Outer Wilds
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Über das Spiel
Willkommen zum Weltraumprogramm!
Du bist der neueste Rekrut von Outer Wilds Ventures, einem noch in den Kinderschuhen steckenden Raumfahrtprogramm, das in einem seltsamen, sich ständig weiterentwickelnden Sonnensystem nach Antworten sucht.
Geheimnisse des Sonnensystems ...
Was lauert im Herzen des ominösen Dark Bramble? Wer hat die außerirdischen Ruinen auf dem Mond gebaut? Kann die endlose Zeitschleife gestoppt werden? Antworten erwarten dich in den gefährlichsten Weiten des Weltraums.
Eine Welt, die sich im Laufe der Zeit verändert
Die Planeten von Outer Wilds sind voller verborgener Orte, die sich im Laufe der Zeit verändern. Besuche eine unterirdische Stadt, bevor sie im Sand untergeht, oder erforsche die Oberfläche eines Planeten, während er unter deinen Füßen zerfällt. Jedes Geheimnis wird durch gefahrvolle Umgebungen und Naturkatastrophen geschützt.
Greif dir deine intergalaktische Wanderausrüstung!
Spring in deine Wanderstiefel, überprüf deinen Sauerstoffvorrat und mach dich bereit, in den Weltraum vorzudringen. Verwende eine Vielzahl von einzigartigen Apparaturen, um deine Umgebung zu erforschen, mysteriöse Signale aufzuspüren, antike außerirdische Schriften zu entschlüsseln und den perfekten Marshmallow zu rösten.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-2300 | AMD FX-4350
- GFX: Nvidia GeForce GTX 560 | AMD Radeon HD 6870
- RAM: 4 GB RAM
- Software: Windows 7
- HD: 8 GB verfügbarer Speicherplatz
- MISC: Gamepad or Controller Recommended (Xbox and PS4 Natively Supported)
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5-8400 | AMD Ryzen 5 2600X
- GFX: Nvidia GeForce GTX 1060 | AMD Radeon RX 580
- RAM: 8 GB RAM
- Software: Windows 10
- HD: 8 GB verfügbarer Speicherplatz
- MISC: Gamepad or Controller Recommended (Xbox and PS4 Natively Supported)
- LANG: Englisch
Steam Nutzer-Reviews
Nicht Empfohlen
257 Std. insgesamt
Verfasst: 14.11.21 13:16
Tja, und dann ging es los, das große Dilemma. Von Beginn an stimmte hier etwas nicht für mich. Die Spielwelt kommt audiovisuell ganz gelungen daher und versprüht eine gruselige Atmosphäre, was ich durchaus würdigen möchte. Die Charaktere und die Story-Entwicklung finde ich aber schwach und stark langweilig, ohne die Erwartung, dass es noch zündet. Die Steuerung ist anstrengend und nervig - egal ob Controller oder Maus/Tastatur. Mein Vehikel durchs Weltall zu manövrieren und zu landen macht mir keine sonderliche Freude. Das was ich in den Zeitschleifen so entdeckt habe, hat mich dann auch nicht vom Hocker gerissen. So war mein Spaßfaktor eher konsequent niedrig und ließ dann auch noch stark nach.
Die positiven Reviews sind von mir rein rational durchaus nachvollziehbar, aber leider stellen ausschließlich die negativen Reviews meine erlebte Wahrheit dar.
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2156 Std. insgesamt
Verfasst: 23.07.21 09:49
Am besten ist es wenn man quasi nichts von dem Spiel weiß, bevor man anfängt zu spielen.
Ich kann es echt nur wärmstens empfehlen.
Nachtrag: Dieses spiel sollte man unbedingt mit Controller spielen!
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Nicht Empfohlen
221 Std. insgesamt
Verfasst: 12.06.21 10:55
Neee, so ist das nichts für mich.
Die Idee, und die grafische Umsetzung ist ansprechend.
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16 Std. insgesamt
Verfasst: 15.04.21 11:11
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1527 Std. insgesamt
Verfasst: 27.02.21 19:18
In the beginnig you are totally thrown in the game. The basic movement is brought to you but after that it is up to you to explor this little universe and discover its mistery.
In this game it all comes together: The story the musik the animation all of it makes it so good.
Whenever i hear the soundtrack i got the goose bumps.
And yes you have to read a lot to discover the story, but that didnt bother.
i could say so much more but read the other reviews and you get a pretty good view on the game.
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1456 Std. insgesamt
Verfasst: 29.12.20 19:08
Don't read, see or hear anything about the game - get in perfectly blind and enjoy this incredible game!
What a shame it is not preselected for the Steam Awards 2020
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493 Std. insgesamt
Verfasst: 27.12.20 20:15
*****
ACHTUNG: Einen (X-Box-)Controller zu benutzen, ist hier wirklich angeraten.
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595 Std. insgesamt
Verfasst: 01.12.20 18:17
Ich habe dieses Spiel damals bei Release auf Epic komplett durchgesuchtet und musste es einfach auch auf Steam noch kaufen, um die Entwickler für ihr Meisterwerk zu belohnen und endlich auch Erfolge sammeln zu können.
Das Abschließen der Story lässt einen mit Leere im Inneren zurück (aber eine gute Leere), so eindrucksvoll ist dieses Spiel. Über jedes Detail dieses kleinen aber doch so riesigen Sonnensystems wurde nachgedacht! Ich würde praktisch alles geben, um das Spiel ein weiteres Mal ohne Vorkenntnisse spielen zu können.
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1512 Std. insgesamt
Verfasst: 27.11.20 12:08
Nach und nach kennt man sich im Sonnensystem örtlich und zeitlich immer besser aus und versteht die anfänglich kryptischen Zusammenhänge.
Wenn man alles erkunden will und die komplette Geschichte mitnehmen will, braucht man etwa 20 Stunden.
Für mich das Spiel des Jahres.
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1893 Std. insgesamt
Verfasst: 15.11.20 12:57
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3278 Std. insgesamt
Verfasst: 13.10.20 20:26
You basically start with waking up at a campfire and making your way up to your first flight in space! Until you suddenly realize that something is going pretty damn wrong. From there on you basically explore on your own, there is no hand holding at all neither tips or something like that. Its just you, your rocket and your Logbook in which you write down every clue and every location that you discovered; everything connects with each other and you need every piece of knowledge to proceed. There are no upgrades or findable items, it all comes down to what you have learned already.
This is by far not an easy game; you should bring time, nerves and patience with you if you want to discover the secrets and the Story of the world surrounding you.
The game works well, the controls and performance are solid and the soundtrack is atmospheric. The Visuals are beautiful.
Although i HEAVILY recommend using a Controller while playing this title which makes moving and especially flying with your spaceship a lot easier!
Definetely recommended, one of my personal Best Singleplayer experiences ever.
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1307 Std. insgesamt
Verfasst: 12.09.20 08:14
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1159 Std. insgesamt
Verfasst: 11.07.20 20:36
Mit Outer Wilds begibt sich der Spieler an das Ende des Universums. Das zeitlich wörtliche Ende des Universums. Die letzten der letzten Sterne brennen aus, und die heimatseigene Sonne steht kurz davor zur Supernova zu werden. Durch eine Verkettung von Zufällen, die der Spieler selbst erfahren muss, gerät der Hauptcharakter in eine Zeitschleife und durchlebt die letzten Minuten seines Sonnensystems wieder und wieder.
Warum? Weshalb? Gibt es einen Ausweg? Kann die Supernova gestoppt werden? Kann das Universum erhalten werden? Hat schon jemand diese Fragen bisher gestellt? Wenn ja, wer?
Das sind einige der Fragen, die sich im Spielverlauf langsam klären. Outer Wilds lässt dabei dem Spieler die Kontrolle, einzig und allein die 22 Minuten Restlebensdauer der Sonne sind dabei als Rahmen für die Handlung bedacht. Was mit diesen letzten möglichen Minuten passieren wird liegt von Schleifendurchlauf zu Schleifendurchlauf in der Hand des Spielers.
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1970 Std. insgesamt
Verfasst: 04.07.20 04:21
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197 Std. insgesamt
Verfasst: 20.06.20 07:55
Unser Charakter hat das GROßE Glück am Outer Wilds Ventures Raumfahrtprojekt teilzunehmen.
Der Weltraum, unendliche weiten... erkunde neue Welten.... sterbe um zu leben um zu sterben....
Finde das Geheimnis dieses Sonnensystems heraus.
Grafik: 8/10 (Ab und an paar Lichtbugs)
Steuerung: 8/10 (Fliegt bloß niemals mit dem Raumschiff irgendwo gegen oder landet mit dem Charakter in einer Spalte... Ihr kommt nie wieder raus)
Gameplay: 100/10 (Endlich mal frischer Wind ;P )
Story: 10/10 (Basierend auf dem Gameplay)
Welt: 10/10 (Lädt zum Forschen ein)
WTF-Effekt: 100%
Humor: Mega geil
Fazit: Es ist anders als gedacht im positiven Sinne.
Nicht um sonst gefeiert von Gamer und Kritikern.
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482 Std. insgesamt
Verfasst: 04.05.22 16:38
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2795 Std. insgesamt
Verfasst: 18.04.22 13:57
Picked a distant planet and set it to auto-fly
A different planet entered my path
Crashed into other planet
Broke ship
Tried to fly broken ship anyway, it was dead
Put on spacesuit, got out, found ship damage
Repaired broken parts of ship
Realized too late autopilot was still on
Watched in horror as my ship flew across the galaxy without me
10/10, would die in the vacuum of space again
This is, undoubtedly, one of the best games I have ever played. I'm ashamed that I put it down originally after a few hours, but it wasn't because I wasn't interested in the game. It was because it made me nauseous. I ended up finding a third-person-view mod (search for Outer Wilds Mod Manager, it's one of the mods you can activate), and that made a world of difference.
I've spent the last week straight playing this game. My 8 and 10 year old kids have been with me every step of the way, actively engaged and interested in the puzzles and the story. We haven't been able to put it down. We finally beat it last night, and sang our Champion song.
At its core, this is essentially a puzzle game. But it's a giant puzzle with so many parts to it, and so it takes a little while for the puzzle to even start to take shape. The puzzles don't look like puzzles, they look like interesting questions. At first you have no idea what your objective even is. But the more you explore, questions start to form. Questions that you're able to come up with theories on. As you explore more and discover more, things start to become clearer. Even once I had a pretty clear understanding of what had happened, and what was happening, I still had questions all the way up until we solved the final puzzle.
Every puzzle in this game is solvable; there's truly no need to use a guide. If you can't figure it out, make a mental note and explore somewhere else. You may be missing knowledge that you need for it. This is an open universe, and the game doesn't even remotely try to steer you in any direction. If you explore enough, you'll actually be given the answers to almost everything, but I'll tell you, it's such a feeling of accomplishment to figure things out on your own. My children each figured out certain things that I hadn't noticed, which made it so much more enjoyable all around.
If there was one complaint I had about this game (other than having to mod the game to get a third-person view), I wish you could fast-forward time. On a couple of occasions I knew where I had to be and when I had to be there, but then had to wait for awhile for that moment to come. It would have been nice to be able to speed up time, but that is a very small complaint for what is otherwise an amazing game.
My favorite games are the ones that make you think. Yes, I like a good story, but I LOVE a story that I need to figure out for myself. Something that doesn't quite give me all of the answers, but lets me mull it over when it's complete. This game does this exceptionally. I will be thinking about and analyzing this for a long time.
Overall, while it took me a little while to get into it, once I did, I was hooked. It was wonderful to experience this with my children. It is a memory I will cherish for a long time.
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1768 Std. insgesamt
Verfasst: 15.04.22 01:43
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506 Std. insgesamt
Verfasst: 10.04.22 15:55
Exploring alone where's almost everything is odd environment, mystical entity, feeling like getting teror when solving a mystery. You can stranded into space until run out oxygen.. Also you can look sun exploding and end your solar system.
To be honest, this is unique experiences.
*Sorry for my bad english.
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772 Std. insgesamt
Verfasst: 13.02.22 05:44
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2182 Std. insgesamt
Verfasst: 09.02.22 20:31
As for the game itself, it's one of those games you want to go in blind as much as possible for the richest experience. The absolute statement for this game when you play it : THIS IS WHY I LOVE VIDEOGAMES.
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2769 Std. insgesamt
Verfasst: 01.02.22 17:57
- Do you like discover mysterious space anomalies which will blow your mind?
- Do you like the concept of games where you don't have casual quest markers and your main resource is your own knowledge, curiosity, logic and perception?
If answer is yes - buy this game immediately, without reading, of description and without watching of trailer or screenshots.
Any information may spoil your experience.
This is absolute incredible journey, full of magnificent discoveries.
Very unique concept of the game, very quality implementation. Genius masterpiece.
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1925 Std. insgesamt
Verfasst: 28.01.22 21:38
I still think about this game a year after completing it.
If you give this game a chance, it will easily become an experience you never forget.
All I will say is:
- Be patient early game. Once you start getting a grasp on what to do, it really picks up.
- Do not google clues. I admittedly searched the answers for some of the puzzles I was stuck on. This is one of my greatest regrets in gaming. Everything you need to complete the game is available to you through exploration. Refer to your ship log if you are ever stuck (a tool used to track your progression).
- Do the DLC after completing base-game. You will understand what is happening and can appreciate how well they improved gameplay / storytelling.
This will forever be in my top 5 games. The DLC was more than I could have ever asked for. Hope to see more out of these developers in the future.
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3255 Std. insgesamt
Verfasst: 27.01.22 00:59
If you have no patience or don't like puzzles or exploring too much maybe this game isn't for you.
Also fuck some DLC puzzles they took me a while ????
Overall 9/10
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3683 Std. insgesamt
Verfasst: 27.11.21 09:49
It helped me be thankful for many things in my life. You come out very refreshed with a new perspective on life, humbled by what you experienced, words can't possibly describe that feeling and best of all you needn't do any DMT for that.
You owe it to yourself to take a few hours of your life and play this game, the opportunity cost of living without experiencing this masterpiece is something you couldn't imagine. Do not pass on it until you've played it for a couple of hours at least.
I'll forever be thankful to Mobius Digital for developing this game, I'd always look forward to their future projects. I know I'll come back to it once in a while every year or so meanwhile listening to the absolute masterpiece that the soundtrack is - every day.
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2398 Std. insgesamt
Verfasst: 26.11.21 05:08
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3561 Std. insgesamt
Verfasst: 20.11.21 16:38
It’s really hard to give an opinion. Almost anything is a spoiler.
But here I go, not spoiling anything and still try to give you a reason to play it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2659714862
What is Outer Wilds, and what makes it so unique?
Outer Wilds is an exploration game.
You live on a earth-like planet in your solar system. Today is your day, you have been somewhat trained to be an astronaut.
But why do we even have a space program? What are you looking for?
https://steamcommunity.com/sharedfiles/filedetails/?id=2659714885
There are so many things to find. You will not grasp most of the information you find in your first few hours. Every clue partly opens a new passage.
But there is no text appearing on-screen to tell you that you unlocked a new path, giving you a new quest or something in this manner. No. YOU are the astronaut, you have to figure out what is going on. Nobody is holding your hand, showing you how to do anything.
Every passage that opens up, opens only because you understood what was delivered by the information given. Everything you need is more or less hidden in the solar system. In order to understand, you need to puzzle these clues together and grasp the world around you.
Every answered question brought me a step closer to an unknown goal. More questions arise with every step, making the experience even more intense.
This makes it a unique environment which I never experienced before.
https://steamcommunity.com/sharedfiles/filedetails/?id=2659714956
Why should/shouldn’t I play Outer Wilds?
Understanding the world, and its history, is extremely important.
You research each planet and the history of the world in “detail”.
If you don’t like to look for details, this game is probably not for you. Does this statement repel you from the game? → It is a process with big Wow-moments. It just takes time to get there. It’s a bit of effort which will reward you big time. But it’s a specific genre not everybody likes.
If you like to get dragged into a game for hours, this is it.
The game delivers a great atmosphere, further supported by visuals, music and sound.
The presentation of the game was highly pleasing for me.
Sitting in front the camp fire, planets fly by at the starry night, the gloomy forest surround you. The sun slowly starts to rise, comfortable music start to play. It’s just great to experience the world in itself. But not everything is as peaceful as described. Something is about to happen.
From calming moments in front of the campfire to stressful adventures in cave exploring and much, much crazier stuff.
Conclusion
A price tag of roughly 20 Euros (~$25) is a great deal.
Most games I bought in the past did not manage to get my attention for as long as Outer Wilds did (about 32-38 hours for full play through + more exploration afterwards + achievements).
Outer Wilds is worth every single penny.
Mobius Digital, thank you for the great experience!
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3472 Std. insgesamt
Verfasst: 14.11.21 21:32
The absolutely gorgeous soundtrack is so immersive, from the moment I heard the menu music I was immediately in love. It's so versatile and yet consistent in theme and quality throughout, I listen to the soundtrack outside of the game. The puzzles manage to balance the line perfectly between being difficult enough to stump you for a while but also having a simple straightforward solution that you can find hints for readily if you just explore enough. The moment of breakthrough each time you figure out something significant is also incredibly satisfying. Having watched a few other people play this game, I can say that everyone's play through is completely unique because everyone will try different potential solutions and discover things in different orders. The story is really beautifully told and combined with the soundtrack really hits hard emotionally, the most I've ever felt from any game.
The DLC is like another game within a game, yet is also perfectly woven in as if it were there all along. It doesn't feel out of place and just adds another unique area to explore that replicates the feel of the base game while being a distinctive addition in it's own right.
Outer Wilds tells a story in a way that just couldn't be told through film, at least not in the same way. It HAS to be told through an interactive medium to work in the way it does. Video games are an art form, and if I was ever pushed for an example of a truly inspired and creative game that proves that point, this would always be my example. 10/10.
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1386 Std. insgesamt
Verfasst: 12.11.21 21:58
Fly around in space, visit various planetoids some of which have impressive phenomena happening on them and explore them. Piece together the past...and thats all that can be said without getting too spoilery.
Theres platforming and timing elements and realistic gravity when flying. Not too hard but dont just expect slow chill exploration.
Theres no guiding quests. A computer journal catalogues places and stuff you find and you gotta figure out where to go and what to do from that.
To reiterate, some of what goes on on the various planets is very impressive to behold, the only game i can remember doin similar stuff is maybe Control.
Tl;dr : Good. Buy.
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5985 Std. insgesamt
Verfasst: 10.09.21 13:55
The way the story is told is something I've never seen done, and it completely captured my interest every step of the way. The art style is beautiful to look at and it's fascinating to feel like an ant watching these cosmic level events occurring during game play.
If you're an astronomy enthusiast who likes a bit of a simpler model of things to explore, or want to see some neat concepts in a good physics engine with regard to planetary movement, Play This.
If you are a lover of mysteries and unraveling them, Play This.
If you are a person who gets emotionally moved by a well-crafted soundtrack, Play This.
There are so many reasons to play this game, and you can only benefit from the experience if you stick with it.
To me, this game is, for lack of a better word, Perfect.
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3639 Std. insgesamt
Verfasst: 15.08.21 18:08
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219 Std. insgesamt
Verfasst: 30.07.21 09:29
My first couple sessions with the game were nothing particularly special, I appreciated the music, visuals, and witty dialogue but I certainly felt a lack of direction. I probably only played the game for 15 minute-long sessions at a time before putting it down, unsure if I'd ever return to it again.
Days would pass by and I'd begin to see, with exponentially increasing regularity, people whose opinions I held in high regard praise this game, but while being intentionally vague as to what exactly made it so exceptional. On account of this, I returned to it, and this time, I stuck with it to the very end, seeing everything the game had to offer.
Even a whole two years later, I am also going to be one of those people. I can't and won't tell anyone anything about Outer Wilds other than tell them to just play it.
So just play it. There's more to explore here.
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933 Std. insgesamt
Verfasst: 30.07.21 02:12
Word of warning, definitely go in blind to this game as many reviews suggest. One of the major points of the game is the discovery of new information, so knowing some important details up front can ruin large parts of the experience.
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2306 Std. insgesamt
Verfasst: 27.07.21 13:39
I just wanna say thank you Mobius Digital, thank you for the perfect experience.
I've never played a game before that tests how creative a player is! Going into this game for the first time blindfolded was the best decision I ever took, so I URGE all players who read this & love puzzles/space/astronomy/story TO PLAY THIS WITHOUT SPOILING A THING.
My first 3 hours playing this game was such a beautiful blast that I can never get back & can never top up with any other game that I experienced. Believe me when I say; that game will go with you 35+ hours unless you cheat or follow guides. It also has multiple endings depending on how creative you are.
The gameplay controls, mechanics and physics are one of the most comfortable I ever got behind & so innovative, it puts no man sky to shame. The world & lore didn't make me lose interest one bit, with alot of mystery & lots of secrets to uncover.
The planets are so beautifully crafted, each one of them had more secrets than I thought was possible & also horrors that will have you at the edge of your seat every second. The graphics were so chill, gorgeous & will never lose their charm throughout your whole journey.
The only thing I can think of, to compare how good this game was, is the movie interstellar. If I paid $60+ for this game, I wouldn't have regretted paying a cent out of that price. AND for that alone, I give this game an 11/10. It is easily one of the, if not, the top game in puzzle genre that I ever had my hands on.
Christopher Nolan maaan, you gotta stop making these good games by yourself !
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1440 Std. insgesamt
Verfasst: 01.07.21 06:16
I've never had more of a visceral reaction to a game's ending as this one. Do yourself a favor and go in blind. This is a game where watching a playthrough before playing it for yourself will absolutely ruin the truest form of experience you can get out of this.
I can't explain with words how this game made me feel after everything was said and done, but I'll try anyway. I'm sad that it's over, and I'm elated that more experiences are out there for me to explore. Outer Wilds inspires a sense of exploration that it reaches outside the game itself. It's almost like I'm a kid again, realizing how huge the world is.
I wish I could erase my memories and play this game again. Now I'm gonna go outside and stare at a blade of grass, imagining what kind of universes it could hold.
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1548 Std. insgesamt
Verfasst: 26.06.21 06:45
Take a look at the average play time of players who have been reviewing this game... anywhere between 15 - 30 hours. My playthrough took nearly 26.
Reason I'm pointing this out is because I've played other games in my library for 100s of hours, and loved most of the time I spent on those games. The enjoyment I derived from them was built on the pursuit of a clear goal, presented from the very start: Level up to the highest level and get the best gear; improve my skills in an arena fighting other players; or get lost in the game's world as I explore it one side quest at a time.
Then... there's Outer Wilds.
Do you recall playing video games as a child? Remember trying to make sense of a game's systems? Its goals? Your young mind, so mesmerized by the interactive multicolored cacophony before you that you'd end up with an experience that is the closest thing to being inside a video game? I like to think most of us who played since we were kids are always chasing that first experience of near-absolute immersion.
My first one was Legend of Zelda on the NES, when I was 6 or 7 and barely knew wtf I was doing. Outer Wilds is the only game I've played since the original Zelda that brought back that sense of awe and immersion within the game world on such a fundamental level.
Among the aforementioned games in my library that I played for 100s of hours, none have evoked the reward and sense of satisfaction that this game has on any level. This went on for 26 hours that I wish I could have back just so I could play this for the first time again. We're talking about a lot of WTF moments that lead to investigation, which leads to clues, which leads to major discoveries and even more questions, and on and on until the end of the game.
I scratched my head. I raged. I laughed. I celebrated success in a risky choice. I got scared out of my mind. In the end, I got pretty emotional too. This game has it all. There is a very unique style of difficulty here -- the only barrier between you and the end of the game is knowledge.
If you're planning on playing this, great! Do yourself a favor and avoid reading anything about the game's story, premise, objective, etc. Just go in blind, follow what feels natural to you, and you will figure it out on your own.
Discovery is the name of the game and knowledge is your way forward to the very end. Godspeed, hatchling! :D
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1660 Std. insgesamt
Verfasst: 20.06.21 20:39
That brings us to one of the smartest aspects of Outer Wilds: the key to advancing is always knowledge, never a physical upgrade. You finish the game with the tools you start with, the key difference is knowing how or when to use them. For instance: on one planet you know there's a way to get closer to the core, but there's an undercurrent holding you back. At first I thought I'd need an upgrade for my ship to go deeper, but you actually have to know something about the environment to make it happen. In other games lore is usually something you gloss over and don't give a second thought, but here most 'diary' entries offer essential info. Similar to The Witness, every upgrade is knowledge.
There's also a 22 minute time limit per run, which sounds constricting but is actually useful to give you more focus. Every run I'd set a goal for myself and just reset once I'd achieved that. All the info you gather is saved anyway, so this Majora's Mask-system ends up being more of a help than a hindrance. Well... in most cases. It can be annoying when you discover a hard to reach area at the end of a time loop, then having to go there again.
There aren't many actual puzzles in Outer Wilds, but the entire game does feel like one. To actually finish the game you'll have to connect dots across different events or places to finally make sense of it all. This is almost done flawlessly but I did find that near the end advancing got more frustrating because of certain dynamics (like having to wait for sand to disappear to enter buildings). Certain planets I tackled later (Ember and Ash Twins) started to get on my nerves a bit because of these time gates. Sadly there's also one late game puzzle/discovery I had to look up because I couldn't for the life of me figure it out and even now I'd say it's too obtuse. I think this part was actually patched to be more clear, but I still had no idea what to do. Apparently the devs apologized for this particular puzzle so I wasn't the only one who couldn't figure out what to do. If those Twin planets weren't that punishing, I'd love the game even more than I already do.
So even though I admire this game for being daring, bold and really creative in its space exploration, I'm not a fan of the punishing nature it sometimes has. In cerebral exploration games I don't really like instadeath or punishing mechanics because the latter gets in the way of the former. Still, it's a great achievement and should be an example for other devs on how to handle lore and exploration in general.
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1662 Std. insgesamt
Verfasst: 17.06.21 22:24
It's a very powerful game and I loved every second of it.
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1656 Std. insgesamt
Verfasst: 25.05.21 17:46
Do not read anything further. Do not look at screenshots or reviews etc.
Just start the game and jump into it without any expectations.
If you don't know why I can only tell you this: If you would describe yourself as a curious person then this is a game for you. Curiosity is the natural ally of this game.
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1784 Std. insgesamt
Verfasst: 23.05.21 14:00
There are no task objectives, no quest markers, no stages or levels, yet Outer Wilds somehow manages to narrate its non-linear story through basic player curiosity and exploration, which I think is what makes this game so special. The only disappointment is that I will never get to experience this game with zero memories of it ever again.
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2158 Std. insgesamt
Verfasst: 20.05.21 23:43
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302 Std. insgesamt
Verfasst: 02.05.21 16:08
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1424 Std. insgesamt
Verfasst: 01.05.21 09:54
Otherwise, Outer Wilds is incredible. It is a seamless space exploration and adventure game with simple mechanisms and controls, that somehow manages to become more and more beautiful, intriguing and intricate as it goes on. It has no levels or chapters, and no loading screens. It will challenge you to think, and to try things with a childlike curiosity, for better or for worse. It will have you in awe, in fear, and in simple appreciation, all at once. It is one of those experiences that reminds you of why you love this medium, and how it can tell stories that cannot be matched on any other creative medium out there.
Do yourself a favor. Don't look up anything about it. Just buy it with no expectations and start playing.
Incredible.
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1459 Std. insgesamt
Verfasst: 30.04.21 18:52
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1727 Std. insgesamt
Verfasst: 28.04.21 21:52
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2034 Std. insgesamt
Verfasst: 17.04.21 10:14
Dont spoiler yourself if you got stuck playing! The devs know how present everything top you! just just a different task and come back later!
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2329 Std. insgesamt
Verfasst: 13.04.21 02:17
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1487 Std. insgesamt
Verfasst: 10.04.21 11:57
The game has considerable merits. The writing is good, and the wonderful manner in which they managed to depict all the quirks of characters from a bygone era via mere logs is a testament to that. Not to mention the soothing, tranquil soundtrack that will not hesitate to transition into more ominous or bittersweet tones when needed, all in order to accentuate the peaceful, yet utterly terrifying universe, and our place in it. (And one that I still keep listening to, even at the moment of writing this.)
But most importantly, the team is indeed rightfully celebrated for achieving a far more ambitious goal: creating a handcrafted, constantly changing solar system in which every last inch has some meaning. Every planet (or other celestial body), every building, cave, every nook and cranny adds something to its lore and to the grand mystery the player is supposed to unravel. No discovery feels pointless or a waste of time, no place feels boring, and the world is filled to the brim with tiny details. I believe that this alone, nowadays, among a sea of sandbox games that can be essentially boiled down to checklists and numbers, deserves recognition. And the team deeply cared about delivering something memorable as well, any video of them talking about the years spent in development will serve as proof to that. And really this is what making games should be about, I can only commend them for that. To think it all started as a student project..
On a personal note, the game also offered me something that fewer and fewer games can pull off as the years go by: an ending that keeps me glued to my seat, and keeps me around as the credits roll to think about it all.
As many have stated before, Outer Wilds is a game that, by its very nature, you can really only experience once. That experience, the joy of discovery, and reflecting on the ones you've made is the game. And that experience is a good one.
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852 Std. insgesamt
Verfasst: 06.04.21 19:01
The only issue for me with this game is that everything is so complicated and they really don’t hold your hand very much at all. I usually like games that do this within reason but I feel like the designers went a bit too far in this case. As it would have taken me way too long to figure out what to do on my own and I found that a bit frustrating (honestly quite boring).
Some aspects of the game design didn’t really appeal to me too so that kind of broke my immersion a bit. However this game has a lot of redeeming features and it is definitely a worthwhile experience. Once I started to follow some guides on YouTube I could actually progress a bit more in the story. I totally recommend this game because it is genuinely awesome what they managed to achieve here. The character design and music didn’t really appeal to me but the environment over all and how you move around in it is pretty incredible.
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1011 Std. insgesamt
Verfasst: 31.03.21 10:31
I now understand why people wish they could forget about what they experienced and simply play it again.., i wish i could do that too.
You are denying yourself one of the best gaming experiences of the last 5 years if you don't give this a shot
10/10
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1559 Std. insgesamt
Verfasst: 28.03.21 04:45
Introduction
Outer Wilds was a game that I was aware of, but didn’t capture much of my attention at first. Then I saw an online documentary about it, and learned that the game’s executive producer is none other than Masi Oka. Oka is perhaps best known for his role as Hiro in the television show, Heroes; look it up -- this guy has some serious nerd cred. Oka’s involvement alone got me curious about OW.
Story and Gameplay
OW is a first-person adventure game that starts off very slowly with some self-guided tutorial and exploration in your village on the planet of Timber Hearth. It’s full of exposition and foundational information. Yet, once the space exploration begins, the game gets more interesting. Well, not immediately anyway.
This game is about open exploration and discovery. You can travel to any astronomical object in the solar system in any order. Your mission is to gather information about the Nomai, an ancient race of settlers. Along the way, you’ll reunite with astronauts from your home planet stationed on various planets. You’ll also be translating ancient text to learn about the Nomai’s culture, findings and accomplishments.
Because you can collect information in any order, not much will make sense at the beginning of your adventure. Thankfully, your ship log keeps track of your findings so you can review them later. What makes your adventure more challenging and disjointed, however, is that you’re stuck in a time loop in which the sun goes supernova every 22 minutes. At the start of each loop, you’ll resume your adventure on your home planet, with you remembering everything that you’ve experienced and learned before.
With that, you’re also tasked with finding out what creates the time loop, and how to get out of it -- 22 minutes at a time.
Beautiful Worlds to Explore
The solar system in OW may be small, but it’s a joy to explore. Each astronomical object is meticulously designed, and has its unique terrain and secrets. From Hourglass Twins with their shifting sands, to Brittle Hollow with its subterranean structures, to Giant’s Deep with its tornadoes capable of tossing islands up into space, every place is worth exploring. Once you have access to your spacecraft, OW simply lets you loose and explore the solar system in any way you’d like.
The planets in OW are dynamic as well. Their sceneries and terrains are ever-changing during the time loop. Even subterranean structures undergo some form of transformation at various points of exploration. Depending on the time of your visit, you may observe different phenomena, and may or may not access certain locations. This means making multiple visits to planets is more or less mandatory, and exploration is kept interesting.
It’s impressive that your travels to and from astronomical objects, and to and from planet surface and the underground are seamless, without a single loading screen to break immersion. It’s easy to want to dawdle, and wish you have all the time in the world to explore these wonderfully created locations.
A Test of Patience
And yet, you don’t have unlimited time to explore all locations…in a way. Sure, you have infinite time loops to get things done, and death doesn’t matter much when all it means is you being brought back to your base camp for another loop. However, the rhythm of OW is that you’ll die every 22 minutes regardless of your progress (assuming you haven’t already died from plummeting into the abyss, running out of oxygen, etc.) and begin again. You’ll spend a few minutes going back to where you left off, and resume your exploration and/or puzzle solving. This game mechanic is novel at first, but it gets tiresome after a while.
Some platforming and puzzles in OW can be challenging and cryptic. It takes time to traverse some treacherous terrain, and to come up with solutions to puzzles. It doesn’t matter if you are focused on the problem at hand, on the verge of a discovery, or finally making some progress, the game will inevitably yank you out of the moment and put you back on Timber Hearth. When this happens often enough, the time loop mechanic starts to be more of an obstacle than an interesting element of gameplay.
For me, part of the joy of open exploration in videogames is spending time to admire the scenery, examine various facets of your environment, and observe the consequences of your actions on your surroundings. Knowing that I only have 22 minutes before I’d get kicked out dampens the experience. It also doesn’t help that your spacecraft and jetpack are finicky to handle, making space travel and low gravity platforming irritating after much repetition. There were times when I’ve lost patience and momentum with the whole game.
Needless to say, if you’re not a fan of first-person platforming, especially when under time pressure, OW may not be the game for you.
Efforts are Rewarded
Despite my complaint about the time loop mechanic, I did keep returning to OW time and time again. The time loop is an essential element of the story and mystery, both of which are appealing enough to keep pulling me back in. They’re so captivating and well thought out that I was willing to put up with the flying and platforming just so that I can find out more. I must admit the great sense of accomplishment of surviving a harrowing journey (through skill or sheer dumb luck), followed by the reward of learning more about the Nomai, and finding clues to the time loop mystery are gratifying.
The game also rewards you for your curiosity and mischief at times, with some little actions granting you unexpected achievements. Going off the beaten path, or straying from the trail of breadcrumbs left by the Nomai can reveal surprises and secrets. Exploring in OW is truly the most fun and engrossing when you know you have plenty of time left to putter around, don’t give a care about the time limit, and don’t feel rushed to get things done.
Final Thoughts
As strong as the story, world building, and open exploration are in OW, this is not an easy game for me to recommend. The time loop mechanic is both a brilliant concept and a source of annoyance. Plus, the handling of the spacecraft is finicky, and the first-person low gravity platforming can get frustrating. Consequently, this game may deter even the keenest adventure gamer from reaching the end. I don’t think the developers’ intention is to frustrate the players, but they certainly didn’t make the game accessible.
Thus, I will recommend OW with the caveat that the cyclical time constraints, platforming, and repetitive gameplay can make or break the game for you. While I like the story and mystery enough to keep going with the occasional extended break, I know it may not be the same for you. There seems to be many people who think OW is Game of the Year material. Although I respectfully disagree, I will say that there is something special about this game’s concept and overall design that make it worth your consideration.
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1224 Std. insgesamt
Verfasst: 16.03.21 10:52
They were right. Outer Wilds is an utterly brilliant game, and to me a beautiful example of how video games can be an art form. The storytelling and worldbuilding in this game play out in a way that is simply impossible to be emulated satisfiably by any other art form or medium right now.
And I think playing it as blind as you can will greatly amplify the experience. I advise you, if this game sounds interesting for you, by all means stop reading reviews and go try it out.
This game felt like an entire personal journey and one that I'll never forget. The sound design, the characters, each environment and nook and cranny that I explored and explored over again... I don't ever want to forget them.
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407 Std. insgesamt
Verfasst: 13.03.21 08:36
The biggest turn off is the time limit to exploration (which serves the main idea of the game), combined with clunky controls (which serve the atmosphere). I'll get somewhere, jump, fall, recover, fall again, and get to a place I've not seen before!… for the loop to end it all. Can I find this place again? May be. It'll take me about 10 minutes to get anywhere… unless I fall in another place… or lose control of my ship… or mistime my thrust and bump into the scary fish, again. And again.
If the game pulls you right in, then you'll happily spend those 5–10–15 minutes getting into places you want to be. I honestly tried, and I feel like I understood the idea, absorbed the atmosphere, whistled the tune, and now it is just a waste of time on repeated tasks.
I still recommend it, though. Maybe you'll like it, like billions of other people who seemingly did.
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1934 Std. insgesamt
Verfasst: 05.03.21 15:10
I'm at 20 hours into this in VR and still not close to seeing it all. It's a where the F do I go now kind of game. It's a mystery, but it's extremely captivating, and I've never played anything quite like it. If you don't like time limits, repetition, or being confused, probably don't get this game. I love it.
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1570 Std. insgesamt
Verfasst: 25.02.21 08:29
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801 Std. insgesamt
Verfasst: 23.02.21 02:04
???? My 90 year old grandma could play it
???? Easy
✅ You gotta use your brain
???? Hard
???? Dark Souls
~ GRAPHICS ~
???? MS Paint
???? Bad
???? Meh
???? Graphics don't matter in this game
???? Good
✅ Beautiful
???? Masterpiece
~ MUSIC ~
???? Bad
???? Not special
???? Good
✅ Beautiful
~ STORY ~
???? This game has no story
???? Like playing Temple Runners for the story
???? It's there for the people who want it
???? Well written
✅ Incredible story
~ PRICE ~
???? Free
✅ Underpriced
???? Perfect Price
???? Could be cheaper
???? Overpriced
???? Complete waste of money
~ REQUIREMENTS ~
???? You can run it on a microwave
✅ Average
???? High end
???? NASA computer
~ LENGTH ~
???? Very Short (0 - 2 hours)
✅Short (2 - 15 hours)
???? Average (15-50 hours)
???? Long (50-90 hours)
???? Extremely long (90-110 hours)
???? No ending
~ FUN ~
???? I'd rather watch paint dry
???? Hard to enjoy
???? Repetitive
???? Actually pretty amusing
????The kind of fun you'll remember
✅ Ride of your life
~ REPLAYABILITY~
???? It's a one-time experience
✅ Only for achievements
???? If you wait a few months/years
???? Definitely
???? Infinitely replayable
~ WORTH BUYING ~
???? No
???? Wait for sale
✅ Just get it. If you enjoy games about exploration and discovering new things, this will 100% be up there as one of your favorite games of all time.
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1168 Std. insgesamt
Verfasst: 27.01.21 22:45
Introduction
Outer Wilds is a sweet and unique experience, in which you control a young and inexperienced alien astronaut ready to set out on his first space expedition to unravel the mysteries of the Nomai, a long-gone ancient civilization. Outer Wilds is mainly based on exploration and doesn't have a defined objective besides your everlasting search for answers; you are free to choose your own path on how you discover the mysteries surrounding the solar system, so embark on your spaceship, buckle up and go anywhere you desire. The game has no tutorials, only dialogs that roughly explain how to pilot the spaceship and control your spacesuit. That being said, everything is based on trial and error; you will continuously die until you get the hang of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2375992253
Dying plays a huge role in Outer Wilds, as the protagonist is stuck in an endless time-loop, you have a mere 22 minutes to explore and learn new things before the cycle ends. However, the character will remember every place you went to and everything you did within the time-loop, causing your general progression to feel satisfying and rewarding. Although your progress is not always quite obvious, a terminal in your spaceship keeps track of every location you have visited, and summarizes the dialogs and main events. At the beginning of every loop, I caught myself often checking the terminal to plan my next steps and where should I go afterward; this is a big help, especially at the beginning of the game, where the limitless possibilities can make you feel overwhelmed.
A constantly changing world
One of the things that make Outer Wilds special is everything changes over time: planets falling apart, paths getting blocked by sand, making it impossible to go through, natural disasters, and so on. Each one of those things makes this game unique and fun, as you have to manage your time, and every mistake can cost the run. I died multiple times when exploring dangerous places while the environment changed; although this is sometimes frustrating, it also serves to teach you a lesson that you'll never forget.
Easy to learn but hard to master
The gameplay core is reasonably simple, though as I said, it can be quite difficult to get the hang of it at the beginning of the game; but fear not, as time passes, you will get used to the mechanics ,and everything will flow naturally. The controls are a bit sloppy at times for both the character and spaceship, as the game will require you to be very precise when approaching a planet or just trying to land on a tricky surface. The protagonist also has an essential spacesuit for your survival outside the spaceship, and you will need to manage your oxygen and jetpack fuel as well. Sometimes I felt like I was playing a management game, and this is far from bad; it adds a lot to the general experience; as there are many things to manage and do simultaneously, raising the difficulty bar.
https://steamcommunity.com/sharedfiles/filedetails/?id=2375992114
A musical masterpiece
Outer Wilds soundtrack is beautiful, melancholic, and exciting: it made me experience all types of good emotions while flying my spaceship above the sun or even when exploring caves and ancient ruins. The game has its own way to communicate with you through music, and it works perfectly. I'm sure that Andrew Prahlow (composer) gave his heart and soul to make this soundtrack outstanding and unforgettable.
https://steamcommunity.com/sharedfiles/filedetails/?id=2376005683
Technical issues
Zitat:
PC Specs
GPU: RTX 3080
CPU: Ryzen 5600x
RAM: 32GB
GPU: RTX 3080
CPU: Ryzen 5600x
RAM: 32GB
The only complaint I have about the game is the absurd number of crashes: in my playthrough, the game crashed roughly eight times in random locations and circumstances. All things considered, it ran smoothly at 100Fps (average) without any FPS drop nor visual bugs/glitches; that said, regarding performance, Outer Wilds is one of the most polished games I ever played.
Conclusion
Outer Wilds is a sweet and unique game with interesting mechanics and marvelous story-telling, and on top of that, an amazing soundtrack. By far, this game is the most pleasant surprise I had in a long time; I didn't expect much of it, however, Outer Wilds managed to give me an experience that I won't forget any time soon.
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1364 Std. insgesamt
Verfasst: 21.01.21 09:00
Outer Wilds is exactly such a masterpiece.
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1228 Std. insgesamt
Verfasst: 20.01.21 00:28
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1043 Std. insgesamt
Verfasst: 26.12.20 19:26
You don't need me to tell you to buy it. All the reviews you see around me are doing just that. Just do it. Buy it. It's real damn good. Just promise me that you won't google anything about it. You definitely shouldn't look up any guides, but I wouldn't even recommend reading a brief summary of the core gameplay loop. Hopefully the friend/heartless corporate algorithm that recommended Outer Wilds to you didn't give anything away. This is a game about gathering knowledge and you'll have a lot more fun if you start with none at all. Go in 100% blind and thank me later.
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1146 Std. insgesamt
Verfasst: 17.12.20 08:02
Hands-down this is my favorite game this year, everything about it is just great.
Reminiscent of Myst, Return of the Obra Dinn, and some other media that would enter spoiler territory.
The art and sound is fantastic, they give the game a spooky, lonely atmosphere.
Would recommend playing in a dark, quiet room.
Go into this one blind, don't look up *anything* about it.
Side note, if you get stuck you never have to look anything up - the game has a very good note and hint system.
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2003 Std. insgesamt
Verfasst: 15.12.20 12:48
It's a refreshing take on the adventure genre, with a complete lack of truly linear or directed gameplay. In many other games that are open world but have a narrative, there's still clearly a linear way that the player is directed towards certain goals, with many other parts of the game walled off until a certain amount of progression is achieved. Outer Wilds only ever nudges players towards their goals, hinting with clues that leave just enough information out that players still need to come to the conclusion themselves, but never so much that the game feels like it's beating players over the head. Moreover, the player really is free to explore the game's world in any direction and make real progression. There's never a time where you'll come across a place where you'll need to think 'I'm not supposed to be here yet and there's nothing to be achieved here'. The only gate to progression is your own knowledge of the game world and how it works, which ties in perfectly with the idea that in this game, your own explicitly outlined role is that you're an explorer discovering the mysteries of the universe.
Its setting contains much of the game's charm, straddling the border of realism and fantastical whimsy. It demands you master your spaceflight as you concern yourself about inertia, matching altitudes and trajectories with other planetary bodies using lateral and reverse thrusters, and making use of their gravitational wells to enter orbit. Platforming segments are made more complex by your player character being constantly affected not only by the gravity of the body you're on, but other planetary bodies; on the initial planet you start on you can jump and notice that you will always very slightly move towards the closely orbiting moon. The game at all times simulates the movement and gravity of all the planetary bodies, where ever you are in the game world.
But whilst including all these simulated attempts at realism, it designs its platforming and puzzles around highly exaggerating these elements. One planet has extreme weather that occasionally launches islands upwards out of the atmosphere, causing a temporary loss of gravity. Another point of interest takes place on a body with an elliptical orbit that has such extreme variance in gravity that when I returned to my spaceship after a short exploration, I'd found that it had drifted into space when it had come too close to a larger mass. The galaxy in its entirety in comparison to a real one is incredibly tiny, with planets being hundreds of metres apart and the planets themselves being smaller, lending the entire gameworld the feeling of being a scaled down toy version of a galaxy.
The game's also unique in its structure in a way that makes brief playtimes satisfying in the way many long form games are often not. It took me over 30 hours to finally be done with the game, but the game's structure makes short sessions feel satisfying and meaningful.
The game's overall narrative, despite being told almost entirely through text logs and through environmental cues provides some of the most poignant moments I've had in several decades of gaming. It's an existentialist tale that at times feels both devastating yet hopeful in its developments, seemingly less interested in getting the player to become attached to characters, and instead to more nebulous concepts like nature and the universe. It left me musing on my own role in the universe long after the game's credits rolled. But despite that description sounding incredibly ponderous and pretentious, it's also just a lot of fun. It's a game that avoids being heavy handed, balancing poetic expression and seriousness with lots of silly and geeky humor and fanciful design.
Owing to the game's non linear manner in which you uncover information and how so much of the meaning of the story is derived from the connections the player themselves makes between different pieces of information, it gives the player a sense of ownership of the story as it unfolds. Each player will have a different experience in how they came to the conclusions they did in the game, and it's a testament to the game's design how it remains as cohesive as it is, with the game world being a densely packed web of well placed breadcrumbs that doesn't care where you start or whether you decide to start exploring some other random end of the galaxy.
As cliche as it sounds, Outer Wilds really feels like a game that has something for everyone, accessible and charming despite its heavy subject matter. It's a non linear open world exploration game with an imaginative setting, with a strong narrative that never threatens to wrest away gameplay. Its gameworld is in itself a technical achievement, but it builds upon that to create something that's thematically cohesive and universally resonant. It's become one of my favourite games of all time, and you'd be remiss to not pick it up too.
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2825 Std. insgesamt
Verfasst: 18.11.20 13:43
Of course t's not a triple A game, so it has some little flaws. I'll tell you what in the end bothered me the most: you can only play it once. Yet, it's not actually a flaw, it's how games like this work. It's how life works. And if you loved the experience as much as I and my friends who played it did, it will feel bad for days, probably weeks, maybe even more. I still think about it after almost a month.
There will of course be some people that will hate its mechanics or won't really enjoy the gameplay. You are constantly facing problems, sometimes you will feel like you are making so much progress, sometimes it will feel like you won't ever understand how to reach your goal. I think that's part of what makes the experience so beautiful, yet I am also sure many won't agree with me. It's not a game for everyone, no videogame is.
But please, if you want to give yourself a gift, buy this game, take your time, try not to read spoilers online, and experience in first person what it means to be a little astronaut on his first journey to space, left alone to unravel the mystery of the Universe.
It will be truly worth your money and time.
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1462 Std. insgesamt
Verfasst: 08.11.20 05:44
Outer Wilds starts out almost humble in a way. You can’t do anything but walk around and jump and talk to others. Yet it quickly snowballs into something quite magical. From launching your rocket to space for the first time, the story becomes not one of achieving space travel, but to saving the universe by uncovering its greatest mystery. And although it’s incredibly daunting and you don’t even know where to begin, somehow things just happen to fall into place, almost like magic.
Outer Wilds’ story is a little hard to grasp when you focus on the details, and it plays into some abstractness for story-telling purposes, but it works perfectly for me. It’s a story filled with moments of immense joy, and sadness, and ultimately one of the best conclusions, if not the best, to any video game I’ve ever played. The lessons at the end of the game are presented so simply, so directly, but with such charm that I can’t imagine any other way of doing it. Outer Wilds is simply beautiful from a story point of view.
I really wish I could say more, but Outer Wilds, maybe more than any game I’ve ever played, demands to be played as blind as possible.
Outer Wilds’ gameplay consists of relatively simple platforming and exploration, carefully maneuvering through the world to find every last clue and piece of evidence to help put together the story. The way the game uses knowledge as its skill-check, instead of physical skill is incredible, and it’s been many, many years since I’ve seen puzzles integrated so well into gameplay. I may have never seen it integrated this well before, nor may I ever again. And the way the time causes nearly every aspect of the game to change is just brilliant. You don’t need a galaxy brain to beat Outer Wilds, but you can’t put it all together if you don’t start to fire the neurons a little bit either. It’s just all… perfect.
Every clue is so masterfully crafted, every location so expertly designed, every hint so perfectly placed… it’s flooring, in a way. The art style is so brilliant, the music so incredible, the sounds so captivating, that it’s honestly astonishing that anybody couldn’t give this game a 9/10 or better. Its beauty is generational, and it reinforces some of life’s most important lessons:
learn from your past…
carry what you must to your future…
leave what you can behind…
take advantage of the time you have with those you love…
and most importantly: from sad endings come new beautiful beginnings.
10/10
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2152 Std. insgesamt
Verfasst: 15.10.20 23:13
I would greatly discourage the use of guides or spoilers for this game, atleast for the first proper playthrough. If you get stuck, just go somewhere else or check ship log.
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1832 Std. insgesamt
Verfasst: 09.10.20 03:08
You'll probably spend the first 20 minutes or so wondering why it won all of the awards in the universe ('this is fine, but what's all the fuss about?'), but it won't be long before you begin to understand. Over the 30-something (for me) hours to follow, as you unravel the mysteries at hand, you'll find more and more reasons to be impressed. This game created a sense of wonder and satisfying discovery like few games have for me in recent memory. I refuse to spoil even a single thing about the story, but for me it had all of the ingredients of a memorable adventure -- highs and lows and compelling questions.
Controller use is practically mandatory IMO, and control of the ship can feel awkward at first, but pretty soon you'll be landing it in the most precarious of places with ease.
One of those rare games that has a little bit of magic in it. They don't come along that often. Well worth the price of admission.
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2429 Std. insgesamt
Verfasst: 08.10.20 10:09
Outer Wilds has all of these mechanics as a central point, and it manages to be my favorite game since Bloodborne - hell, I might like it even more.
Design Through Emotion
Without spoiling too much, Outer Wilds makes a point of these annoyances and frustrations to make the most compelling, emotionally moving story experience of my life. I anticipate that nothing will top it for a very long time. The sorts of things this game makes you feel is unparalleled. Endless dread, overbearing hopelessness, nihilism, the fragility of life - all of it.
My experience with Outer Wilds was much different than other people. Most experienced feelings of wanderlust and discovery, hoping to find some great new revelation to tell them more about the universe. For me, as described above, it was primarily negative emotions. And I wouldn't have it any other way.
There are certain moments in this game that I look back to and tear up at the thought. The crushing hopelessness of spending hours on a new lead to try and solve the grand puzzle the game has set up for you, only to find that its a dead end with no answers. The absolute dread as planets crumble around you, striving to find another piece of lore, thinking that it could have the one thing you're missing. Associating certain events with music to the point that whenever I heard said moments, I genuinely wanted to break down, give up, accept my fate in a universe which couldn't care less about me.
Yet, I wanted to keep going, hoping that I could finish the various puzzles the game had laid out for me.
Take this from someone who is not emotional and struggles with expression.
This is in no way negative. The game would be much less without these things. If you hate these sorts of mechanics in games, I still urge you to try this game with as little information as possible. I've already said too much.
Core Gameplay
The core gameplay loop of Outer Wilds is one of figuring out where you want to go, getting there, finding lore written on walls, and using said lore to figure out environmental puzzles. The only motivation in this game is your desire to explore and to learn. There is no goal at the beginning. You can talk to a couple of NPCs and they tell you about the various planets, but that's it. You may go anywhere you please with little restriction. It does all of this without being terribly obtuse or confusing.
The puzzles range from absolutely genius to meh. The top tier puzzles are mind boggling in how simple they are but how difficult they can be to solve. The meh puzzles typically involve waiting around, but those can be bypassed with the games rest mechanic.
Innovative Mechanics
One of the developer's goals with this game was to defy the conventions of game design at a very fundamental level. They wanted to make a game where everything was in motion, where it wasn't on a flat plane, where the game didn't 'cheat' with its mechanics (meaning that objects like planets wouldn't be on rails). They've succeeded in that goal in more ways than one.
All of the planets in this game are constantly in motion, meaning that everything is in motion. They're not on rails, they actually obey the laws of inertia and gravity. Every time you lift off a planet, force is exerted onto that planet and moves it eveeeer so slightly, even if that movement means nothing gameplay wise. You can actually go into orbit around planets, given enough patience.
Ship controls are similarly different. They may seem obtuse at first but as you learn them, they become wonderfully intuitive and you wish every ship in every game controlled like it. You actually have to account for your acceleration and can't just mindlessly land on planets by pressing a single button. It's not Kerbal Space Program by any means, but it is more complex than the average video game spaceship.
Planets themselves are very unique. They defy expectations and, not only are they in motion, their surfaces and objects are constantly changing and morphing as the game progresses. To give an example, Ember and Ash Twin are a binary planet. Ash Twin is covered in sand while Ember Twin is a rocky, canyon filled, cave littered planet. As the game progresses, the sand from Ash Twin transfers to Ember Twin, slowly filling up all the crevices and caverns of the planet, while structures on Ash Twin are revealed, previously buried.
Now, what does this all mean? What is the point of all this?
All of this together makes Outer Wilds simultaneously one of the most solid, mechanically sound games ever made while still being very refreshing and new. It defies expectations at the most basic level and turns it into a wonderful experience. Exploration in this game doesn't have you just thinking about where - it has you thinking about when. It really is a unique gameplay experience that pushes Outer Wilds to the next level.
Verdict
Overall, Outer Wilds is a 10/10 game. I only have two issues with it, one being an overly obscure puzzle (though I completely understand why said puzzle is so obscure) and the other being a very helpful mechanic that many people can miss. It's one of, if not the best exploration game ever made. Its puzzles are meticulously crafted and designed with intent, deceptively simple while still hard enough to get you to sit down and think. Its characters are similarly simple but you truly do care about them at the end, even if you only meet with them a handful of times. The overarching narrative feels natural and not forced. And, for what I believe is this game's best aspect, is that you'll be experiencing a glorious rollercoaster of emotions the whole way through.
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1202 Std. insgesamt
Verfasst: 20.09.20 08:41
The premise of this self-guided adventure game is figuring out how to stop a star from going supernova, resulting in time starting over 22 minutes before the supernova. There are no fetch quests or escort missions, it's all about gaining knowledge, coming to a fuller understanding of whats going on and figuring out how to properly address the issue(s) at hand.
This game scratches a similar itch that Subnautica did, both games having a labyrinthian non-linear structure and an immense exploitation of discovery (and terror). Following up on rumors and solving mysteries in the fashion offered was a uniquely rewarding motivation to continue exploring. A definite must-play for anyone with time to kill and yearning in their heart.
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3219 Std. insgesamt
Verfasst: 19.09.20 01:10
In my mind, in competition for greatest video game of all time with The Witness.
After my first 30 mins of playtime, I thought this was going to be a boring, but well executed narrative on rails like Firewatch...I was very wrong and thankful I continued to play. While not a 'pure' puzzler like The Witness, it shares many of the same excellent design principles; chiefly the aspects of discovery, exploration and satisfaction without being too tedious.
Wish I could wipe my memory and experience it all again, will definitely be on my mind for many years to come.
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1777 Std. insgesamt
Verfasst: 17.09.20 13:21
Overview
Outer Wilds is an exploration based game created by Mobius Digital. In this game, the player controls an unnamed astronaut trapped inside a 22 minutes time loop. When the last grain of sand falls, the sun will explode and you wake up again, in your campfire side bed, to start all over again. Outer wilds is a meditative experience about death and the universe, about exploration, discovery, history. It is also a technical wonder of a videogame. It’s a simple concept wrapped with a tremendous amount of love and precision that I simply think this game is a masterpiece.The Good
- Unbound freedom of space voyage inside a carefully built and simulated solar system. The game evokes such a tremendous feeling of discovery in most parts of the game.
- Spaceship and Zero G controls that feels authentic, but doesn’t get bogged down by obsession with realism that it becomes cumbersome.
- Great story told masterfully. The game never tells you any objectives at all, but the exposition is created no matter which planet you start with, the trails of plot and mystery can be followed naturally.
The Bad
- Brittle Hollow can be annoying to traverse
- Auto-pilot can be dumb and launch straight into the sun sometimes
Gameplay
The whole game is a race against time from discovering a clue about a location and actually discovering them. Your time will be spent mostly on flying, walking and figuring out a way to some point. Spaceship control is tight, without being too arcadey nor obsessed with realism that made it a clunky death trap. Auto-pilot is decent as long the sun isn’t directly between you and your destination. Zero-G control also feels good and very authentic. Gravity changes depend on the size of objects, your distance from it and experimenting with how physics works is always fun. There are quite some wonderful navigation puzzles like delving into underground labyrinths that are slowly being filled with sand, or figuring a way into a frozen comet. The exploration is almost player motivated. While it has a goal, the game doesn’t tell you about it at all, but the player's own curiosity will propel them to the end.The most unique aspect of Outer Wilds is that physics is simulated. Gravitational pull of the planets, their orbits, even events that are happening during the 22 minutes loop. Using this, the astronaut is forced to take everything into consideration. The planets aren’t stationery, so even using autopilot, to land, the planet still moves below you so you must adjust your velocity. Time’s flow, the celestial’s body relative location to the sun, etc can be a crucial part in solving puzzles.You are also given several tools to help with your adventure. The first and your best friend is the scout. It’s a wireless camera that you can shoot and will stick on the surface of things. The scout can take monochrome photos and this will help you survey a distant landmark whether it’s safe or not. It also can detect deadly ghost particles that will kill any living being that enters its vicinity. On top of that function, it can also be used as a lightsource. The second one is Nomai translator, an extinct race central to the background of the solar system’s history and the mystery of the exploding sun. their writings are your main source of information and plot exposition. The last one is the radio receiver that lets you listen to radio signals from quite a distance.Bugs and Technical Issues
Specs: GTX 1080, Ryzen 3700x, 16GB RAM, 1440p 60HzThe game is well-polished for me. I didn’t encounter any bugs or crashes/ freezes. With my decent rig, it ran at 60 FPS with some drops to 50s in some more intense locations. Beware that this game has pretty demanding CPU requirements due to the simulation it is doing at a time.Story
You are an unnamed rookie astronaut, the latest recruit from The Outer Wilds Ventures. All your seniors have spread their wings and visit other planets. The hearthian species’ hope lies upon you, as you are the first recruit to be armed with Nomai translator. Hearthians have studied this enigmatic race. Who are they? Where did they come from? What is the secret of their advanced technology? How did they die? With endless curiosity and presumably years of training, you’re ready to take off to solve this mystery once and for all. Just before the launch, a Nomai artifact activated on you that send your memories back in time for 22 minutes. As you travel the solar system, you find out that the sun is exploding, just for you to be sent back at the beginning, beside the campfire with your buddy roasting marshmallows. With the central mystery established, you trek along the planets for clues and information, buried deep within the skeleton of an ancient civilization. I enjoyed every discovery, and texts in the outer wilds. Each clue leads you to otherworldly vistas, or answers to questions lingering in your mind. Most of the story in the game is conveyed with the background text or environmental storytelling.Graphics and visuals
The strength of Outer Wild’s visual lies in the art direction and how masterfully each location is put together. The solar system is an expansive and beautiful diorama waiting to be explored. Each planet is an otherworldly panorama that invokes a sense of wonder and excitement. Floating through space feels pretty much like you are the main character from David Bowie’s famous song ‘Space Oddities’. My favorite example are the Ash Twins, the first planets from the sun. They are engaged in an endless ballet of sands and gravity. Sand from one planet flows into the other, as one loses their mass, and one gains mass. The gravitational seesaw is reversed, and the sand goes back. Witnessing this celestial dance was such a marvel it made me say “wow” audibly while playing. The other twin rises from the horizon, bringing an enormous pillar of sand with it, as one reveals its secret buried beneath the sand, the other loses it getting buried. https://steamcommunity.com/sharedfiles/filedetails/?id=2231269830Audio and music
The endless vast space of Outer Wilds is carefully designed to be scarce. The void of space, is of course empty. Inside a planet though, it can range from happy and calm to a violent rage depending on where you are. Each planet has a distinct sound that their identities can be distinguished not only from what you see, but also what you hear. The Ash Twins have this constant rumbling of sands rising to the sky (or falling from), Giant’s Deep, an ocean planet with constant raging tornadoes to calming nature sounds of Timber Hearth’s pine forest.The music is also scarce, but what plays usually are catchy or at least appropriate to the situation. The crew members of The Outer Wilds Ventures each broadcast their own instrument. When listened simultaneously through your radio receiver, you get a band playing cosy campfire tune. They are the reason I mostly keep the receiver on, not just to help navigate but also to feel the feeling of companionship while drifting through the empty space.Conclusion
Outer Wilds is personally my undisputed king of exploration game. The joy it gave me while exploring its universe was immense. It tried to do many things and successfully triumphant over its many ambitions. The lack of meta direction from the game might leave some players clueless, it is ultimately intended to be driven by the player’s inner curiosity. I don’t think the game is difficult but it should still be said for players who might prefer a traditional narrative instead of this type of exploration. [quote]Follow our curator page, OCG-Curations, if you like and want to see more reviews like this one.
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1442 Std. insgesamt
Verfasst: 13.09.20 07:41
It feels like your own curiosity guides you to the solution, you are drived by a childilke sense of wander in search for adventure and lateral thinking is incouraged since there are usually multiple way to solve a puzzle. The game is built to make you progress by observing so pay attention to details because they're very rewarding, there are no part out of place. The graphics are simple but incredibly atmospheric and coesive to the narrative: breathtaking, thrilling, mysterious, horror (trust me on that) and so on. The ending is a bit predictable but it doesn't matter, it's still very emotional and the execution is on point.
I cannot recommend this expirience enough. Thank you Mobius Games you made one of my favourite games ever.
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1782 Std. insgesamt
Verfasst: 10.09.20 01:16
Don't read anything about the game, don't watch any videos. Leave your mind open to the game, and just play it.
If you let yourself do that, I can promise you, one of the most rewarding, and compelling singleplayer experiences you will ever experience.
10/10 would play Outer Wilds Again.
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1787 Std. insgesamt
Verfasst: 09.09.20 06:50
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1152 Std. insgesamt
Verfasst: 17.08.20 00:05
Outer Wilds is a galaxy-wide 3D Metrodvania but instead of collecting abilities you’ll instead accumulate knowledge. The central objective is investigating a long-gone but technically advanced civilisation and while I’m not usually one to be charmed by the ‘precursors’ trope the Nomai species are truly fascinating. The way they write is both beautifully poetic and delightfully charming. Their inventions often break our own understanding of space/time, and their species has recorded both devastating tragedy and heartwarming successes. Every bit of lore is both emotionally investing and imagination arresting.
Your discoveries are automatically logged with just the right amount of helpful nudging to where you can uncover more without ever outright giving you the answers. Not that it’s needed, while the open-world is expansive it is also efficient – every square inch of these bite-sized planets is content dense and meaningfully hand-crafted.
Outer Wilds gets my highest recommendation to anybody that wants to feel engrossed, engaged and enamoured by a game that refuses to patronise the player. Frankly, I am jealous of those of you yet to discover its secrets. What an unforgettable and captivating journey you’ll be undertaking.
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1037 Std. insgesamt
Verfasst: 14.08.20 00:00
This is an exploration/isometric story game, essentially. There's no crafting, inventory, or skill system. I suppose it could be compared to a walking sim, except there is a large open world with several planets to explore. It's a relatively difficult game, but you essentially just have the goal of learning something new before you die in some horrible way. Every time you rez, you hope to gain some kind of knowledge. This is an exceptionally well written game and looking up things ahead of time can spoil the experience of unraveling a very complicated story. That being said, don't be frustrated if you feel like you're dying a lot or not getting anywhere. The game is more about the journey than it is about the ending.
Overall, this is really a very unique game. I can't compare anything else to it. Maybe something like Edith Fitch, but it just feels like it has more depth and is so much less linear. You will find things out of order and at some point they just start clicking. It's really interesting. You start noticing things, making little experiments, creating hypotheses, and developing the story in more ways than just reading text. There's a lot of reading in this game, but half of it is observation. And I really like that.
Go into this game knowing it's not really a game. It's a discovery simulation, really. I am so impressed with this game, I hope this company makes more like it. 10/10.
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1864 Std. insgesamt
Verfasst: 11.08.20 11:45
The game is about exploring and reading about what happened to the previous civilisation of your solar system and discovering the nature of what is currently happening. I agree with everyone else who says not to read more details because the joy of the game is in discovering everything for yourself.
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11178 Std. insgesamt
Verfasst: 08.08.20 07:50
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1877 Std. insgesamt
Verfasst: 23.07.20 21:30
Please play this Game.
Just like how I did, It's best you play Outer Wilds with no knowledge of what's in store for you. This is a spoiler-free review of my thoughts on this awe-inspiring piece of Art.
Videogames of today risk very little, yet many Triple-A Companies and Developers enjoy a position over those who create Videogames that transcend the medium itself, Outer Wilds did just that. What Mobius Digital have made here merely put, is an experience I'm saddened knowing I'll only be able to live through once, and that's the bitter truth I must face.
In the grand scheme of things, very few Videogames I have played over the years have struck me in such a way to where I'm left wanting to write out my thoughts and feelings I have toward said Videogame.
Like many others, I thrive off of this Art form. I play Videogames to escape, to be entertained, and to journey off into a world that is not my own. However very rarely will there be a time where I'll encounter a Videogame that allows me to do more than escape, to not only be entertained, but wholly invested in a World and Story that is presented to me.
To go on a journey that not only allows me to reflect on what I have learnt - But lets me imagine and question what may be ahead of me.
A Videogame that allows me to feel annoyed and frustrated, joyous and euphoric, discouraged and concerned -
All while having faith and optimism that I'll find the answers needed to continue in my quest for meaning and purpose. The same feelings and emotions felt in my day-to-day personal life.
Mobius Digital indeed risked something with this Game, and that is in the discovery of something new. They made Outer Wilds knowing that the world oftentimes reacts to new talent, new creations and the idea of something new with scepticism and strident criticism. They could've easily; followed the mainstream and made something old and uninspired - But they gambled and created something novel and innovative, a Videogame that ended up being way more than just that in my eyes and the eyes of others.
They created an authentic piece of Art - And for that I am forever grateful.
A minute handful of Videogames I have stumbled across in the past, have allowed me to experience something new. I couldn't have known such an extraordinary adventure would lie patiently waiting for me amongst the plethora of Games in my Steam Library that wait around gathering virtual dust.
To say that I enjoyed and recommend this Videogame is a gross understatement. Outer Wilds and its maker Mobius Digital have challenged my preconceptions about what a Videogame should be; They have moved me and shaken me to my core. Just listening to the tremendous soundtrack composed by Andrew Prahlow as I write this; accompanies me to the same emotional space I lost myself in numerous times while playing Outer Wilds -
Reminded of how I broke down in tears after discovering [spoiler]Solanum[/spoiler] - Or how my hands shook turbulently during my final moments on [spoiler]The Vessel[/spoiler] - And how I bawled like a child after the credits rolled, coming to the cruel realisation that this Game can't be played twice in the same way.
Not everyone can create great Art, but great Art can come from anywhere - Only now after playing Outer Wilds do I truly understand what it means to feel immersed and lost in a Games' world.
Mobius Digital I am eager for another profound experience such as this one.
Thank You,
imageofedessa
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1920 Std. insgesamt
Verfasst: 05.07.20 08:04
Outer Wilds is a game where knowledge is power instead of powerups and weapons. If you don’t have time to waste and you can’t handle doing and redoing the same things over and over again then you don’t have time for Outer Wilds. This is because that is the core mechanic of gameplay here. Learn something – die – restart – put knowledge into action – discover – die – restart – do action again – complete action – gain new knowledge. This is pretty much what you will be doing for the next 20 hours or so. It might sound dull because I have put it into its most rudimentary form but trust me, this game will very likely blow you away if I haven’t scared you off yet.
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PROS
+ Controls not a problem. Any FPS gamer will be familiar with the WASD and occasional L-Shift or L-Ctrl buttons. That’s it. Controlling the ship is a walking sim with a couple of added features. There were a few occasions where I had to roll the ship around in space to get a better angle but If you hold down space first then you match the speed of the target and you are free to bank your ship a bit. There is also an autopilot function where you just point at where you want to go and hit a button. I heard so many complaints about the controls and they ALL came from controller users. But strangely the game says you are better off playing with a controller and not k+m. I disagree.
+ Game is stunning. Each world is so small but they each have such character and detail. There are so many little clues to find. So many mysteries to solve. Every planet is a puzzle box that wants you to circle the entire surface looking for clues before landing. And each world has its own physics, quirk and/or mechanic. I won’t mention any specifics here because discovering them for the first time is an incredible feeling. Solving them and being able to navigate them is your next step.
+ Timeloop works. I got a bit frantic when I kept dying over and over. I was worried my progress would be lost but all the important stuff is recorded on the ship on a kind of detective style pinboard with pictures and string linking up clues. Yes you can die mid conversation but there is an option to pause the game when you are reading or talking to people. I spent a few hours of the game just reading stuff only to be interrupted by the sun going supernova and I just shrugged and turned around to face the lightshow. It is a sight that is always beautiful. Finally I discovered the pause function in the options and that made things a bit easier.
+ Lore. There is a lot of story and lore to discover. You will discover a ton of ancient texts from a long gone race. Finding these and slowly piecing together the mystery was a lot of fun. To quote Sagan again, “One glance at a book and you hear the voice of another person, perhaps someone dead for 1,000 years. To read is to voyage through time.”
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THE DOUBLE EDGED SWORD
You will find yourself idling your spaceship on planet surfaces casing out joints like Hank and Marv. Personally I have all the patience in the world and I didn’t mind going through the game and then dying only to realise I was facing the wrong direction in my stakeout. So I went back and did it again. This is what Outer Wilds is. When you are right and it pays off, the feeling is great. Like you could be anywhere in the universe but you were HERE and you were NOW because you knew that’s where the clues were pointing. The problem with this is that it will put a lot of people off who are looking for something faster paced.
It’s a mystery game and once the mystery is solved there isn’t really any replayability. I do think the price tag and the playtime is well worth it though.
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CONS
- THE GIANT EMPTY HOLE IN MY LIFE NOW I HAVE COMPLETED THE GAME.
- There were a couple of puzzles that even though I had all the information to solve them, they wouldn’t trigger. One in particular right at the end was just plain wrong.
- I think this game would have been even better had it been fully voice acted. I totally understand the decision to not go in that direction but I think it was a mistake.
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We are only midway through 2020 but Outer Wilds is looking easily like my GOTY this year. It will take something very special to knock it out of my top spot. It is such a cutsey, adorable game while at the same time being very science focused with some real hardcore physics and theories being put into practice. The game made me feel like a kid wanting to be an astronaut again and really haunted me when I was away from the game. When I was making dinner or something I would think to myself “Oh! I wonder what would happen if I just stayed put on the Ash Twin? I’ll try that after dinner.” Haven’t really had that kind of feeling since Return of the Obra Dinn.
Just buy it. Seriously if you don’t like it by the 90 minute mark you can safely collect a couple of trading cards and refund it. You will know by this point if are going to go gaga for the game like I have.
Noclip made a great little documentary on Outer Wilds, the first 10 minutes are spoiler free so you can have a look if you haven’t already played the game.
https://www.youtube.com/watch?v=LbY0mBXKKT0
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1552 Std. insgesamt
Verfasst: 29.06.20 19:00
Game is about space and exploration, learning how to deal with obstructions in your way and how to bend existing laws of nature to your will so you can surpass the trials on the way. Galaxy can be tight nut to crack, except when it does that to itself.
It's great experience which started from just a student project. Because of that it's truly impressive how well it's made and how much was applied in the game. Easily 20-30 hours of content to go through if you are finding the way through all of the places and mysteries.
If i have to pick something bad out of it, it would be the time issue hampering the exploration, but then again it makes the setting so much more fitting and giving certain hopelessness to the experience. So it's one of those double edged swords in the end.
Outer Wilds is best to be experienced without knowing pretty much anything about it and just finding yourself how universe works and ways to deal with it.
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1271 Std. insgesamt
Verfasst: 29.06.20 02:57
This game, more than anything else I've ever seen, captured the essence of that dream.
It's not realistic.
It's not the most innovative game I've seen.
But it is art to me.
It is atmost beautiful to me.
And it's somewhat of a childhood dream come true.
I love it; and even though the developers won't ever read this review, I want to thank them. This was one of the most beautiful things I've ever seen.
Thank you so much.
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921 Std. insgesamt
Verfasst: 27.06.20 10:53
I was near the end of my playthrough, nearly 8 hours long when all of a sudden the game bugged. The movement became inversed, and same with the horizontal camera, this could be fixed by inverting the now inverted camera in settings, but as of v1.0.7/27th of June the devs have not said anything about this despite several negative reviews mentioning this. I literally cannot finish the game, as using a keyboard and mouse, slight spoilers here [spoiler] Becomes essentially impossible during voyages to the Dark Bramble, which is basically the end-game area. [/spoiler] This is equivient to paying full price for a film, only for it to not contain the final act, the resolution which, in stories (such as this one) where the final act explains everything and puts all the pieces together makes the whole experience less enjoyable. Why buy a mystery book if the last chapters are blank?
Even if I wanted to fully explore the rest of the galaxy using keyboard and mouse, I would have to relearn 7/8 hours of movement, and end up with an inferior experience. This game is a masterpiece, but it appears to be a masterpiece that some people have been barred from finishing, and it looks like they never will be unless they have to google the ending. I really don't want to do that. It's such a shame that I have to tell people to be careful when buying this game, because it would probably be one of my favourites of 2019 if I could finish it.
EDIT: I have reinstalled my drivers, restarted and even tried 3rd party software to fix this issue. No such luck.
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1025 Std. insgesamt
Verfasst: 24.06.20 23:09
I have so many amazing things to say about the game but i'll end it with the story was well worth playing through it. After I finished the game, I felt satisfied. This was the first game in a very long that i've completed in a short time. The last game I completed took 3 months to finish. I've been in a rut basically. I couldn't drop this game. It made me want to continue and see it the end.
10/10 Nice
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641 Std. insgesamt
Verfasst: 24.06.20 07:10
- I want to wipe my memory clean just to experience it for the first time again.
- I have pirated this game when it was released to see if it's any good. Now I've bought it for myself and for some of my friends. 10/10 would buy again.
I can't say one bad thing about the game. Okay, maybe the performance isn't that great - the game feels a little laggy despite the stable 60 fps.
But this is just a speck of dust compared to the sea of wonderful features that comprise this masterpiece. The setting, the lore, the visual side, the music and sound design - everything is next to perfect and work well one with another.
One tip: DO NOT read guides or spoilers. The overwhelming and thrilling sense of exploration is at the game's core. I have never felt so much joy from exploring the world in a game. This game is truly a gem.
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1470 Std. insgesamt
Verfasst: 24.06.20 06:31
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1514 Std. insgesamt
Verfasst: 21.06.20 10:20
The soundtrack helps elevate this game even further which is a nice plus since it fits really well with the theme of the game and you can even hear yourself humming along with the tune once in a while as you use a special device to locate your fellow astronauts. Gameplay wise, it feels fresh and different. Every single one of the equipment that is given to the player can be used to progress you forward even though for certain equipment at first glance, it doesn't seem so. You will know what I mean if you've played it. just a little tip here.
If you're the type of person that likes puzzle games, get it while it's still on sale, I would say it's worth the price to experience something new and refreshing as this.
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Release:18.06.2020
Genre:
Adventure
Entwickler:
Mobius Digital
Vertrieb:
Annapurna Interactive
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel
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