• Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.
  • Outward - The Soroboreans: Screen zum Spiel Outward - The Soroboreans.

Sammlung

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Dieser DLC benötigt das Hauptspiel
Outward
Marktplatz
  • Plattform: PC Veröffentlicht: 16.06.2020
7,99€
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Preis Update 18.02.24

Über das Spiel

Du hast dich durch die Landschaft gekämpft, hast dich deiner Lieblingsfraktion hingegeben und bist dem Tod etliche Male von der Schippe gesprungen. Stürze dich erneut in die Welt von Aurai und entdecke diesen knallharten neuen DLC für OUTWARD, „Die Soroboreaner“.

Vollgepackt mit Inhalten, die deinem Spiel neues Leben einhauchen werden, lässt dich „Die Soroboreaner“ gegen mehr ankämpfen als nur Hunger, Dehydration, den Verlust deines Rucksacks und … so ziemlich alles andere!

Von neuen Fertigkeiten, Verzauberungen und einem neuen Waffentyp (Faustwaffen) bis hin zu furchteinflössenden Dungeons und blutrünstigen Kreaturen wirst du einiges in der Welt von Aurai zu tun haben!

Verderbnis
Der Grad der Verderbnis beeinträchtigt dich auf verschiedene Weise, und wenn du sie nicht loswirst, könnte das dein vorzeitiges Ende bedeuten. Die Welt ist gerade um einiges gefährlicher geworden!

Verzauberungen
Waffen, Rüstungen und Schmuckstücke können nun mit dem neuen Verzauberungssystem verändert werden!

Neue Fertigkeitenbäume und Statuseffekte
2 neue Fertigkeitenbäume (Fluchmagier und Raser) und realitätsverzerrende Statuseffekte sorgen für ein komplett neues Gameplay!

Neuer Waffentyp (Faustwaffen)
Lass einen Hagel von Schlägen auf deine Gegner niedergehen!

Dungeons
Prächtige Belohnungen warten auf jene, die sich in die Tiefen dieser miteinander verbundenen tödlichen und mysteriösen Dungeons wagen.

Systemanforderungen

  • CPU: Intel Core i5-750 or equivalent
  • GFX: Nvidia GTS 450 or equivalent
  • RAM: 4 GB RAM
  • Software: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
  • HD: 15 GB verfügbarer Speicherplatz
  • LANG: Deutsch, Englisch, Französisch, Spanisch, Italienisch
  • CPU: Intel Core i5-2400 or equivalent
  • GFX: Nvidia GTX 960 or equivalent
  • RAM: 8 GB RAM
  • Software: Windows 7 (64 Bit) / 8 (64 Bit) / 10 (64 Bit)
  • HD: 15 GB verfügbarer Speicherplatz
  • LANG: Deutsch, Englisch, Französisch, Spanisch, Italienisch

Steam Nutzer-Reviews

441 Produkte im Account
40 Reviews
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Verfasst: 02.12.20 07:28
too expensive.

no more comments needed, just too expensive....
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29 Produkte im Account
3 Reviews
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Verfasst: 08.08.20 19:24
not worrth it
i played with a friend 8 hourse for the parrallel quest just to get shit loot and shit money. The fucking minibosses are so easy most of the time they dont even attack. The map looks like a N64 game its ugly ass hell. And you cant enter any fucking duegon unless you give the golem in the City 3 coils.

This 20€ DLC feels and plays like a mod.

Fuck this DLC im burned out this DLC is a disgrace for the game.
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37 Produkte im Account
2 Reviews
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Verfasst: 17.06.20 14:37
Bro, I am in love with this game and I am so hyped to play this DLC together with my girlfriend :)
We already completed this gem of a game on Xbox One X with both of us maxed out in Zar-Armor and Zar Weapons (yeah we grinded lul :D).
And last year I finally converted from being a console Pleb to the PC master race and couldn't resist getting this game again.

First impression of this DLC is very good, many new NPCs you can interact with (I already have a ton of sidequest now from the inhabitants of Harmattan), two completely new skill trees, new weapons, enchantments, new enemies.
Can't wait to explore everything of it.

One little side note here: I noticed a few frame drops here and there and a few areas with low FPS in general. (about 53-59 FPS)
This needs to be fixed please with upcoming Patches. [I have a Nvidia RTX 2080 Super and a Ryzen 7 3700X, game is on an SSD. It definitely is the bad game optimization at this point]

All in all: I am really happy that this DLC came out <3 a YES from me.
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269 Produkte im Account
5 Reviews
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Verfasst: 09.12.21 11:32
Challenging addition to Outward. The soundtracks are absolutely fantastic as well!
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1080 Produkte im Account
35 Reviews
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Verfasst: 06.12.21 12:22
The Soroboreans is a mixed bag: I really liked the setting and the story but the DLC has you spending half the time wandering around an extensive maze of underground tunnels, caves, facilities and such with the whole point of finding specific keys in order to progress further. I found that part extremely tedious and annoying. All in all if you liked the base game then you could give this DLC a go, but I'd get it on sale just to be safe.
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235 Produkte im Account
20 Reviews
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Verfasst: 03.12.21 08:22
It is way more boring than the main game
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47 Produkte im Account
1 Reviews
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Verfasst: 23.09.21 00:11
Last update, added the DEBUG and it messing with my game any hints.
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173 Produkte im Account
24 Reviews
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Verfasst: 22.08.21 14:25
Should warn you that once you start the DLC you are locked because of timed quest. That one thing took a lot out of the game and now I feel like im working on rather than exploring my new content.
Maybe one day, I'll stop and enjoy the roses.
Still positive because it adds a lot to base game and I still enjoy it as a whole. Just terrible writing/gameplay mechanics for a exploring/RPG game. (At least for a start?!)
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425 Produkte im Account
73 Reviews
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Verfasst: 25.06.21 22:40
It's a new region to explore and it's still fun to discover the new dungeons coupled with new weapons and armours that are generally not going to be useful but some may depending on the build. There is 2 new trainers with additional skills to give new options for builds but that's where it stops. The faction is one that you need a new character to chose play the quest line otherwise you're left with practically nothing on that side. For the main quest line, it's pretty mediocre with undesirable rewards. Enchantments are pretty bad, it's mostly buffing the weaker weapons and armours not even to a good level while the better gear receive a minuscule buff. All of that wouldn't be too bad if grinding the materials for enchantments wasn't so tedious, it makes it feel really not worth the time invested. Sure more exploration sounds good but for that price, unless you are really desperate for new content, it's not worth it in my opinion.
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193 Produkte im Account
29 Reviews
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Verfasst: 04.06.21 07:00
The new faction story is great. The new zone is pretty and have a lot of cool points of interest.

The non-faction main quest of is very very very long, but good. Said quest line feels too long to want to repeat it regularly, but it is fun and adds interesting lore. However I do recommend a guide due to the size of the zone and the time it takes to traverse it. Even with a guide and a partner this quest line took us a while and a lot of running.

There's also new gear, enchantments, and classes, none of which are needed, but certainly provide a lot of projects for those who want to min-max.
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65 Produkte im Account
15 Reviews
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Verfasst: 02.06.21 08:19
I already had a blast playing the base game. After reading some reviews about the Soroborean DLC, I was not expecting a lot. However, after finishing the main story and covering most of the new contents, I really wanted to review this DLC.

I would highly recommend that the player should join the Sorobor faction to fully experience this DLC. According to the Steam global achievements, only about 0.5% of the people do. So being one of the very few who experienced this DLC to its full potential, here's my review:

- Perhaps the best dungeon experience I ever had in a video game. Without spoiling much, I'll just say that the new dungeons that's tied with the Sorobor questline, they are just amazing. The level design, music, art all comes together to deliver one of the most unique experiences. Hands down, the best feature about this DLC, and it's worth playing just for the dungeons.

- The story was less impressive than that of the base game, which I actually enjoyed. I just think the stories are very mature and that most younger people would not relate to them. Over all, the story is solid and ties in very neatly with the exploration.

- The new classes, weapons and other goodies are definitely great additions. The thing I find people complaining a lot about is how difficult it is to enchant. Once again it is the way the game expresses itself. It stands out to deliver a unique experience. That being said, there is practically no guide in-game (as always) regarding the these new mechanics. The player is free to experiment and try them out on their own.

- The one thing I found irksome was that the new Veaber animal, which fills the same role as the Pearlbirds are really annoying as they are obviously not strong enough yet foolishly runs towards their death. I wish the devs add some features where beasts that are not stronger than the player should actively avoid confrontation and run away. It ruins the immersion when right after you defeat scourge beasts, you get attacked by otherworldly beavers who are only worth two hits.

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336 Produkte im Account
25 Reviews
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Verfasst: 21.04.21 00:23
List of things i don't like about this DLC
1.Final Boss is utterly stupid for a singleplayer experience. (multiple spawns in a confined space plus dozens of projectile spam)
2.Main quest has time limit really hinders the content (I want to explore the new content not be forced into the main quest the minute i arrive into town)
3.Enchantment system is frustrating
4.Basic Knuckles (Iron and above) Introduction to this weapon type is too late into the game.
5.Faction quests rewards is horrible compared to the rest.

Things i Like about this DLC
Boozu Backpack

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1056 Produkte im Account
27 Reviews
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Verfasst: 17.02.21 07:12
Loved the story in this by far the best quest in the game. Would love to see a world like this in Outward 2! Excited to dig into the new DLC
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36 Produkte im Account
3 Reviews
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Verfasst: 29.01.21 22:10
First off, I enjoyed the DLC. I really liked the story, I loved roaming a massive dungeon and Harmattan feels stunning. But there are some huge nitpicks as well.
The map barely as any major dungeons aside from the massive dungeon they added.
There are a few small dungeons that take 10 minutes to finish and there are ornate chests hidden in the environment.
This zone rewards environmental exploration to some degree, but there is a lot of wasted potential.
Not a single ruined building can be entered. that is a massive dissapointment considering the map is a massive fallen city. You know what is even worse? I found a very interesting looking building that looked like some kind of tavern or a beer shop.
Turns out that building with a massive beer keg on top of it is just for show. Why? Why would you even putan interesting looking building on the map if you can't enter it?
The map is halfassed. It is fun, but it could have been so much better.

Then there is the Enchanting mechanic. It is no fun whatsoever. It encourages experimentation, which is great. But it is finnicky, which is I don't mind, but it is underwhelming.
The recipes don't show what they do which is bad since once you enchant something, you can't remove the enchantment if you dont like it.
They could have added some nice special effects, but they didn't. It is basically placing stuff and getting a stat increase. Nothing fun about it.
And the materials required are rare and the pillar placement is to strict. I dont mind have to figure out the distance of the pillar on my own, but It would have been nice if there was a visual efefct that occurs only when everything is aligned correctly. Like a large sigil that appears when you placed everything the according to the recipe.

The classes are interesting but not fleshed out enough. The speedster class is the only class that gives a debuff and their skills aren't much worth it my opinion. The new hex mage has a an interesting enw mechanic that uses hexes to del damage and a new sigil that increases corruption when you its spells. But sigil is really underwhelming compared to the costs.

The corruption mechanic is just a huge debuff/buff. nothing dangerous about it, unless you are going to face enemies that deal lightning damage. The debuffs get significantly stronger at 75% corruption, but it just doesn't feel dangerous enough. reaching 100% can spawn a weak spirit every now and then and you take some aoe damage. There masive waste potential. It would have been nice to be able to tame the spirit with the blood sigil. And maybe it would have been interesting if you could get corrupted limbs if you are corrupted for too long.

Overall, this a bad DLC, especially considering it is withheld content.
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177 Produkte im Account
21 Reviews
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Verfasst: 26.01.21 10:53
Not saying you shouldn't buy it but need to make sure what do you want from this DLC.

PROS
- Good new faction, new classes (Hax) and enchantment

CONS
- the new map feels very empty compare to the base game
- Annoying quest line (non-faction), dungeons are very confusing


6.5/10

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538 Produkte im Account
127 Reviews
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Verfasst: 22.01.21 22:30
I can recommend this DLC if you liked the main game, it adds two new very relevant classes, new gear, a new area, one new main quest line and one new major parallel quest. While the outdoor areas of the Soroboreans is among the more beautiful, inspiring ones, the dungeons are the worst of the main game + DLC. They are a same-looking mix of industrial/factory-styled areas that are visually hard to distinguish, don't offer much in terms of level design and don't really work well. The new main quest only offers two new perks, both of which are rather irrelevant to your character if you have some experience in the game (move speed + pouch capacity, reduced prices). The campaign itself sheds new light on the happenings of the main story and is quite entertaining, the enchantment system and new gear offer very good new possibilities without being overpowered. A bit more attention to detail instead of having a rather empty area would have done the game better, but as always the mechanics are sublime.
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65 Produkte im Account
13 Reviews
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Verfasst: 19.01.21 21:08
These reviews seem extremely harsh for a dlc that adds quite a shit ton of new stuff. However I do wish the developers of outward would continue with the free updates. We only ever got one free content update, pretty lame.
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101 Produkte im Account
2 Reviews
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Verfasst: 14.01.21 15:50
I personally thought this was a solid dlc. The story line was a bit confusing and it was a bit hard to navigate around and find out where you need to go, but this was a decent dlc. I don't believe that this dlc deserves all the negative reviews. Its a pretty good sized area, lots to explore, new enemies, new faction, new armor and weapons. I don't know what else you would expect from a non AAA title like this. All I can say is I enjoyed every minute of this dlc and the base game.
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95 Produkte im Account
12 Reviews
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Verfasst: 12.01.21 06:58
gud
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400 Produkte im Account
26 Reviews
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Verfasst: 01.01.21 21:40
I just about finished this DLC and now my game is bugged at the end of the Rust and Vengeance questline because the Headmaster Raul Salaberry is no where to be found in Harmattan and Berg so I am not able to complete the main quest. I had to look up help and a few people had the same issue with no fix. Once this bug gets fixed I will change my review to positive as the rest of the DLC was a joy to play. Update: He came back to Harmattan when winter was over so hopefully others with this issue solve it the same way
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50 Produkte im Account
4 Reviews
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Verfasst: 29.12.20 08:49
Grindy, buggy, and overall not worth it, except maybe on sale. Starting this DLC from an existing save is somewhat frustrating, as the ingredients and materials in the new region have almost nothing in common with the base regions.

Enchanting looks interesting, but it's highly restrictive on equipment and requires exceedingly rare materials, so it's not a very fun mechanic.

Many dungeons become suffer extremely low frame rates in split screen co-op compared to the base regions.

The skill trees introduce fun, novel playstyles, so if that's what you're looking for, by all means, buy this DLC. Otherwise, I can't really recommend it.
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126 Produkte im Account
12 Reviews
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Verfasst: 14.11.20 21:16
DLC is pretty good. Area is really nice, new enemies are tough and interesting. The lore and story is pretty solid and intriguing. There were a few fights that I was at my wits end for how to beat them but I was finally able to manage to beat the new storyline. Worthwhile if you love Outward, and worth it if you just want to support the devs. Looking forward to The Three Brothers and any future DLC is they happen.
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71 Produkte im Account
4 Reviews
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Verfasst: 07.11.20 17:21
GREAT DLC! More weapons, armor and enemies. It is pretty short but you can grind more stuff and gear to get strong enough to kill all the arena bosses.
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134 Produkte im Account
5 Reviews
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Verfasst: 30.10.20 00:53
Still runs great on Ubuntu 18.04 with Proton 5.09 and Vulcan, just like the base game Outward.

The expansion was fun and the story was great. The new mechanics are a lot of fun and also add great challenges. The fist weapons are also really nice!
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57 Produkte im Account
5 Reviews
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Verfasst: 29.10.20 14:08
I liked the base game a lot but this dlc was boring and not worth the price. The new classes were worse than any found in the base game and the new enchanting mechanic was not worth the effort.
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62 Produkte im Account
45 Reviews
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Verfasst: 19.09.20 13:38
Best game ever.
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62 Produkte im Account
3 Reviews
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Verfasst: 18.09.20 14:28
It has been a great DLC and a blast so much so that I bought this game for a friend to play with DLC's and all. Highly recomended
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71 Produkte im Account
1 Reviews
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Verfasst: 08.08.20 06:02
I would highly recommend this DLC - I was a little put off at the price at first so didn't get it right away, but now that I have it I can confidently say it's worth the cost.

I've played a lot of Outward on both PC & PS4 and thoroughly enjoy the unique gameplay. This DLC builds on that with the 2 new skill trees - both of which add so much to game! I love the Speedster tree and the unique animations that come with the abilities - on a new character I usually drag my feet and dither about spending any Breakthrough points but it was just so easy to start making new builds with the additional classes. The new weapon type introduced is also a lot of fun and I would recommend giving it a go, if only to see your potato-faced character dodging around and giving monsters a nice spin kick to the face. The new enchanting system is a little intimidating and doesn't seem to be explained much in game, which is no surprise as that's kind of Outward's jam. In saying that, it does add another level to the whole game, as Enchanting isn't limited to just DLC content.

If you enjoy Outward then you will definitely get something out of this DLC :)
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421 Produkte im Account
16 Reviews
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Verfasst: 05.08.20 13:40
DLC is more of the same, so if you liked Outward, DLC is similar addition to it. Still, after playing it, i'd only recommend it at sale or as support purchase at full price. The DLC area feels empty and doesn't bring as much new as you'd expect or want.

I was also disappointed by the main area quest(non-faction), as it forces you to fight boss fight as melee as the arena is so small that ranged build is not an option. Sure, Outward makes it possible for you to change your character to melee one, but it's a drag when you have full ranged kit in use. The main game bosses are nicer as you can beat them in similar fashion with melee or ranged build just using different tactics.

The enchanting system that the DLC brought on was good idea, but i felt the implementation wasn't thought through. It required lots of effort for very little gain.

I'd want to recommend this at full price, but in all honesty i cannot.
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105 Produkte im Account
27 Reviews
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Verfasst: 27.07.20 16:56
Had to buy this after playing the base game. Plenty of content to justify the price.
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Verfasst: 15.07.20 14:22
Now I don't think everyone who bought Outward should definitely get this DLC. If you're into the story of the game or are looking to experiment more with your builds and are looking for kind of tougher monsters, I'd say you can consider picking up the Soroboreans DLC.

I'm going to review this DLC as someone who has finished playing the base game. The Soroboreans DLC adds a fourth faction to the three ones and thank god it's main quest is completely different and not simply another 'different POV' of the same storyline as the base game- because after playing through the game multiple times, the same ending or plot points can be tiring to see all over again.

The enemies in the Antique Plateau are much tougher, mainly consisting of golems and scourges. If you've gotten the DLC alongside the base game and are thinking of joining the fourth faction as your first playthrough- don't. The way the DLC area is designed, it seems you are supposed to do it after a few playthroughs of the base game.

Another fair warning to new players: you cannot get to the new town, Harmattan, by foot. The only way to get there is through the caravan located at each town- but the catch is that if you want to travel out of Harmattan to any of the other towns, you have to go through caravan as well- and the location it takes you will be randomized. Have a quest in Cierzo? Well, the caravan is only going to Levant right now but don't worry, it'll change after three days pass and then MAYBE it might take you to Cierzo... or maybe either Berg or Monsoon. Basically, you need to plan your travels carefully if you select the fourth faction.

The two classes that are introduced in the DLC are also best designed to be used in the DLC areas due to new items/potions/food that would benefit these new classes. However, you can still pick up these classes for use outside of the DLC areas- I've seen my friend run a damage over time build along with the Hex Mage class for its Rupture skill.

The DLC also introduces a new mechanic- corruption, which is mentioned a lot in the base game's lore- and now you too, can be 'defiled' yourself! Certain monsters hitting you and being in certain areas will cause corruption in you to pile up and give you a negative debuff which worsens based on the amount of corruption you have. Unfortunately the only way to get rid of it is through DLC items or one tier 3 DLC skill. There was a point where my friend and I were playing through the base game and we got corrupted due to being hit by a certain monster and had to travel to Harmattan to buy the specific potion to get rid of the debuff.

(Also developers, you should change one of the unknown arenas which says we need 'corruption in our veins' to something more specific... due to corruption actually existing now)

Enchantments are also a thing now. They're pretty cool (you can further improve the stats on your stuff) with a unique enchanting mechanic. Sometimes it's a bit finicky though- certain enchants require certain seasons i.e. foggy and you cannot enchant if it's at the end of the foggy season (it will still look foggy but the next day the fog is gone and this doesn't count), so keep that in mind.

One last thing I want to talk about is the Parallel Questline. OH BOY IS IT TEDIOUS. It's basically a series of super long dungeons where you have to go to all of them to collect keys to unlock certain things and then you can finally go through another long dungeon to fight one boss at the end and get kind of meager rewards (an armor set, money and some enchantment particles). This questline is so long and annoying, you'd probably only want to do it once or twice- but if you decide to join the fourth faction, I'd say you should definitely do it just to travel around the area better.

In the end, you should decide after reading through this review whether any of these features appeal to you.
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183 Produkte im Account
12 Reviews
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Verfasst: 09.07.20 19:02
The original game is good, albeit a bit empty, but it is enjoyable nonetheless. However, the new enchantment system(a featured mechanic in this DLC btw) has turned the game into an RNG grinding pit-hole, and it is worse than MMO RPGs. The monsters you need to grind for are scarce and have very few fixed spawn locations. The drop table/rate is RNG as f; you could farm for hours without getting even one ingredient. There is almost no way to get these enchantment ingredients without farming and grinding because no merchants sell them. Devs of this game are getting extremer, and I'd say it is a thumb down from me for this DLC.
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188 Produkte im Account
10 Reviews
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Verfasst: 30.06.20 10:24
i'd love to recommend this DLC but some psycho boarded up all the buildings and points of interest
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58 Produkte im Account
1 Reviews
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Verfasst: 25.06.20 09:10
As someone who greatly enjoyed Outward, I'm *very* satisfied by this DLC. There's improvements to be seen in almost every aspect of the game, and seeing that makes me excited for future content.

I believe that, if you liked the base game, you're extremely likely to enjoy the DLC. It's as simple as that.

The good:
- The dungeons. Oh lord, the dungeons. By far my favorite part of this DLC is how much effort Nine Dots put into the dungeons. In base Outward, the majority of the dungeons were quite shallow and short. I still enjoyed them, but it was the part I wanted improvements in the most, and the DLC delivered. The new dungeons are sprawling, visually interesting and have good encounter design. Visiting them for the first time truly feels like delving somewhere dangerous and unknown.

- The build variety. The Soroboreans adds two classes, one (very fun) weapon class, several new armor sets and enchantments to make existing armors fit new niches. This significantly increases upon the amount of options from the base game, which was already a strength. There's a lot of theorycraft and a lot to try out and play with.

The neutral:
- The dungeons can feel labyrinthine and confusing. I've seen quite a few people have difficulty finding the keys required to progress. Personally I haven't had many issues, but I have had to look up the location of a key I had missed on first glance. This, I feel, is not a huge issue, but some may feel differently.


The bad:
- The bugs. There's, unfortunately, quite a few small issues that pop up every now and then. Some enchantments do not work as they should, some players have issues with disconnections in co-op, enchatments doing very strange things in co-op, that sort of thing. Personally I've only encountered a couple and they did not significantly affect me, but this is definitely an issue with the game at the time of this review. On the positive side, Nine Dots have been extremely quick in hotfixing a few of the most common bugs, and I'm sure they're hard at work on the rest.


There's a lot more that could be said about the DLC, both good and bad, but overall I'm very satisfied and glad to have played it.
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107 Produkte im Account
11 Reviews
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Verfasst: 20.06.20 02:49
The Soroboreans DLC is everything I asked for, and some other unexpected things. In the expansion it features a area that feels like a dungeon crawl. I love the experience and I only took part in a small part of it, but it gives you a hard, but fun goal to get 4 items to unlock a door. I wont spoil it but the quest kind of requires you to finish it, or the town will be destroyed/attacked. Not to sure as I haven't gotten to that part.

Overall the DLC is worth the price, and the time to invest into it. It offers a new experience and 2 new fun and interesting classes with new systems and more. The devs said themselves they wanted this in the originial game and lowered the price of the game because of that. Outward was suppose to be a 60 dollar game, and it truly is worth every single buck. The DLC and the game will offer infinite replayability as I have just reached 100 hours at the time of writing this.
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Verfasst: 19.06.20 12:53
Hexmage is lack luster, what exactly the spells do isn't communicated, and the only way to find out what hexes or the blood sigil do is to do multiple playthroughs or have a spare controller so an alt can experiment with them using your ludicrious amount of money since there's still nothing to spend money on.

The enchanting is also lackluster and due to the lack of npcs or things you can do to aquire knowledge other than experimentation, but it's mechanics are so obfuscated, it has no introduction, or explanation, that the design of having players experiment and discover is severly undermined because there's no supporting structure, you just find cryptic ingredient lists without introduction, and of course you can't ask an npc about it, like you would in any other game, because npcs in this game only serve to give you A quest, sell you things, or have prompts to talk to them that aren't valid because you haven't met some condition but can still try talking to them despite not having anything to actually say or ask.

This dlc is so much more of the same, and in some cases worse, and some cases better. The interconnect dungeon is nice if you have enough potions to go in one run, and you have enough supplies, but you till have to fucking back travel through this massive ass thing to get more or to sell shit, and the new map is still full of the same empty facade of a world that the other maps are, where there's the illusion of buildings and stuff but it's devoid of characters, interactions, story, or quests, and instead full of enemies and plants to eat.
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Verfasst: 17.06.20 16:23
Soroborean DLC early verdict: Siphoned Content Plus
I'm a few hours in the Soroborean DLC, and I can say of for sure that it is indeed the missing content from launch.

There are some few new nuggets they threw in the up the price tag. Essentially, we get a few need mats and recipes, the ability to enchant (as complicated as it is), and story and world content unique to the location of map.

The initial enemies I've fought aren't any harder than what we fought. There are some familiar faces, even downgraded versions of what you can fight in Enmerker Forest. Essentially, this place is like Abarssar in terms of minions and Chersonese (or whatever) in extreme cold, both in a mix that makes a place seem very familiar.

I'm disappointed with the Hex class. The randomness of it's initial skill and it's reliance on corruption which is a negative stat makes it pretty weak. The Speedster or whatever it is basically a high risk, meh reward. Higher alertness gives you more invulnerability frames in dodge while lowering your defense. Unless you drop your backpack or get the perk to be able to roll with out it, this tree doesn't get anymore powerful even with the attack choice of the final skill. Running attack damage boost? I mean, I think I might use the running attack as an opener or on weak mobs, but given how attack tracking isn't the best and the variable range on melee weapons, this is an awfully weak perk.It doesn't even benefit the new fist weapons.

Overall, I wasn't surprised by what the dlc is. I would have liked to not be nearly forced to wear a specific set of armor to survive or be popping pots and food left and right. Impact is a big deal in this game and fist weapons don't pack a punch but do have good dps. You will probably be trading blows with enemies as you pummel them. That's not to equal to living long when everything is always in a group. So, it's back to abusing traps, arrows, and the norm. Feels like it's designed for that because the mech enemies are notorious tanks and dps.

Also... please fix it so the music doesn't cut out. Just sucks.

~~~~
Edit

I've finished the DLC and I'm sticking to the negative review. This should have been in the base game. The story is a bunch of easy timed quests that take you over the map. It's the same format as the other 3 stories except they through in a timer which contradicts a lot of how they built the original game.

The story is basically simulates a rivalry between factions but is so predictable. The new enemies are nice and the boss battles are a lot more epic than the base game, which I can really dig. However, the epic boss battles are reserved for the endgame (which I did first... don't do it first) which isn't part of the main story, but is referenced. You are, again, funneled to picking different answers that all equal the same consequence. Npcs are as lifeless as ever and the zones remain empty. It's like they didn't both taking the feedback they got and pressed on with releasing the missing content from the first game.

Verdict:
You are payed $20 to play through this game again with features that don't really change the game at all (enchantments don't change the game and corruption and a gimmick that only the hex class can take advantage of in a way with very little payoff).

Wait for a sale or run co-op with someone that has the dlc to get the guantlets (unless you can craft them in the base game. You aren't missing out on skills).
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Verfasst: 17.06.20 13:25
Price tag is a little high but if you are someone like me who has put in a ton of hours into Outward with multiple playthroughs you won't be disappointed by the DLC. It is a lot of fun and really brings that sense of exploration back after playing the base game so many times. The world environment is stunning and the new mechanics are a nice addition to add more diversity to the game.
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4 Reviews
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Verfasst: 16.06.20 18:23
Hey hey people. I bought this for the Monster Energy recipe.
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5 Reviews
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Verfasst: 16.06.20 12:13
Waited for this so long !
Best split screen game ever,
never bought anything so fast.
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Logo for Outward - The Soroboreans
Rating auf Steam Größtenteils positiv
70.43% 81 34
Release:16.06.2020 Genre: Rollenspiel Entwickler: Nine Dots Studio Vertrieb: Deep Silver Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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