The construction costs tens of thousands of silver, so this DLC ends up being a non stop grind of killing the same flourescent lions over and over to take their gear and sell it to buy new houses in the hopes that one day there will be a city on this map so you can buy some basic stuff and repair your gear at a blacksmith finally.
If there wasnt a time limit on the main quest i would just run back to the original maps where the game had character, but i guess im stuck in this grind for the next 20 hours if i ever want to unclok whatever content comes from finishing the city.
do yourself a big favour and just stick to the original game and ignore this one.
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Verfasst: 16.07.21 08:26
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Verfasst: 29.06.21 20:20
There is still a lack of sounds, it feels like a wasteland the moment the music takes a break and the voice acting is better muted once more. There is no way to remove or move a building once it's down even if you have not begin construction on top of that the areas for buildings are generally really small and restrictive especially if you're trying to make a nice looking place. Also there is no one in town walking around it's just big buildings and you, it feels really sad to spend so much resources to build a ghost town. Each buildings require a significant amount of currency while this isn't much of a problem to me because I was already loaded for a good time, it looked like a money sink for the sake of it. I'm not saying it should've been free but maybe make the blueprints something you got to find with exploration or maybe have static spots that you have to discover that let you send people so you can secure steady resources to build. The worst part are the samples that you have to run around to get, it's a lot of running to the same locations like the most you'll ever grind in this game is for those rare materials to build specialised buildings, few artefacts and the enchantments. This is some MMO level of grinding, it's pretty gruelling I'd say and that's the major problem I have with this dlc, the grind is just plain stupid it's not fun grind at all. I must've visited the entire map at least 15 times looking for nodes because they work on a rotation so you might not find the same node at the same location. Important note, you will need to do that grind because you have to build specialised buildings to advance the main quest at one point so hopefully you won't want the new uniques or won't care for the new enchantments but if you do it's going to be a real slog I can guarantee it.
I really hate to leave a negative review because like Soroboreans I had fun exploring but city building is the main attraction and it's really a mediocre experience. On top of that this dlc is half the price of the base game, I think it's a lot personally and even if what I said doesn't deter you from buying this at least get it on a good sale.
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Verfasst: 03.06.21 20:57
Edit: really guys, you shot yourselves in the foot with this one.
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Verfasst: 03.06.21 20:57
Edit: really guys, you shot yourselves in the foot with this one.
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Verfasst: 16.05.21 01:37
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Verfasst: 16.05.21 01:37
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Verfasst: 23.04.21 19:38
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Verfasst: 23.04.21 19:38
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Verfasst: 24.02.21 04:32
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Verfasst: 21.02.21 13:58
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Verfasst: 31.01.21 17:18
boring bland landscape
the main feature of this dlc relies entirely on RNG (citybuilding)
so the main draw of this dlc is to build your own city and reap the benefits of the special buildings you can build, HOWEVER entire buildings are locked behind the cruelty or benevolence of RNG, you NEED specific materials to be able to even build some buildings and if RNG does not bless you you are not going to be building it, ever if you're very unlucky
let's talk about some good stuff
much needed end game content, something to do after you beat your faction storyline and something to sink all your gold into
lots of interesting and new weapons to try out, some very unique backpacks and tents, and some very strong new potions
the storyline of this dlc itself I found quite interesting, they have you doing things that you've never done before and some quite surprising things can happen too
the primal ritualist class
I have to say I have not used this class at all but I don't see any draw to it except it's a way to deal magical damage without investing anything in mana, to use this class to its full potential you have to lug around 1 or 2 items which weigh 6 units each, you plop them down and you hit them to build up charges and they debuff enemies while placed, you can then release these charges and deal magical damage to enemies depending on how many charges are built up, personally I see no draw to this class whatsoever besides planting a totem down that can block projectiles and kite enemies around, it's nothing compared to the hex mage class that was added in the soroboreans dlc
overall this dlc is a take it or leave it situation, I don't think it's necessary for a complete experience, but if you want more stuff to do after you beat the game and you wanna get rid of those gold bars you have laying around you might consider it
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Verfasst: 29.01.21 21:43
I am incredibly pissed after buying this DLC.
In true Nine Dots style, it improves on some aspects that needed improving while also horendously failing at other aspects. What the hell is wrong with the devs? Okay, that sounded salty and insulting, but let me explain you why I say this.
I have spend nearly 1k hours into the entire game. I love this game. It feels a gap that I have had for a long time. But the more time I spend in this game, the more missed potentials you will start seeing. This DLC is a prime example. There are many good and few feature, awsome ideas, but also azily implemented. Some of them dont even work like they are supposed to.
Let me list the things that are good first:
- the dungeons. They are massive, dangerous, ambient and always have multiple layers. They usually take me atleast 1 hour to finish compared to the 30 minutes it takes me to finish a dungeon from the base game. And don't forget the endgame dungeon, that one feels truly daunting and unique.
- the region. Though not everyone will agree with this, I'd say that the map is done the way all maps should have been done. In this map, you can walk anywhere you could reasonable walk to. No weird invisible walls that prevent you from walking iover hill like in the Enerkar forest. The region is ambient, dangerous and remniscient of Morrowinds volcanic landscapes.
-The new Ritualist class. I have to admit that I didn't expect this. It is creative anopens up completely new playstyles. It is a bit overpowered in some aspects, but then again thats justified by the amount of setup and items required to get the totems.
-The city building mechanic. I do have some valid critiscism about the city building, but I'd prefer to start with the positives. I really love to freely place buildings. There are no pre-assigned lots. You can place them anywhere with certain boundaries. What is even interesting is that you can place them over al lot of obstacles like rocks and trees. I like that kind of freedom.
-The difficulty. Finally, fighting in the endgame is dangerous again. Cladera is littered with formidable enemies, which means danger lurks behind every corner and over every hill. This is how all regions should feel.
-The endgame boss. Truly a challenge.
Now that I listed the good things, the bad has to be listed.
The bad:
- The city building mechanic. I never expected to get a city building mechanic in the first place and was incredibly hyped, only to get dissapointed and even enraged after building my city. For starters, it is tied with the main quest. that is just conveniently lazy, considering that I kinda like the lore that went with this DLC. You have to build a specific amount of buildings to progress and the quests are heavily tied into this progression. Once you build the set amount of buildings you have to do a fetch quest to be allowed to build more and better buildings.
The city building mechanic is also a huge gimmick with not a single ounce of innovation.
-The grind. Oh God, the grind. Its bad. I get that some people like grinding and from what I gather there are people in the dedicated Outward community that like grinding. But the grind in this game is incredibl insulting. The nodes spawn randomly, the type of resource that spawns on the node is random too, and the specific resource you get from that type is random too. The key buildings in this game require these resources. I have never come across the resources required for even the simple city hall. And to make it even worse, the enchanting system from this DLC requires those resources too. In short, there is not a single ounce of fun to be found in the grind. It is an insult to my precious time.
-the enchanting guild. This DLC comes with a guild that lets you enchant things. You'd think it would be like the enchanting system from the Soroboreans that gives you a recipe with some hints but lets you figure out the rest. But no. You get no recipes whatsoever, have to randomly combine items and the special resources you already need to build things, only to get an underpowered enchantments that in some cases even give you penalties! And you know whats even worse? The entire thing doesn't work. I spend my time and ingame resources to build this specialized building only to find out my time has been wasted for a non-functioning building. I guess this will get fixed over time, but then again the fact that it doesn't is a show of pure laziness.
-the questline. It is completely tied into the city-building and thats honestly no fun at all. If the city-building mechanic and the questline were seperate, I would not have minded the grinding. But instead, you are forced to grind because of the questline. And on top of that, the quests are timed. City building is already very time consuming and the grinding consumes even more time. Considering that, the timer is a bit unreasonable. If the timer was for a seperate quest-line I wouldn't mind if it had one.
-the overall lazy implementation. Everthing in this DLC is halfassed or a gimmick. That sums up all my critiscism
Now that I have said what needed saying I also would like to give some constructive critiscism to the developers.
-The city building mechanic would have truly shined if it was seperate from the questline. i know that they have a really talented writer and they should give him more oppurtunity to show his talents.
-The dungeons are a mayor improvement, but it would have been fun if your could meet some npc's that are like fellow travelers. Give some more things to do for variety.
-It s a shame the city building mechanic is a gimmick. Don't use ideas from other games, and add something that makes your system dynamic instead of sluggish and grindy.
-Overall, try to spend more time on your game. this DLC needed polishing.
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Verfasst: 17.01.21 01:45
Sounds boring, but you know what? It just works, it just wor... Ahem! Sorry. Wrong game. It really does kinda work here, though. The fact that you'll be limited by time kinda adds some spice (even though usually I dislike being on timer) and the storyline here also comes with five long quests (the main game had seven, but only four of them were real deal, while the rest felt more like a tutorial). Which are surprisingly fine (you'll deal with Djinn, charge the huge crystal that you'll carry on your back like freakin' Norman Reedus and so on).
So, all in all, I must say that even though I would rather get more adventures than grinding, I actually ended up enjoying this DLC quite a lot. Maybe even more than I was supposed to. Yes, it's heavily focused on grinding and yes, the city building is quite basic and dull. But still, everything that was good about Outward is here and, like I said, it kinda... works. Actually, I felt really addicted here. Maybe even more addicted than I felt playing the main campaign.
Anyway, you've got the idea. It's about (re)building the new city, it comes with a bunch of pretty long quests, there's quite a lot of grinding. You liked Outward as much as I did and don't mind such stuff? You should totally give this DLC a chance. You didn't like the main campaign much? There's actually a chance for this DLC to make things worse for you. Or, maybe, the opposite. Because, well, it's pretty different from what we had in the main campaign. Once way or another, it totally deserves a chance. Dixi.
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Verfasst: 15.01.21 16:14
positive:
-Game got harder so I have a use for my builds
-building your city feels rewarding.
-a lots of new enemies
-ritualist and the new skills can used by a lots of builds
-you need to adjust to the enemies(see people complaining about they do not make dmg with some builds)
negatives:
-not a single halfway good shield
- bombs are not trash, but the blast radius/ timer is wierd
-the special ressources for building are too rare and makes the game too gindy a bit( finished the story before I droped a single chromesplinter)
-the city is empty as F at least they could made some npcs running aorund the buildings you build
I like the dlc, but the world is a bit empty at some points, but IMO it is more postive then negative
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Verfasst: 13.01.21 09:03
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Verfasst: 09.01.21 23:44
Difficulty is insanely harsh, too. Not skill- but stat-wise: Expect to get wiped in one or two hits from most enemies if you're not close to 100% damage resistance. Generally it feels rushed and most enemies just got insane stats instead of actually a well thought-out design, there's 10 meter AoEs that have a wind-up of less than a second, basically all ranged attacks ignore blocking, and most mid- to high-tier enemies just relentlessly keep spamming their attacks without any kind of cooldown, forcing you to either run an invincibility build or just go at it from range.
All of this is really a shame, because Outward is one hell of a game. The new dungeons are way better than most stuff from the main game and the previous DLC, landscape design and variety also rock. The idea of getting some kind of settlement mechanic in is well executed apart from the previously mentioned issues, it's a money-sink and require thoughtful planning and unlocks interesting new items, vendors, a quick travel option and new build options.
Most of the glaring issues in this DLC can be easily fixed by adjusting numbers, let's see how responsive the devs are. Not recommended, would gladly change my review.
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Verfasst: 04.01.21 07:03
The immersion was lost for me after having been to the Soroborean zone, most of that DLC feels incomplete and/or computer-generated, the art-style of items is different, keys have placeholder names, the dungeons all look the same and monsters are re-used from the base game which make them feel out of place and most of the new zone is empty.
If I were the dev team, thats where I would spend my time, go back to the Soroborean DLC and give it some love so people do not lose taste with that DLC because thats where I lost it.
I would also reconsider the city building aspect of the Three Brothers DLC because it feels like a gold sink and I suppose the devs know this since theres an easily farmable mace worth alot of silver close to town. Just a straight up boring way to progress through the quests and I would have liked to see a better connection to the base game zones aswell.
Anyway! Absolutely get the base game, the co-op is great!
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Verfasst: 03.01.21 23:36
The landscape of Caldera seems pretty bland and lacks detail that I've come to expect from Outward regions. It kind of reminded me of Fallout 3, except FO3 had more detail to it. This may seem like a nitpick, but a big aspect of Outward was its region design and how it drew you in and made you feel good traversing it.
New Sirocco felt pretty unrewarding for me. It seemed like an exceptional amount of input for fairly little reward. You have nothing to do while you sink tons of resources into the rather bland city building mechanic except explore the region, and the region doesn't have the same allure as the rest of the game. And the city building takes quite a while to get through...
I felt kind of aimless and unfulfilled playing this DLC and eventually turned it off without finishing it.
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Verfasst: 03.01.21 15:55
The new monsters are unreasonably powerful imo. Their abilities and defenses really made a lot of nice builds just completely useless since they just chop through protection armor, so RIP melee heavy armor builds until you get some form of barrier. I found magic to be quite weak against them too.
Unlike the base game where you could feel a real sense of power progression. ie. beating the crud out of bandits after getting some fresh new gear. I'm not quite seeing it in this DLC.
Additionally, the monsters don't have very much of a clear telegraph for their attacks; but that's been a problem since this game was released. It's just exacerbated because they do an awful lot of damage, and/or cause statuses that can't be easily dealt with (and they have a really long duration. ie. petrification)
Base building was a little out of left field for me, and it felt like the Devs just decided 'Here, you can help us world build!' Also the mechanics for building is awful; as said by my co-op partner. It'd be nicer if you just had a birds eye view of the map to build buildings, instead of having the run around and find out the floor is slightly not level enough for you to build there.
Overall, unimpressed by that.
As for exploration, there's still a lot of just emptiness to the world. Sure there's ruins and whatnot, but.. there's just nothing in them. No notes, no lore. Empty.
As a loot goblin, it made me sad whenever I'd walk into a room with literally nothing, not even decor.
Overall; I really didn't like this DLC, so I don't recommend it.
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Verfasst: 02.01.21 23:20
The dungeons are plentiful and varied, the enemies are tough as hell.
A negative is the RNG nature of rare materials you have to find for city building, but you can farm that. If you've explored enough of the land and dungeons, you'll remember to look in certain places and gather the stuff fast.
Overall, even less forgiving than the base game, and I love it!
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Verfasst: 01.01.21 23:18
Pros: At that point you will be retired so you'll have plenty of time to keep farming materials.
Recommended if: You need something to pursue while you waste away the hours awaiting the sweet release of the ultimate end that awaits us all, and you want that thing to be a digital amethyst geode.
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Verfasst: 29.12.20 01:13
While the addition of more dungeons and more exploration is a good addition, the new mechanics take away from the experience. The main quest for this Dlc involces you developing a settlement for the region, managing some basic resources for the town. This would normally be a nice project to work on while exploring as well as a nice money sink for the end game (where normally, you'd be overflowing in gold) but instead becomes a roadblock, a chore and can detract from the exploration of the new area.
What happens is in the second half of building your city, including for what (as far as I know are required Buildings, i.e., the City Hall) you need to get a specific resource. This resource is mined from a few areas on the map and is randomly generated out of a few possible drops. At first, gathering such materials is fun as you go out and explore the world and start working through new dungeons, but with some mediocre to bad Rng, you might well have to spend hours grinding these new dungeonss and areas in hopes of getting the correct drop. By the end, you're just going through the same dungeons again and again hoping for a better drop just to progress in the main quest.
While the main game and previous dlc have the flaw that 'once you have done a dungeon - all enemies are the same forevermore' - you also never have to go back into these dungeons again unless a main quest directs you to go there for a specific reason, meaning you can move onto somewhere new to explore. This area instead just makes you do the same grind again until you find a required item drop.
This wouldn't be such a big issue if I was after some amazing optional end game gear, but this is required to progress the main quest in the dlc.
In my case, I was after one specific item needed for the City Hall. Asking in the Discord for the game if I was missing some easier way to aquire the item, I was told to grind more, cheat it in or trade in multiplayer (which I think is the same as cheating really). This is where my interest stopped - as I've already spent hours grinding for it - and cheating in items (outside of bug fixing) always removes my motivation to continue playing a game.
As such, I can only recommend this dlc for people who like grinding.
Secondly, one of Outwards strengths is making an aesthetically interesting areas and this is something this dlc falls on as well - in that it's terrain and detail is very bland. The other area's of the game have far better themes and architecture, with interesting visual themes and visual lore. While one might consider this blandness appropriate for a volcanic region, it is still really uninspired, especially if you compare this region to say, what the Elder Scrolls Online did with the Morrowind areas. And this second point just exasperates the previous issue with the dlc.
When you compare this dlc with the amazing The Soroboreans, where exploration and design was pleasing, and all grinding was optional, this one is very much a disappointment.
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Verfasst: 28.12.20 21:08
Overall though The Three Brothers a great addition to Outward and if you liked the base game you'll like this. However as a single player experience I don't think its worth the 20 dollar price tag. Many of the issues I have with the game-play are fixed when you play with friends - such as the RNG involved in finding upgrade materials for your town, the huge carry weight of most resources, and limited usefulness from what you're able to build in town.
If you're after good co-op content then get this. If single player is more your thing get the Soroboreans. I'd rate it 10/10 except that it loses a point for no customized town decorations and teasing cool concepts that I wish were more fleshed out! 8/10 final score.
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0 Std. insgesamt
Verfasst: 21.12.20 13:48
Went to the new DLC area, was introduced to moonscape surroundings with beautiful music playing. Then I got insta-killed by a laser beam projected from a floating evil bag.
I'm in for a good time.
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Verfasst: 20.12.20 05:14
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Verfasst: 19.12.20 05:05
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Release:15.12.2020
Genre:
Rollenspiel
Entwickler:
Nine Dots Studio
Vertrieb:
Prime Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel